Goto

Collaborating Authors

 Personal Assistant Systems


Reviews: Deconvolving Feedback Loops in Recommender Systems

Neural Information Processing Systems

First of all, the problem considered in this paper is interesting and useful to some potential applications that require the true rating matrix not influenced by any recommender systems. However, the inference of the true rating matrix from the observed one is an ill-posed problem, which need the "strong" (somewhat unrealistic) assumptions. The questions about the assumptions are summarized as follows: 1. Assumption 1 is quite restricted in the sense that the popular recommendation algorithms (e.x. Bayesian matrix factorization) cannot be properly expressed in Eq. (2). If the real-world RS makes use of a complex recommendation algorithm that is not covered by the Assumption 1, it is hard to validate the quality of the true rating matrix extracted by the proposed algorithm. I think that this is also non-realistic situation.


Reviews: Data Poisoning Attacks on Factorization-Based Collaborative Filtering

Neural Information Processing Systems

The paper explores an important topic โ€“ adversarial machine learning. While the paper contributes interesting results, it seems slightly lacking in novelty/depth. In general, the paper is well presented. Both the attack models and strategies are clearly derived and explained. It is indeed important to have this kind of analysis to fully understand the vulnerability of collaborative filtering schemes.


Reviews: Blind Regression: Nonparametric Regression for Latent Variable Models via Collaborative Filtering

Neural Information Processing Systems

The authors do a good job of presenting the high-level ideas behind their contribution and presenting the relevant literature in context. The actual contribution is quite technical in nature, but a good amount of effort is taken to walk the reader through it. The authors might also look into approaches like SLIM (Ning and Karypis), which also approach matrix completion tasks using (fairly simple) models that overcome the low-rank assumption of typical matrix completion approaches. Although the paper promises to recover matrix data generated by a quite general class of functions, I struggled to understand which of the operating assumptions (section 2) are actually realistic. In particular, assumption (e) (each entry is observed independently) is certainly violated in the netflix and movielens datasets where the "missing at random" assumption does not hold (as would be the case in any dataset where users self-select what to evaluate; see papers on the "missing not at random" assumption).


Learning Label Trees for Probabilistic Modelling of Implicit Feedback

Neural Information Processing Systems

User preferences for items can be inferred from either explicit feedback, such as item ratings, or implicit feedback, such as rental histories. Research in collaborative filtering has concentrated on explicit feedback, resulting in the development of accurate and scalable models. However, since explicit feedback is often difficult to collect it is important to develop effective models that take advantage of the more widely available implicit feedback. We introduce a probabilistic approach to collaborative filtering with implicit feedback based on modelling the user's item selection process. In the interests of scalability, we restrict our attention to tree-structured distributions over items and develop a principled and efficient algorithm for learning item trees from data.


Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?

Neural Information Processing Systems

The past decade has witnessed the flourishing of a new profession as media content creators, who rely on revenue streams from online content recommendation platforms. The reward mechanism employed by these platforms creates a competitive environment among creators which affects their production choices and, consequently, content distribution and system welfare. It is thus crucial to design the platform's reward mechanism in order to steer the creators' competition towards a desirable welfare outcome in the long run. This work makes two major contributions in this regard: first, we uncover a fundamental limit about a class of widely adopted mechanisms, coined \emph{Merit-based Monotone Mechanisms}, by showing that they inevitably lead to a constant fraction loss of the optimal welfare. To circumvent this limitation, we introduce \emph{Backward Rewarding Mechanisms} (BRMs) and show that the competition game resultant from BRMs possesses a potential game structure. BRMs thus naturally induce strategic creators' collective behaviors towards optimizing the potential function, which can be designed to match any given welfare metric.


