Goto

Collaborating Authors

 Planning & Scheduling


Sparse-Graph-Enabled Formation Planning for Large-Scale Aerial Swarms

arXiv.org Artificial Intelligence

The formation trajectory planning using complete graphs to model collaborative constraints becomes computationally intractable as the number of drones increases due to the curse of dimensionality. To tackle this issue, this paper presents a sparse graph construction method for formation planning to realize better efficiency-performance trade-off. Firstly, a sparsification mechanism for complete graphs is designed to ensure the global rigidity of sparsified graphs, which is a necessary condition for uniquely corresponding to a geometric shape. Secondly, a good sparse graph is constructed to preserve the main structural feature of complete graphs sufficiently. Since the graph-based formation constraint is described by Laplacian matrix, the sparse graph construction problem is equivalent to submatrix selection, which has combinatorial time complexity and needs a scoring metric. Via comparative simulations, the Max-Trace matrix-revealing metric shows the promising performance. The sparse graph is integrated into the formation planning. Simulation results with 72 drones in complex environments demonstrate that when preserving 30\% connection edges, our method has comparative formation error and recovery performance w.r.t. complete graphs. Meanwhile, the planning efficiency is improved by approximate an order of magnitude. Benchmark comparisons and ablation studies are conducted to fully validate the merits of our method.


Trajectory Optimization with Global Yaw Parameterization for Field-of-View Constrained Autonomous Flight

arXiv.org Artificial Intelligence

Trajectory generation for quadrotors with limited field-of-view sensors has numerous applications such as aerial exploration, coverage, inspection, videography, and target tracking. Most previous works simplify the task of optimizing yaw trajectories by either aligning the heading of the robot with its velocity, or potentially restricting the feasible space of candidate trajectories by using a limited yaw domain to circumvent angular singularities. In this paper, we propose a novel \textit{global} yaw parameterization method for trajectory optimization that allows a 360-degree yaw variation as demanded by the underlying algorithm. This approach effectively bypasses inherent singularities by including supplementary quadratic constraints and transforming the final decision variables into the desired state representation. This method significantly reduces the needed control effort, and improves optimization feasibility. Furthermore, we apply the method to several examples of different applications that require jointly optimizing over both the yaw and position trajectories. Ultimately, we present a comprehensive numerical analysis and evaluation of our proposed method in both simulation and real-world experiments.


Addressing Myopic Constrained POMDP Planning with Recursive Dual Ascent

arXiv.org Artificial Intelligence

Lagrangian-guided Monte Carlo tree search with global dual ascent has been applied to solve large constrained partially observable Markov decision processes (CPOMDPs) online. In this work, we demonstrate that these global dual parameters can lead to myopic action selection during exploration, ultimately leading to suboptimal decision making. To address this, we introduce history-dependent dual variables that guide local action selection and are optimized with recursive dual ascent. We empirically compare the performance of our approach on a motivating toy example and two large CPOMDPs, demonstrating improved exploration, and ultimately, safer outcomes.


A Comparative Study of Artificial Potential Fields and Safety Filters

arXiv.org Artificial Intelligence

In this paper, we have demonstrated that the controllers designed by a classical motion planning tool, namely artificial potential fields (APFs), can be derived from a recently prevalent approach: control barrier function quadratic program (CBF-QP) safety filters. By integrating APF information into the CBF-QP framework, we establish a bridge between these two methodologies. Specifically, this is achieved by employing the attractive potential field as a control Lyapunov function (CLF) to guide the design of the nominal controller, and then the repulsive potential field serves as a reciprocal CBF (RCBF) to define a CBF-QP safety filter. Building on this integration, we extend the design of the CBF-QP safety filter to accommodate a more general class of dynamical models featuring a control-affine structure. This extension yields a special CBF-QP safety filter and a general APF solution suitable for control-affine dynamical models. Through a reach-avoid navigation example, we showcase the efficacy of the developed approaches.


Safe Learning of PDDL Domains with Conditional Effects -- Extended Version

arXiv.org Artificial Intelligence

Powerful domain-independent planners have been developed to solve various types of planning problems. These planners often require a model of the acting agent's actions, given in some planning domain description language. Manually designing such an action model is a notoriously challenging task. An alternative is to automatically learn action models from observation. Such an action model is called safe if every plan created with it is consistent with the real, unknown action model. Algorithms for learning such safe action models exist, yet they cannot handle domains with conditional or universal effects, which are common constructs in many planning problems. We prove that learning non-trivial safe action models with conditional effects may require an exponential number of samples. Then, we identify reasonable assumptions under which such learning is tractable and propose SAM Learning of Conditional Effects (Conditional-SAM), the first algorithm capable of doing so. We analyze Conditional-SAM theoretically and evaluate it experimentally. Our results show that the action models learned by Conditional-SAM can be used to solve perfectly most of the test set problems in most of the experimented domains.


