Personal Assistant Systems
Do We Really Need Graph Convolution During Training? Light Post-Training Graph-ODE for Efficient Recommendation
Zhang, Weizhi, Yang, Liangwei, Song, Zihe, Zou, Henry Peng, Xu, Ke, Fang, Liancheng, Yu, Philip S.
The efficiency and scalability of graph convolution networks (GCNs) in training recommender systems (RecSys) have been persistent concerns, hindering their deployment in real-world applications. This paper presents a critical examination of the necessity of graph convolutions during the training phase and introduces an innovative alternative: the Light Post-Training Graph Ordinary-Differential-Equation (LightGODE). Our investigation reveals that the benefits of GCNs are more pronounced during testing rather than training. Motivated by this, LightGODE utilizes a novel post-training graph convolution method that bypasses the computation-intensive message passing of GCNs and employs a non-parametric continuous graph ordinary-differential-equation (ODE) to dynamically model node representations. This approach drastically reduces training time while achieving fine-grained post-training graph convolution to avoid the distortion of the original training embedding space, termed the embedding discrepancy issue. We validate our model across several real-world datasets of different scales, demonstrating that LightGODE not only outperforms GCN-based models in terms of efficiency and effectiveness but also significantly mitigates the embedding discrepancy commonly associated with deeper graph convolution layers. Our LightGODE challenges the prevailing paradigms in RecSys training and suggests re-evaluating the role of graph convolutions, potentially guiding future developments of efficient large-scale graph-based RecSys.
Conversational AI Multi-Agent Interoperability, Universal Open APIs for Agentic Natural Language Multimodal Communications
Gosmar, Diego, Dahl, Deborah A., Coin, Emmett
This paper analyses Conversational AI multi-agent interoperability frameworks and describes the novel architecture proposed by the Open Voice Interoperability initiative (Linux Foundation AI and DATA), also known briefly as OVON (Open Voice Network). The new approach is illustrated, along with the main components, delineating the key benefits and use cases for deploying standard multi-modal AI agency (or agentic AI) communications. Beginning with Universal APIs based on Natural Language, the framework establishes and enables interoperable interactions among diverse Conversational AI agents, including chatbots, voicebots, videobots, and human agents. Furthermore, a new Discovery specification framework is introduced, designed to efficiently look up agents providing specific services and to obtain accurate information about these services through a standard Manifest publication, accessible via an extended set of Natural Language-based APIs. The main purpose of this contribution is to significantly enhance the capabilities and scalability of AI interactions across various platforms. The novel architecture for interoperable Conversational AI assistants is designed to generalize, being replicable and accessible via open repositories.
Interpretable Triplet Importance for Personalized Ranking
Personalized item ranking has been a crucial component contributing to the performance of recommender systems. As a representative approach, pairwise ranking directly optimizes the ranking with user implicit feedback by constructing (\textit{user}, \textit{positive item}, \textit{negative item}) triplets. Several recent works have noticed that treating all triplets equally may hardly achieve the best effects. They assign different importance scores to negative items, user-item pairs, or triplets, respectively. However, almost all the generated importance scores are groundless and hard to interpret, thus far from trustworthy and transparent. To tackle these, we propose the \textit{Triplet Shapley} -- a Shapely value-based method to measure the triplet importance in an interpretable manner. Due to the huge number of triplets, we transform the original Shapley value calculation to the Monte Carlo (MC) approximation, where the guarantee for the approximation unbiasedness is also provided. To stabilize the MC approximation, we adopt a control covariates-based method. Finally, we utilize the triplet Shapley value to guide the resampling of important triplets for benefiting the model learning. Extensive experiments are conducted on six public datasets involving classical matrix factorization- and graph neural network-based recommendation models. Empirical results and subsequent analysis show that our model consistently outperforms the state-of-the-art methods.
