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 Planning & Scheduling


Greedy Heuristics for Sampling-based Motion Planning in High-Dimensional State Spaces

arXiv.org Artificial Intelligence

Sampling-based motion planning algorithms are very effective at finding solutions in high-dimensional continuous state spaces as they do not require prior approximations of the problem domain compared to traditional discrete graph-based searches. The anytime version of the Rapidly-exploring Random Trees (RRT) algorithm, denoted as RRT*, often finds high-quality solutions by incrementally approximating and searching the problem domain through random sampling. However, due to its low sampling efficiency and slow convergence rate, research has proposed many variants of RRT*, incorporating different heuristics and sampling strategies to overcome the constraints in complex planning problems. Yet, these approaches address specific convergence aspects of RRT* limitations, leaving a need for a sampling-based algorithm that can quickly find better solutions in complex high-dimensional state spaces with a faster convergence rate for practical motion planning applications. This article unifies and leverages the greedy search and heuristic techniques used in various RRT* variants to develop a greedy version of the anytime Rapidly-exploring Random Trees algorithm, denoted as Greedy RRT* (G-RRT*). It improves the initial solution-finding time of RRT* by maintaining two trees rooted at both the start and goal ends, advancing toward each other using greedy connection heuristics. It also accelerates the convergence rate of RRT* by introducing a greedy version of direct informed sampling procedure, which guides the sampling towards the promising region of the problem domain based on heuristics. We validate our approach on simulated planning problems, manipulation problems on Barrett WAM Arms, and on a self-reconfigurable robot, Panthera. Results show that G-RRT* produces asymptotically optimal solution paths and outperforms state-of-the-art RRT* variants, especially in high-dimensional planning problems.


FDSPC: Fast and Direct Smooth Path Planning via Continuous Curvature Integration

arXiv.org Artificial Intelligence

In recent decades, global path planning of robot has seen significant advancements. Both heuristic search-based methods and probability sampling-based methods have shown capabilities to find feasible solutions in complex scenarios. However, mainstream global path planning algorithms often produce paths with bends, requiring additional smoothing post-processing. In this work, we propose a fast and direct path planning method based on continuous curvature integration. This method ensures path feasibility while directly generating global smooth paths with constant velocity, thus eliminating the need for post-path-smoothing. Furthermore, we compare the proposed method with existing approaches in terms of solution time, path length, memory usage, and smoothness under multiple scenarios. The proposed method is vastly superior to the average performance of state-of-the-art (SOTA) methods, especially in terms of the self-defined $\mathcal{S}_2 $ smoothness (mean angle of steering). These results demonstrate the effectiveness and superiority of our approach in several representative environments.


A Long-Short-Term Mixed-Integer Formulation for Highway Lane Change Planning

arXiv.org Artificial Intelligence

Abstract--This work considers the problem of optimal lane changing in a structured multi-agent road environment. The long-term decision variables account for selecting gaps between SVs on each lane. These lane transitions are used for I. N recent years many approaches have been proposed for vehicle motion planning in structured multi-lane road transition gaps on consecutive lanes are modeled by disjunctive environments. LTF are formulated consistently, i.e., a transition point constrains In fact, even deterministic two-dimensional motion planning the point-mass model trajectory to the corresponding problems with rectangular obstacles are NP-hard [1], [2]. Contrary to strict hierarchical decomposition, the coarser This work proposes a novel iterative planning algorithm, approximation of the high-level plan cannot be infeasible for referred to as long-short-term motion planner (LSTMP) that the low-level planner. The STF aims at optimizing a fourstate Within the formulation of the LTF, the locations of transitions discrete-time trajectory of a point-mass model including in time and position are continuous.


MEXGEN: An Effective and Efficient Information Gain Approximation for Information Gathering Path Planning

arXiv.org Artificial Intelligence

Autonomous robots for gathering information on objects of interest has numerous real-world applications because of they improve efficiency, performance and safety. Realizing autonomy demands online planning algorithms to solve sequential decision making problems under uncertainty; because, objects of interest are often dynamic, object state, such as location is not directly observable and are obtained from noisy measurements. Such planning problems are notoriously difficult due to the combinatorial nature of predicting the future to make optimal decisions. For information theoretic planning algorithms, we develop a computationally efficient and effective approximation for the difficult problem of predicting the likely sensor measurements from uncertain belief states}. The approach more accurately predicts information gain from information gathering actions. Our theoretical analysis proves the proposed formulation achieves a lower prediction error than the current efficient-method. We demonstrate improved performance gains in radio-source tracking and localization problems using extensive simulated and field experiments with a multirotor aerial robot.


Accurate Pose Prediction on Signed Distance Fields for Mobile Ground Robots in Rough Terrain

arXiv.org Artificial Intelligence

Abstract-- Autonomous locomotion for mobile ground robots in unstructured environments such as waypoint navigation or flipper control requires a sufficiently accurate prediction of the robot-terrain interaction. Heuristics like occupancy grids or traversability maps are widely used but limit actions available to robots with active flippers as joint positions are not taken into account. We present a novel iterative geometric method to predict the 3D pose of mobile ground robots with active flippers on uneven ground with high accuracy and online planning capabilities. This is achieved by utilizing the ability of signed distance fields to represent surfaces with sub-voxel accuracy. The effectiveness of the presented approach is demonstrated on two different tracked robots in simulation and on a real platform. Compared to a tracking system as ground truth, our method predicts the robot position and orientation with an average accuracy of 3.11 cm and 3.91 Euclidean Signed Distance Field (ESDF) of the environment (top-left), the 3D pose and terrain interaction are predicted I. INTRODUCTION The photo on the right shows the robot Asterix on the same terrain for comparison.


