Planning & Scheduling
Multi-agent Path Finding for Cooperative Autonomous Driving
Yan, Zhongxia, Zheng, Han, Wu, Cathy
Anticipating possible future deployment of connected and automated vehicles (CAVs), cooperative autonomous driving at intersections has been studied by many works in control theory and intelligent transportation across decades. Simultaneously, recent parallel works in robotics have devised efficient algorithms for multi-agent path finding (MAPF), though often in environments with simplified kinematics. In this work, we hybridize insights and algorithms from MAPF with the structure and heuristics of optimizing the crossing order of CAVs at signal-free intersections. We devise an optimal and complete algorithm, Order-based Search with Kinematics Arrival Time Scheduling (OBS-KATS), which significantly outperforms existing algorithms, fixed heuristics, and prioritized planning with KATS. The performance is maintained under different vehicle arrival rates, lane lengths, crossing speeds, and control horizon. Through ablations and dissections, we offer insight on the contributing factors to OBS-KATS's performance. Our work is directly applicable to many similarly scaled traffic and multi-robot scenarios with directed lanes.
Auction-Based Scheduling
Avni, Guy, Mallik, Kaushik, Sadhukhan, Suman
Many sequential decision-making tasks require satisfaction of multiple, partially contradictory objectives. Existing approaches are monolithic, namely all objectives are fulfilled using a single policy, which is a function that selects a sequence of actions. We present auction-based scheduling, a modular framework for multi-objective decision-making problems. Each objective is fulfilled using a separate policy, and the policies can be independently created, modified, and replaced. Understandably, different policies with conflicting goals may choose conflicting actions at a given time. In order to resolve conflicts, and compose policies, we employ a novel auction-based mechanism. We allocate a bounded budget to each policy, and at each step, the policies simultaneously bid from their available budgets for the privilege of being scheduled and choosing an action. Policies express their scheduling urgency using their bids and the bounded budgets ensure long-run scheduling fairness. We lay the foundations of auction-based scheduling using path planning problems on finite graphs with two temporal objectives. We present decentralized algorithms to synthesize a pair of policies, their initially allocated budgets, and bidding strategies. We consider three categories of decentralized synthesis problems, parameterized by the assumptions that the policies make on each other: (a) strong synthesis, with no assumptions and strongest guarantees, (b) assume-admissible synthesis, with weakest rationality assumptions, and (c) assume-guarantee synthesis, with explicit contract-based assumptions. For reachability objectives, we show that, surprisingly, decentralized assume-admissible synthesis is always possible when the out-degrees of all vertices are at most two.
Human-Centric Goal Reasoning with Ripple-Down Rules
Brameld, Kenji, Castro, Germán, Sammut, Claude, Roberts, Mark, Aha, David W.
ActorSim is a goal reasoning framework developed at the Naval Research Laboratory. Originally, all goal reasoning rules were hand-crafted. This work extends ActorSim with the capability of learning by demonstration, that is, when a human trainer disagrees with a decision made by the system, the trainer can take over and show the system the correct decision. The learning component uses Ripple-Down Rules (RDR) to build new decision rules to correctly handle similar cases in the future. The system is demonstrated using the RoboCup Rescue Agent Simulation, which simulates a city-wide disaster, requiring emergency services, including fire, ambulance and police, to be dispatched to different sites to evacuate civilians from dangerous situations. The RDRs are implemented in a scripting language, FrameScript, which is used to mediate between ActorSim and the agent simulator. Using Ripple-Down Rules, ActorSim can scale to an order of magnitude more goals than the previous version.
