Personal Assistant Systems
Pitako -- Recommending Game Design Elements in Cicero
Machado, Tiago, Gopstein, Dan, Nealen, Andy, Togelius, Julian
Recommender Systems are widely and successfully applied in e-commerce. Could they be used for design? In this paper, we introduce Pitako1, a tool that applies the Recommender System concept to assist humans in creative tasks. More specifically, Pitako provides suggestions by taking games designed by humans as inputs, and recommends mechanics and dynamics as outputs. Pitako is implemented as a new system within the mixed-initiative AI-based Game Design Assistant, Cicero. This paper discusses the motivation behind the implementation of Pitako as well as its technical details and presents usage examples. We believe that Pitako can influence the use of recommender systems to help humans in their daily tasks.
Experience Management in Multi-player Games
Zhu, Jichen, Ontaรฑรณn, Santiago
Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in experience management has mostly focused on single-player experiences. This paper is a first attempt at identifying the main challenges to expand EM to multi-player/multi-user games or experiences. We also make connections to related areas where solutions for similar problems have been proposed (especially group recommender systems) and discusses the potential impact and applications of multi-player EM.
Toward Fairness in AI for People with Disabilities: A Research Roadmap
Guo, Anhong, Kamar, Ece, Vaughan, Jennifer Wortman, Wallach, Hanna, Morris, Meredith Ringel
AI technologies have the potential to dramatically impact the lives of people with disabilities (PWD). Indeed, improving the lives of PWD is a motivator for many state-of-the-art AI systems, such as automated speech recognition tools that can caption videos for people who are deaf and hard of hearing, or language prediction algorithms that can augment communication for people with speech or cognitive disabilities. However, widely deployed AI systems may not work properly for PWD, or worse, may actively discriminate against them. These considerations regarding fairness in AI for PWD have thus far received little attention. In this position paper, we identify potential areas of concern regarding how several AI technology categories may impact particular disability constituencies if care is not taken in their design, development, and testing. We intend for this risk assessment of how various classes of AI might interact with various classes of disability to provide a roadmap for future research that is needed to gather data, test these hypotheses, and build more inclusive algorithms.
A simple way to explain the Recommendation Engine in AI
A recommendation engine is a system that suggests products, services, information to users based on analysis of data. Notwithstanding, the recommendation can derive from a variety of factors such as the history of the user and the behaviour of similar users. Recommendation systems are quickly becoming the primary way for users to expose to the whole digital world through the lens of their experiences, behaviours, preferences and interests. And in a world of information density and product overload, a recommendation engine provides an efficient way for companies to provide consumers with personalised information and solutions. A recommendation engine can significantly boost revenues, Click-Through Rates (CTRs), conversions, and other essential metrics.
Music artist Recommender System using Stochastic Gradient Descent Machine Learning from Scratchโฆ
Recommender Systems are becoming more and more relevant as the amount of information on "The Internets" is exponentially increasing: Finding what you might enjoy from books, movies, games to who to follow on Instagram becomes increasingly difficult. Moreover, we (the users) require faster interactions with the products we use on a daily basis, so we don't feel like we waste time (even though we do it more than ever before in human history). As the amounts of data increase, your computational resources might have a hard time to produce fast enough results. Here, we'll have a look at a succinct implementation of a Recommender System that is both the basis of many real-world implementations and is easy to understand. Traditionally, recommender systems are built around user ratings given for a set of items, e.g.
The Big Differences Between AI & Machine Learning - Examples - Evolutions
Artificial Intelligence (AI) and Machine Learning (ML) are two trendy buzzwords in the market right now, and often appear to be utilized interchangeably. They are not fairly the same thing, but the observation is that they many times direct to a little confusion. So I had deliberation to write this piece of a blog to clarify the difference. Both terminologies come into picture when the subject is data analytics, insights, Big Data and the wider ways how technological changes are driving the entire world. Artificial Intelligence (AI) is the wider concept of machines being able to execute tasks in a way that we would regard it as "smart".
Bandit Learning for Diversified Interactive Recommendation
Liu, Yong, Xiao, Yingtai, Wu, Qiong, Miao, Chunyan, Zhang, Juyong
Interactive recommender systems that enable the interactions between users and the recommender system have attracted increasing research attentions. Previous methods mainly focus on optimizing recommendation accuracy. However, they usually ignore the diversity of the recommendation results, thus usually results in unsatisfying user experiences. In this paper, we propose a novel diversified recommendation model, named Diversified Contextual Combinatorial Bandit (DC$^2$B), for interactive recommendation with users' implicit feedback. Specifically, DC$^2$B employs determinantal point process in the recommendation procedure to promote diversity of the recommendation results. To learn the model parameters, a Thompson sampling-type algorithm based on variational Bayesian inference is proposed. In addition, theoretical regret analysis is also provided to guarantee the performance of DC$^2$B. Extensive experiments on real datasets are performed to demonstrate the effectiveness of the proposed method.
Echo Dot owner claims Amazon's Alexa assistant began SWEARING at him after he quit Prime
An Echo Dot owner claims that Amazon's Alexa assistant has started calling him a's*******' whenever he asks the personal assistant to play him music. Micheal Slade, 29, was reportedly shocked when his Echo Dot speaker began to swear at him following his cancellation of his Amazon Prime subscription. The incident has reportedly left Amazon engineers puzzled -- with the tech firm offering Mr Slade gift cards and a year of free Prime membership in compensation. Software is available for the Echo Dot speaker that can make Alexa curse -- but it is unclear whether someone might have deliberately uploaded this to the device. An Echo Dot owner claims that Amazon's Alexa assistant has started calling him a's*******' whenever he asks the personal assistant to play him music Online business owner and Cwmbran, South Wales resident Michael Slade, 29, said that the trouble began the day after called Amazon to cancel his subscription to their Prime subscription service.
Manulife launches conversational AI assistant in app for millennials
Manulife has announced a new digitally immersive conversational AI solution for its app that aims to serve the needs of millennial clients. The company says that the conversational AI, called MAI, is a virtual assistant designed to help Canadians develop better financial habits and enhance their financial wellbeing. MAI can help users keep track of their balances, and can give them insight into their spending habits. It can also help by answering personal finance questions. The feature is part of the bank's new digital'Manulife All-In Banking Package.' The AI technology is powered by Kasisto, a conversational AI platform.
Adaptive Deep Learning of Cross-Domain Loss in Collaborative Filtering
Rafailidis, Dimitrios, Weiss, Gerhard
Nowadays, users open multiple accounts on social media platforms and e-commerce sites, expressing their personal preferences on different domains. However, users' behaviors change across domains, depending on the content that users interact with, such as movies, music, clothing and retail products. In this paper, we propose an adaptive deep learning strategy for cross-domain recommendation, referred to as ADC. We design a neural architecture and formulate a cross-domain loss function, to compute the non-linearity in user preferences across domains and transfer the knowledge of users' multiple behaviors, accordingly. In addition, we introduce an efficient algorithm for cross-domain loss balancing which directly tunes gradient magnitudes and adapts the learning rates based on the domains' complexities/scales when training the model via backpropagation. In doing so, ADC controls and adjusts the contribution of each domain when optimizing the model parameters. Our experiments on six publicly available cross-domain recommendation tasks demonstrate the effectiveness of the proposed ADC model over other state-of-the-art methods. Furthermore, we study the effect of the proposed adaptive deep learning strategy and show that ADC can well balance the impact of the domains with different complexities.