Optimization
AdamNX: An Adam improvement algorithm based on a novel exponential decay mechanism for the second-order moment estimate
Zhu, Meng, Xiao, Quan, Min, Weidong
Since the 21st century, artificial intelligence has been leading a new round of industrial revolution. Under the training framework, the optimization algorithm aims to stably converge high-dimensional optimization to local and even global minima. Entering the era of large language models, although the scale of model parameters and data has increased, Adam remains the mainstream optimization algorithm. However, compared with stochastic gradient descent (SGD) based optimization algorithms, Adam is more likely to converge to non-flat minima. To address this issue, the AdamNX algorithm is proposed. Its core innovation lies in the proposition of a novel type of second-order moment estimation exponential decay rate, which gradually weakens the learning step correction strength as training progresses, and degrades to momentum SGD in the stable training period, thereby improving the stability of training in the stable period and possibly enhancing generalization ability. Experimental results show that our second-order moment estimation exponential decay rate is better than the current second-order moment estimation exponential decay rate, and AdamNX can stably outperform Adam and its variants in terms of performance. Our code is open-sourced at https://github.com/mengzhu0308/AdamNX.
Adaptive Guided Upsampling for Low-light Image Enhancement
Dcosta, Angela Vivian, Song, Chunbo, Radkowski, Rafael
We introduce Adaptive Guided Upsampling (AGU), an efficient method for upscaling low-light images capable of optimizing multiple image quality characteristics at the same time, such as reducing noise and increasing sharpness. It is based on a guided image method, which transfers image characteristics from a guidance image to the target image. Using state-of-the-art guided methods, low-light images lack sufficient characteristics for this purpose due to their high noise level and low brightness, rendering suboptimal/not significantly improved images in the process. We solve this problem with multi-parameter optimization, learning the association between multiple low-light and bright image characteristics. Our proposed machine learning method learns these characteristics from a few sample images-pairs. AGU can render high-quality images in real time using low-quality, low-resolution input; our experiments demonstrate that it is superior to state-of-the-art methods in the addressed low-light use case.
From Prompts to Printable Models: Support-Effective 3D Generation via Offset Direct Preference Optimization
Wu, Chenming, Li, Xiaofan, Dai, Chengkai
The transition from digital 3D models to physical objects via 3D printing often requires support structures to prevent overhanging features from collapsing during the fabrication process. While current slicing technologies offer advanced support strategies, they focus on post-processing optimizations rather than addressing the underlying need for support-efficient design during the model generation phase. This paper introduces SEG (\textit{\underline{S}upport-\underline{E}ffective \underline{G}eneration}), a novel framework that integrates Direct Preference Optimization with an Offset (ODPO) into the 3D generation pipeline to directly optimize models for minimal support material usage. By incorporating support structure simulation into the training process, SEG encourages the generation of geometries that inherently require fewer supports, thus reducing material waste and production time. We demonstrate SEG's effectiveness through extensive experiments on two benchmark datasets, Thingi10k-Val and GPT-3DP-Val, showing that SEG significantly outperforms baseline models such as TRELLIS, DPO, and DRO in terms of support volume reduction and printability. Qualitative results further reveal that SEG maintains high fidelity to input prompts while minimizing the need for support structures. Our findings highlight the potential of SEG to transform 3D printing by directly optimizing models during the generative process, paving the way for more sustainable and efficient digital fabrication practices.
An Agent-Based Framework for the Automatic Validation of Mathematical Optimization Models
Zadorojniy, Alexander, Wasserkrug, Segev, Farchi, Eitan
Recently, using Large Language Models (LLMs) to generate optimization models from natural language descriptions has became increasingly popular. However, a major open question is how to validate that the generated models are correct and satisfy the requirements defined in the natural language description. In this work, we propose a novel agent-based method for automatic validation of optimization models that builds upon and extends methods from software testing to address optimization modeling . This method consists of several agents that initially generate a problem-level testing API, then generate tests utilizing this API, and, lastly, generate mutations specific to the optimization model (a well-known software testing technique assessing the fault detection power of the test suite). In this work, we detail this validation framework and show, through experiments, the high quality of validation provided by this agent ensemble in terms of the well-known software testing measure called mutation coverage.
