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 Optimization


Incentivizing Safer Actions in Policy Optimization for Constrained Reinforcement Learning

arXiv.org Artificial Intelligence

Constrained Reinforcement Learning (RL) aims to maximize the return while adhering to predefined constraint limits, which represent domain-specific safety requirements. In continuous control settings, where learning agents govern system actions, balancing the trade-off between reward maximization and constraint satisfaction remains a significant challenge. Policy optimization methods often exhibit instability near constraint boundaries, resulting in suboptimal training performance. To address this issue, we introduce a novel approach that integrates an adaptive incentive mechanism in addition to the reward structure to stay within the constraint bound before approaching the constraint boundary. Building on this insight, we propose Incrementally Penalized Proximal Policy Optimization (IP3O), a practical algorithm that enforces a progressively increasing penalty to stabilize training dynamics. Through empirical evaluation on benchmark environments, we demonstrate the efficacy of IP3O compared to the performance of state-of-the-art Safe RL algorithms. Furthermore, we provide theoretical guarantees by deriving a bound on the worst-case error of the optimality achieved by our algorithm.


Bregman Douglas-Rachford Splitting Method

arXiv.org Machine Learning

In this paper, we propose the Bregman Douglas-Rachford splitting (BDRS) method and its variant Bregman Peaceman-Rachford splitting method for solving maximal monotone inclusion problem. We show that BDRS is equivalent to a Bregman alternating direction method of multipliers (ADMM) when applied to the dual of the problem. A special case of the Bregman ADMM is an alternating direction version of the exponential multiplier method. To the best of our knowledge, algorithms proposed in this paper are new to the literature. We also discuss how to use our algorithms to solve the discrete optimal transport (OT) problem. We prove the convergence of the algorithms under certain assumptions, though we point out that one assumption does not apply to the OT problem.


Prescribe-then-Select: Adaptive Policy Selection for Contextual Stochastic Optimization

arXiv.org Machine Learning

We address the problem of policy selection in contextual stochastic optimization (CSO), where covariates are available as contextual information and decisions must satisfy hard feasibility constraints. In many CSO settings, multiple candidate policies--arising from different modeling paradigms--exhibit heterogeneous performance across the covariate space, with no single policy uniformly dominating. We propose Prescribe-then-Select (PS), a modular framework that first constructs a library of feasible candidate policies and then learns a meta-policy to select the best policy for the observed covariates. We implement the meta-policy using ensembles of Optimal Policy Trees trained via cross-validation on the training set, making policy choice entirely data-driven. Across two benchmark CSO problems--single-stage newsvendor and two-stage shipment planning--PS consistently outperforms the best single policy in heterogeneous regimes of the covariate space and converges to the dominant policy when such heterogeneity is absent. All the code to reproduce the results can be found at https://anonymous.4open.science/r/Prescribe-then-Select-TMLR.


A Minimalist Bayesian Framework for Stochastic Optimization

arXiv.org Machine Learning

The Bayesian paradigm offers principled tools for sequential decision-making under uncertainty, but its reliance on a probabilistic model for all parameters can hinder the incorporation of complex structural constraints. We introduce a minimalist Bayesian framework that places a prior only on the component of interest, such as the location of the optimum. Nuisance parameters are eliminated via profile likelihood, which naturally handles constraints. As a direct instantiation, we develop a MINimalist Thompson Sampling (MINTS) algorithm. Our framework accommodates structured problems, including continuum-armed Lipschitz bandits and dynamic pricing. It also provides a probabilistic lens on classical convex optimization algorithms such as the center of gravity and ellipsoid methods. We further analyze MINTS for multi-armed bandits and establish near-optimal regret guarantees.


RAPID Quantum Detection and Demodulation of Covert Communications: Breaking the Noise Limit with Solid-State Spin Sensors

arXiv.org Artificial Intelligence

We introduce a comprehensive framework for the detection and demodulation of covert electromagnetic signals using solid-state spin sensors. Our approach, named RAPID, is a two-stage hybrid strategy that leverages nitrogen-vacancy (NV) centers to operate below the classical noise floor employing a robust adaptive policy via imitation and distillation. We first formulate the joint detection and estimation task as a unified stochastic optimal control problem, optimizing a composite Bayesian risk objective under realistic physical constraints. The RAPID algorithm solves this by first computing a robust, non-adaptive baseline protocol grounded in the quantum Fisher information matrix (QFIM), and then using this baseline to warm-start an online, adaptive policy learned via deep reinforcement learning (Soft Actor-Critic). This method dynamically optimizes control pulses, interrogation times, and measurement bases to maximize information gain while actively suppressing non-Markovian noise and decoherence. Numerical simulations demonstrate that the protocol achieves a significant sensitivity gain over static methods, maintains high estimation precision in correlated noise environments, and, when applied to sensor arrays, enables coherent quantum beamforming that achieves Heisenberg-like scaling in precision. This work establishes a theoretically rigorous and practically viable pathway for deploying quantum sensors in security-critical applications such as electronic warfare and covert surveillance.