Semantic Belief Behavior Graph: Enabling Autonomous Robot Inspection in Unknown Environments
Ginting, Muhammad Fadhil, Fan, David D., Kim, Sung-Kyun, Kochenderfer, Mykel J., Agha-mohammadi, Ali-akbar
This paper addresses the problem of autonomous robotic inspection in complex and unknown environments. This capability is crucial for efficient and precise inspections in various real-world scenarios, even when faced with perceptual uncertainty and lack of prior knowledge of the environment. Existing methods for real-world autonomous inspections typically rely on predefined targets and waypoints and often fail to adapt to dynamic or unknown settings. In this work, we introduce the Semantic Belief Behavior Graph (SB2G) framework as a novel approach to semantic-aware autonomous robot inspection. SB2G generates a control policy for the robot, featuring behavior nodes that encapsulate various semantic-based policies designed for inspecting different classes of objects. We design an active semantic search behavior to guide the robot in locating objects for inspection while reducing semantic information uncertainty. The edges in the SB2G encode transitions between these behaviors. We validate our approach through simulation and real-world urban inspections using a legged robotic platform. Our results show that SB2G enables a more efficient inspection policy, exhibiting performance comparable to human-operated inspections.
Layered and Staged Monte Carlo Tree Search for SMT Strategy Synthesis
Lu, Zhengyang, Siemer, Stefan, Jha, Piyush, Day, Joel, Manea, Florin, Ganesh, Vijay
Modern SMT solvers, such as Z3, offer user-controllable strategies, enabling users to tailor them for their unique set of instances, thus dramatically enhancing solver performance for their use case. However, this approach of strategy customization presents a significant challenge: handcrafting an optimized strategy for a class of SMT instances remains a complex and demanding task for both solver developers and users alike. In this paper, we address this problem of automatic SMT strategy synthesis via a novel Monte Carlo Tree Search (MCTS) based method. Our method treats strategy synthesis as a sequential decision-making process, whose search tree corresponds to the strategy space, and employs MCTS to navigate this vast search space. The key innovations that enable our method to identify effective strategies, while keeping costs low, are the ideas of layered and staged MCTS search. These novel approaches allow for a deeper and more efficient exploration of the strategy space, enabling us to synthesize more effective strategies than the default ones in state-of-the-art (SOTA) SMT solvers. We implement our method, dubbed Z3alpha, as part of the Z3 SMT solver. Through extensive evaluations across 6 important SMT logics, Z3alpha demonstrates superior performance compared to the SOTA synthesis tool FastSMT, the default Z3 solver, and the CVC5 solver on most benchmarks. Remarkably, on a challenging QF_BV benchmark set, Z3alpha solves 42.7% more instances than the default strategy in the Z3 SMT solver.
Learning Online Belief Prediction for Efficient POMDP Planning in Autonomous Driving
Huang, Zhiyu, Tang, Chen, Lv, Chen, Tomizuka, Masayoshi, Zhan, Wei
Effective decision-making in autonomous driving relies on accurate inference of other traffic agents' future behaviors. To achieve this, we propose an online learning-based behavior prediction model and an efficient planner for Partially Observable Markov Decision Processes (POMDPs). We develop a learning-based prediction model, enhanced with a recurrent neural memory network, to dynamically update latent belief states and infer the intentions of other agents. The model can also integrate the ego vehicle's intentions to reflect closed-loop interactions among agents, and it learns from both offline data and online interactions. For planning, we employ an option-based Monte-Carlo Tree Search (MCTS) planner, which reduces computational complexity by searching over action sequences. Inside the MCTS planner, we use predicted long-term multi-modal trajectories to approximate future updates, which eliminates iterative belief updating and improves the running efficiency. Our approach also incorporates deep Q-learning (DQN) as a search prior, which significantly improves the performance of the MCTS planner. Experimental results from simulated environments validate the effectiveness of our proposed method. The online belief update model can significantly enhance the accuracy and temporal consistency of predictions, leading to improved decision-making performance. Employing DQN as a search prior in the MCTS planner considerably boosts its performance and outperforms an imitation learning-based prior. Additionally, we show that the option-based MCTS substantially outperforms the vanilla method in terms of performance and efficiency.
