Personal Assistant Systems
Understanding and Improving Adversarial Collaborative Filtering for Robust Recommendation
Adversarial Collaborative Filtering (ACF), which typically applies adversarial perturbations at user and item embeddings through adversarial training, is widely recognized as an effective strategy for enhancing the robustness of Collaborative Filtering (CF) recommender systems against poisoning attacks. Besides, numerous studies have empirically shown that ACF can also improve recommendation performance compared to traditional CF. Despite these empirical successes, the theoretical understanding of ACF's effectiveness in terms of both performance and robustness remains unclear. To bridge this gap, in this paper, we first theoretically show that ACF can achieve a lower recommendation error compared to traditional CF with the same training epochs in both clean and poisoned data contexts. Furthermore, by establishing bounds for reductions in recommendation error during ACF's optimization process, we find that applying personalized magnitudes of perturbation for different users based on their embedding scales can further improve ACF's effectiveness.
Algorithmic Collective Action in Recommender Systems: Promoting Songs by Reordering Playlists
We investigate algorithmic collective action in transformer-based recommender systems. Our use case is a collective of fans aiming to promote the visibility of an underrepresented artist by strategically placing one of their songs in the existing playlists they control. We introduce two easily implementable strategies to select the position at which to insert the song and boost recommendations at test time. The strategies exploit statistical properties of the learner to leverage discontinuities in the recommendations, and the long-tail nature of song distributions. We evaluate the efficacy of our strategies using a publicly available recommender system model released by a major music streaming platform.
Unlocking the Power of Diffusion Models in Sequential Recommendation: A Simple and Effective Approach
Chen, Jialei, Xu, Yuanbo, Jiang, Yiheng
In this paper, we focus on the often-overlooked issue of embedding collapse in existing diffusion-based sequential recommendation models and propose ADRec, an innovative framework designed to mitigate this problem. Diverging from previous diffusion-based methods, ADRec applies an independent noise process to each token and performs diffusion across the entire target sequence during training. ADRec captures token interdependency through auto-regression while modeling per-token distributions through token-level diffusion. This dual approach enables the model to effectively capture both sequence dynamics and item representations, overcoming the limitations of existing methods. To further mitigate embedding collapse, we propose a three-stage training strategy: (1) pre-training the embedding weights, (2) aligning these weights with the ADRec backbone, and (3) fine-tuning the model. During inference, ADRec applies the denoising process only to the last token, ensuring that the meaningful patterns in historical interactions are preserved. Our comprehensive empirical evaluation across six datasets underscores the effectiveness of ADRec in enhancing both the accuracy and efficiency of diffusion-based sequential recommendation systems.
Vibe Coding vs. Agentic Coding: Fundamentals and Practical Implications of Agentic AI
Sapkota, Ranjan, Roumeliotis, Konstantinos I., Karkee, Manoj
This review presents a comprehensive analysis of two emerging paradigms in AI-assisted software development: vibe coding and agentic coding. While both leverage large language models (LLMs), they differ fundamentally in autonomy, architectural design, and the role of the developer. Vibe coding emphasizes intuitive, human-in-the-loop interaction through prompt-based, conversational workflows that support ideation, experimentation, and creative exploration. In contrast, agentic coding enables autonomous software development through goal-driven agents capable of planning, executing, testing, and iterating tasks with minimal human intervention. We propose a detailed taxonomy spanning conceptual foundations, execution models, feedback loops, safety mechanisms, debugging strategies, and real-world tool ecosystems. Through comparative workflow analysis and 20 detailed use cases, we illustrate how vibe systems thrive in early-stage prototyping and education, while agentic systems excel in enterprise-grade automation, codebase refactoring, and CI/CD integration. We further examine emerging trends in hybrid architectures, where natural language interfaces are coupled with autonomous execution pipelines. Finally, we articulate a future roadmap for agentic AI, outlining the infrastructure needed for trustworthy, explainable, and collaborative systems. Our findings suggest that successful AI software engineering will rely not on choosing one paradigm, but on harmonizing their strengths within a unified, human-centered development lifecycle.
