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The Morning After: Meta is reportedly offering millions to get Hollywood voices into its AI projects

Engadget

According to Bloomberg and The New York Times, Meta is in talks with the likes of Keegan-Michael Key, Awkwafina and Dame Judi Dench, among others, for its AI projects. The company apparently intends to incorporate their voices into a conversational generative AI-slash-digital assistant called MetaAI, which is rumored to be like Siri and Google Assistant, which could live within Facebook, Meta hardware, and all the other parts of the multimillion-dollar social network company. The actors' representatives are still negotiating for stricter limits, though SAG-AFTRA has reportedly agreed on terms with Meta. SAG-AFTRA, if you recall, fought for provisions to protect actors from the threat of job loss due to AI. Didn't Meta already do something like this? Yes. During its Connect event last year, the company also introduced a chatbot platform with 28 "characters" voiced by celebrities, including Snoop Dogg, Paris Hilton, Dwyane Wade and Kendall Jenner.


Deep Uncertainty-Based Explore for Index Construction and Retrieval in Recommendation System

arXiv.org Machine Learning

In recommendation systems, the relevance and novelty of the final results are selected through a cascade system of Matching -> Ranking -> Strategy. The matching model serves as the starting point of the pipeline and determines the upper bound of the subsequent stages. Balancing the relevance and novelty of matching results is a crucial step in the design and optimization of recommendation systems, contributing significantly to improving recommendation quality. However, the typical matching algorithms have not simultaneously addressed the relevance and novelty perfectly. One main reason is that deep matching algorithms exhibit significant uncertainty when estimating items in the long tail (e.g., due to insufficient training samples) items.The uncertainty not only affects the training of the models but also influences the confidence in the index construction and beam search retrieval process of these models. This paper proposes the UICR (Uncertainty-based explore for Index Construction and Retrieval) algorithm, which introduces the concept of uncertainty modeling in the matching stage and achieves multi-task modeling of model uncertainty and index uncertainty. The final matching results are obtained by combining the relevance score and uncertainty score infered by the model. Experimental results demonstrate that the UICR improves novelty without sacrificing relevance on realworld industrial productive environments and multiple open-source datasets. Remarkably, online A/B test results of display advertising in Shopee demonstrates the effectiveness of the proposed algorithm.


Empathic Responding for Digital Interpersonal Emotion Regulation via Content Recommendation

arXiv.org Artificial Intelligence

Interpersonal communication plays a key role in managing people's emotions, especially on digital platforms. Studies have shown that people use social media and consume online content to regulate their emotions and find support for rest and recovery. However, these platforms are not designed for emotion regulation, which limits their effectiveness in this regard. To address this issue, we propose an approach to enhance Interpersonal Emotion Regulation (IER) on online platforms through content recommendation. The objective is to empower users to regulate their emotions while actively or passively engaging in online platforms by crafting media content that aligns with IER strategies, particularly empathic responding. The proposed recommendation system is expected to blend system-initiated and user-initiated emotion regulation, paving the way for real-time IER practices on digital media platforms. To assess the efficacy of this approach, a mixed-method research design is used, including the analysis of text-based social media data and a user survey. Digital applications has served as facilitators in this process, given the widespread recognition of digital media applications for Digital Emotion Regulation (DER). The study collects 37.5K instances of user posts and interactions on Reddit over a year to design a Contextual Multi-Armed Bandits (CMAB) based recommendation system using features from user activity and preferences. The experimentation shows that the empathic recommendations generated by the proposed recommendation system are preferred by users over widely accepted ER strategies such as distraction and avoidance.


Meta is reportedly offering millions to use Hollywood voices in AI projects

Engadget

A future artificial intelligence product by Meta could have you chatting with celebrities. According to Bloomberg and The New York Times, the company is in talks with Awkwafina, Judi Dench and Keegan-Michael Key, among other celebrities from various Hollywood agencies for its AI projects. The company apparently intends to incorporate their voices into a conversational generative AI-slash-digital assistant called MetaAI, which is similar to Siri and Google Assistant. Meta plans to record their voices and to secure the right to use them for as many situations as possible across Facebook, Messenger, Instagram, WhatsApp and even the Ray-Ban Meta glasses. Bloomberg says negotiations have started and stopped many times, because both sides can't seem to agree with the terms for use.


Symmetric Graph Contrastive Learning against Noisy Views for Recommendation

arXiv.org Artificial Intelligence

Graph Contrastive Learning (GCL) leverages data augmentation techniques to produce contrasting views, enhancing the accuracy of recommendation systems through learning the consistency between contrastive views. However, existing augmentation methods, such as directly perturbing interaction graph (e.g., node/edge dropout), may interfere with the original connections and generate poor contrasting views, resulting in sub-optimal performance. In this paper, we define the views that share only a small amount of information with the original graph due to poor data augmentation as noisy views (i.e., the last 20% of the views with a cosine similarity value less than 0.1 to the original view). We demonstrate through detailed experiments that noisy views will significantly degrade recommendation performance. Further, we propose a model-agnostic Symmetric Graph Contrastive Learning (SGCL) method with theoretical guarantees to address this issue. Specifically, we introduce symmetry theory into graph contrastive learning, based on which we propose a symmetric form and contrast loss resistant to noisy interference. We provide theoretical proof that our proposed SGCL method has a high tolerance to noisy views. Further demonstration is given by conducting extensive experiments on three real-world datasets. The experimental results demonstrate that our approach substantially increases recommendation accuracy, with relative improvements reaching as high as 12.25% over nine other competing models. These results highlight the efficacy of our method.


