Planning & Scheduling
Optimizing the flight path for a scouting Uncrewed Aerial Vehicle
Adhikari, Raghav, Khatiwada, Sachet, Poudel, Suman
Hu et al. [1] suggested using uncrewed vehicles in civil infrastructure asset management. Similarly, Bechtsis et al. [2] propose using uncrewed ground vehicles (UGVs) in precision farming. One of the emerging areas where such vehicles can prove helpful is assisting in postdisaster evacuation. Natural disasters, including earthquakes, tsunamis, hurricanes, and volcanic eruptions, can severely damage the urban infrastructure, leading to considerable losses. Following such events, providing timely relief and disseminating crucial information, such as safe evacuation routes, becomes essential for affected individuals' safe and organized movement. Recently, among the advanced technologies integrated into disaster response missions include uncrewed aerial vehicles (UAVs) that have been crucial in assessing the state of critical infrastructure essential services, including telecommunications, transportation, and buildings, to facilitate efficient disaster response and evacuation [3]. UAV systems have proven to be increasingly valuable in disaster relief and emergency response (DRER) efforts by enhancing the capabilities of the first responders, offering advanced predictive insights, and enabling early warning systems [4]. UAVs have assisted in diverse tasks, including remote sensing, search and rescue, forest fire detection, survey and surveillance [5].
Resource-Based Time and Cost Prediction in Project Networks: From Statistical Modeling to Graph Neural Networks
Mirjalili, Reza, Braghi, Behrad, Sikari, Shahram Shadrokh
Accurate prediction of project duration and cost remains one of the most challenging aspects of project management, particularly in resource-constrained and interdependent task networks. Traditional analytical techniques such as the Critical Path Method (CPM) and Program Evaluation and Review Technique (PERT) rely on simplified and often static assumptions regarding task interdependencies and resource performance. This study proposes a novel resource-based predictive framework that integrates network representations of project activities with graph neural networks (GNNs) to capture structural and contextual relationships among tasks, resources, and time-cost dynamics. The model represents the project as a heterogeneous activity-resource graph in which nodes denote activities and resources, and edges encode temporal and resource dependencies. We evaluate multiple learning paradigms, including GraphSAGE and Temporal Graph Networks, on both synthetic and benchmark project datasets. Experimental results show that the proposed GNN framework achieves an average 23 to 31 percent reduction in mean absolute error compared to traditional regression and tree-based methods, while improving the coefficient of determination R2 from approximately 0.78 to 0.91 for large and complex project networks. Furthermore, the learned embeddings provide interpretable insights into resource bottlenecks and critical dependencies, enabling more explainable and adaptive scheduling decisions.
A Neuro-Symbolic Framework for Reasoning under Perceptual Uncertainty: Bridging Continuous Perception and Discrete Symbolic Planning
Bridging continuous perceptual signals and discrete symbolic reasoning is a fundamental challenge in AI systems that must operate under uncertainty. We present a neuro-symbolic framework that explicitly models and propagates uncertainty from perception to planning, providing a principled connection between these two abstraction levels. Our approach couples a transformer-based perceptual front-end with graph neural network (GNN) relational reasoning to extract probabilistic symbolic states from visual observations, and an uncertainty-aware symbolic planner that actively gathers information when confidence is low. We demonstrate the framework's effectiveness on tabletop robotic manipulation as a concrete application: the translator processes 10,047 PyBullet-generated scenes (3--10 objects) and outputs probabilistic predicates with calibrated confidences (overall F1=0.68). When embedded in the planner, the system achieves 94\%/90\%/88\% success on Simple Stack, Deep Stack, and Clear+Stack benchmarks (90.7\% average), exceeding the strongest POMDP baseline by 10--14 points while planning within 15\,ms. A probabilistic graphical-model analysis establishes a quantitative link between calibrated uncertainty and planning convergence, providing theoretical guarantees that are validated empirically. The framework is general-purpose and can be applied to any domain requiring uncertainty-aware reasoning from perceptual input to symbolic planning.
Parallelizing Tree Search with Twice Sequential Monte Carlo
Oren, Yaniv, de Vries, Joery A., van der Vaart, Pascal R., Spaan, Matthijs T. J., Bรถhmer, Wendelin
Model-based reinforcement learning (RL) methods that leverage search are responsible for many milestone breakthroughs in RL. Sequential Monte Carlo (SMC) recently emerged as an alternative to the Monte Carlo Tree Search (MCTS) algorithm which drove these breakthroughs. SMC is easier to parallelize and more suitable to GPU acceleration. However, it also suffers from large variance and path degeneracy which prevent it from scaling well with increased search depth, i.e., increased sequential compute. To address these problems, we introduce Twice Sequential Monte Carlo Tree Search (TSMCTS). Across discrete and continuous environments TSMCTS outperforms the SMC baseline as well as a popular modern version of MCTS. Through variance reduction and mitigation of path degeneracy, TSMCTS scales favorably with sequential compute while retaining the properties that make SMC natural to parallelize.
Bilevel MCTS for Amortized O(1) Node Selection in Classical Planning
We study an efficient implementation of Multi-Armed Bandit (MAB)-based Monte-Carlo Tree Search (MCTS) for classical planning. One weakness of MCTS is that it spends a significant time deciding which node to expand next. While selecting a node from an OPEN list with $N$ nodes has $O(1)$ runtime complexity with traditional array-based priority-queues for dense integer keys, the tree-based OPEN list used by MCTS requires $O(\log N)$, which roughly corresponds to the search depth $d$. In classical planning, $d$ is arbitrarily large (e.g., $2^k-1$ in $k$-disk Tower-of-Hanoi) and the runtime for node selection is significant, unlike in game tree search, where the cost is negligible compared to the node evaluation (rollouts) because $d$ is inherently limited by the game (e.g., $d\leq 361$ in Go). To improve this bottleneck, we propose a bilevel modification to MCTS that runs a best-first search from each selected leaf node with an expansion budget proportional to $d$, which achieves amortized $O(1)$ runtime for node selection, equivalent to the traditional queue-based OPEN list. In addition, we introduce Tree Collapsing, an enhancement that reduces action selection steps and further improves the performance.
Informative Communication of Robot Plans
Persiani, Michele, Hellstrom, Thomas
When a robot is asked to verbalize its plan it can do it in many ways. For example, a seemingly natural strategy is incremental, where the robot verbalizes its planned actions in plan order. However, an important aspect of this type of strategy is that it misses considerations on what is effectively informative to communicate, because not considering what the user knows prior to explanations. In this paper we propose a verbalization strategy to communicate robot plans informatively, by measuring the information gain that verbalizations have against a second-order theory of mind of the user capturing his prior knowledge on the robot. As shown in our experiments, this strategy allows to understand the robot's goal much quicker than by using strategies such as increasing or decreasing plan order. In addition, following our formulation we hint to what is informative and why when a robot communicates its plan.