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 Personal Assistant Systems


Expressivity and Speech Synthesis

arXiv.org Artificial Intelligence

Imbuing machines with the ability to talk has been a longtime pursuit of artificial intelligence (AI) research. From the very beginning, the community has not only aimed to synthesise high-fidelity speech that accurately conveys the semantic meaning of an utterance, but also to colour it with inflections that cover the same range of affective expressions that humans are capable of. After many years of research, it appears that we are on the cusp of achieving this when it comes to single, isolated utterances. This unveils an abundance of potential avenues to explore when it comes to combining these single utterances with the aim of synthesising more complex, longer-term behaviours. In the present chapter, we outline the methodological advances that brought us so far and sketch out the ongoing efforts to reach that coveted next level of artificial expressivity. We also discuss the societal implications coupled with rapidly advancing expressive speech synthesis (ESS) technology and highlight ways to mitigate those risks and ensure the alignment of ESS capabilities with ethical norms.


Stochastic Sampling for Contrastive Views and Hard Negative Samples in Graph-based Collaborative Filtering

arXiv.org Artificial Intelligence

Graph-based collaborative filtering (CF) has emerged as a promising approach in recommendation systems. Despite its achievements, graph-based CF models face challenges due to data sparsity and negative sampling. In this paper, we propose a novel Stochastic sampling for i) COntrastive views and ii) hard NEgative samples (SCONE) to overcome these issues. By considering that they are both sampling tasks, we generate dynamic augmented views and diverse hard negative samples via our unified stochastic sampling framework based on score-based generative models. In our comprehensive evaluations with 6 benchmark datasets, our proposed SCONE significantly improves recommendation accuracy and robustness, and demonstrates the superiority of our approach over existing CF models. Furthermore, we prove the efficacy of user-item specific stochastic sampling for addressing the user sparsity and item popularity issues. The integration of the stochastic sampling and graph-based CF obtains the state-of-the-art in personalized recommendation systems, making significant strides in information-rich environments.


Debiased Collaborative Filtering with Kernel-Based Causal Balancing

arXiv.org Artificial Intelligence

Debiased collaborative filtering aims to learn an unbiased prediction model by removing different biases in observational datasets. To solve this problem, one of the simple and effective methods is based on the propensity score, which adjusts the observational sample distribution to the target one by reweighting observed instances. Ideally, propensity scores should be learned with causal balancing constraints. However, existing methods usually ignore such constraints or implement them with unreasonable approximations, which may affect the accuracy of the learned propensity scores. To bridge this gap, in this paper, we first analyze the gaps between the causal balancing requirements and existing methods such as learning the propensity with cross-entropy loss or manually selecting functions to balance. Inspired by these gaps, we propose to approximate the balancing functions in reproducing kernel Hilbert space and demonstrate that, based on the universal property and representer theorem of kernel functions, the causal balancing constraints can be better satisfied. Meanwhile, we propose an algorithm that adaptively balances the kernel function and theoretically analyze the generalization error bound of our methods. We conduct extensive experiments to demonstrate the effectiveness of our methods, and to promote this research direction, we have released our project at https://github.com/haoxuanli-pku/ICLR24-Kernel-Balancing.


Be Aware of the Neighborhood Effect: Modeling Selection Bias under Interference

arXiv.org Machine Learning

Selection bias in recommender system arises from the recommendation process of system filtering and the interactive process of user selection. Many previous studies have focused on addressing selection bias to achieve unbiased learning of the prediction model, but ignore the fact that potential outcomes for a given user-item pair may vary with the treatments assigned to other user-item pairs, named neighborhood effect. To fill the gap, this paper formally formulates the neighborhood effect as an interference problem from the perspective of causal inference and introduces a treatment representation to capture the neighborhood effect. On this basis, we propose a novel ideal loss that can be used to deal with selection bias in the presence of neighborhood effect. We further develop two new estimators for estimating the proposed ideal loss. We theoretically establish the connection between the proposed and previous debiasing methods ignoring the neighborhood effect, showing that the proposed methods can achieve unbiased learning when both selection bias and neighborhood effect are present, while the existing methods are biased. Extensive semi-synthetic and real-world experiments are conducted to demonstrate the effectiveness of the proposed methods.


Large Language Models as Conversational Movie Recommenders: A User Study

arXiv.org Artificial Intelligence

This paper explores the effectiveness of using large language models (LLMs) for personalized movie recommendations from users' perspectives in an online field experiment. Our study involves a combination of between-subject prompt and historic consumption assessments, along with within-subject recommendation scenario evaluations. By examining conversation and survey response data from 160 active users, we find that LLMs offer strong recommendation explainability but lack overall personalization, diversity, and user trust. Our results also indicate that different personalized prompting techniques do not significantly affect user-perceived recommendation quality, but the number of movies a user has watched plays a more significant role. Furthermore, LLMs show a greater ability to recommend lesser-known or niche movies. Through qualitative analysis, we identify key conversational patterns linked to positive and negative user interaction experiences and conclude that providing personal context and examples is crucial for obtaining high-quality recommendations from LLMs.


