Planning & Scheduling
A Planning Ontology to Represent and Exploit Planning Knowledge for Performance Efficiency
Muppasani, Bharath, Pallagani, Vishal, Srivastava, Biplav, Mutharaju, Raghava, Huhns, Michael N., Narayanan, Vignesh
Ontologies are known for their ability to organize rich metadata, support the identification of novel insights via semantic queries, and promote reuse. In this paper, we consider the problem of automated planning, where the objective is to find a sequence of actions that will move an agent from an initial state of the world to a desired goal state. We hypothesize that given a large number of available planners and diverse planning domains; they carry essential information that can be leveraged to identify suitable planners and improve their performance for a domain. We use data on planning domains and planners from the International Planning Competition (IPC) to construct a planning ontology and demonstrate via experiments in two use cases that the ontology can lead to the selection of promising planners and improving their performance using macros - a form of action ordering constraints extracted from planning ontology. We also make the planning ontology and associated resources available to the community to promote further research.
Monte-Carlo Tree Search for Multi-Agent Pathfinding: Preliminary Results
Pitanov, Yelisey, Skrynnik, Alexey, Andreychuk, Anton, Yakovlev, Konstantin, Panov, Aleksandr
In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free paths (one for each agent) such that each agent reaches its respective goal. We investigate how to utilize Monte-Carlo Tree Search (MCTS) to solve the problem. Although MCTS was shown to demonstrate superior performance in a wide range of problems like playing antagonistic games (e.g. Go, Chess etc.), discovering faster matrix multiplication algorithms etc., its application to the problem at hand was not well studied before. To this end we introduce an original variant of MCTS, tailored to multi-agent pathfinding. The crux of our approach is how the reward, that guides MCTS, is computed. Specifically, we use individual paths to assist the agents with the the goal-reaching behavior, while leaving them freedom to get off the track if it is needed to avoid collisions. We also use a dedicated decomposition technique to reduce the branching factor of the tree search procedure. Empirically we show that the suggested method outperforms the baseline planning algorithm that invokes heuristic search, e.g.
Monte-Carlo Tree Search with Prioritized Node Expansion for Multi-Goal Task Planning
Pfeiffer, Kai, Edgar, Leonardo, Pham, Quang-Cuong
Symbolic task planning for robots is computationally challenging due to the combinatorial complexity of the possible action space. This fact is amplified if there are several sub-goals to be achieved due to the increased length of the action sequences. In this work, we propose a multi-goal symbolic task planner for deterministic decision processes based on Monte Carlo Tree Search. We augment the algorithm by prioritized node expansion which prioritizes nodes that already have fulfilled some sub-goals. Due to its linear complexity in the number of sub-goals, our algorithm is able to identify symbolic action sequences of 145 elements to reach the desired goal state with up to 48 sub-goals while the search tree is limited to under 6500 nodes. We use action reduction based on a kinematic reachability criterion to further ease computational complexity. We combine our algorithm with object localization and motion planning and apply it to a real-robot demonstration with two manipulators in an industrial bearing inspection setting.
Advancing Robot Autonomy for Long-Horizon Tasks
Autonomous robots have real-world applications in diverse fields, such as mobile manipulation and environmental exploration, and many such tasks benefit from a hands-off approach in terms of human user involvement over a long task horizon. However, the level of autonomy achievable by a deployment is limited in part by the problem definition or task specification required by the system. Task specifications often require technical, low-level information that is unintuitive to describe and may result in generic solutions, burdening the user technically both before and after task completion. In this thesis, we aim to advance task specification abstraction toward the goal of increasing robot autonomy in real-world scenarios. We do so by tackling problems that address several different angles of this goal. First, we develop a way for the automatic discovery of optimal transition points between subtasks in the context of constrained mobile manipulation, removing the need for the human to hand-specify these in the task specification. We further propose a way to automatically describe constraints on robot motion by using demonstrated data as opposed to manually-defined constraints. Then, within the context of environmental exploration, we propose a flexible task specification framework, requiring just a set of quantiles of interest from the user that allows the robot to directly suggest locations in the environment for the user to study. We next systematically study the effect of including a robot team in the task specification and show that multirobot teams have the ability to improve performance under certain specification conditions, including enabling inter-robot communication. Finally, we propose methods for a communication protocol that autonomously selects useful but limited information to share with the other robots.
UPPLIED: UAV Path Planning for Inspection through Demonstration
Kannan, Shyam Sundar, Venkatesh, Vishnunandan L. N., Senthilkumaran, Revanth Krishna, Min, Byung-Cheol
In this paper, a new demonstration-based path-planning framework for the visual inspection of large structures using UAVs is proposed. We introduce UPPLIED: UAV Path PLanning for InspEction through Demonstration, which utilizes a demonstrated trajectory to generate a new trajectory to inspect other structures of the same kind. The demonstrated trajectory can inspect specific regions of the structure and the new trajectory generated by UPPLIED inspects similar regions in the other structure. The proposed method generates inspection points from the demonstrated trajectory and uses standardization to translate those inspection points to inspect the new structure. Finally, the position of these inspection points is optimized to refine their view. Numerous experiments were conducted with various structures and the proposed framework was able to generate inspection trajectories of various kinds for different structures based on the demonstration. The trajectories generated match with the demonstrated trajectory in geometry and at the same time inspect the regions inspected by the demonstration trajectory with minimum deviation. The experimental video of the work can be found at https://youtu.be/YqPx-cLkv04.
