Personal Assistant Systems
Generative Representational Learning of Foundation Models for Recommendation
Zhou, Zheli, Zhu, Chenxu, Lin, Jianghao, Chen, Bo, Tang, Ruiming, Zhang, Weinan, Yu, Yong
Developing a single foundation model with the capability to excel across diverse tasks has been a long-standing objective in the field of artificial intelligence. As the wave of general-purpose foundation models sweeps across various domains, their influence has significantly extended to the field of recommendation systems. While recent efforts have explored recommendation foundation models for various generative tasks, they often overlook crucial embedding tasks and struggle with the complexities of multi-task learning, including knowledge sharing & conflict resolution, and convergence speed inconsistencies. To address these limitations, we introduce RecFound, a generative representational learning framework for recommendation foundation models. We construct the first comprehensive dataset for recommendation foundation models covering both generative and embedding tasks across diverse scenarios. Based on this dataset, we propose a novel multi-task training scheme featuring a Task-wise Mixture of Low-rank Experts (TMoLE) to handle knowledge sharing & conflict, a Step-wise Convergence-oriented Sample Scheduler (S2Sched) to address inconsistent convergence, and a Model Merge module to balance the performance across tasks. Experiments demonstrate that RecFound achieves state-of-the-art performance across various recommendation tasks, outperforming existing baselines.
Rethinking Group Recommender Systems in the Era of Generative AI: From One-Shot Recommendations to Agentic Group Decision Support
Jannach, Dietmar, Deliฤ, Amra, Ricci, Francesco, Zanker, Markus
More than twenty-five years ago, first ideas were developed on how to design a system that can provide recommendations to groups of users instead of individual users. Since then, a rich variety of algorithmic proposals were published, e.g., on how to acquire individual preferences, how to aggregate them, and how to generate recommendations for groups of users. However, despite the rich literature on the topic, barely any examples of real-world group recommender systems can be found. This lets us question common assumptions in academic research, in particular regarding communication processes in a group and how recommendation-supported decisions are made. In this essay, we argue that these common assumptions and corresponding system designs often may not match the needs or expectations of users. We thus call for a reorientation in this research area, leveraging the capabilities of modern Generative AI assistants like ChatGPT. Specifically, as one promising future direction, we envision group recommender systems to be systems where human group members interact in a chat and an AI-based group recommendation agent assists the decision-making process in an agentic way. Ultimately, this shall lead to a more natural group decision-making environment and finally to wider adoption of group recommendation systems in practice.
Exploring Large Action Sets with Hyperspherical Embeddings using von Mises-Fisher Sampling
Bendada, Walid, Salha-Galvan, Guillaume, Hennequin, Romain, Bontempelli, Thรฉo, Bouabรงa, Thomas, Cazenave, Tristan
This paper introduces von Mises-Fisher exploration (vMF-exp), a scalable method for exploring large action sets in reinforcement learning problems where hyperspherical embedding vectors represent these actions. vMF-exp involves initially sampling a state embedding representation using a von Mises-Fisher distribution, then exploring this representation's nearest neighbors, which scales to virtually unlimited numbers of candidate actions. We show that, under theoretical assumptions, vMF-exp asymptotically maintains the same probability of exploring each action as Boltzmann Exploration (B-exp), a popular alternative that, nonetheless, suffers from scalability issues as it requires computing softmax values for each action. Consequently, vMF-exp serves as a scalable alternative to B-exp for exploring large action sets with hyperspherical embeddings. Experiments on simulated data, real-world public data, and the successful large-scale deployment of vMF-exp on the recommender system of a global music streaming service empirically validate the key properties of the proposed method.