HGCL: Hierarchical Graph Contrastive Learning for User-Item Recommendation
Xue, Jiawei, Yang, Zhen, Lin, Haitao, Zhang, Ziji, Wang, Luzhu, Gu, Yikun, Xu, Yao, Li, Xin
Graph Contrastive Learning (GCL), which fuses graph neural networks with contrastive learning, has evolved as a pivotal tool in user-item recommendations. While promising, existing GCL methods often lack explicit modeling of hierarchical item structures, which represent item similarities across varying resolutions. Such hierarchical item structures are ubiquitous in various items (e.g., online products and local businesses), and reflect their inherent organizational properties that serve as critical signals for enhancing recommendation accuracy. In this paper, we propose Hierarchical Graph Contrastive Learning (HGCL), a novel GCL method that incorporates hierarchical item structures for user-item recommendations. First, HGCL pre-trains a GCL module using cross-layer contrastive learning to obtain user and item representations. Second, HGCL employs a representation compression and clustering method to construct a two-hierarchy user-item bipartite graph. Ultimately, HGCL fine-tunes user and item representations by learning on the hierarchical graph, and then provides recommendations based on user-item interaction scores. Experiments on three widely adopted benchmark datasets ranging from 70K to 382K nodes confirm the superior performance of HGCL over existing baseline models, highlighting the contribution of hierarchical item structures in enhancing GCL methods for recommendation tasks.
Multi-Party Conversational Agents: A Survey
Sapkota, Sagar, Hasan, Mohammad Saqib, Shah, Mubarak, Karmaker, Santu
Multi-party Conversational Agents (MPCAs) are systems designed to engage in dialogue with more than two participants simultaneously. Unlike traditional two-party agents, designing MPCAs faces additional challenges due to the need to interpret both utterance semantics and social dynamics. This survey explores recent progress in MPCAs by addressing three key questions: 1) Can agents model each participants' mental states? (State of Mind Modeling); 2) Can they properly understand the dialogue content? (Semantic Understanding); and 3) Can they reason about and predict future conversation flow? (Agent Action Modeling). We review methods ranging from classical machine learning to Large Language Models (LLMs) and multi-modal systems. Our analysis underscores Theory of Mind (ToM) as essential for building intelligent MPCAs and highlights multi-modal understanding as a promising yet underexplored direction. Finally, this survey offers guidance to future researchers on developing more capable MPCAs.
Reward-Driven Interaction: Enhancing Proactive Dialogue Agents through User Satisfaction Prediction
Shen, Wei, He, Xiaonan, Zhang, Chuheng, Zhang, Xuyun, Xu, Xiaolong, Dou, Wanchun
Reward-driven proactive dialogue agents require precise estimation of user satisfaction as an intrinsic reward signal to determine optimal interaction strategies. Specifically, this framework triggers clarification questions when detecting potential user dissatisfaction during interactions in the industrial dialogue system. Traditional works typically rely on training a neural network model based on weak labels which are generated by a simple model trained on user actions after current turn. However, existing methods suffer from two critical limitations in real-world scenarios: (1) Noisy Reward Supervision, dependence on weak labels derived from post-hoc user actions introduces bias, particularly failing to capture satisfaction signals in ASR-error-induced utterances; (2) Long-Tail Feedback Sparsity, the power-law distribution of user queries causes reward prediction accuracy to drop in low-frequency domains. The noise in the weak labels and a power-law distribution of user utterances results in that the model is hard to learn good representation of user utterances and sessions. To address these limitations, we propose two auxiliary tasks to improve the representation learning of user utterances and sessions that enhance user satisfaction prediction. The first one is a contrastive self-supervised learning task, which helps the model learn the representation of rare user utterances and identify ASR errors. The second one is a domain-intent classification task, which aids the model in learning the representation of user sessions from long-tailed domains and improving the model's performance on such domains. The proposed method is evaluated on DuerOS, demonstrating significant improvements in the accuracy of error recognition on rare user utterances and long-tailed domains.