Semi-Supervised Active Learning for Semantic Segmentation in Unknown Environments Using Informative Path Planning
Rückin, Julius, Magistri, Federico, Stachniss, Cyrill, Popović, Marija
Semantic segmentation enables robots to perceive and reason about their environments beyond geometry. Most of such systems build upon deep learning approaches. As autonomous robots are commonly deployed in initially unknown environments, pre-training on static datasets cannot always capture the variety of domains and limits the robot's perception performance during missions. Recently, self-supervised and fully supervised active learning methods emerged to improve a robot's vision. These approaches rely on large in-domain pre-training datasets or require substantial human labelling effort. We propose a planning method for semi-supervised active learning of semantic segmentation that substantially reduces human labelling requirements compared to fully supervised approaches. We leverage an adaptive map-based planner guided towards the frontiers of unexplored space with high model uncertainty collecting training data for human labelling. A key aspect of our approach is to combine the sparse high-quality human labels with pseudo labels automatically extracted from highly certain environment map areas. Experimental results show that our method reaches segmentation performance close to fully supervised approaches with drastically reduced human labelling effort while outperforming self-supervised approaches.
Choosing a Classical Planner with Graph Neural Networks
Vatter, Jana, Mayer, Ruben, Jacobsen, Hans-Arno, Samulowitz, Horst, Katz, Michael
Online planner selection is the task of choosing a solver out of a predefined set for a given planning problem. As planning is computationally hard, the performance of solvers varies greatly on planning problems. Thus, the ability to predict their performance on a given problem is of great importance. While a variety of learning methods have been employed, for classical cost-optimal planning the prevailing approach uses Graph Neural Networks (GNNs). In this work, we continue the line of work on using GNNs for online planner selection. We perform a thorough investigation of the impact of the chosen GNN model, graph representation and node features, as well as prediction task. Going further, we propose using the graph representation obtained by a GNN as an input to the Extreme Gradient Boosting (XGBoost) model, resulting in a more resource-efficient yet accurate approach. We show the effectiveness of a variety of GNN-based online planner selection methods, opening up new exciting avenues for research on online planner selection.
The Boundaries of Tractability in Hierarchical Task Network Planning
Brand, Cornelius, Ganian, Robert, Inerney, Fionn Mc, Wietheger, Simon
We study the complexity-theoretic boundaries of tractability for three classical problems in the context of Hierarchical Task Network Planning: the validation of a provided plan, whether an executable plan exists, and whether a given state can be reached by some plan. We show that all three problems can be solved in polynomial time on primitive task networks of constant partial order width (and a generalization thereof), whereas for the latter two problems this holds only under a provably necessary restriction to the state space. Next, we obtain an algorithmic meta-theorem along with corresponding lower bounds to identify tight conditions under which general polynomial-time solvability results can be lifted from primitive to general task networks. Finally, we enrich our investigation by analyzing the parameterized complexity of the three considered problems, and show that (1) fixed-parameter tractability for all three problems can be achieved by replacing the partial order width with the vertex cover number of the network as the parameter, and (2) other classical graph-theoretic parameters of the network (including treewidth, treedepth, and the aforementioned partial order width) do not yield fixed-parameter tractability for any of the three problems.
Investigate-Consolidate-Exploit: A General Strategy for Inter-Task Agent Self-Evolution
Qian, Cheng, Liang, Shihao, Qin, Yujia, Ye, Yining, Cong, Xin, Lin, Yankai, Wu, Yesai, Liu, Zhiyuan, Sun, Maosong
This paper introduces Investigate-Consolidate-Exploit (ICE), a novel strategy for enhancing the adaptability and flexibility of AI agents through inter-task self-evolution. Unlike existing methods focused on intra-task learning, ICE promotes the transfer of knowledge between tasks for genuine self-evolution, similar to human experience learning. The strategy dynamically investigates planning and execution trajectories, consolidates them into simplified workflows and pipelines, and exploits them for improved task execution. Our experiments on the XAgent framework demonstrate ICE's effectiveness, reducing API calls by as much as 80% and significantly decreasing the demand for the model's capability. Specifically, when combined with GPT-3.5, ICE's performance matches that of raw GPT-4 across various agent tasks. We argue that this self-evolution approach represents a paradigm shift in agent design, contributing to a more robust AI community and ecosystem, and moving a step closer to full autonomy.