Towards Text-free Graph Foundation Models: Rethinking Multi-Domain Graph Contrastive Learning
Zhao, Zihao, Zhai, Xinlong, Yang, Jinyu, Shi, Chuan
Foundation models have achieved great success in natural language processing (NLP) and computer vision (CV). Their success largely stems from the ability to integrate multi-domain knowledge in pre-training and transfer it to target domains. Considering graph data, especially graphs without textual features, is ubiquitous in real-world applications such as social networks and recommendation systems, some researchers have attempted to extend this paradigm to the graph field, aiming to construct graph foundation models. However, unlike CV and NLP, there are huge gaps among the semantics and properties of graphs in different domains, while current works still adopt traditional contrastive pre-training strategies designed in the single-domain scenario, which regard contrastive samples from different domains as equivalent. From experimental investigations, we discovered that inherent domain-specific differences prevent these strategies from effectively absorbing knowledge from different domains to generate informative representations. In this paper, we propose a novel multi-domain pre-training and cross-domain transfer framework, namely MDGCL.In the pre-training stage, we design a contrastive learning strategy to substantially recognize and capture domain differences, and introduce domain tokens to encode domain-level global information. In the downstream stage, we introduce a domain attention mechanism to enable fine-grained domain knowledge transfer. Extensive experiments on five benchmark datasets have demonstrated that our method outperforms state-of-the-art significantly, with the maximum improvement of 19.33\% on accuracy and 19.13\% on Macro-F1 score.
Towards the "Digital Me": A vision of authentic Conversational Agents powered by personal Human Digital Twins
Coll, Lluรญs C., Lauer-Schmaltz, Martin W., Cash, Philip, Hansen, John P., Maier, Anja
Human Digital Twins (HDTs) have traditionally been conceptualized as data-driven models designed to support decision-making across various domains. However, recent advancements in conversational AI open new possibilities for HDTs to function as authentic, interactive digital counterparts of individuals. This paper introduces a novel HDT system architecture that integrates large language models with dynamically updated personal data, enabling it to mirror an individual's conversational style, memories, and behaviors. To achieve this, our approach implements context-aware memory retrieval, neural plasticity-inspired consolidation, and adaptive learning mechanisms, creating a more natural and evolving digital persona. The resulting system does not only replicate an individual's unique conversational style depending on who they are speaking with, but also enriches responses with dynamically captured personal experiences, opinions, and memories. While this marks a significant step toward developing authentic virtual counterparts, it also raises critical ethical concerns regarding privacy, accountability, and the long-term implications of persistent digital identities. This study contributes to the field of HDTs by describing our novel system architecture, demonstrating its capabilities, and discussing future directions and emerging challenges to ensure the responsible and ethical development of HDTs.
Experimenting, Fast and Slow: Bayesian Optimization of Long-term Outcomes with Online Experiments
Feng, Qing, Daulton, Samuel, Letham, Benjamin, Balandat, Maximilian, Bakshy, Eytan
Online experiments in internet systems, also known as A/B tests, are used for a wide range of system tuning problems, such as optimizing recommender system ranking policies and learning adaptive streaming controllers. Decision-makers generally wish to optimize for long-term treatment effects of the system changes, which often requires running experiments for a long time as short-term measurements can be misleading due to non-stationarity in treatment effects over time. The sequential experimentation strategies--which typically involve several iterations--can be prohibitively long in such cases. We describe a novel approach that combines fast experiments (e.g., biased experiments run only for a few hours or days) and/or offline proxies (e.g., off-policy evaluation) with long-running, slow experiments to perform sequential, Bayesian optimization over large action spaces in a short amount of time.
