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 Optimization


Sparse Additive Text Models with Low Rank Background

Neural Information Processing Systems

The sparse additive model for text modeling involves the sum-of-exp computing, with consuming costs for large scales. Moreover, the assumption of equal background across all classes/topics may be too strong. This paper extends to propose sparse additive model with low rank background (SAM-LRB), and simple yet efficient estimation. Particularly, by employing a double majorization bound, we approximate the log-likelihood into a quadratic lower-bound with the sum-of-exp terms absent. The constraints of low rank and sparsity are then simply embodied by nuclear norm and $\ell_1$-norm regularizers. Interestingly, we find that the optimization task in this manner can be transformed into the same form as that in Robust PCA. Consequently, parameters of supervised SAM-LRB can be efficiently learned using an existing algorithm for Robust PCA based on accelerated proximal gradient. Besides the supervised case, we extend SAM-LRB to also favor unsupervised and multifaceted scenarios. Experiments on real world data demonstrate the effectiveness and efficiency of SAM-LRB, showing state-of-the-art performances.


Linear Convergence with Condition Number Independent Access of Full Gradients

Neural Information Processing Systems

For smooth and strongly convex optimization, the optimal iteration complexity of the gradient-based algorithm is $O(\sqrt{\kappa}\log 1/\epsilon)$, where $\kappa$ is the conditional number. In the case that the optimization problem is ill-conditioned, we need to evaluate a larger number of full gradients, which could be computationally expensive. In this paper, we propose to reduce the number of full gradient required by allowing the algorithm to access the stochastic gradients of the objective function. To this end, we present a novel algorithm named Epoch Mixed Gradient Descent (EMGD) that is able to utilize two kinds of gradients. A distinctive step in EMGD is the mixed gradient descent, where we use an combination of the gradient and the stochastic gradient to update the intermediate solutions. By performing a fixed number of mixed gradient descents, we are able to improve the sub-optimality of the solution by a constant factor, and thus achieve a linear convergence rate. Theoretical analysis shows that EMGD is able to find an $\epsilon$-optimal solution by computing $O(\log 1/\epsilon)$ full gradients and $O(\kappa^2\log 1/\epsilon)$ stochastic gradients.


Bayesian optimization explains human active search

Neural Information Processing Systems

Many real-world problems have complicated objective functions. To optimize such functions, humans utilize sophisticated sequential decision-making strategies. Many optimization algorithms have also been developed for this same purpose, but how do they compare to humans in terms of both performance and behavior? We try to unravel the general underlying algorithm people may be using while searching for the maximum of an invisible 1D function. Subjects click on a blank screen and are shown the ordinate of the function at each clicked abscissa location. Their task is to find the functionโ€™s maximum in as few clicks as possible. Subjects win if they get close enough to the maximum location. Analysis over 23 non-maths undergraduates, optimizing 25 functions from different families, shows that humans outperform 24 well-known optimization algorithms. Bayesian Optimization based on Gaussian Processes, which exploit all the x values tried and all the f(x) values obtained so far to pick the next x, predicts human performance and searched locations better. In 6 follow-up controlled experiments over 76 subjects, covering interpolation, extrapolation, and optimization tasks, we further confirm that Gaussian Processes provide a general and unified theoretical account to explain passive and active function learning and search in humans.


Reshaping Visual Datasets for Domain Adaptation

Neural Information Processing Systems

In visual recognition problems, the common data distribution mismatches between training and testing make domain adaptation essential. However, image data is difficult to manually divide into the discrete domains required by adaptation algorithms, and the standard practice of equating datasets with domains is a weak proxy for all the real conditions that alter the statistics in complex ways (lighting, pose, background, resolution, etc.) We propose an approach to automatically discover latent domains in image or video datasets. Our formulation imposes two key properties on domains: maximum distinctiveness and maximum learnability. By maximum distinctiveness, we require the underlying distributions of the identified domains to be different from each other; by maximum learnability, we ensure that a strong discriminative model can be learned from the domain. We devise a nonparametric representation and efficient optimization procedure for distinctiveness, which, when coupled with our learnability constraint, can successfully discover domains among both training and test data. We extensively evaluate our approach on object recognition and human activity recognition tasks.


Memoized Online Variational Inference for Dirichlet Process Mixture Models

Neural Information Processing Systems

Variational inference algorithms provide the most effective framework for large-scale training of Bayesian nonparametric models. Stochastic online approaches are promising, but are sensitive to the chosen learning rate and often converge to poor local optima. We present a new algorithm, memoized online variational inference, which scales to very large (yet finite) datasets while avoiding the complexities of stochastic gradient. Our algorithm maintains finite-dimensional sufficient statistics from batches of the full dataset, requiring some additional memory but still scaling to millions of examples. Exploiting nested families of variational bounds for infinite nonparametric models, we develop principled birth and merge moves allowing non-local optimization. Births adaptively add components to the model to escape local optima, while merges remove redundancy and improve speed. Using Dirichlet process mixture models for image clustering and denoising, we demonstrate major improvements in robustness and accuracy.