SDP Synthesis of Maximum Coverage Trees for Probabilistic Planning under Control Constraints

arXiv.org Artificial Intelligence

The paper presents Maximal Covariance Backward Reachable Trees (MAXCOVAR BRT), which is a multi-query algorithm for planning of dynamic systems under stochastic motion uncertainty and constraints on the control input with explicit coverage guarantees. In contrast to existing roadmap-based probabilistic planning methods that sample belief nodes randomly and draw edges between them \cite{csbrm_tro2024}, under control constraints, the reachability of belief nodes needs to be explicitly established and is determined by checking the feasibility of a non-convex program. Moreover, there is no explicit consideration of coverage of the roadmap while adding nodes and edges during the construction procedure for the existing methods. Our contribution is a novel optimization formulation to add nodes and construct the corresponding edge controllers such that the generated roadmap results in provably maximal coverage under control constraints as compared to any other method of adding nodes and edges. We characterize formally the notion of coverage of a roadmap in this stochastic domain via introduction of the h-$\operatorname{BRS}$ (Backward Reachable Set of Distributions) of a tree of distributions under control constraints, and also support our method with extensive simulations on a 6 DoF model.


Planning and Acting While the Clock Ticks

arXiv.org Artificial Intelligence

Standard temporal planning assumes that planning takes place offline and then execution starts at time 0. Recently, situated temporal planning was introduced, where planning starts at time 0 and execution occurs after planning terminates. Situated temporal planning reflects a more realistic scenario where time passes during planning. However, in situated temporal planning a complete plan must be generated before any action is executed. In some problems with time pressure, timing is too tight to complete planning before the first action must be executed. For example, an autonomous car that has a truck backing towards it should probably move out of the way now and plan how to get to its destination later. In this paper, we propose a new problem setting: concurrent planning and execution, in which actions can be dispatched (executed) before planning terminates. Unlike previous work on planning and execution, we must handle wall clock deadlines that affect action applicability and goal achievement (as in situated planning) while also supporting dispatching actions before a complete plan has been found. We extend previous work on metareasoning for situated temporal planning to develop an algorithm for this new setting. Our empirical evaluation shows that when there is strong time pressure, our approach outperforms situated temporal planning.


TEeVTOL: Balancing Energy and Time Efficiency in eVTOL Aircraft Path Planning Across City-Scale Wind Fields

arXiv.org Artificial Intelligence

Electric vertical-takeoff and landing (eVTOL) aircraft, recognized for their maneuverability and flexibility, offer a promising alternative to our transportation system. However, the operational effectiveness of these aircraft faces many challenges, such as the delicate balance between energy and time efficiency, stemming from unpredictable environmental factors, including wind fields. Mathematical modeling-based approaches have been adopted to plan aircraft flight path in urban wind fields with the goal to save energy and time costs. While effective, they are limited in adapting to dynamic and complex environments. To optimize energy and time efficiency in eVTOL's flight through dynamic wind fields, we introduce a novel path planning method leveraging deep reinforcement learning. We assess our method with extensive experiments, comparing it to Dijkstra's algorithm -- the theoretically optimal approach for determining shortest paths in a weighted graph, where weights represent either energy or time cost. The results show that our method achieves a graceful balance between energy and time efficiency, closely resembling the theoretically optimal values for both objectives.


Iterative Active-Inactive Obstacle Classification for Time-Optimal Collision Avoidance

arXiv.org Artificial Intelligence

Time-optimal obstacle avoidance is a prevalent problem encountered in various fields, including robotics and autonomous vehicles, where the task involves determining a path for a moving vehicle to reach its goal while navigating around obstacles within its environment. This problem becomes increasingly challenging as the number of obstacles in the environment rises. We propose an iterative active-inactive obstacle approach, which involves identifying a subset of the obstacles as "active", that considers solely the effect of the "active" obstacles on the path of the moving vehicle. The remaining obstacles are considered "inactive" and are not considered in the path planning process. The obstacles are classified as 'active' on the basis of previous findings derived from prior iterations. This approach allows for a more efficient calculation of the optimal path by reducing the number of obstacles that need to be considered. The effectiveness of the proposed method is demonstrated with two different dynamic models using the various number of obstacles. The results show that the proposed method is able to find the optimal path in a timely manner, while also being able to handle a large number of obstacles in the environment and the constraints on the motion of the object.


FootstepNet: an Efficient Actor-Critic Method for Fast On-line Bipedal Footstep Planning and Forecasting

arXiv.org Artificial Intelligence

Designing a humanoid locomotion controller is challenging and classically split up in sub-problems. Footstep planning is one of those, where the sequence of footsteps is defined. Even in simpler environments, finding a minimal sequence, or even a feasible sequence, yields a complex optimization problem. In the literature, this problem is usually addressed by search-based algorithms (e.g. variants of A*). However, such approaches are either computationally expensive or rely on hand-crafted tuning of several parameters. In this work, at first, we propose an efficient footstep planning method to navigate in local environments with obstacles, based on state-of-the art Deep Reinforcement Learning (DRL) techniques, with very low computational requirements for on-line inference. Our approach is heuristic-free and relies on a continuous set of actions to generate feasible footsteps. In contrast, other methods necessitate the selection of a relevant discrete set of actions. Second, we propose a forecasting method, allowing to quickly estimate the number of footsteps required to reach different candidates of local targets. This approach relies on inherent computations made by the actor-critic DRL architecture. We demonstrate the validity of our approach with simulation results, and by a deployment on a kid-size humanoid robot during the RoboCup 2023 competition.