Planning & Scheduling
Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games
Rebstock, Douglas, Solinas, Christopher, Sturtevant, Nathan R., Buro, Michael
Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games. While state sampling techniques such as Perfect Information Monte Carlo (PIMC) search has shown success in these contexts, they still have major limitations. We present Generative Observation Monte Carlo Tree Search (GO-MCTS), which utilizes MCTS on observation sequences generated by a game specific model. This method performs the search within the observation space and advances the search using a model that depends solely on the agent's observations. Additionally, we demonstrate that transformers are well-suited as the generative model in this context, and we demonstrate a process for iteratively training the transformer via population-based self-play. The efficacy of GO-MCTS is demonstrated in various games of imperfect information, such as Hearts, Skat, and "The Crew: The Quest for Planet Nine," with promising results.
Random Network Distillation Based Deep Reinforcement Learning for AGV Path Planning
Yin, Huilin, Su, Shengkai, Lin, Yinjia, Zhen, Pengju, Festl, Karin, Watzenig, Daniel
With the flourishing development of intelligent warehousing systems, the technology of Automated Guided Vehicle (AGV) has experienced rapid growth. Within intelligent warehousing environments, AGV is required to safely and rapidly plan an optimal path in complex and dynamic environments. Most research has studied deep reinforcement learning to address this challenge. However, in the environments with sparse extrinsic rewards, these algorithms often converge slowly, learn inefficiently or fail to reach the target. Random Network Distillation (RND), as an exploration enhancement, can effectively improve the performance of proximal policy optimization, especially enhancing the additional intrinsic rewards of the AGV agent which is in sparse reward environments. Moreover, most of the current research continues to use 2D grid mazes as experimental environments. These environments have insufficient complexity and limited action sets. To solve this limitation, we present simulation environments of AGV path planning with continuous actions and positions for AGVs, so that it can be close to realistic physical scenarios. Based on our experiments and comprehensive analysis of the proposed method, the results demonstrate that our proposed method enables AGV to more rapidly complete path planning tasks with continuous actions in our environments. A video of part of our experiments can be found at https://youtu.be/lwrY9YesGmw.
Large Language Models Can Plan Your Travels Rigorously with Formal Verification Tools
Hao, Yilun, Chen, Yongchao, Zhang, Yang, Fan, Chuchu
The recent advancements of Large Language Models (LLMs), with their abundant world knowledge and capabilities of tool-using and reasoning, fostered many LLM planning algorithms. However, LLMs have not shown to be able to accurately solve complex combinatorial optimization problems. In Xie et al. (2024), the authors proposed TravelPlanner, a U.S. domestic travel planning benchmark, and showed that LLMs themselves cannot make travel plans that satisfy user requirements with a best success rate of 0.6%. In this work, we propose a framework that enables LLMs to formally formulate and solve the travel planning problem as a satisfiability modulo theory (SMT) problem and use SMT solvers interactively and automatically solve the combinatorial search problem. The SMT solvers guarantee the satisfiable of input constraints and the LLMs can enable a language-based interaction with our framework. When the input constraints cannot be satisfiable, our LLM-based framework will interactively offer suggestions to users to modify their travel requirements via automatic reasoning using the SMT solvers. We evaluate our framework with TravelPlanner and achieve a success rate of 97%. We also create a separate dataset that contain international travel benchmarks and use both dataset to evaluate the effectiveness of our interactive planning framework when the initial user queries cannot be satisfied. Our framework could generate valid plans with an average success rate of 78.6% for our dataset and 85.0% for TravelPlanner according to diverse humans preferences.
A Comparative Study of Rapidly-exploring Random Tree Algorithms Applied to Ship Trajectory Planning and Behavior Generation
Tengesdal, Trym, Pedersen, Tom Arne, Johansen, Tor Arne
Rapidly Exploring Random Tree (RRT) algorithms, notably used for nonholonomic vehicle navigation in complex environments, are often not thoroughly evaluated for their specific challenges. This paper presents a first such comparison study of the variants Potential-Quick RRT* (PQ-RRT*), Informed RRT* (IRRT*), RRT*, and RRT, in maritime single-query nonholonomic motion planning. Additionally, the practicalities of using these algorithms in maritime environments are discussed and outlined. We also contend that these algorithms are beneficial not only for trajectory planning in Collision Avoidance Systems (CAS) but also for CAS verification when used as vessel behavior generators. Optimal RRT variants tend to produce more distance-optimal paths but require more computational time due to complex tree wiring and nearest neighbor searches. Our findings, supported by Welch`s t-test at a significance level of Alpha = 0.05, indicate that PQ-RRT* slightly outperform IRRT* and RRT* in achieving shorter trajectory length but at the expense of higher tuning complexity and longer run-times. Based on the results, we argue that these RRT algorithms are better suited for smaller-scale problems or environments with low obstacle congestion ratio. This is attributed to the curse of dimensionality, and trade-off with available memory and computational resources.
Chance-Constrained Control for Safe Spacecraft Autonomy: Convex Programming Approach
This paper presents a robust path-planning framework for safe spacecraft autonomy under uncertainty and develops a computationally tractable formulation based on convex programming. We utilize chance-constrained control to formulate the problem. It provides a mathematical framework to solve for a sequence of control policies that minimizes a probabilistic cost under probabilistic constraints with a user-defined confidence level (e.g., safety with 99.9% confidence). The framework enables the planner to directly control state distributions under operational uncertainties while ensuring the vehicle safety. This paper rigorously formulates the safe autonomy problem, gathers and extends techniques in literature to accommodate key cost/constraint functions that often arise in spacecraft path planning, and develops a tractable solution method. The presented framework is demonstrated via two representative numerical examples: safe autonomous rendezvous and orbit maintenance in cislunar space, both under uncertainties due to navigation error from Kalman filter, execution error via Gates model, and imperfect force models.