Solving Sequential Manipulation Puzzles by Finding Easier Subproblems

arXiv.org Artificial Intelligence

We consider a set of challenging sequential manipulation puzzles, where an agent has to interact with multiple movable objects and navigate narrow passages. Such settings are notoriously difficult for Task-and-Motion Planners, as they require interdependent regrasps and solving hard motion planning problems. In this paper, we propose to search over sequences of easier pick-and-place subproblems, which can lead to the solution of the manipulation puzzle. Our method combines a heuristic-driven forward search of subproblems with an optimization-based Task-and-Motion Planning solver. To guide the search, we introduce heuristics to generate and prioritize useful subgoals. We evaluate our approach on various manually designed and automatically generated scenes, demonstrating the benefits of auxiliary subproblems in sequential manipulation planning.


A Data Efficient Framework for Learning Local Heuristics

arXiv.org Artificial Intelligence

With the advent of machine learning, there have been several recent attempts to learn effective and generalizable heuristics. Local Heuristic A* (LoHA*) is one recent method that instead of learning the entire heuristic estimate, learns a "local" residual heuristic that estimates the cost to escape a region (Veerapaneni et al 2023). LoHA*, like other supervised learning methods, collects a dataset of target values by querying an oracle on many planning problems (in this case, local planning problems). This data collection process can become slow as the size of the local region increases or if the domain requires expensive collision checks. Our main insight is that when an A* search solves a start-goal planning problem it inherently ends up solving multiple local planning problems. We exploit this observation to propose an efficient data collection framework that does <1/10th the amount of work (measured by expansions) to collect the same amount of data in comparison to baselines. This idea also enables us to run LoHA* in an online manner where we can iteratively collect data and improve our model while solving relevant start-goal tasks. We demonstrate the performance of our data collection and online framework on a 4D $(x, y, \theta, v)$ navigation domain.


New design of smooth PSO-IPF navigator with kinematic constraints

arXiv.org Artificial Intelligence

Robotic applications across industries demand advanced navigation for safe and smooth movement. Smooth path planning is crucial for mobile robots to ensure stable and efficient navigation, as it minimizes jerky movements and enhances overall performance Achieving this requires smooth collision-free paths. Partial Swarm Optimization (PSO) and Potential Field (PF) are notable path-planning techniques, however, they may struggle to produce smooth paths due to their inherent algorithms, potentially leading to suboptimal robot motion and increased energy consumption. In addition, while PSO efficiently explores solution spaces, it generates long paths and has limited global search. On the contrary, PF methods offer concise paths but struggle with distant targets or obstacles. To address this, we propose Smoothed Partial Swarm Optimization with Improved Potential Field (SPSO-IPF), combining both approaches and it is capable of generating a smooth and safe path. Our research demonstrates SPSO-IPF's superiority, proving its effectiveness in static and dynamic environments compared to a mere PSO or a mere PF approach.


Non-clairvoyant Scheduling with Partial Predictions

arXiv.org Artificial Intelligence

The non-clairvoyant scheduling problem has gained new interest within learning-augmented algorithms, where the decision-maker is equipped with predictions without any quality guarantees. In practical settings, access to predictions may be reduced to specific instances, due to cost or data limitations. Our investigation focuses on scenarios where predictions for only $B$ job sizes out of $n$ are available to the algorithm. We first establish near-optimal lower bounds and algorithms in the case of perfect predictions. Subsequently, we present a learning-augmented algorithm satisfying the robustness, consistency, and smoothness criteria, and revealing a novel tradeoff between consistency and smoothness inherent in the scenario with a restricted number of predictions.


Zonotope-based Symbolic Controller Synthesis for Linear Temporal Logic Specifications

arXiv.org Artificial Intelligence

This paper studies the controller synthesis problem for nonlinear control systems under linear temporal logic (LTL) specifications using zonotope techniques. A local-to-global control strategy is proposed for the desired specification expressed as an LTL formula. First, a novel approach is developed to divide the state space into finite zonotopes and constrained zonotopes, which are called cells and allowed to intersect with the neighbor cells. Second, from the intersection relation, a graph among all cells is generated to verify the realization of the accepting path for the LTL formula. The realization verification determines if there is a need for the control design, and also results in finite local LTL formulas. Third, once the accepting path is realized, a novel abstraction-based method is derived for the controller design. In particular, we only focus on the cells from the realization verification and approximate each cell thanks to properties of zonotopes. Based on local symbolic models and local LTL formulas, an iterative synthesis algorithm is proposed to design all local abstract controllers, whose existence and combination establish the global controller for the LTL formula. Finally, the proposed framework is illustrated via a path planning problem of mobile robots.