From Performance to Understanding: A Vision for Explainable Automated Algorithm Design
van Stein, Niki, Kononova, Anna V., Bรคck, Thomas
Automated algorithm design is entering a new phase: Large Language Models can now generate full optimisation (meta)heuristics, explore vast design spaces and adapt through iterative feedback. Yet this rapid progress is largely performance-driven and opaque. Current LLM-based approaches rarely reveal why a generated algorithm works, which components matter or how design choices relate to underlying problem structures. This paper argues that the next breakthrough will come not from more automation, but from coupling automation with understanding from systematic benchmarking. We outline a vision for explainable automated algorithm design, built on three pillars: (i) LLM-driven discovery of algorithmic variants, (ii) explainable benchmarking that attributes performance to components and hyperparameters and (iii) problem-class descriptors that connect algorithm behaviour to landscape structure. Together, these elements form a closed knowledge loop in which discovery, explanation and generalisation reinforce each other. We argue that this integration will shift the field from blind search to interpretable, class-specific algorithm design, accelerating progress while producing reusable scientific insight into when and why optimisation strategies succeed.
HGCN2SP: Hierarchical Graph Convolutional Network for Two-Stage Stochastic Programming
Wu, Yang, Zhang, Yifan, Liang, Zhenxing, Cheng, Jian
Two-stage Stochastic Programming (2SP) is a standard framework for modeling decision-making problems under uncertainty. While numerous methods exist, solving such problems with many scenarios remains challenging. Selecting representative scenarios is a practical method for accelerating solutions. However, current approaches typically rely on clustering or Monte Carlo sampling, failing to integrate scenario information deeply and overlooking the significant impact of the scenario order on solving time. To address these issues, we develop HGCN2SP, a novel model with a hierarchical graph designed for 2SP problems, encoding each scenario and modeling their relationships hierarchically. The model is trained in a reinforcement learning paradigm to utilize the feedback of the solver. The policy network is equipped with a hierarchical graph convolutional network for feature encoding and an attention-based decoder for scenario selection in proper order. Evaluation of two classic 2SP problems demonstrates that HGCN2SP provides high-quality decisions in a short computational time. Furthermore, HGCN2SP exhibits remarkable generalization capabilities in handling large-scale instances, even with a substantial number of variables or scenarios that were unseen during the training phase.
PushingBots: Collaborative Pushing via Neural Accelerated Combinatorial Hybrid Optimization
Tang, Zili, Zhang, Ying, Guo, Meng
Abstract--Many robots are not equipped with a manipulator and many objects are not suitable for prehensile manipulation (such as large boxes and cylinders). In these cases, pushing is a simple yet effective non-prehensile skill for robots to interact with and further change the environment. Existing work often assumes a set of predefined pushing modes and fixed-shape objects. This work tackles the general problem of controlling a robotic fleet to push collaboratively numerous arbitrary objects to respective destinations, within complex environments of cluttered and movable obstacles. It incorporates several characteristic challenges for multi-robot systems such as online task coordination under large uncertainties of cost and duration, and for contact-rich tasks such as hybrid switching among different contact modes, and under-actuation due to constrained contact forces. The proposed method is based on combinatorial hybrid optimization over dynamic task assignments and hybrid execution via sequences of pushing modes and associated forces. It consists of three main components: (I) the decomposition, ordering and rolling assignment of pushing subtasks to robot subgroups; (II) the keyframe guided hybrid search to optimize the sequence of parameterized pushing modes for each subtask; (III) the hybrid control to execute these modes and transit among them. Last but not least, a diffusion-based accelerator is adopted to predict the keyframes and pushing modes that should be prioritized during hybrid search; and further improve planning efficiency. The framework is complete under mild assumptions. Its efficiency and effectiveness under different numbers of robots and general-shaped objects are validated extensively in simulations and hardware experiments, as well as generalizations to heterogeneous robots, planar assembly and 6D pushing. Humans often interact with objects via non-prehensile skills such as pushing and rolling, especially when prehensile skills such as stable grasping is infeasible. This aspect is however less exploited in robotic systems. Most existing work treats pushing as a complementary skill to pick-and-place primitives for a single manipulator within simple environments, e.g., [1], [2], [3], [4]. Nonetheless, pushing can be particularly beneficial for low-cost mobile robots that are not equipped with a manipulator, e.g., ground vehicles, quadruped robots, and even underwater vehicles [5]. For instance, obstacles can be pushed out of the path, and target objects can be pushed to desired positions.