AOTree: Aspect Order Tree-based Model for Explainable Recommendation

arXiv.org Artificial Intelligence

Recent recommender systems aim to provide not only accurate recommendations but also explanations that help users understand them better. However, most existing explainable recommendations only consider the importance of content in reviews, such as words or aspects, and ignore the ordering relationship among them. This oversight neglects crucial ordering dimensions in the human decision-making process, leading to suboptimal performance. Therefore, in this paper, we propose Aspect Order Tree-based (AOTree) explainable recommendation method, inspired by the Order Effects Theory from cognitive and decision psychology, in order to capture the dependency relationships among decisive factors. We first validate the theory in the recommendation scenario by analyzing the reviews of the users. Then, according to the theory, the proposed AOTree expands the construction of the decision tree to capture aspect orders in users' decision-making processes, and use attention mechanisms to make predictions based on the aspect orders. Extensive experiments demonstrate our method's effectiveness on rating predictions, and our approach aligns more consistently with the user' s decision-making process by displaying explanations in a particular order, thereby enhancing interpretability.


Tech expert reveals four ways to find your lost iPhone

Daily Mail - Science & tech

Many iPhone users may be familiar with that heart-stopping feeling when you pat your pocket and the familiar outline of your phone isn't there. Usually, you're able to find it lying nearby, but a tech expert has revealed fail-proof ways to locate a lost iPhone if it's taking longer than usual to find it. Kurt Knutsson, also known as Kurt the Cyberguy, is the founder of The Cyberguy Report which warns viewers about possible cybersecurity scams and whether you could be a target. The Apple watch can be used to ping your iPhone if they're within 330 feet of each other He has now explained that the tools users already have access to like Siri and the Apple smartwatch are effective ways to locate your missing phone. Although iPhone users can use most Apple devices to locate their phones, there are three other options you may not have considered, according to Knutsson.


Leveraging Knowledge Graph Embedding for Effective Conversational Recommendation

arXiv.org Artificial Intelligence

Conversational recommender system (CRS), which combines the techniques of dialogue system and recommender system, has obtained increasing interest recently. In contrast to traditional recommender system, it learns the user preference better through interactions (i.e. conversations), and then further boosts the recommendation performance. However, existing studies on CRS ignore to address the relationship among attributes, users, and items effectively, which might lead to inappropriate questions and inaccurate recommendations. In this view, we propose a knowledge graph based conversational recommender system (referred as KG-CRS). Specifically, we first integrate the user-item graph and item-attribute graph into a dynamic graph, i.e., dynamically changing during the dialogue process by removing negative items or attributes. We then learn informative embedding of users, items, and attributes by also considering propagation through neighbors on the graph. Extensive experiments on three real datasets validate the superiority of our method over the state-of-the-art approaches in terms of both the recommendation and conversation tasks.


Tokyo woman arrested on suspicion of STI test fraud

The Japan Times

Tokyo police have arrested a 28-year-old woman on suspicion of deceiving a man she met on a dating app into paying approximately 300,000 for sexually transmitted infection tests. The suspect, Misaki Watanabe, denies the charges. According to police, Watanabe and the victim, a man in his 20s, became acquainted through the app in mid-March. Watanabe suggested that the two of them undergo STI testing before engaging in sexual relations and asked the man to pay. On the evening of March 21, Watanabe met the man in Tokyo's Shinagawa Ward and allegedly convinced him to lend her the money for the tests.


Y Social: an LLM-powered Social Media Digital Twin

arXiv.org Artificial Intelligence

Online social media (OSM henceforth) have revolutionized the way we exchange information. From the user's perspective, these digital ecosystems are largely effortless [136], enabling convenient ways of exchanging personal content [1], seeking information [129] and synchronizing with others [37]. This convenience has catalyzed a massive digital shift in social and information exchanges from offline to online settings [136], which has provided novel access to massive amounts of online data regarding human behaviour [141]. Unconstrained by geographical barriers, the massive adoption of social media has given rise to novel phenomena that are absent in in-person interactions, such as the influence of complexity and artificial intelligence. Complexity in social media is strongly related to the motto "more is different" [7]: the idea that the co-occurrence of many, even similar, interactions within the same context can lead to unexpected phenomena. Examples include acts as simple and seemingly insignificant as following another user, or re-sharing content. Taken individually, these actions can be understood in terms of a user's activity, psychology, and engagement [91, 97, 141], but when repeated by vast amounts of users, these actions can determine the unexpected rise