Learning Kernels Using Local Rademacher Complexity

Neural Information Processing Systems

We use the notion of local Rademacher complexity to design new algorithms for learning kernels. Our algorithms thereby benefit from the sharper learning bounds based on that notion which, under certain general conditions, guarantee a faster convergence rate. We devise two new learning kernel algorithms: one based on a convex optimization problem for which we give an efficient solution using existing learning kernel techniques, and another one that can be formulated as a DC-programming problem for which we describe a solution in detail. We also report the results of experiments with both algorithms in both binary and multi-class classification tasks.


Global MAP-Optimality by Shrinking the Combinatorial Search Area with Convex Relaxation

Neural Information Processing Systems

We consider energy minimization for undirected graphical models, also known as MAP-inference problem for Markov random fields. Although combinatorial methods, which return a provably optimal integral solution of the problem, made a big progress in the past decade, they are still typically unable to cope with large-scale datasets. On the other hand, large scale datasets are typically defined on sparse graphs, and convex relaxation methods, such as linear programming relaxations often provide good approximations to integral solutions. We propose a novel method of combining combinatorial and convex programming techniques to obtain a global solution of the initial combinatorial problem. Based on the information obtained from the solution of the convex relaxation, our method confines application of the combinatorial solver to a small fraction of the initial graphical model, which allows to optimally solve big problems. We demonstrate the power of our approach on a computer vision energy minimization benchmark.


Approximate Dynamic Programming Finally Performs Well in the Game of Tetris

Neural Information Processing Systems

Tetris is a popular video game that has been widely used as a benchmark for various optimization techniques including approximate dynamic programming (ADP) algorithms. A close look at the literature of this game shows that while ADP algorithms, that have been (almost) entirely based on approximating the value function (value function based), have performed poorly in Tetris, the methods that search directly in the space of policies by learning the policy parameters using an optimization black box, such as the cross entropy (CE) method, have achieved the best reported results. This makes us conjecture that Tetris is a game in which good policies are easier to represent, and thus, learn than their corresponding value functions. So, in order to obtain a good performance with ADP, we should use ADP algorithms that search in a policy space, instead of the more traditional ones that search in a value function space. In this paper, we put our conjecture to test by applying such an ADP algorithm, called classification-based modified policy iteration (CBMPI), to the game of Tetris. Our extensive experimental results show that for the first time an ADP algorithm, namely CBMPI, obtains the best results reported in the literature for Tetris in both small $10\times 10$ and large $10\times 20$ boards. Although the CBMPI's results are similar to those achieved by the CE method in the large board, CBMPI uses considerably fewer (almost 1/10) samples (call to the generative model of the game) than CE.


Regularized M-estimators with nonconvexity: Statistical and algorithmic theory for local optima

Neural Information Processing Systems

We establish theoretical results concerning all local optima of various regularized M-estimators, where both loss and penalty functions are allowed to be nonconvex. Our results show that as long as the loss function satisfies restricted strong convexity and the penalty function satisfies suitable regularity conditions, any local optimum of the composite objective function lies within statistical precision of the true parameter vector. Our theory covers a broad class of nonconvex objective functions, including corrected versions of the Lasso for errors-in-variables linear models; regression in generalized linear models using nonconvex regularizers such as SCAD and MCP; and graph and inverse covariance matrix estimation. On the optimization side, we show that a simple adaptation of composite gradient descent may be used to compute a global optimum up to the statistical precision epsilon in log(1/epsilon) iterations, which is the fastest possible rate of any first-order method. We provide a variety of simulations to illustrate the sharpness of our theoretical predictions.


An Approximate, Efficient LP Solver for LP Rounding

Neural Information Processing Systems

Many problems in machine learning can be solved by rounding the solution of an appropriate linear program (LP). This paper shows that we can recover solutions of comparable quality by rounding an approximate LP solution instead of the exact one.These approximate LP solutions can be computed efficiently by applying a parallel stochastic-coordinate-descent method to a quadratic-penalty formulation ofthe LP. We derive worst-case runtime and solution quality guarantees of this scheme using novel perturbation and convergence analysis. Our experiments demonstrate that on such combinatorial problems as vertex cover, independent set and multiway-cut, our approximate rounding scheme is up to an order of magnitude fasterthan Cplex (a commercial LP solver) while producing solutions of similar quality.