Personal Assistant Systems
SAPIENT: Mastering Multi-turn Conversational Recommendation with Strategic Planning and Monte Carlo Tree Search
Du, Hanwen, Peng, Bo, Ning, Xia
Conversational Recommender Systems (CRS) proactively engage users in interactive dialogues to elicit user preferences and provide personalized recommendations. Existing methods train Reinforcement Learning (RL)-based agent with greedy action selection or sampling strategy, and may suffer from suboptimal conversational planning. To address this, we present a novel Monte Carlo Tree Search (MCTS)-based CRS framework SAPIENT. SAPIENT consists of a conversational agent (S-agent) and a conversational planner (S-planner). S-planner builds a conversational search tree with MCTS based on the initial actions proposed by S-agent to find conversation plans. The best conversation plans from S-planner are used to guide the training of S-agent, creating a self-training loop where S-agent can iteratively improve its capability for conversational planning. Furthermore, we propose an efficient variant SAPIENT-e for trade-off between training efficiency and performance. Extensive experiments on four benchmark datasets validate the effectiveness of our approach, showing that SAPIENT outperforms the state-of-the-art baselines.
Information Discovery in e-Commerce
Ren, Zhaochun, He, Xiangnan, Yin, Dawei, de Rijke, Maarten
Electronic commerce, or e-commerce, is the buying and selling of goods and services, or the transmitting of funds or data online. E-commerce platforms come in many kinds, with global players such as Amazon, Airbnb, Alibaba, eBay and platforms targeting specific geographic regions. Information retrieval has a natural role to play in e-commerce, especially in connecting people to goods and services. Information discovery in e-commerce concerns different types of search (e.g., exploratory search vs. lookup tasks), recommender systems, and natural language processing in e-commerce portals. The rise in popularity of e-commerce sites has made research on information discovery in e-commerce an increasingly active research area. This is witnessed by an increase in publications and dedicated workshops in this space. Methods for information discovery in e-commerce largely focus on improving the effectiveness of e-commerce search and recommender systems, on enriching and using knowledge graphs to support e-commerce, and on developing innovative question answering and bot-based solutions that help to connect people to goods and services. In this survey, an overview is given of the fundamental infrastructure, algorithms, and technical solutions for information discovery in e-commerce. The topics covered include user behavior and profiling, search, recommendation, and language technology in e-commerce.
On Goodhart's law, with an application to value alignment
El-Mhamdi, El-Mahdi, Hoang, Lรช-Nguyรชn
``When a measure becomes a target, it ceases to be a good measure'', this adage is known as {\it Goodhart's law}. In this paper, we investigate formally this law and prove that it critically depends on the tail distribution of the discrepancy between the true goal and the measure that is optimized. Discrepancies with long-tail distributions favor a Goodhart's law, that is, the optimization of the measure can have a counter-productive effect on the goal. We provide a formal setting to assess Goodhart's law by studying the asymptotic behavior of the correlation between the goal and the measure, as the measure is optimized. Moreover, we introduce a distinction between a {\it weak} Goodhart's law, when over-optimizing the metric is useless for the true goal, and a {\it strong} Goodhart's law, when over-optimizing the metric is harmful for the true goal. A distinction which we prove to depend on the tail distribution. We stress the implications of this result to large-scale decision making and policies that are (and have to be) based on metrics, and propose numerous research directions to better assess the safety of such policies in general, and to the particularly concerning case where these policies are automated with algorithms.
Time-Sensitive Recommendation From Recurrent User Activities
By making personalized suggestions, a recommender system is playing a crucial role in improving the engagement of users in modern web-services. However, most recommendation algorithms do not explicitly take into account the temporal behavior and the recurrent activities of users. Two central but less explored questions are how to recommend the most desirable item \emph{at the right moment}, and how to predict \emph{the next returning time} of a user to a service. To address these questions, we propose a novel framework which connects self-exciting point processes and low-rank models to capture the recurrent temporal patterns in a large collection of user-item consumption pairs. We show that the parameters of the model can be estimated via a convex optimization, and furthermore, we develop an efficient algorithm that maintains O(1 / \epsilon) convergence rate, scales up to problems with millions of user-item pairs and thousands of millions of temporal events.