Delta Velocity Rectified Flow for Text-to-Image Editing

arXiv.org Artificial Intelligence

We propose Delta Velocity Rectified Flow (DVRF), a novel inversion-free, path-aware editing framework within rectified flow models for text-to-image editing. DVRF is a distillation-based method that explicitly models the discrepancy between the source and target velocity fields in order to mitigate over-smoothing artifacts rampant in prior distillation sampling approaches. We further introduce a time-dependent shift term to push noisy latents closer to the target trajectory, enhancing the alignment with the target distribution. We theoretically demonstrate that when this shift is disabled, DVRF reduces to Delta Denoising Score, thereby bridging score-based diffusion optimization and velocity-based rectified-flow optimization. Moreover, when the shift term follows a linear schedule under rectified-flow dynamics, DVRF generalizes the Inversion-free method FlowEdit and provides a principled theoretical interpretation for it. Experimental results indicate that DVRF achieves superior editing quality, fidelity, and controllability while requiring no architectural modifications, making it efficient and broadly applicable to text-to-image editing tasks. Code is available at https://github.com/Harvard-AI-and-Robotics-Lab/DeltaVelocityRectifiedFlow.


Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games

arXiv.org Artificial Intelligence

We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be solved by linear or quadratic programming; however, in practice, value iteration (VI) outperforms the other approaches and is the most implemented method. Similarly, for CSGs, this practical performance makes VI an attractive alternative to the standard theoretical solution via the existential theory of reals. VI starts with an under-approximation of the sought values for each state and iteratively updates them, traditionally terminating once two consecutive approximations are $ฮต$-close. However, this stopping criterion lacks guarantees on the precision of the approximation, which is the goal of this work. We provide bounded (a.k.a. interval) VI for CSGs: it complements standard VI with a converging sequence of over-approximations and terminates once the over- and under-approximations are $ฮต$-close.


Linear Convergence of the Frank-Wolfe Algorithm over Product Polytopes

arXiv.org Artificial Intelligence

We study the linear convergence of Frank-Wolfe algorithms over product polytopes. We analyze two condition numbers for the product polytope, namely the \emph{pyramidal width} and the \emph{vertex-facet distance}, based on the condition numbers of individual polytope components. As a result, for convex objectives that are $ฮผ$-Polyak-ลojasiewicz, we show linear convergence rates quantified in terms of the resulting condition numbers. We apply our results to the problem of approximately finding a feasible point in a polytope intersection in high-dimensions, and demonstrate the practical efficiency of our algorithms through empirical results.


A Randomized Zeroth-Order Hierarchical Framework for Heterogeneous Federated Learning

arXiv.org Artificial Intelligence

Heterogeneity in federated learning (FL) is a critical and challenging aspect that significantly impacts model performance and convergence. In this paper, we propose a novel framework by formulating heterogeneous FL as a hierarchical optimization problem. This new framework captures both local and global training processes through a bilevel formulation and is capable of the following: (i) addressing client heterogeneity through a personalized learning framework; (ii) capturing the pre-training process on the server side; (iii) updating the global model through nonstandard aggregation; (iv) allowing for nonidentical local steps; and (v) capturing clients' local constraints. We design and analyze an implicit zeroth-order FL method (ZO-HFL), equipped with nonasymptotic convergence guarantees for both the server-agent and the individual client-agents, and asymptotic guarantees for both the server-agent and client-agents in an almost sure sense. Notably, our method does not rely on standard assumptions in heterogeneous FL, such as the bounded gradient dissimilarity condition. We implement our method on image classification tasks and compare with other methods under different heterogeneous settings.


Calib3R: A 3D Foundation Model for Multi-Camera to Robot Calibration and 3D Metric-Scaled Scene Reconstruction

arXiv.org Artificial Intelligence

RELATED WORKS Hand-Eye Calibration: Hand-eye calibration is a well-established problem in robotics that aims to estimate the relative pose between a camera and a robot's end-effector. It is typically addressed by capturing a series of images of a known calibration pattern (e.g., a checkerboard) using a camera rigidly mounted on the robot hand, and using both the images and the corresponding robot poses to compute the camera's extrinsic parameters. Different mathematical formulations exist for solving hand-eye calibration; a widely adopted approach involves solving the equation AX = XB, where X is the unknown rigid transformation describing the pose of the camera with respect to the robot, while A and B denote the relative motions of the end-effector (from robot kinematics) and the camera (from pattern observations), respectively [31], [36]-[38]. Several other approaches were proposed: Shah [39] formulated a closed-form solution for the hand-eye problem by using an algorithm based on Singular V alue Decomposition (SVD) and the Kronecker product to solve for rotation and translation separately, while Li et al. [40] used dual quaternions to solve them simultaneously overcoming the limitations of the Kronecker product. Wang et al. [23] extended hand-eye calibration to multi-camera setups by incorporating a common reference frame but required an external motion capture system, limiting its applicability to small setups. Andreff and Heller [41], [42] proposed two similar hand-eye calibration methods that leverage the Structure-from-Motion (SfM) paradigm to estimate camera motion and introduce a formulation for hand-eye calibration that includes a factor to metrically scale camera poses.