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Supply-Side Equilibria in Recommender Systems

Neural Information Processing Systems

Algorithmic recommender systems such as Spotify and Netflix affect not only consumer behavior but also . Producers seek to create content that will be shown by the recommendation algorithm, which can impact both the diversity and quality of their content. In this work, we investigate the resulting supply-side equilibria in personalized content recommender systems. We model the decisions of producers as choosing content vectors and users as having preferences, which contrasts with classical low-dimensional models. Multi-dimensionality and heterogeneity creates the potential for, where different producers create different types of content at equilibrium. Using a duality argument, we derive necessary and sufficient conditions for whether specialization occurs. Then, we characterize the distribution of content at equilibrium in concrete settings with two populations of users. Lastly, we show that specialization can enable producers to achieve, which means that specialization can reduce the competitiveness of the marketplace. At a conceptual level, our analysis of supply-side competition takes a step towards elucidating how personalized recommendations shape the marketplace of digital goods.


Adversarial Counterfactual Learning and Evaluation for Recommender System

Neural Information Processing Systems

The feedback data of recommender systems are often subject to what was exposed to the users; however, most learning and evaluation methods do not account for the underlying exposure mechanism. We first show in theory that applying supervised learning to detect user preferences may end up with inconsistent results in the absence of exposure information. The counterfactual propensity-weighting approach from causal inference can account for the exposure mechanism; nevertheless, the partial-observation nature of the feedback data can cause identifiability issues. We propose a principled solution by introducing a minimax empirical risk formulation. We show that the relaxation of the dual problem can be converted to an adversarial game between two recommendation models, where the opponent of the candidate model characterizes the underlying exposure mechanism. We provide learning bounds and conduct extensive simulation studies to illustrate and justify the proposed approach over a broad range of recommendation settings, which shed insights on the various benefits of the proposed approach.


Tenrec: A Large-scale Multipurpose Benchmark Dataset for Recommender Systems

Neural Information Processing Systems

Existing benchmark datasets for recommender systems (RS) either are created at a small scale or involve very limited forms of user feedback. RS models evaluated on such datasets often lack practical values for large-scale real-world applications. In this paper, we describe Tenrec, a novel and publicly available data collection for RS that records various user feedback from four different recommendation scenarios. To be specific, Tenrec has the following five characteristics: (1) it is large-scale, containing around 5 million users and 140 million interactions; (2) it has not only positive user feedback, but also true negative feedback (vs.


Amazon-M2: A Multilingual Multi-locale Shopping Session Dataset for Recommendation and Text Generation

Neural Information Processing Systems

Modeling customer shopping intentions is a crucial task for e-commerce, as it directly impacts user experience and engagement. Thus, accurately understanding customer preferences is essential for providing personalized recommendations. Session-based recommendation, which utilizes customer session data to predict their next interaction, has become increasingly popular. However, existing session datasets have limitations in terms of item attributes, user diversity, and dataset scale. As a result, they cannot comprehensively capture the spectrum of user behaviors and preferences.To bridge this gap, we present the Amazon Multilingual Multi-locale Shopping Session Dataset, namely Amazon-M2. It is the first multilingual dataset consisting of millions of user sessions from six different locales, where the major languages of products are English, German, Japanese, French, Italian, and Spanish.Remarkably, the dataset can help us enhance personalization and understanding of user preferences, which can benefit various existing tasks as well as enable new tasks. To test the potential of the dataset, we introduce three tasks in this work:(1) next-product recommendation, (2) next-product recommendation with domain shifts, and (3) next-product title generation.With the above tasks, we benchmark a range of algorithms on our proposed dataset, drawing new insights for further research and practice.


Empowering Collaborative Filtering with Principled Adversarial Contrastive Loss

Neural Information Processing Systems

Contrastive Learning (CL) has achieved impressive performance in self-supervised learning tasks, showing superior generalization ability. Inspired by the success, adopting CL into collaborative filtering (CF) is prevailing in semi-supervised topK recommendations. The basic idea is to routinely conduct heuristic-based data augmentation and apply contrastive losses (e.g., InfoNCE) on the augmented views. Yet, some CF-tailored challenges make this adoption suboptimal, such as the issue of out-of-distribution, the risk of false negatives, and the nature of top-K evaluation. They necessitate the CL-based CF scheme to focus more on mining hard negatives and distinguishing false negatives from the vast unlabeled user-item interactions, for informative contrast signals. Worse still, there is limited understanding of contrastive loss in CF methods, especially w.r.t.


