Planning & Scheduling
Digital Twins Below the Surface: Enhancing Underwater Teleoperation
Adetunji, Favour O., Ellis, Niamh, Koskinopoulou, Maria, Carlucho, Ignacio, Petillot, Yvan R.
Subsea exploration, inspection, and intervention operations heavily rely on remotely operated vehicles (ROVs). However, the inherent complexity of the underwater environment presents significant challenges to the operators of these vehicles. This paper delves into the challenges associated with navigation and maneuvering tasks in the teleoperation of ROVs, such as reduced situational awareness and heightened teleoperator workload. To address these challenges, we introduce an underwater Digital Twin (DT) system designed to enhance underwater teleoperation, enable autonomous navigation, support system monitoring, and facilitate system testing through simulation. Our approach involves a dynamic representation of the underwater robot and its environment using desktop virtual reality, as well as the integration of mapping, localization, path planning and simulation capabilities within the DT system. Our research demonstrates the system's adaptability, versatility and feasibility, highlighting significant challenges and, in turn, improving the teleoperators' situational awareness and reducing their workload.
SMX: Sequential Monte Carlo Planning for Expert Iteration
Macfarlane, Matthew V, Toledo, Edan, Byrne, Donal, Singh, Siddarth, Duckworth, Paul, Laterre, Alexandre
Developing agents that can leverage planning abilities during their decision and learning processes is critical to the advancement of Artificial Intelligence. Recent works have demonstrated the effectiveness of combining tree-based search methods and self-play learning mechanisms. Yet, these methods typically face scaling challenges due to the sequential nature of their search. While practical engineering solutions can partly overcome this, they still demand extensive computational resources, which hinders their applicability. In this paper, we introduce SMX, a model-based planning algorithm that utilises scalable Sequential Monte Carlo methods to create an effective self-learning mechanism. Grounded in the theoretical framework of control as inference, SMX benefits from robust theoretical underpinnings. Its sampling-based search approach makes it adaptable to environments with both discrete and continuous action spaces. Furthermore, SMX allows for high parallelisation and can run on hardware accelerators to optimise computing efficiency. SMX demonstrates a statistically significant improvement in performance compared to AlphaZero, as well as demonstrating its performance as an improvement operator for a model-free policy, matching or exceeding top model-free methods across both continuous and discrete environments.
Generalising Planning Environment Redesign
Pozanco, Alberto, Pereira, Ramon Fraga, Borrajo, Daniel
In Environment Design, one interested party seeks to affect another agent's decisions by applying changes to the environment. Most research on planning environment (re)design assumes the interested party's objective is to facilitate the recognition of goals and plans, and search over the space of environment modifications to find the minimal set of changes that simplify those tasks and optimise a particular metric. This search space is usually intractable, so existing approaches devise metric-dependent pruning techniques for performing search more efficiently. This results in approaches that are not able to generalise across different objectives and/or metrics. In this paper, we argue that the interested party could have objectives and metrics that are not necessarily related to recognising agents' goals or plans. Thus, to generalise the task of Planning Environment Redesign, we develop a general environment redesign approach that is metric-agnostic and leverages recent research on top-quality planning to efficiently redesign planning environments according to any interested party's objective and metric. Experiments over a set of environment redesign benchmarks show that our general approach outperforms existing approaches when using well-known metrics, such as facilitating the recognition of goals, as well as its effectiveness when solving environment redesign tasks that optimise a novel set of different metrics.
On the Transit Obfuscation Problem
Takahashi, Hideaki, Fukunaga, Alex
Concealing an intermediate point on a route or visible from a route is an important goal in some transportation and surveillance scenarios. This paper studies the Transit Obfuscation Problem, the problem of traveling from some start location to an end location while "covering" a specific transit point that needs to be concealed from adversaries. We propose the notion of transit anonymity, a quantitative guarantee of the anonymity of a specific transit point, even with a powerful adversary with full knowledge of the path planning algorithm. We propose and evaluate planning/search algorithms that satisfy this anonymity criterion.
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs
Developmental AI is a bootstrapping approach where embodied AIs start with innate competences and learn by interacting with the world. They develop abilities in small steps along a bio-inspired trajectory. However, developmental AIs have not yet reached the abilities of young children. In contrast, mainstream approaches for creating AIs have led to valuable AI systems and impressive feats. These approaches include deep learning and generative approaches (e.g., large language models) and manually constructed symbolic approaches. Manually constructed AIs are brittle even in circumscribed domains. Generative AIs are helpful on average, but they can make strange mistakes and not notice them. They sometimes lack common sense and social alignment. This position paper lays out prospects, gaps, and challenges for augmenting AI mainstream approaches with developmental AI. The ambition is to create data-rich experientially based foundation models and human-compatible, resilient, and trustworthy AIs. This research aims to produce AIs that learn to communicate, establish common ground, read critically, consider the provenance of information, test hypotheses, and collaborate. A virtuous multidisciplinary research cycle has led to developmental AIs with capabilities for multimodal perception, object recognition, and manipulation. Computational models for hierarchical planning, abstraction discovery, curiosity, and language acquisition exist but need to be adapted to an embodied learning approach. They need to bridge competence gaps involving nonverbal communication, speech, reading, and writing. Aspirationally, developmental AIs would learn, share what they learn, and collaborate to achieve high standards. The approach would make the creation of AIs more democratic, enabling more people to train, test, build on, and replicate AIs.
Neural Rearrangement Planning for Object Retrieval from Confined Spaces Perceivable by Robot's In-hand RGB-D Sensor
Ren, Hanwen, Qureshi, Ahmed H.
