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 Planning & Scheduling


Multi-Goal Motion Memory

arXiv.org Artificial Intelligence

Autonomous mobile robots (e.g., warehouse logistics robots) often need to traverse complex, obstacle-rich, and changing environments to reach multiple fixed goals (e.g., warehouse shelves). Traditional motion planners need to calculate the entire multi-goal path from scratch in response to changes in the environment, which result in a large consumption of computing resources. This process is not only time-consuming but also may not meet real-time requirements in application scenarios that require rapid response to environmental changes. In this paper, we provide a novel Multi-Goal Motion Memory technique that allows robots to use previous planning experiences to accelerate future multi-goal planning in changing environments. Specifically, our technique predicts collision-free and dynamically-feasible trajectories and distances between goal pairs to guide the sampling process to build a roadmap, to inform a Traveling Salesman Problem (TSP) solver to compute a tour, and to efficiently produce motion plans. Experiments conducted with a vehicle and a snake-like robot in obstacle-rich environments show that the proposed Motion Memory technique can substantially accelerate planning speed by up to 90\%. Furthermore, the solution quality is comparable to state-of-the-art algorithms and even better in some environments.


Enabling MCTS Explainability for Sequential Planning Through Computation Tree Logic

arXiv.org Artificial Intelligence

Monte Carlo tree search (MCTS) is one of the most capable online search algorithms for sequential planning tasks, with significant applications in areas such as resource allocation and transit planning. Despite its strong performance in real-world deployment, the inherent complexity of MCTS makes it challenging to understand for users without technical background. This paper considers the use of MCTS in transportation routing services, where the algorithm is integrated to develop optimized route plans. These plans are required to meet a range of constraints and requirements simultaneously, further complicating the task of explaining the algorithm's operation in real-world contexts. To address this critical research gap, we introduce a novel computation tree logic-based explainer for MCTS. Our framework begins by taking user-defined requirements and translating them into rigorous logic specifications through the use of language templates. Then, our explainer incorporates a logic verification and quantitative evaluation module that validates the states and actions traversed by the MCTS algorithm. The outcomes of this analysis are then rendered into human-readable descriptive text using a second set of language templates. The user satisfaction of our approach was assessed through a survey with 82 participants. The results indicated that our explanatory approach significantly outperforms other baselines in user preference.


HPHS: Hierarchical Planning based on Hybrid Frontier Sampling for Unknown Environments Exploration

arXiv.org Artificial Intelligence

Rapid sampling from the environment to acquire available frontier points and timely incorporating them into subsequent planning to reduce fragmented regions are critical to improve the efficiency of autonomous exploration. We propose HPHS, a fast and effective method for the autonomous exploration of unknown environments. In this work, we efficiently sample frontier points directly from the LiDAR data and the local map around the robot, while exploiting a hierarchical planning strategy to provide the robot with a global perspective. The hierarchical planning framework divides the updated environment into multiple subregions and arranges the order of access to them by considering the overall revenue of the global path. The combination of the hybrid frontier sampling method and hierarchical planning strategy reduces the complexity of the planning problem and mitigates the issue of region remnants during the exploration process. Detailed simulation and real-world experiments demonstrate the effectiveness and efficiency of our approach in various aspects. The source code will be released to benefit the further research.


FR-SLAM: A SLAM Improvement Method Based on Floor Plan Registration

arXiv.org Artificial Intelligence

Simultaneous Localization and Mapping (SLAM) technology enables the construction of environmental maps and localization, serving as a key technique for indoor autonomous navigation of mobile robots. Traditional SLAM methods typically require exhaustive traversal of all rooms during indoor navigation to obtain a complete map, resulting in lengthy path planning times and prolonged time to reach target points. Moreover, cumulative errors during motion lead to inaccurate robot localization, impacting navigation efficiency.This paper proposes an improved SLAM method, FR-SLAM, based on floor plan registration, utilizing a morphology-based floor plan registration algorithm to align and transform original floor plans. This approach facilitates the rapid acquisition of comprehensive motion maps and efficient path planning, enabling swift navigation to target positions within a shorter timeframe. To enhance registration and robot motion localization accuracy, a real-time update strategy is employed, comparing the current position's building structure with the map and dynamically updating floor plan registration results for precise localization. Comparative tests conducted on real and simulated datasets demonstrate that, compared to other benchmark algorithms, this method achieves higher floor plan registration accuracy and shorter time consumption to reach target positions.


HEROS: Hierarchical Exploration with Online Subregion Updating for 3D Environment Coverage

arXiv.org Artificial Intelligence

We present an autonomous exploration system for efficient coverage of unknown environments. First, a rapid environment preprocessing method is introduced to provide environmental information for subsequent exploration planning. Then, the whole exploration space is divided into multiple subregion cells, each with varying levels of detail. The subregion cells are capable of decomposition and updating online, effectively characterizing dynamic unknown regions with variable resolution. Finally, the hierarchical planning strategy treats subregions as basic planning units and computes an efficient global coverage path. Guided by the global path, the local path that sequentially visits the viewpoint set is refined to provide an executable path for the robot. This hierarchical planning from coarse to fine steps reduces the complexity of the planning scheme while improving exploration efficiency. The proposed method is compared with state-of-art methods in benchmark environments. Our approach demonstrates superior efficiency in completing exploration while using lower computational resources.