Hybrid Navigation Acceptability and Safety
Clement, Benoit, Dubromel, Marie, Santos, Paulo E., Sammut, Karl, Oppert, Michelle, Dayoub, Feras
Autonomous vessels have emerged as a prominent and accepted solution, particularly in the naval defence sector. However, achieving full autonomy for marine vessels demands the development of robust and reliable control and guidance systems that can handle various encounters with manned and unmanned vessels while operating effectively under diverse weather and sea conditions. A significant challenge in this pursuit is ensuring the autonomous vessels' compliance with the International Regulations for Preventing Collisions at Sea (COLREGs). These regulations present a formidable hurdle for the human-level understanding by autonomous systems as they were originally designed from common navigation practices created since the mid-19th century. Their ambiguous language assumes experienced sailors' interpretation and execution, and therefore demands a high-level (cognitive) understanding of language and agent intentions. These capabilities surpass the current state-of-the-art in intelligent systems. This position paper highlights the critical requirements for a trustworthy control and guidance system, exploring the complexity of adapting COLREGs for safe vessel-on-vessel encounters considering autonomous maritime technology competing and/or cooperating with manned vessels.
NARUTO: Neural Active Reconstruction from Uncertain Target Observations
Feng, Ziyue, Zhan, Huangying, Chen, Zheng, Yan, Qingan, Xu, Xiangyu, Cai, Changjiang, Li, Bing, Zhu, Qilun, Xu, Yi
We present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hash-grid as the mapping backbone, chosen for its exceptional convergence speed and capacity to capture high-frequency local features.The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty, we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments, using an indoor scene simulator, confirm its superior performance and state-of-the-art status in active reconstruction, as evidenced by its impressive results on benchmark datasets like Replica and MP3D.
Multi-Robot Connected Fermat Spiral Coverage
We introduce the Multi-Robot Connected Fermat Spiral (MCFS), a novel algorithmic framework for Multi-Robot Coverage Path Planning (MCPP) that adapts Connected Fermat Spiral (CFS) from the computer graphics community to multi-robot coordination for the first time. MCFS uniquely enables the orchestration of multiple robots to generate coverage paths that contour around arbitrarily shaped obstacles, a feature that is notably lacking in traditional methods. Our framework not only enhances area coverage and optimizes task performance, particularly in terms of makespan, for workspaces rich in irregular obstacles but also addresses the challenges of path continuity and curvature critical for non-holonomic robots by generating smooth paths without decomposing the workspace. MCFS solves MCPP by constructing a graph of isolines and transforming MCPP into a combinatorial optimization problem, aiming to minimize the makespan while covering all vertices. Our contributions include developing a unified CFS version for scalable and adaptable MCPP, extending it to MCPP with novel optimization techniques for cost reduction and path continuity and smoothness, and demonstrating through extensive experiments that MCFS outperforms existing MCPP methods in makespan, path curvature, coverage ratio, and overlapping ratio. Our research marks a significant step in MCPP, showcasing the fusion of computer graphics and automated planning principles to advance the capabilities of multi-robot systems in complex environments. Our code is available at https://github.com/reso1/MCFS.
Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V
Zhi, Peiyuan, Zhang, Zhiyuan, Han, Muzhi, Zhang, Zeyu, Li, Zhitian, Jiao, Ziyuan, Jia, Baoxiong, Huang, Siyuan
Autonomous robot navigation and manipulation in open environments require reasoning and replanning with closed-loop feedback. We present COME-robot, the first closed-loop framework utilizing the GPT-4V vision-language foundation model for open-ended reasoning and adaptive planning in real-world scenarios. We meticulously construct a library of action primitives for robot exploration, navigation, and manipulation, serving as callable execution modules for GPT-4V in task planning. On top of these modules, GPT-4V serves as the brain that can accomplish multimodal reasoning, generate action policy with code, verify the task progress, and provide feedback for replanning. Such design enables COME-robot to (i) actively perceive the environments, (ii) perform situated reasoning, and (iii) recover from failures. Through comprehensive experiments involving 8 challenging real-world tabletop and manipulation tasks, COME-robot demonstrates a significant improvement in task success rate (~25%) compared to state-of-the-art baseline methods. We further conduct comprehensive analyses to elucidate how COME-robot's design facilitates failure recovery, free-form instruction following, and long-horizon task planning.
Autonomous Implicit Indoor Scene Reconstruction with Frontier Exploration
Zeng, Jing, Li, Yanxu, Sun, Jiahao, Ye, Qi, Ran, Yunlong, Chen, Jiming
Implicit neural representations have demonstrated significant promise for 3D scene reconstruction. Recent works have extended their applications to autonomous implicit reconstruction through the Next Best View (NBV) based method. However, the NBV method cannot guarantee complete scene coverage and often necessitates extensive viewpoint sampling, particularly in complex scenes. In the paper, we propose to 1) incorporate frontier-based exploration tasks for global coverage with implicit surface uncertainty-based reconstruction tasks to achieve high-quality reconstruction. and 2) introduce a method to achieve implicit surface uncertainty using color uncertainty, which reduces the time needed for view selection. Further with these two tasks, we propose an adaptive strategy for switching modes in view path planning, to reduce time and maintain superior reconstruction quality. Our method exhibits the highest reconstruction quality among all planning methods and superior planning efficiency in methods involving reconstruction tasks. We deploy our method on a UAV and the results show that our method can plan multi-task views and reconstruct a scene with high quality.