Enhancing Taobao Display Advertising with Multimodal Representations: Challenges, Approaches and Insights
Sheng, Xiang-Rong, Yang, Feifan, Gong, Litong, Wang, Biao, Chan, Zhangming, Zhang, Yujing, Cheng, Yueyao, Zhu, Yong-Nan, Ge, Tiezheng, Zhu, Han, Jiang, Yuning, Xu, Jian, Zheng, Bo
Despite the recognized potential of multimodal data to improve model accuracy, many large-scale industrial recommendation systems, including Taobao display advertising system, predominantly depend on sparse ID features in their models. In this work, we explore approaches to leverage multimodal data to enhance the recommendation accuracy. We start from identifying the key challenges in adopting multimodal data in a manner that is both effective and cost-efficient for industrial systems. To address these challenges, we introduce a two-phase framework, including: 1) the pre-training of multimodal representations to capture semantic similarity, and 2) the integration of these representations with existing ID-based models. Furthermore, we detail the architecture of our production system, which is designed to facilitate the deployment of multimodal representations. Since the integration of multimodal representations in mid-2023, we have observed significant performance improvements in Taobao display advertising system. We believe that the insights we have gathered will serve as a valuable resource for practitioners seeking to leverage multimodal data in their systems.
WorkR: Occupation Inference for Intelligent Task Assistance
Khaokaew, Yonchanok, Xue, Hao, Rahaman, Mohammad Saiedur, Salim, Flora D.
Occupation information can be utilized by digital assistants to provide occupation-specific personalized task support, including interruption management, task planning, and recommendations. Prior research in the digital workplace assistant domain requires users to input their occupation information for effective support. However, as many individuals switch between multiple occupations daily, current solutions falter without continuous user input. To address this, this study introduces WorkR, a framework that leverages passive sensing to capture pervasive signals from various task activities, addressing three challenges: the lack of a passive sensing architecture, personalization of occupation characteristics, and discovering latent relationships among occupation variables. We argue that signals from application usage, movements, social interactions, and the environment can inform a user's occupation. WorkR uses a Variational Autoencoder (VAE) to derive latent features for training models to infer occupations. Our experiments with an anonymized, context-rich activity and task log dataset demonstrate that our models can accurately infer occupations with more than 91% accuracy across six ISO occupation categories.
On the Pros and Cons of Active Learning for Moral Preference Elicitation
Keswani, Vijay, Conitzer, Vincent, Heidari, Hoda, Borg, Jana Schaich, Sinnott-Armstrong, Walter
Computational preference elicitation methods are tools used to learn people's preferences quantitatively in a given context. Recent works on preference elicitation advocate for active learning as an efficient method to iteratively construct queries (framed as comparisons between context-specific cases) that are likely to be most informative about an agent's underlying preferences. In this work, we argue that the use of active learning for moral preference elicitation relies on certain assumptions about the underlying moral preferences, which can be violated in practice. Specifically, we highlight the following common assumptions (a) preferences are stable over time and not sensitive to the sequence of presented queries, (b) the appropriate hypothesis class is chosen to model moral preferences, and (c) noise in the agent's responses is limited. While these assumptions can be appropriate for preference elicitation in certain domains, prior research on moral psychology suggests they may not be valid for moral judgments. Through a synthetic simulation of preferences that violate the above assumptions, we observe that active learning can have similar or worse performance than a basic random query selection method in certain settings. Yet, simulation results also demonstrate that active learning can still be viable if the degree of instability or noise is relatively small and when the agent's preferences can be approximately represented with the hypothesis class used for learning. Our study highlights the nuances associated with effective moral preference elicitation in practice and advocates for the cautious use of active learning as a methodology to learn moral preferences.
