Planning & Scheduling
Maintenance of Plan Libraries for Case-Based Planning: Offline and Online Policies
Gerevini, Alfonso Emilio | Saetti, Alessandro (a:1:{s:5:"en_US";s:21:"University of Brescia";}) | Serina, Ivan | Loreggia, Andrea | Putelli, Luca | Roubickova, Anna
Case-based planning is an approach to planning where previous planning experience provides guidance to solving new problems. Such a guidance can be extremely useful, or even necessary, when the new problem is very hard to solve, or the stored previous experience is highly valuable, because, e.g., it was provided or validated by human experts, and the system should try to reuse it as much as possible. To do so, a case-based planning system stores in a library previous planning experience in the form of already encountered problems and their solutions. The quality of such a plan library critically influences the performance of the planner, and therefore it needs to be carefully designed and created. For this reason, it is also important to update the library during the lifetime of the system, as the type of problems being addressed may evolve or differ from the ones the library was originally designed for. Moreover, like in general case-based reasoning, the library needs to be maintained at a manageable size, otherwise the computational cost of querying it grows excessively, making the entire approach ineffective. In this paper, we formally define the problem of maintaining a library of cases, discuss which criteria should drive the maintenance, study the computational complexity of the maintenance problem, and propose offline techniques to reduce an oversized library that optimize different criteria. Moreover, we introduce a complementary online approach that attempts to limit the growth of the library, and we consider the combination of offline and online techniques to ensure the best performance of the case-based planner. Finally, we experimentally show the practical effectiveness of the offline and online methods for reducing the library.
Active SLAM Utility Function Exploiting Path Entropy
Ahmed, Muhammad Farhan, Fremont, Vincent, Fantoni, Isabelle
In this article we present a utility function for Active SLAM (A-SLAM) which utilizes map entropy along with D-Optimality criterion metrices for weighting goal frontier candidates. We propose a utility function for frontier goal selection that exploits the occupancy grid map by utilizing the path entropy and favors unknown map locations for maximum area coverage while maintaining a low localization and mapping uncertainties. We quantify the efficiency of our method using various graph connectivity matrices and map efficiency indexes for an environment exploration task. Using simulation and experimental results against similar approaches we achieve an average of 32% more coverage using publicly available data sets.
Consensus-based Resource Scheduling for Collaborative Multi-Robot Tasks
Tahir, Nazish, Parasuraman, Ramviyas
We propose integrating the edge-computing paradigm into the multi-robot collaborative scheduling to maximize resource utilization for complex collaborative tasks, which many robots must perform together. Examples include collaborative map-merging to produce a live global map during exploration instead of traditional approaches that schedule tasks on centralized cloud-based systems to facilitate computing. Our decentralized approach to a consensus-based scheduling strategy benefits a multi-robot-edge collaboration system by adapting to dynamic computation needs and communication-changing statistics as the system tries to optimize resources while maintaining overall performance objectives. Before collaborative task offloading, continuous device, and network profiling are performed at the computing resources, and the distributed scheduling scheme then selects the resource with maximum utility derived using a utility maximization approach. Thorough evaluations with and without edge servers on simulation and real-world multi-robot systems demonstrate that a lower task latency, a large throughput gain, and better frame rate processing may be achieved compared to the conventional edge-based systems.
Safety Aware Autonomous Path Planning Using Model Predictive Reinforcement Learning for Inland Waterways
Vanneste, Astrid, Vanneste, Simon, Vasseur, Olivier, Janssens, Robin, Billast, Mattias, Anwar, Ali, Mets, Kevin, De Schepper, Tom, Mercelis, Siegfried, Hellinckx, Peter
In recent years, interest in autonomous shipping in urban waterways has increased significantly due to the trend of keeping cars and trucks out of city centers. Classical approaches such as Frenet frame based planning and potential field navigation often require tuning of many configuration parameters and sometimes even require a different configuration depending on the situation. In this paper, we propose a novel path planning approach based on reinforcement learning called Model Predictive Reinforcement Learning (MPRL). MPRL calculates a series of waypoints for the vessel to follow. The environment is represented as an occupancy grid map, allowing us to deal with any shape of waterway and any number and shape of obstacles. We demonstrate our approach on two scenarios and compare the resulting path with path planning using a Frenet frame and path planning based on a proximal policy optimization (PPO) agent. Our results show that MPRL outperforms both baselines in both test scenarios. The PPO based approach was not able to reach the goal in either scenario while the Frenet frame approach failed in the scenario consisting of a corner with obstacles. MPRL was able to safely (collision free) navigate to the goal in both of the test scenarios.