DreamShard: Generalizable Embedding Table Placement for Recommender Systems
We study embedding table placement for distributed recommender systems, which aims to partition and place the tables on multiple hardware devices (e.g., GPUs) to balance the computation and communication costs. Although prior work has explored learning-based approaches for the device placement of computational graphs, embedding table placement remains to be a challenging problem because of 1) the operation fusion of embedding tables, and 2) the generalizability requirement on unseen placement tasks with different numbers of tables and/or devices. DreamShard achieves the reasoning of operation fusion and generalizability with 1) a cost network to directly predict the costs of the fused operation, and 2) a policy network that is efficiently trained on an estimated Markov decision process (MDP) without real GPU execution, where the states and the rewards are estimated with the cost network. Equipped with sum and max representation reductions, the two networks can directly generalize to any unseen tasks with different numbers of tables and/or devices without fine-tuning. Extensive experiments show that DreamShard substantially outperforms the existing human expert and RNN-based strategies with up to 19% speedup over the strongest baseline on large-scale synthetic tables and our production tables.
Multi-Objective Intrinsic Reward Learning for Conversational Recommender Systems
Conversational Recommender Systems (CRS) actively elicit user preferences to generate adaptive recommendations. Mainstream reinforcement learning-based CRS solutions heavily rely on handcrafted reward functions, which may not be aligned with user intent in CRS tasks. Therefore, the design of task-specific rewards is critical to facilitate CRS policy learning, which remains largely under-explored in the literature. In this work, we propose a novel approach to address this challenge by learning intrinsic rewards from interactions with users. Specifically, we formulate intrinsic reward learning as a multi-objective bi-level optimization problem.
Adversarial Music: Real world Audio Adversary against Wake-word Detection System
Voice Assistants (VAs) such as Amazon Alexa or Google Assistant rely on wake-word detection to respond to people's commands, which could potentially be vulnerable to audio adversarial examples. In this work, we target our attack on the wake-word detection system. Our goal is to jam the model with some inconspicuous background music to deactivate the VAs while our audio adversary is present. We implemented an emulated wake-word detection system of Amazon Alexa based on recent publications. Then we computed our audio adversaries with consideration of expectation over transform and we implemented our audio adversary with a differentiable synthesizer.
Intent-Enhanced Data Augmentation for Sequential Recommendation
The research on intent-enhanced sequential recommendation algorithms focuses on how to better mine dynamic user intent based on user behavior data for sequential recommendation tasks. Various data augmentation methods are widely applied in current sequential recommendation algorithms, effectively enhancing the ability to capture user intent. However, these widely used data augmentation methods often rely on a large amount of random sampling, which can introduce excessive noise into the training data, blur user intent, and thus negatively affect recommendation performance. Additionally, these methods have limited approaches to utilizing augmented data, failing to fully leverage the augmented samples. We propose an intent-enhanced data augmentation method for sequential recommendation(\textbf{IESRec}), which constructs positive and negative samples based on user behavior sequences through intent-segment insertion. On one hand, the generated positive samples are mixed with the original training data, and they are trained together to improve recommendation performance. On the other hand, the generated positive and negative samples are used to build a contrastive loss function, enhancing recommendation performance through self-supervised training. Finally, the main recommendation task is jointly trained with the contrastive learning loss minimization task. Experiments on three real-world datasets validate the effectiveness of our IESRec model.
Tenrec: A Large-scale Multipurpose Benchmark Dataset for Recommender Systems
Existing benchmark datasets for recommender systems (RS) either are created at a small scale or involve very limited forms of user feedback. RS models evaluated on such datasets often lack practical values for large-scale real-world applications. In this paper, we describe Tenrec, a novel and publicly available data collection for RS that records various user feedback from four different recommendation scenarios. To be specific, Tenrec has the following five characteristics: (1) it is large-scale, containing around 5 million users and 140 million interactions; (2) it has not only positive user feedback, but also true negative feedback (vs. We verify Tenrec on ten diverse recommendation tasks by running several classical baseline models per task.
Supply-Side Equilibria in Recommender Systems
Algorithmic recommender systems such as Spotify and Netflix affect not only consumer behavior but also producer incentives. Producers seek to create content that will be shown by the recommendation algorithm, which can impact both the diversity and quality of their content. In this work, we investigate the resulting supply-side equilibria in personalized content recommender systems. We model the decisions of producers as choosing multi-dimensional content vectors and users as having heterogenous preferences, which contrasts with classical low-dimensional models. Multi-dimensionality and heterogeneity creates the potential for specialization, where different producers create different types of content at equilibrium.