Learning Social Cost Functions for Human-Aware Path Planning

arXiv.org Artificial Intelligence

Achieving social acceptance is one of the main goals of Social Robotic Navigation. Despite this topic has received increasing interest in recent years, most of the research has focused on driving the robotic agent along obstacle-free trajectories, planning around estimates of future human motion to respect personal distances and optimize navigation. However, social interactions in everyday life are also dictated by norms that do not strictly depend on movement, such as when standing at the end of a queue rather than cutting it. In this paper, we propose a novel method to recognize common social scenarios and modify a traditional planner's cost function to adapt to them. This solution enables the robot to carry out different social navigation behaviors that would not arise otherwise, maintaining the robustness of traditional navigation. Our approach allows the robot to learn different social norms with a single learned model, rather than having different modules for each task. As a proof of concept, we consider the tasks of queuing and respect interaction spaces of groups of people talking to one another, but the method can be extended to other human activities that do not involve motion.


Learning to Represent Surroundings, Anticipate Motion and Take Informed Actions in Unstructured Environments

arXiv.org Artificial Intelligence

Contemporary robots have become exceptionally skilled at achieving specific tasks in structured environments. However, they often fail when faced with the limitless permutations of real-world unstructured environments. This motivates robotics methods which learn from experience, rather than follow a pre-defined set of rules. In this thesis, we present a range of learning-based methods aimed at enabling robots, operating in dynamic and unstructured environments, to better understand their surroundings, anticipate the actions of others, and take informed actions accordingly. In the first part of the thesis, we investigate methods which leverage learning to represent the structure and motion in a robot's operating environment, in a continuous manner.


Language-Augmented Symbolic Planner for Open-World Task Planning

arXiv.org Artificial Intelligence

Enabling robotic agents to perform complex long-horizon tasks has been a long-standing goal in robotics and artificial intelligence (AI). Despite the potential shown by large language models (LLMs), their planning capabilities remain limited to short-horizon tasks and they are unable to replace the symbolic planning approach. Symbolic planners, on the other hand, may encounter execution errors due to their common assumption of complete domain knowledge which is hard to manually prepare for an open-world setting. In this paper, we introduce a Language-Augmented Symbolic Planner (LASP) that integrates pre-trained LLMs to enable conventional symbolic planners to operate in an open-world environment where only incomplete knowledge of action preconditions, objects, and properties is initially available. In case of execution errors, LASP can utilize the LLM to diagnose the cause of the error based on the observation and interact with the environment to incrementally build up its knowledge base necessary for accomplishing the given tasks. Experiments demonstrate that LASP is proficient in solving planning problems in the open-world setting, performing well even in situations where there are multiple gaps in the knowledge.


A Training Data Recipe to Accelerate A* Search with Language Models

arXiv.org Artificial Intelligence

Recent works in AI planning have proposed to combine LLMs with iterative tree-search algorithms like A* and MCTS, where LLMs are typically used to calculate the heuristic, guiding the planner towards the goal. However, combining these techniques is not trivial : LM-based heuristics are quite weak, incurring a high computational cost without a significant performance improvement. Existing methods to learn these heuristics do not consider the requirements of the planner, and typically need a lot of compute. Thus, in this work, we propose a distribution to downsample training data by identifying relevant data points to learn a performant heuristic, while constraining computational costs. To arrive at this model, we disentangle the requirements of the planner, in our case A* search, from that of the language model to generalise on this task. Surprisingly, we find an overlap between their requirements; A* requires more accurate predictions on nodes near the goal, and LMs need the same set of nodes for effective generalisation. With these insights, we can quantify the contribution of each node towards accelerating A* search, and subsequently derive a training distribution for learning LM-based heuristics. Following a recent work, we conduct our experiments on two classical planning domains, maze navigation and sokoban, with two test splits per domain, and two conventional loss functions. We reduce the number of iterations required to find the solutions by upto 13x, with a wall-clock speed-up of upto 5x.


MorphoMove: Bi-Modal Path Planner with MPC-based Path Follower for Multi-Limb Morphogenetic UAV

arXiv.org Artificial Intelligence

This paper discusses developments for a multi-limb morphogenetic UAV, MorphoGear, that is capable of both aerial flight and ground locomotion. A hybrid path planning algorithm based on A* strategy has been developed enabling seamless transition between air-to-ground navigation modes, thereby enhancing robot's mobility in complex environments. Moreover, precise path following is achieved during ground locomotion with a Model Predictive Control (MPC) architecture for its novel walking behaviour. Experimental validation was conducted in the Unity simulation environment utilizing Python scripts to compute control values. The algorithms' performance is validated by the Root Mean Squared Error (RMSE) of 0.91 cm and a maximum error of 1.85 cm, as demonstrated by the results. These developments highlight the adaptability of MorphoGear in navigation through cluttered environments, establishing it as a usable tool in autonomous exploration, both aerial and ground-based.