AutoPlanBench: : Automatically generating benchmarks for LLM planners from PDDL
Stein, Katharina, Koller, Alexander
LLMs are being increasingly used for planning-style tasks, but their capabilities for planning and reasoning are poorly understood. We present a novel method for automatically converting planning benchmarks written in PDDL into textual descriptions and offer a benchmark dataset created with our method. We show that while the best LLM planners do well on many planning tasks, others remain out of reach of current methods.
Model Checking for Closed-Loop Robot Reactive Planning
Chandler, Christopher, Porr, Bernd, Miller, Alice, Lafratta, Giulia
In this paper, we show how model checking can be used to create multi-step plans for a differential drive wheeled robot so that it can avoid immediate danger. Using a small, purpose built model checking algorithm in situ we generate plans in real-time in a way that reflects the egocentric reactive response of simple biological agents. Our approach is based on chaining temporary control systems which are spawned to eliminate disturbances in the local environment that disrupt an autonomous agent from its preferred action (or resting state). The method involves a novel discretization of 2D LiDAR data which is sensitive to bounded stochastic variations in the immediate environment. We operationalise multi-step planning using invariant checking by forward depth-first search, using a cul-de-sac scenario as a first test case. Our results demonstrate that model checking can be used to plan efficient trajectories for local obstacle avoidance, improving on the performance of a reactive agent which can only plan one step. We achieve this in near real-time using no pre-computed data. While our method has limitations, we believe our approach shows promise as an avenue for the development of safe, reliable and transparent trajectory planning in the context of autonomous vehicles.
Polygonal Cone Control Barrier Functions (PolyC2BF) for safe navigation in cluttered environments
Tayal, Manan, Kolathaya, Shishir
In fields such as mining, search and rescue, and archaeological exploration, ensuring real-time, collision-free navigation of robots in confined, cluttered environments is imperative. Despite the value of established path planning algorithms, they often face challenges in convergence rates and handling dynamic infeasibilities. Alternative techniques like collision cones struggle to accurately represent complex obstacle geometries. This paper introduces a novel category of control barrier functions, known as Polygonal Cone Control Barrier Function (PolyC2BF), which addresses overestimation and computational complexity issues. The proposed PolyC2BF, formulated as a Quadratic Programming (QP) problem, proves effective in facilitating collision-free movement of multiple robots in complex environments. The efficacy of this approach is further demonstrated through PyBullet simulations on quadruped (unicycle model), and crazyflie 2.1 (quadrotor model) in cluttered environments.
ICRA Roboethics Challenge 2023: Intelligent Disobedience in an Elderly Care Home
Paster, Sveta, Rogers, Kantwon, Briggs, Gordon, Stone, Peter, Mirsky, Reuth
With the projected surge in the elderly population, service robots offer a promising avenue to enhance their well-being in elderly care homes. Such robots will encounter complex scenarios which will require them to perform decisions with ethical consequences. In this report, we propose to leverage the Intelligent Disobedience framework in order to give the robot the ability to perform a deliberation process over decisions with potential ethical implications. We list the issues that this framework can assist with, define it formally in the context of the specific elderly care home scenario, and delineate the requirements for implementing an intelligently disobeying robot. We conclude this report with some critical analysis and suggestions for future work.
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games
Wu, Ti-Rong, Guei, Hung, Huang, Po-Wei, Peng, Pei-Chiun, Wei, Ting Han, Shih, Chung-Chin, Tsai, Yun-Jui
This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in two board games, 9x9 Go and 8x8 Othello, as well as 57 Atari games. For two board games, using more simulations generally results in higher performance. However, the choice of AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in two board games. By making our framework and trained models publicly available, this paper contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. Our code and data are available at https://rlg.iis.sinica.edu.tw/papers/minizero.
A Categorical Representation Language and Computational System for Knowledge-Based Planning
Aguinaldo, Angeline, Patterson, Evan, Fairbanks, James, Regli, William, Ruiz, Jaime
Classical planning representation languages based on first-order logic have preliminarily been used to model and solve robotic task planning problems. Wider adoption of these representation languages, however, is hindered by the limitations present when managing implicit world changes with concise action models. To address this problem, we propose an alternative approach to representing and managing updates to world states during planning. Based on the category-theoretic concepts of $\mathsf{C}$-sets and double-pushout rewriting (DPO), our proposed representation can effectively handle structured knowledge about world states that support domain abstractions at all levels. It formalizes the semantics of predicates according to a user-provided ontology and preserves the semantics when transitioning between world states. This method provides a formal semantics for using knowledge graphs and relational databases to model world states and updates in planning. In this paper, we conceptually compare our category-theoretic representation with the classical planning representation. We show that our proposed representation has advantages over the classical representation in terms of handling implicit preconditions and effects, and provides a more structured framework in which to model and solve planning problems.