Rebounding Bandits for Modeling Satiation Effects

Neural Information Processing Systems

Psychological research shows that enjoyment of many goods is subject to satiation, with short-term satisfaction declining after repeated exposures to the same item. Nevertheless, proposed algorithms for powering recommender systems seldom model these dynamics, instead proceeding as though user preferences were fixed in time. In this work, we introduce rebounding bandits, a multi-armed bandit setup, where satiation dynamics are modeled as time-invariant linear dynamical systems. Expected rewards for each arm decline monotonically with consecutive exposures and rebound towards the initial reward whenever that arm is not pulled. Unlike classical bandit algorithms, methods for tackling rebounding bandits must plan ahead and model-based methods rely on estimating the parameters of the satiation dynamics. We characterize the planning problem, showing that the greedy policy is optimal when the arms exhibit identical deterministic dynamics. To address stochastic satiation dynamics with unknown parameters, we propose Explore-Estimate-Plan, an algorithm that pulls arms methodically, estimates the system dynamics, and then plans accordingly.


A Gang of Adversarial Bandits

Neural Information Processing Systems

We consider running multiple instances of multi-armed bandit (MAB) problems in parallel. A main motivation for this study are online recommendation systems, in which each of $N$ users is associated with a MAB problem and the goal is to exploit users' similarity in order to learn users' preferences to $K$ items more efficiently. We consider the adversarial MAB setting, whereby an adversary is free to choose which user and which loss to present to the learner during the learning process. Users are in a social network and the learner is aided by a-priori knowledge of the strengths of the social links between all pairs of users. It is assumed that if the social link between two users is strong then they tend to share the same action. The regret is measured relative to an arbitrary function which maps users to actions. The smoothness of the function is captured by a resistance-based dispersion measure $\Psi$. We present two learning algorithms, GABA-I and GABA-II, which exploit the network structure to bias towards functions of low $\Psi$ values.


The Minority Matters: A Diversity-Promoting Collaborative Metric Learning Algorithm

Neural Information Processing Systems

Collaborative Metric Learning (CML) has recently emerged as a popular method in recommendation systems (RS), closing the gap between metric learning and Collaborative Filtering. Following the convention of RS, existing methods exploit unique user representation in their model design. This paper focuses on a challenging scenario where a user has multiple categories of interests. Under this setting, we argue that the unique user representation might induce preference bias, especially when the item category distribution is imbalanced. To address this issue, we propose a novel method called Diversity-Promoting Collaborative Metric Learning (DPCML), with the hope of considering the commonly ignored minority interest of the user.


Trading Personalization for Accuracy: Data Debugging in Collaborative Filtering

Neural Information Processing Systems

Collaborative filtering has been widely used in recommender systems. Existing work has primarily focused on improving the prediction accuracy mainly via either building refined models or incorporating additional side information, yet has largely ignored the inherent distribution of the input rating data. In this paper, we propose a data debugging framework to identify overly personalized ratings whose existence degrades the performance of a given collaborative filtering model. The key idea of the proposed approach is to search for a small set of ratings whose editing (e.g., modification or deletion) would near-optimally improve the recommendation accuracy of a validation set. Experimental results demonstrate that the proposed approach can significantly improve the recommendation accuracy. Furthermore, we observe that the identified ratings significantly deviate from the average ratings of the corresponding items, and the proposed approach tends to modify them towards the average.


Google Assistant will stick around a bit longer than expected for some Android users

Engadget

LG TVs add'delete' option for Copilot The transition from Assistant to Gemini will continue into 2026. Google wanted to remove Assistant from most Android phones by the end of 2025 and replace it with Gemini. But now the company has announced that it needs a bit more time to make its AI assistant the new default digital helper for most of its users. Google said that it's adjusting its previously announced timeline to make sure [it delivers] a seamless transition and that updates to convert Assistant to Gemini on Android devices will continue into the next year. The company also said that it's sharing more details in the coming months, so it's possible that the transition will go past early 2026. Assistant's retirement was pretty much expected the moment Google launched Gemini and started giving it Assistant's capabilities, such as the ability to control smart devices connected to your phone.