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 Planning & Scheduling


Learning a Prior for Monte Carlo Search by Replaying Solutions to Combinatorial Problems

arXiv.org Artificial Intelligence

Monte Carlo Search gives excellent results in multiple difficult combinatorial problems. Using a prior to perform non uniform playouts during the search improves a lot the results compared to uniform playouts. Handmade heuristics tailored to the combinatorial problem are often used as priors. We propose a method to automatically compute a prior. It uses statistics on solved problems. It is a simple and general method that incurs no computational cost at playout time and that brings large performance gains. The method is applied to three difficult combinatorial problems: Latin Square Completion, Kakuro, and Inverse RNA Folding.


Generalized Nested Rollout Policy Adaptation with Limited Repetitions

arXiv.org Artificial Intelligence

Generalized Nested Rollout Policy Adaptation (GNRPA) is a Monte Carlo search algorithm for optimizing a sequence of choices. We propose to improve on GNRPA by avoiding too deterministic policies that find again and again the same sequence of choices. We do so by limiting the number of repetitions of the best sequence found at a given level. Experiments show that it improves the algorithm for three different combinatorial problems: Inverse RNA Folding, the Traveling Salesman Problem with Time Windows and the Weak Schur problem.


Towards providing reliable job completion time predictions using PCS

arXiv.org Artificial Intelligence

In this paper we build a case for providing job completion time predictions to cloud users, similar to the delivery date of a package or arrival time of a booked ride. Our analysis reveals that providing predictability can come at the expense of performance and fairness. Existing cloud scheduling systems optimize for extreme points in the trade-off space, making them either extremely unpredictable or impractical. To address this challenge, we present PCS, a new scheduling framework that aims to provide predictability while balancing other traditional objectives. The key idea behind PCS is to use Weighted-Fair-Queueing (WFQ) and find a suitable configuration of different WFQ parameters (e.g., class weights) that meets specific goals for predictability. It uses a simulation-aided search strategy, to efficiently discover WFQ configurations that lie on the Pareto front of the trade-off space between these objectives. We implement and evaluate PCS in the context of DNN job scheduling on GPUs. Our evaluation, on a small scale GPU testbed and larger-scale simulations, shows that PCS can provide accurate completion time estimates while marginally compromising on performance and fairness.


PPNet: A Novel Neural Network Structure for End-to-End Near-Optimal Path Planning

arXiv.org Artificial Intelligence

The classical path planners, such as sampling-based path planners, have the limitations of sensitivity to the initial solution and slow convergence to the optimal solution. However, finding a near-optimal solution in a short period is challenging in many applications such as the autonomous vehicle with limited power/fuel. To achieve an end-to-end near-optimal path planner, we first divide the path planning problem into two subproblems, which are path's space segmentation and waypoints generation in the given path's space. We further propose a two-level cascade neural network named Path Planning Network (PPNet) to solve the path planning problem by solving the abovementioned subproblems. Moreover, we propose a novel efficient data generation method for path planning named EDaGe-PP. The results show the total computation time is less than 1/33 and the success rate of PPNet trained by the dataset that is generated by EDaGe-PP is about $2 \times$ compared to other methods. We validate PPNet against state-of-the-art path planning methods. The results show PPNet can find a near-optimal solution in 15.3ms, which is much shorter than the state-of-the-art path planners.


FIT-SLAM -- Fisher Information and Traversability estimation-based Active SLAM for exploration in 3D environments

arXiv.org Artificial Intelligence

Active visual SLAM finds a wide array of applications in GNSS-Denied sub-terrain environments and outdoor environments for ground robots. To achieve robust localization and mapping accuracy, it is imperative to incorporate the perception considerations in the goal selection and path planning towards the goal during an exploration mission. Through this work, we propose FIT-SLAM (Fisher Information and Traversability estimation-based Active SLAM), a new exploration method tailored for unmanned ground vehicles (UGVs) to explore 3D environments. This approach is devised with the dual objectives of sustaining an efficient exploration rate while optimizing SLAM accuracy. Initially, an estimation of a global traversability map is conducted, which accounts for the environmental constraints pertaining to traversability. Subsequently, we propose a goal candidate selection approach along with a path planning method towards this goal that takes into account the information provided by the landmarks used by the SLAM backend to achieve robust localization and successful path execution . The entire algorithm is tested and evaluated first in a simulated 3D world, followed by a real-world environment and is compared to pre-existing exploration methods. The results obtained during this evaluation demonstrate a significant increase in the exploration rate while effectively minimizing the localization covariance.


Improved Consensus ADMM for Cooperative Motion Planning of Large-Scale Connected Autonomous Vehicles with Limited Communication

arXiv.org Artificial Intelligence

This paper investigates a cooperative motion planning problem for large-scale connected autonomous vehicles (CAVs) under limited communications, which addresses the challenges of high communication and computing resource requirements. Our proposed methodology incorporates a parallel optimization algorithm with improved consensus ADMM considering a more realistic locally connected topology network, and time complexity of O(N) is achieved by exploiting the sparsity in the dual update process. To further enhance the computational efficiency, we employ a lightweight evolution strategy for the dynamic connectivity graph of CAVs, and each sub-problem split from the consensus ADMM only requires managing a small group of CAVs. The proposed method implemented with the receding horizon scheme is validated thoroughly, and comparisons with existing numerical solvers and approaches demonstrate the efficiency of our proposed algorithm. Also, simulations on large-scale cooperative driving tasks involving 80 vehicles are performed in the high-fidelity CARLA simulator, which highlights the remarkable computational efficiency, scalability, and effectiveness of our proposed development. Demonstration videos are available at https://henryhcliu.github.io/icadmm_cmp_carla.