Rearrangement planning for object retrieval tasks from confined spaces is a challenging problem, primarily due to the lack of open space for robot motion and limited perception. Several traditional methods exist to solve object retrieval tasks, but they require overhead cameras for perception and a time-consuming exhaustive search to find a solution and often make unrealistic assumptions, such as having identical, simple geometry objects in the environment. This paper presents a neural object retrieval framework that efficiently performs rearrangement planning of unknown, arbitrary objects in confined spaces to retrieve the desired object using a given robot grasp. Our method actively senses the environment with the robot's in-hand camera. It then selects and relocates the non-target objects such that they do not block the robot path homotopy to the target object, thus also aiding an underlying path planner in quickly finding robot motion sequences. Furthermore, we demonstrate our framework in challenging scenarios, including real-world cabinet-like environments with arbitrary household objects. The results show that our framework achieves the best performance among all presented methods and is, on average, two orders of magnitude computationally faster than the best-performing baselines.
Dynamic Q-planning for Online UAV Path Planning in Unknown and Complex Environments
da Rocha, Lidia Gianne Souza, Caldas, Kenny Anderson Queiroz, Terra, Marco Henrique, Ramos, Fabio, Vivaldini, Kelen Cristiane Teixeira
Unmanned Aerial Vehicles need an online path planning capability to move in high-risk missions in unknown and complex environments to complete them safely. However, many algorithms reported in the literature may not return reliable trajectories to solve online problems in these scenarios. The Q-Learning algorithm, a Reinforcement Learning Technique, can generate trajectories in real-time and has demonstrated fast and reliable results. This technique, however, has the disadvantage of defining the iteration number. If this value is not well defined, it will take a long time or not return an optimal trajectory. Therefore, we propose a method to dynamically choose the number of iterations to obtain the best performance of Q-Learning. The proposed method is compared to the Q-Learning algorithm with a fixed number of iterations, A*, Rapid-Exploring Random Tree, and Particle Swarm Optimization. As a result, the proposed Q-learning algorithm demonstrates the efficacy and reliability of online path planning with a dynamic number of iterations to carry out online missions in unknown and complex environments.
Deceptive Path Planning via Reinforcement Learning with Graph Neural Networks
Fatemi, Michael Y., Suttle, Wesley A., Sadler, Brian M.
Deceptive path planning (DPP) is the problem of designing a path that hides its true goal from an outside observer. Existing methods for DPP rely on unrealistic assumptions, such as global state observability and perfect model knowledge, and are typically problem-specific, meaning that even minor changes to a previously solved problem can force expensive computation of an entirely new solution. Given these drawbacks, such methods do not generalize to unseen problem instances, lack scalability to realistic problem sizes, and preclude both on-the-fly tunability of deception levels and real-time adaptivity to changing environments. In this paper, we propose a reinforcement learning (RL)-based scheme for training policies to perform DPP over arbitrary weighted graphs that overcomes these issues. The core of our approach is the introduction of a local perception model for the agent, a new state space representation distilling the key components of the DPP problem, the use of graph neural network-based policies to facilitate generalization and scaling, and the introduction of new deception bonuses that translate the deception objectives of classical methods to the RL setting. Through extensive experimentation we show that, without additional fine-tuning, at test time the resulting policies successfully generalize, scale, enjoy tunable levels of deception, and adapt in real-time to changes in the environment.
ForestColl: Efficient Collective Communications on Heterogeneous Network Fabrics
Zhao, Liangyu, Maleki, Saeed, Yang, Ziyue, Pourreza, Hossein, Shah, Aashaka, Hwang, Changho, Krishnamurthy, Arvind
As modern DNN models grow ever larger, collective communications between the accelerators (allreduce, etc.) emerge as a significant performance bottleneck. Designing efficient communication schedules is challenging given today's highly diverse and heterogeneous network fabrics. In this paper, we present ForestColl, a tool that generates efficient schedules for any network topology. ForestColl constructs broadcast/aggregation spanning trees as the communication schedule, achieving theoretically minimum network congestion. Its schedule generation runs in strongly polynomial time and is highly scalable. ForestColl supports any network fabrics, including both switching fabrics and direct connections, as well as any network graph structure. We evaluated ForestColl on multi-cluster AMD MI250 and NVIDIA A100 platforms. ForestColl's schedules achieved up to 52\% higher performance compared to the vendors' own optimized communication libraries, RCCL and NCCL. ForestColl also outperforms other state-of-the-art schedule generation techniques with both up to 61\% more efficient generated schedules and orders of magnitude faster schedule generation speed.
TIC: Translate-Infer-Compile for accurate 'text to plan' using LLMs and logical intermediate representations
Agarwal, Sudhir, Sreepathy, Anu
We study the problem of generating plans for given natural language planning task requests. On one hand, LLMs excel at natural language processing but do not perform well on planning. On the other hand, classical planning tools excel at planning tasks but require input in a structured language such as the Planning Domain Definition Language (PDDL). We leverage the strengths of both the techniques by using an LLM for generating the PDDL representation (task PDDL) of planning task requests followed by using a classical planner for computing a plan. Unlike previous approaches that use LLMs for generating task PDDLs directly, our approach comprises of (a) translate: using an LLM only for generating a logically interpretable intermediate representation of natural language task descriptions, (b) infer: deriving additional logically dependent information from the intermediate representation using a logic reasoner (currently, Answer Set Programming solver), and (c) compile: generating the target task PDDL from the base and inferred information. We observe that using an LLM to only output the intermediate representation significantly reduces LLM errors. Consequently, TIC approach achieves, for at least one LLM, high accuracy on task PDDL generation for all seven domains of our evaluation dataset.