Utilizing TTS Synthesized Data for Efficient Development of Keyword Spotting Model
Park, Hyun Jin, Agarwal, Dhruuv, Chen, Neng, Sun, Rentao, Partridge, Kurt, Chen, Justin, Zhang, Harry, Zhu, Pai, Bartel, Jacob, Kastner, Kyle, Wang, Gary, Rosenberg, Andrew, Wang, Quan
This paper explores the use of TTS synthesized training data for KWS (keyword spotting) task while minimizing development cost and time. Keyword spotting models require a huge amount of training data to be accurate, and obtaining such training data can be costly. In the current state of the art, TTS models can generate large amounts of natural-sounding data, which can help reducing cost and time for KWS model development. Still, TTS generated data can be lacking diversity compared to real data. To pursue maximizing KWS model accuracy under the constraint of limited resources and current TTS capability, we explored various strategies to mix TTS data and real human speech data, with a focus on minimizing real data use and maximizing diversity of TTS output. Our experimental results indicate that relatively small amounts of real audio data with speaker diversity (100 speakers, 2k utterances) and large amounts of TTS synthesized data can achieve reasonably high accuracy (within 3x error rate of baseline), compared to the baseline (trained with 3.8M real positive utterances).
IntentRec: Predicting User Session Intent with Hierarchical Multi-Task Learning
Oh, Sejoon, Bhattacharya, Moumita, Feng, Yesu, Lamkhede, Sudarshan
Recommender systems have played a critical role in diverse digital services such as e-commerce, streaming media, social networks, etc. If we know what a user's intent is in a given session (e.g. do they want to watch short videos or a movie or play games; are they shopping for a camping trip), it becomes easier to provide high-quality recommendations. In this paper, we introduce IntentRec, a novel recommendation framework based on hierarchical multi-task neural network architecture that tries to estimate a user's latent intent using their short- and long-term implicit signals as proxies and uses the intent prediction to predict the next item user is likely to engage with. By directly leveraging the intent prediction, we can offer accurate and personalized recommendations to users. Our comprehensive experiments on Netflix user engagement data show that IntentRec outperforms the state-of-the-art next-item and next-intent predictors. We also share several findings and downstream applications of IntentRec.
Conversational Dueling Bandits in Generalized Linear Models
Yang, Shuhua, Yuan, Hui, Zhang, Xiaoying, Wang, Mengdi, Zhang, Hong, Wang, Huazheng
Conversational recommendation systems elicit user preferences by interacting with users to obtain their feedback on recommended commodities. Such systems utilize a multi-armed bandit framework to learn user preferences in an online manner and have received great success in recent years. However, existing conversational bandit methods have several limitations. First, they only enable users to provide explicit binary feedback on the recommended items or categories, leading to ambiguity in interpretation. In practice, users are usually faced with more than one choice. Relative feedback, known for its informativeness, has gained increasing popularity in recommendation system design. Moreover, current contextual bandit methods mainly work under linear reward assumptions, ignoring practical non-linear reward structures in generalized linear models. Therefore, in this paper, we introduce relative feedback-based conversations into conversational recommendation systems through the integration of dueling bandits in generalized linear models (GLM) and propose a novel conversational dueling bandit algorithm called ConDuel. Theoretical analyses of regret upper bounds and empirical validations on synthetic and real-world data underscore ConDuel's efficacy. We also demonstrate the potential to extend our algorithm to multinomial logit bandits with theoretical and experimental guarantees, which further proves the applicability of the proposed framework.
IRIS: Wireless Ring for Vision-based Smart Home Interaction
Kim, Maruchi, Glenn, Antonio, Veluri, Bandhav, Lee, Yunseo, Gebre, Eyoel, Bagaria, Aditya, Patel, Shwetak, Gollakota, Shyamnath
Integrating cameras into wireless smart rings has been challenging due to size and power constraints. We introduce IRIS, the first wireless vision-enabled smart ring system for smart home interactions. Equipped with a camera, Bluetooth radio, inertial measurement unit (IMU), and an onboard battery, IRIS meets the small size, weight, and power (SWaP) requirements for ring devices. IRIS is context-aware, adapting its gesture set to the detected device, and can last for 16-24 hours on a single charge. IRIS leverages the scene semantics to achieve instance-level device recognition. In a study involving 23 participants, IRIS consistently outpaced voice commands, with a higher proportion of participants expressing a preference for IRIS over voice commands regarding toggling a device's state, granular control, and social acceptability. Our work pushes the boundary of what is possible with ring form-factor devices, addressing system challenges and opening up novel interaction capabilities.