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 Optimization


Designing Cellular Manufacturing System in Presence of Alternative Process Plans

arXiv.org Artificial Intelligence

In the design of cellular manufacturing systems (CMS), numerous technological and managerial decisions must be made at both the design and operational stages. The first step in designing a CMS involves grouping parts and machines. In this paper, four integer programming formulations are presented for grouping parts and machines in a CMS at both the design and operational levels for a generalized grouping problem, where each part has more than one process plan, and each operation of a process plan can be performed on more than one machine. The minimization of inter-cell and intra-cell movements is achieved by assigning the maximum possible number of consecutive operations of a part type to the same cell and to the same machine, respectively. The suitability of minimizing inter-cell and intra-cell movements as an objective, compared to other objectives such as minimizing investment costs on machines, operating costs, etc., is discussed. Numerical examples are included to illustrate the workings of the formulations.


Solving Generalized Grouping Problems in Cellular Manufacturing Systems Using a Network Flow Model

arXiv.org Artificial Intelligence

This paper focuses on the generalized grouping problem in the context of cellular manufacturing systems (CMS), where parts may have more than one process route. A process route lists the machines corresponding to each part of the operation. Inspired by the extensive and widespread use of network flow algorithms, this research formulates the process route family formation for generalized grouping as a unit capacity minimum cost network flow model. The objective is to minimize dissimilarity (based on the machines required) among the process routes within a family. The proposed model optimally solves the process route family formation problem without pre-specifying the number of part families to be formed. The process route of family formation is the first stage in a hierarchical procedure. For the second stage (machine cell formation), two procedures, a quadratic assignment programming (QAP) formulation, and a heuristic procedure, are proposed. The QAP simultaneously assigns process route families and machines to a pre-specified number of cells in such a way that total machine utilization is maximized. The heuristic procedure for machine cell formation is hierarchical in nature. Computational results for some test problems show that the QAP and the heuristic procedure yield the same results.


D-Wave's Nonlinear-Program Hybrid Solver: Description and Performance Analysis

arXiv.org Artificial Intelligence

The development of advanced quantum-classical algorithms is among the most prominent strategies in quantum computing. Numerous hybrid solvers have been introduced recently. Many of these methods are created ad hoc to address specific use cases. However, several well-established schemes are frequently utilized to address optimization problems. In this context, D-Wave launched the Hybrid Solver Service in 2020, offering a portfolio of methods designed to accelerate time-to-solution for users aiming to optimize performance and operational processes. Recently, a new technique has been added to this portfolio: the Nonlinear-Program Hybrid Solver. This paper describes this solver and evaluates its performance through a benchmark of 45 instances across three combinatorial optimization problems: the Traveling Salesman Problem, the Knapsack Problem, and the Maximum Cut Problem. To facilitate the use of this relatively unexplored solver, we provide details of the implementation used to solve these three optimization problems.


How to Correctly do Semantic Backpropagation on Language-based Agentic Systems

arXiv.org Machine Learning

Language-based agentic systems have shown great promise in recent years, transitioning from solving small-scale research problems to being deployed in challenging real-world tasks. However, optimizing these systems often requires substantial manual labor. Recent studies have demonstrated that these systems can be represented as computational graphs, enabling automatic optimization. Despite these advancements, most current efforts in Graph-based Agentic System Optimization (GASO) fail to properly assign feedback to the system's components given feedback on the system's output. To address this challenge, we formalize the concept of semantic backpropagation with semantic gradients -- a generalization that aligns several key optimization techniques, including reverse-mode automatic differentiation and the more recent TextGrad by exploiting the relationship among nodes with a common successor. This serves as a method for computing directional information about how changes to each component of an agentic system might improve the system's output. To use these gradients, we propose a method called semantic gradient descent which enables us to solve GASO effectively. Our results on both BIG-Bench Hard and GSM8K show that our approach outperforms existing state-of-the-art methods for solving GASO problems. A detailed ablation study on the LIAR dataset demonstrates the parsimonious nature of our method. A full copy of our implementation is publicly available at https://github.com/HishamAlyahya/semantic_backprop


Asynchronous Event-Inertial Odometry using a Unified Gaussian Process Regression Framework

arXiv.org Artificial Intelligence

Recent works have combined monocular event camera and inertial measurement unit to estimate the $SE(3)$ trajectory. However, the asynchronicity of event cameras brings a great challenge to conventional fusion algorithms. In this paper, we present an asynchronous event-inertial odometry under a unified Gaussian Process (GP) regression framework to naturally fuse asynchronous data associations and inertial measurements. A GP latent variable model is leveraged to build data-driven motion prior and acquire the analytical integration capacity. Then, asynchronous event-based feature associations and integral pseudo measurements are tightly coupled using the same GP framework. Subsequently, this fusion estimation problem is solved by underlying factor graph in a sliding-window manner. With consideration of sparsity, those historical states are marginalized orderly. A twin system is also designed for comparison, where the traditional inertial preintegration scheme is embedded in the GP-based framework to replace the GP latent variable model. Evaluations on public event-inertial datasets demonstrate the validity of both systems. Comparison experiments show competitive precision compared to the state-of-the-art synchronous scheme.