PINSAT: Parallelized Interleaving of Graph Search and Trajectory Optimization for Kinodynamic Motion Planning

arXiv.org Artificial Intelligence

Trajectory optimization is a widely used technique in robot motion planning for letting the dynamics and constraints on the system shape and synthesize complex behaviors. Several previous works have shown its benefits in high-dimensional continuous state spaces and under differential constraints. However, long time horizons and planning around obstacles in non-convex spaces pose challenges in guaranteeing convergence or finding optimal solutions. As a result, discrete graph search planners and sampling-based planers are preferred when facing obstacle-cluttered environments. A recently developed algorithm called INSAT effectively combines graph search in the low-dimensional subspace and trajectory optimization in the full-dimensional space for global kinodynamic planning over long horizons. Although INSAT successfully reasoned about and solved complex planning problems, the numerous expensive calls to an optimizer resulted in large planning times, thereby limiting its practical use. Inspired by the recent work on edge-based parallel graph search, we present PINSAT, which introduces systematic parallelization in INSAT to achieve lower planning times and higher success rates, while maintaining significantly lower costs over relevant baselines. We demonstrate PINSAT by evaluating it on 6 DoF kinodynamic manipulation planning with obstacles.


Safe Mission-Level Path Planning for Exploration of Lunar Shadowed Regions by a Solar-Powered Rover

arXiv.org Artificial Intelligence

Exploration of the lunar south pole with a solar-powered rover is challenging due to the highly dynamic solar illumination conditions and the presence of permanently shadowed regions (PSRs). In turn, careful planning in space and time is essential. Mission-level path planning is a global, spatiotemporal paradigm that addresses this challenge, taking into account rover resources and mission requirements. However, existing approaches do not proactively account for random disturbances, such as recurring faults, that may temporarily delay rover traverse progress. In this paper, we formulate a chance-constrained mission-level planning problem for the exploration of PSRs by a solar-powered rover affected by random faults. The objective is to find a policy that visits as many waypoints of scientific interest as possible while respecting an upper bound on the probability of mission failure. Our approach assumes that faults occur randomly, but at a known, constant average rate. Each fault is resolved within a fixed time, simulating the recovery period of an autonomous system or the time required for a team of human operators to intervene. Unlike solutions based upon dynamic programming alone, our method breaks the chance-constrained optimization problem into smaller offline and online subtasks to make the problem computationally tractable. Specifically, our solution combines existing mission-level path planning techniques with a stochastic reachability analysis component. We find mission plans that remain within reach of safety throughout large state spaces. To empirically validate our algorithm, we simulate mission scenarios using orbital terrain and illumination maps of Cabeus Crater. Results from simulations of multi-day, long-range drives in the LCROSS impact region are also presented.


Autonomous Multiple-Trolley Collection System with Nonholonomic Robots: Design, Control, and Implementation

arXiv.org Artificial Intelligence

The intricate and multi-stage task in dynamic public spaces like luggage trolley collection in airports presents both a promising opportunity and an ongoing challenge for automated service robots. Previous research has primarily focused on handling a single trolley or individual functional components, creating a gap in providing cost-effective and efficient solutions for practical scenarios. In this paper, we propose a mobile manipulation robot incorporated with an autonomy framework for the collection and transportation of multiple trolleys that can significantly enhance operational efficiency. We address the key challenges in the trolley collection problem through the novel design of the mechanical system and the vision-based control strategy. We design a lightweight manipulator and docking mechanism, optimized for the sequential stacking and transportation of multiple trolleys. Additionally, based on the Control Lyapunov Function and Control Barrier Function, we propose a novel vision-based control with the online Quadratic Programming which significantly improves the accuracy and efficiency of the collection process. The practical application of our system is demonstrated in real world scenarios, where it successfully executes multiple-trolley collection tasks.


Generalized Planning for the Abstraction and Reasoning Corpus

arXiv.org Artificial Intelligence

The Abstraction and Reasoning Corpus (ARC) is a general artificial intelligence benchmark that poses difficulties for pure machine learning methods due to its requirement for fluid intelligence with a focus on reasoning and abstraction. In this work, we introduce an ARC solver, Generalized Planning for Abstract Reasoning (GPAR). It casts an ARC problem as a generalized planning (GP) problem, where a solution is formalized as a planning program with pointers. We express each ARC problem using the standard Planning Domain Definition Language (PDDL) coupled with external functions representing object-centric abstractions. We show how to scale up GP solvers via domain knowledge specific to ARC in the form of restrictions over the actions model, predicates, arguments and valid structure of planning programs. Our experiments demonstrate that GPAR outperforms the state-of-the-art solvers on the object-centric tasks of the ARC, showing the effectiveness of GP and the expressiveness of PDDL to model ARC problems. The challenges provided by the ARC benchmark motivate research to advance existing GP solvers and understand new relations with other planning computational models. Code is available at github.com/you68681/GPAR.