Coarse-to-Fine Lightweight Meta-Embedding for ID-Based Recommendation

arXiv.org Artificial Intelligence

The state-of-the-art recommendation systems have shifted the attention to efficient recommendation, e.g., on-device recommendation, under memory constraints. To this end, the existing methods either focused on the lightweight embeddings for both users and items, or involved on-device systems enjoying the compact embeddings to enhance reusability and reduces space complexity. However, they focus solely on the coarse granularity of embedding, while overlook the fine-grained semantic nuances, to adversarially downgrade the efficacy of meta-embeddings in capturing the intricate relationship over both user and item, consequently resulting into the suboptimal recommendations. In this paper, we aim to study how the meta-embedding can efficiently learn varied grained semantics, together with how the fine-grained meta-embedding can strengthen the representation of coarse-grained meta-embedding. To answer these questions, we develop a novel graph neural networks (GNNs) based recommender where each user and item serves as the node, linked directly to coarse-grained virtual nodes and indirectly to fine-grained virtual nodes, ensuring different grained semantic learning, while disclosing: 1) In contrast to coarse-grained semantics, fine-grained semantics are well captured through sparse meta-embeddings, which adaptively 2) balance the embedding uniqueness and memory constraint. Additionally, the initialization method come up upon SparsePCA, along with a soft thresholding activation function to render the sparseness of the meta-embeddings. We propose a weight bridging update strategy that focuses on matching each coarse-grained meta-embedding with several fine-grained meta-embeddings based on the users/items' semantics. Extensive experiments substantiate our method's superiority over existing baselines. Our code is available at https://github.com/htyjers/C2F-MetaEmbed.


Mitigating the Popularity Bias of Graph Collaborative Filtering: A Dimensional Collapse Perspective

Neural Information Processing Systems

Graph-based Collaborative Filtering (GCF) is widely used in personalized recommendation systems. However, GCF suffers from a fundamental problem where features tend to occupy the embedding space inefficiently (by spanning only a low-dimensional subspace). Such an effect is characterized in GCF by the embedding space being dominated by a few of popular items with the user embeddings highly concentrated around them. This enhances the so-called Matthew effect of the popularity bias where popular items are highly recommend whereas remaining items are ignored. In this paper, we analyze the above effect in GCF and reveal that the simplified graph convolution operation (typically used in GCF) shrinks the singular space of the feature matrix.


An Empirical Study Towards Prompt-Tuning for Graph Contrastive Pre-Training in Recommendations

Neural Information Processing Systems

Graph contrastive learning (GCL) has emerged as a potent technology for numerous graph learning tasks. It has been successfully applied to real-world recommender systems, where the contrastive loss and the downstream recommendation objectives are always combined to form the overall objective function. Such a strategy is inconsistent with the original GCL paradigm, where graph embeddings are pre-trained without involving downstream training objectives. In this paper, we innovatively propose a prompt-enhanced framework for GCL-based recommender systems, namely CPTPP, which can fully leverage the advantages of the original GCL protocol through prompt tuning. Specifically, we first summarise user profiles in graph recommender systems to automatically generate personalized user prompts.


Validated Image Caption Rating Dataset

Neural Information Processing Systems

We present a new high-quality validated image caption rating (VICR) dataset. How well a caption fits an image can be difficult to assess due to the subjective nature of caption quality. How do we evaluate whether a caption is good? We generated a new dataset to help answer this question by using our new image caption rating system, which consists of a novel robust rating scale and gamified approach to gathering human ratings. We show that our approach is consistent and teachable.


KuaiSim: A Comprehensive Simulator for Recommender Systems

Neural Information Processing Systems

Reinforcement Learning (RL)-based recommender systems (RSs) have garnered considerable attention due to their ability to learn optimal recommendation policies and maximize long-term user rewards. However, deploying RL models directly in online environments and generating authentic data through A/B tests can pose challenges and require substantial resources. Existing simulators have shown promising results but also have limitations such as simplified user feedback, lacking consistency with real-world data, the challenge of simulator evaluation, and difficulties in migration and expansion across RSs.To address these challenges, we propose KuaiSim, a comprehensive user environment that provides user feedback with multi-behavior and cross-session responses.The resulting simulator can support three levels of recommendation problems: the request level list-wise recommendation task, the whole-session level sequential recommendation task, and the cross-session level retention optimization task. For each task, KuaiSim also provides evaluation protocols and baseline recommendation algorithms that further serve as benchmarks for future research. We also restructure existing competitive simulators on the Kuairand Dataset and compare them against KuaiSim to future assess their performance and behavioral differences. Furthermore, to showcase KuaiSim's flexibility in accommodating different datasets, we demonstrate its versatility and robustness when deploying it on the ML-1m dataset.