Controller Synthesis for Timeline-based Games
Acampora, Renato, Geatti, Luca, Gigante, Nicola, Montanari, Angelo, Picotti, Valentino
In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, by providing an effective and computationally optimal approach to controller synthesis for timeline-based games.
Route Planning Using Nature-Inspired Algorithms
Saxena, Priyansh, Gupta, Raahat, Maheshwari, Akshat
There are many different heuristic algorithms for solving combinatorial optimization problems that are commonly described as Nature-Inspired Algorithms (NIAs). Generally, they are inspired by some natural phenomenon, and due to their inherent converging and stochastic nature, they are known to give optimal results when compared to classical approaches. There are a large number of applications of NIAs, perhaps the most popular being route planning problems in robotics - problems that require a sequence of translation and rotation steps from the start to the goal in an optimized manner while avoiding obstacles in the environment. In this chapter, we will first give an overview of Nature-Inspired Algorithms, followed by their classification and common examples. We will then discuss how the NIAs have applied to solve the route planning problem.
Enhancing Temporal Planning Domains by Sequential Macro-actions (Extended Version)
De Bortoli, Marco, Chrpa, Lukáš, Gebser, Martin, Steinbauer-Wagner, Gerald
Temporal planning is an extension of classical planning involving concurrent execution of actions and alignment with temporal constraints. Durative actions along with invariants allow for modeling domains in which multiple agents operate in parallel on shared resources. Hence, it is often important to avoid resource conflicts, where temporal constraints establish the consistency of concurrent actions and events. Unfortunately, the performance of temporal planning engines tends to sharply deteriorate when the number of agents and objects in a domain gets large. A possible remedy is to use macro-actions that are well-studied in the context of classical planning. In temporal planning settings, however, introducing macro-actions is significantly more challenging when the concurrent execution of actions and shared use of resources, provided the compliance to temporal constraints, should not be suppressed entirely. Our work contributes a general concept of sequential temporal macro-actions that guarantees the applicability of obtained plans, i.e., the sequence of original actions encapsulated by a macro-action is always executable. We apply our approach to several temporal planners and domains, stemming from the International Planning Competition and RoboCup Logistics League. Our experiments yield improvements in terms of obtained satisficing plans as well as plan quality for the majority of tested planners and domains.
Adapting to Human Preferences to Lead or Follow in Human-Robot Collaboration: A System Evaluation
Noormohammadi-Asl, Ali, Ayub, Ali, Smith, Stephen L., Dautenhahn, Kerstin
With the introduction of collaborative robots, humans and robots can now work together in close proximity and share the same workspace. However, this collaboration presents various challenges that need to be addressed to ensure seamless cooperation between the agents. This paper focuses on task planning for human-robot collaboration, taking into account the human's performance and their preference for following or leading. Unlike conventional task allocation methods, the proposed system allows both the robot and human to select and assign tasks to each other. Our previous studies evaluated the proposed framework in a computer simulation environment. This paper extends the research by implementing the algorithm in a real scenario where a human collaborates with a Fetch mobile manipulator robot. We briefly describe the experimental setup, procedure and implementation of the planned user study. As a first step, in this paper, we report on a system evaluation study where the experimenter enacted different possible behaviours in terms of leader/follower preferences that can occur in a user study. Results show that the robot can adapt and respond appropriately to different human agent behaviours, enacted by the experimenter. A future user study will evaluate the system with human participants.
A Fast Approach to Minimum Curvature Raceline Planning via Probabilistic Inference
Bari, Salman, Haidari, Ahmad Schoha, Wollherr, Dirk
The motion objectives of a planning as inference problem are formulated as a joint distribution over coupled random variables on a factor graph. Leveraging optimization-inference duality, a fast solution to the maximum a posteriori estimation of the factor graph can be obtained via least-squares optimization. The computational efficiency of this approach can be used in competitive autonomous racing for finding the minimum curvature raceline. Finding the raceline is classified as a global planning problem that entails the computation of a minimum curvature path for a racecar which offers highest cornering speed for a given racetrack resulting in reduced lap time. This work introduces a novel methodology for formulating the minimum curvature raceline planning problem as probabilistic inference on a factor graph. By exploiting the tangential geometry and structural properties inherent in the minimum curvature planning problem, we represent it on a factor graph, which is subsequently solved via sparse least-squares optimization. The results obtained by performing comparative analysis with the quadratic programming-based methodology, the proposed approach demonstrated the superior computing performance, as it provides comparable lap time reduction while achieving fourfold improvement in computational efficiency.