Thought-Augmented Planning for LLM-Powered Interactive Recommender Agent
Yu, Haocheng, Wu, Yaxiong, Wang, Hao, Guo, Wei, Liu, Yong, Li, Yawen, Ye, Yuyang, Du, Junping, Chen, Enhong
Interactive recommendation is a typical information-seeking task that allows users to interactively express their needs through natural language and obtain personalized recommendations. Large language model-powered (LLM-powered) agents have become a new paradigm in interactive recommendations, effectively capturing users' real-time needs and enhancing personalized experiences. However, due to limited planning and generalization capabilities, existing formulations of LLM-powered interactive recommender agents struggle to effectively address diverse and complex user intents, such as intuitive, unrefined, or occasionally ambiguous requests. To tackle this challenge, we propose a novel thought-augmented interactive recommender agent system (TAIRA) that addresses complex user intents through distilled thought patterns. Specifically, TAIRA is designed as an LLM-powered multi-agent system featuring a manager agent that orchestrates recommendation tasks by decomposing user needs and planning subtasks, with its planning capacity strengthened through Thought Pattern Distillation (TPD), a thought-augmentation method that extracts high-level thoughts from the agent's and human experts' experiences. Moreover, we designed a set of user simulation schemes to generate personalized queries of different difficulties and evaluate the recommendations based on specific datasets. Through comprehensive experiments conducted across multiple datasets, TAIRA exhibits significantly enhanced performance compared to existing methods. Notably, TAIRA shows a greater advantage on more challenging tasks while generalizing effectively on novel tasks, further validating its superiority in managing complex user intents within interactive recommendation systems. The code is publicly available at:https://github.com/Alcein/TAIRA.
AdaptGOT: A Pre-trained Model for Adaptive Contextual POI Representation Learning
Ren, Xiaobin, Zhu, Xinyu, Zhao, Kaiqi
Currently, considerable strides have been achieved in Point-of-Interest (POI) embedding methodologies, driven by the emergence of novel POI tasks like recommendation and classification. Despite the success of task-specific, end-to-end models in POI embedding, several challenges remain. These include the need for more effective multi-context sampling strategies, insufficient exploration of multiple POI contexts, limited versatility, and inadequate generalization. To address these issues, we propose the AdaptGOT model, which integrates both the (Adapt)ive representation learning technique and the Geographical-Co-Occurrence-Text (GOT) representation with a particular emphasis on Geographical location, Co-Occurrence and Textual information. The AdaptGOT model comprises three key components: (1) contextual neighborhood generation, which integrates advanced mixed sampling techniques such as KNN, density-based, importance-based, and category-aware strategies to capture complex contextual neighborhoods; (2) an advanced GOT representation enhanced by an attention mechanism, designed to derive high-quality, customized representations and efficiently capture complex interrelations between POIs; and (3) the MoE-based adaptive encoder-decoder architecture, which ensures topological consistency and enriches contextual representation by minimizing Jensen-Shannon divergence across varying contexts. Experiments on two real-world datasets and multiple POI tasks substantiate the superior performance of the proposed AdaptGOT model.
Personalized Robotic Object Rearrangement from Scene Context
Ramachandruni, Kartik, Chernova, Sonia
Object rearrangement is a key task for household robots requiring personalization without explicit instructions, meaningful object placement in environments occupied with objects, and generalization to unseen objects and new environments. To facilitate research addressing these challenges, we introduce PARSEC, an object rearrangement benchmark for learning user organizational preferences from observed scene context to place objects in a partially arranged environment. PARSEC is built upon a novel dataset of 110K rearrangement examples crowdsourced from 72 users, featuring 93 object categories and 15 environments. To better align with real-world organizational habits, we propose ContextSortLM, an LLM-based personalized rearrangement model that handles flexible user preferences by explicitly accounting for objects with multiple valid placement locations when placing items in partially arranged environments. We evaluate ContextSortLM and existing personalized rearrangement approaches on the PARSEC benchmark and complement these findings with a crowdsourced evaluation of 108 online raters ranking model predictions based on alignment with user preferences. Our results indicate that personalized rearrangement models leveraging multiple scene context sources perform better than models relying on a single context source. Moreover, ContextSortLM outperforms other models in placing objects to replicate the target user's arrangement and ranks among the top two in all three environment categories, as rated by online evaluators. Importantly, our evaluation highlights challenges associated with modeling environment semantics across different environment categories and provides recommendations for future work.
Free iPhones, Fake Dating Sites and Porn Chats: The Dirty Tricks of Online Scammers
But the story told by a former employee paints a different picture. "Our job was to engage users in conversation and encourage them to keep spending money," the man says. "There were set quotas: 32 to 35 messages per hour (around 250 per day), regardless of whether anyone responded." He says he needed the job to make ends meet. Over time, though, he says, he found chatting increasingly difficult.