GSGTrack: Gaussian Splatting-Guided Object Pose Tracking from RGB Videos

arXiv.org Artificial Intelligence

Tracking the 6DoF pose of unknown objects in monocular RGB video sequences is crucial for robotic manipulation. However, existing approaches typically rely on accurate depth information, which is non-trivial to obtain in real-world scenarios. Although depth estimation algorithms can be employed, geometric inaccuracy can lead to failures in RGBD-based pose tracking methods. To address this challenge, we introduce GSGTrack, a novel RGB-based pose tracking framework that jointly optimizes geometry and pose. Specifically, we adopt 3D Gaussian Splatting to create an optimizable 3D representation, which is learned simultaneously with a graph-based geometry optimization to capture the object's appearance features and refine its geometry. However, the joint optimization process is susceptible to perturbations from noisy pose and geometry data. Thus, we propose an object silhouette loss to address the issue of pixel-wise loss being overly sensitive to pose noise during tracking. To mitigate the geometric ambiguities caused by inaccurate depth information, we propose a geometry-consistent image pair selection strategy, which filters out low-confidence pairs and ensures robust geometric optimization. Extensive experiments on the OnePose and HO3D datasets demonstrate the effectiveness of GSGTrack in both 6DoF pose tracking and object reconstruction.


Time-Series-Informed Closed-loop Learning for Sequential Decision Making and Control

arXiv.org Artificial Intelligence

Closed-loop performance of sequential decision making algorithms, such as model predictive control, depends strongly on the parameters of cost functions, models, and constraints. Bayesian optimization is a common approach to learning these parameters based on closed-loop experiments. However, traditional Bayesian optimization approaches treat the learning problem as a black box, ignoring valuable information and knowledge about the structure of the underlying problem, resulting in slow convergence and high experimental resource use. We propose a time-series-informed optimization framework that incorporates intermediate performance evaluations from early iterations of each experimental episode into the learning procedure. Additionally, probabilistic early stopping criteria are proposed to terminate unpromising experiments, significantly reducing experimental time. Simulation results show that our approach achieves baseline performance with approximately half the resources. Moreover, with the same resource budget, our approach outperforms the baseline in terms of final closed-loop performance, highlighting its efficiency in sequential decision making scenarios.


Defending Against Diverse Attacks in Federated Learning Through Consensus-Based Bi-Level Optimization

arXiv.org Artificial Intelligence

Adversarial attacks pose significant challenges in many machine learning applications, particularly in the setting of distributed training and federated learning, where malicious agents seek to corrupt the training process with the goal of jeopardizing and compromising the performance and reliability of the final models. In this paper, we address the problem of robust federated learning in the presence of such attacks by formulating the training task as a bi-level optimization problem. We conduct a theoretical analysis of the resilience of consensus-based bi-level optimization (CB$^2$O), an interacting multi-particle metaheuristic optimization method, in adversarial settings. Specifically, we provide a global convergence analysis of CB$^2$O in mean-field law in the presence of malicious agents, demonstrating the robustness of CB$^2$O against a diverse range of attacks. Thereby, we offer insights into how specific hyperparameter choices enable to mitigate adversarial effects. On the practical side, we extend CB$^2$O to the clustered federated learning setting by proposing FedCB$^2$O, a novel interacting multi-particle system, and design a practical algorithm that addresses the demands of real-world applications. Extensive experiments demonstrate the robustness of the FedCB$^2$O algorithm against label-flipping attacks in decentralized clustered federated learning scenarios, showcasing its effectiveness in practical contexts.


Multi-objective Deep Learning: Taxonomy and Survey of the State of the Art

arXiv.org Artificial Intelligence

Simultaneously considering multiple objectives in machine learning has been a popular approach for several decades, with various benefits for multi-task learning, the consideration of secondary goals such as sparsity, or multicriteria hyperparameter tuning. However - as multi-objective optimization is significantly more costly than single-objective optimization - the recent focus on deep learning architectures poses considerable additional challenges due to the very large number of parameters, strong nonlinearities and stochasticity. This survey covers recent advancements in the area of multi-objective deep learning. We introduce a taxonomy of existing methods - based on the type of training algorithm as well as the decision maker's needs - before listing recent advancements, and also successful applications. All three main learning paradigms supervised learning, unsupervised learning and reinforcement learning are covered, and we also address the recently very popular area of generative modeling.


Preference-based Pure Exploration

arXiv.org Machine Learning

We study the preference-based pure exploration problem for bandits with vector-valued rewards. The rewards are ordered using a (given) preference cone $\mathcal{C}$ and our the goal is to identify the set of Pareto optimal arms. First, to quantify the impact of preferences, we derive a novel lower bound on the sample complexity for identifying the most preferred policy with confidence level $1-\delta$. Our lower bound elicits the role played by the geometry of the preference cone and punctuates the difference in hardness compared to existing best-arm identification variants of the problem. We further explicate this geometry when rewards follow Gaussian distributions. We then provide a convex relaxation of the lower bound. and leverage it to design Preference-based Track and Stop (PreTS) algorithm that identifies the most preferred policy. Finally, we show that sample complexity of PreTS is asymptotically tight by deriving a new concentration inequality for vector-valued rewards.