Pre-training Generative Recommender with Multi-Identifier Item Tokenization
Zheng, Bowen, Liu, Enze, Chen, Zhongfu, Ma, Zhongrui, Wang, Yue, Zhao, Wayne Xin, Wen, Ji-Rong
Generative recommendation autoregressively generates item identifiers to recommend potential items. Existing methods typically adopt a one-to-one mapping strategy, where each item is represented by a single identifier. However, this scheme poses issues, such as suboptimal semantic modeling for low-frequency items and limited diversity in token sequence data. To overcome these limitations, we propose MTGRec, which leverages Multi-identifier item Tokenization to augment token sequence data for Generative Recommender pre-training. Our approach involves two key innovations: multi-identifier item tokenization and curriculum recommender pre-training. For multi-identifier item tokenization, we leverage the RQ-VAE as the tokenizer backbone and treat model checkpoints from adjacent training epochs as semantically relevant tokenizers. This allows each item to be associated with multiple identifiers, enabling a single user interaction sequence to be converted into several token sequences as different data groups. For curriculum recommender pre-training, we introduce a curriculum learning scheme guided by data influence estimation, dynamically adjusting the sampling probability of each data group during recommender pre-training. After pre-training, we fine-tune the model using a single tokenizer to ensure accurate item identification for recommendation. Extensive experiments on three public benchmark datasets demonstrate that MTGRec significantly outperforms both traditional and generative recommendation baselines in terms of effectiveness and scalability.
FedGRec: Dynamic Spatio-Temporal Federated Graph Learning for Secure and Efficient Cross-Border Recommendations
Tan, Zhizhong, Zheng, Jiexin, Yang, Xingxing, Zhang, Chi, Deng, Weiping, Wang, Wenyong
Due to the highly sensitive nature of certain data in cross-border sharing, collaborative cross-border recommendations and data sharing are often subject to stringent privacy protection regulations, resulting in insufficient data for model training. Consequently, achieving efficient cross-border business recommendations while ensuring privacy security poses a significant challenge. Although federated learning has demonstrated broad potential in collaborative training without exposing raw data, most existing federated learning-based GNN training methods still rely on federated averaging strategies, which perform suboptimally on highly heterogeneous graph data. To address this issue, we propose FedGRec, a privacy-preserving federated graph learning method for cross-border recommendations. FedGRec captures user preferences from distributed multi-domain data to enhance recommendation performance across all domains without privacy leakage. Specifically, FedGRec leverages collaborative signals from local subgraphs associated with users or items to enrich their representation learning. Additionally, it employs dynamic spatiotemporal modeling to integrate global and local user preferences in real time based on business recommendation states, thereby deriving the final representations of target users and candidate items. By automatically filtering relevant behaviors, FedGRec effectively mitigates noise interference from unreliable neighbors. Furthermore, through a personalized federated aggregation strategy, FedGRec adapts global preferences to heterogeneous domain data, enabling collaborative learning of user preferences across multiple domains. Extensive experiments on three datasets demonstrate that FedGRec consistently outperforms competitive single-domain and cross-domain baselines while effectively preserving data privacy in cross-border recommendations.
Generalization Error Bounds for Two-stage Recommender Systems with Tree Structure
Two-stage recommender systems play a crucial role in efficiently identifying relevant items and personalizing recommendations from a vast array of options. This paper, based on an error decomposition framework, analyzes the generalization error for two-stage recommender systems with a tree structure, which consist of an efficient tree-based retriever and a more precise yet time-consuming ranker. We use the Rademacher complexity to establish the generalization upper bound for various tree-based retrievers using beam search, as well as for different ranker models under a shifted training distribution. Both theoretical insights and practical experiments on real-world datasets indicate that increasing the branches in tree-based retrievers and harmonizing distributions across stages can enhance the generalization performance of two-stage recommender systems.