Scenario-Adaptive Fine-Grained Personalization Network: Tailoring User Behavior Representation to the Scenario Context

arXiv.org Artificial Intelligence

Existing methods often adjust representations adaptively only after aggregating user behavior sequences. This coarse-grained approach to re-weighting the entire user sequence hampers the model's ability to accurately model the user interest migration across different scenarios. To enhance the model's capacity to capture user interests from historical behavior sequences in each scenario, we develop a ranking framework named the Scenario-Adaptive Fine-Grained Personalization Network (SFPNet), which designs a kind of fine-grained method for multi-scenario personalized recommendations. Specifically, SFPNet comprises a series of blocks named as Scenario-Tailoring Block, stacked sequentially. Each block initially deploys a parameter personalization unit to integrate scenario information at a coarse-grained level by redefining fundamental features. Subsequently, we consolidate scenario-adaptively adjusted feature representations to serve as context information. By employing residual connection, we incorporate this context into the representation of each historical behavior, allowing for context-aware fine-grained customization of the behavior representations at the scenario-level, which in turn supports scenario-aware user interest modeling.


Catalyzing Social Interactions in Mixed Reality using ML Recommendation Systems

arXiv.org Artificial Intelligence

We create an innovative mixed reality-first social recommendation model, utilizing features uniquely collected through mixed reality (MR) systems to promote social interaction, such as gaze recognition, proximity, noise level, congestion level, and conversational intensity. We further extend these models to include right-time features to deliver timely notifications. We measure performance metrics across various models by creating a new intersection of user features, MR features, and right-time features. We create four model types trained on different combinations of the feature classes, where we compare the baseline model trained on the class of user features against the models trained on MR features, right-time features, and a combination of all of the feature classes. Due to limitations in data collection and cost, we observe performance degradation in the right-time, mixed reality, and combination models. Despite these challenges, we introduce optimizations to improve accuracy across all models by over 14 percentage points, where the best performing model achieved 24% greater accuracy.


'The science isn't there': do dating apps really help us find our soulmate?

The Guardian

A class-action lawsuit filed in a US federal court last Valentine's Day accuses Match Group โ€“ the owners of Tinder, Hinge and OkCupid dating apps, among others โ€“ of using a "predatory business model" and of doing everything in its power to keep users hooked, in flagrant opposition to Hinge's claim that it is "designed to be deleted". The lawsuit crystallised an ocean of dissatisfaction with the apps, and stimulated a new round of debate over their potential to harm mental health, but for scientists who study romantic relationships it sidestepped the central issue: do they work? Does using the apps increase your chances of finding your soulmate, or not? The answer is, nobody knows. "The science isn't there," says sociologist Elizabeth Bruch of the University of Michigan, who has studied online dating for a decade.


Heterogeneous Acceleration Pipeline for Recommendation System Training

arXiv.org Artificial Intelligence

Recommendation models rely on deep learning networks and large embedding tables, resulting in computationally and memory-intensive processes. These models are typically trained using hybrid CPU-GPU or GPU-only configurations. The hybrid mode combines the GPU's neural network acceleration with the CPUs' memory storage and supply for embedding tables but may incur significant CPU-to-GPU transfer time. In contrast, the GPU-only mode utilizes High Bandwidth Memory (HBM) across multiple GPUs for storing embedding tables. However, this approach is expensive and presents scaling concerns. This paper introduces Hotline, a heterogeneous acceleration pipeline that addresses these concerns. Hotline develops a data-aware and model-aware scheduling pipeline by leveraging the insight that only a few embedding entries are frequently accessed (popular). This approach utilizes CPU main memory for non-popular embeddings and GPUs' HBM for popular embeddings. To achieve this, Hotline accelerator fragments a mini-batch into popular and non-popular micro-batches. It gathers the necessary working parameters for non-popular micro-batches from the CPU, while GPUs execute popular micro-batches. The hardware accelerator dynamically coordinates the execution of popular embeddings on GPUs and non-popular embeddings from the CPU's main memory. Real-world datasets and models confirm Hotline's effectiveness, reducing average end-to-end training time by 2.2x compared to Intel-optimized CPU-GPU DLRM baseline.


Multimodality Invariant Learning for Multimedia-Based New Item Recommendation

arXiv.org Artificial Intelligence

Multimedia-based recommendation provides personalized item suggestions by learning the content preferences of users. With the proliferation of digital devices and APPs, a huge number of new items are created rapidly over time. How to quickly provide recommendations for new items at the inference time is challenging. What's worse, real-world items exhibit varying degrees of modality missing(e.g., many short videos are uploaded without text descriptions). Though many efforts have been devoted to multimedia-based recommendations, they either could not deal with new multimedia items or assumed the modality completeness in the modeling process. In this paper, we highlight the necessity of tackling the modality missing issue for new item recommendation. We argue that users' inherent content preference is stable and better kept invariant to arbitrary modality missing environments. Therefore, we approach this problem from a novel perspective of invariant learning. However, how to construct environments from finite user behavior training data to generalize any modality missing is challenging. To tackle this issue, we propose a novel Multimodality Invariant Learning reCommendation(a.k.a. MILK) framework. Specifically, MILK first designs a cross-modality alignment module to keep semantic consistency from pretrained multimedia item features. After that, MILK designs multi-modal heterogeneous environments with cyclic mixup to augment training data, in order to mimic any modality missing for invariant user preference learning. Extensive experiments on three real datasets verify the superiority of our proposed framework. The code is available at https://github.com/HaoyueBai98/MILK.