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 Optimization


Tractable and Scalable Schatten Quasi-Norm Approximations for Rank Minimization

arXiv.org Machine Learning

The Schatten quasi-norm was introduced to bridge the gap between the trace norm and rank function. However, existing algorithms are too slow or even impractical for large-scale problems. Motivated by the equivalence relation between the trace norm and its bilinear spectral penalty, we define two tractable Schatten norms, i.e.\ the bi-trace and tri-trace norms, and prove that they are in essence the Schatten-$1/2$ and $1/3$ quasi-norms, respectively. By applying the two defined Schatten quasi-norms to various rank minimization problems such as MC and RPCA, we only need to solve much smaller factor matrices. We design two efficient linearized alternating minimization algorithms to solve our problems and establish that each bounded sequence generated by our algorithms converges to a critical point. We also provide the restricted strong convexity (RSC) based and MC error bounds for our algorithms. Our experimental results verified both the efficiency and effectiveness of our algorithms compared with the state-of-the-art methods.


Identification of LTV Dynamical Models with Smooth or Discontinuous Time Evolution by means of Convex Optimization

arXiv.org Machine Learning

We establish a connection between trend filtering and system identification which results in a family of new identification methods for linear, time-varying (LTV) dynamical models based on convex optimization. We demonstrate how the design of the cost function promotes a model with either a continuous change in dynamics over time, or causes discontinuous changes in model coefficients occurring at a finite (sparse) set of time instances. We further discuss the introduction of priors on the model parameters for situations where excitation is insufficient for identification. The identification problems are cast as convex optimization problems and are applicable to, e.g., ARX models and state-space models with time-varying parameters. We illustrate usage of the methods in simulations of jump-linear systems, a nonlinear robot arm with non-smooth friction and stiff contacts as well as in model-based, trajectory centric reinforcement learning on a smooth nonlinear system.


Federated Multi-Task Learning

arXiv.org Machine Learning

Federated learning poses new statistical and systems challenges in training machine learning models over distributed networks of devices. In this work, we show that multi-task learning is naturally suited to handle the statistical challenges of this setting, and propose a novel systems-aware optimization method, MOCHA, that is robust to practical systems issues. Our method and theory for the first time consider issues of high communication cost, stragglers, and fault tolerance for distributed multi-task learning. The resulting method achieves significant speedups compared to alternatives in the federated setting, as we demonstrate through simulations on real-world federated datasets.


A Bayesian optimization approach to find Nash equilibria

arXiv.org Machine Learning

Game theory finds nowadays a broad range of applications in engineering and machine learning. However, in a derivative-free, expensive black-box context, very few algorithmic solutions are available to find game equilibria. Here, we propose a novel Gaussian-process based approach for solving games in this context. We follow a classical Bayesian optimization framework, with sequential sampling decisions based on acquisition functions. Two strategies are proposed, based either on the probability of achieving equilibrium or on the Stepwise Uncertainty Reduction paradigm. Practical and numerical aspects are discussed in order to enhance the scalability and reduce computation time. Our approach is evaluated on several synthetic game problems with varying number of players and decision space dimensions. We show that equilibria can be found reliably for a fraction of the cost (in terms of black-box evaluations) compared to classical, derivative-based algorithms. The method is available in the R package GPGame available on CRAN at https://cran.r-project.org/package=GPGame.


Verifying Controllers Against Adversarial Examples with Bayesian Optimization

arXiv.org Machine Learning

Abstract-- Recent successes in reinforcement learning have lead to the development of complex controllers for realworld robots.As these robots are deployed in safety-critical applications and interact with humans, it becomes critical to ensure safety in order to avoid causing harm. A first step in this direction is to test the controllers in simulation. To be able to do this, we need to capture what we mean by safety and then efficiently search the space of all behaviors to see if they are safe. In this paper, we present an active-testing framework based on Bayesian Optimization. We specify safety constraints using logic and exploit structure in the problem in order to test the system for adversarial counter examples that violate the safety specifications. These specifications are defined as complex boolean combinations of smooth functions on the trajectories and, unlike reward functions in reinforcement learning, are expressive and impose hard constraints on the system. In our framework, we exploit regularity assumptions on individual functions in form of a Gaussian Process (GP) prior. We combine these into a coherent optimization framework using problem structure. The resulting algorithm is able to provably verify complex safety specifications or alternatively find counter examples. Experimental results show that the proposed method is able to find adversarial examples quickly.


Analysis of Langevin Monte Carlo via convex optimization

arXiv.org Machine Learning

In this paper, we provide new insights on the Unadjusted Langevin Algorithm. We show that this method can be formulated as a first order optimization algorithm of an objective functional defined on the Wasserstein space of order $2$. Using this interpretation and techniques borrowed from convex optimization, we give a non-asymptotic analysis of this method to sample from logconcave smooth target distribution on $\mathbb{R}^d$. Our proofs are then easily extended to the Stochastic Gradient Langevin Dynamics, which is a popular extension of the Unadjusted Langevin Algorithm. Finally, this interpretation leads to a new methodology to sample from a non-smooth target distribution, for which a similar study is done.


VR-SGD: A Simple Stochastic Variance Reduction Method for Machine Learning

arXiv.org Machine Learning

In this paper, we propose a simple variant of the original SVRG, called variance reduced stochastic gradient descent (VR-SGD). Unlike the choices of snapshot and starting points in SVRG and its proximal variant, Prox-SVRG, the two vectors of VR-SGD are set to the average and last iterate of the previous epoch, respectively. The settings allow us to use much larger learning rates, and also make our convergence analysis more challenging. We also design two different update rules for smooth and non-smooth objective functions, respectively, which means that VR-SGD can tackle non-smooth and/or non-strongly convex problems directly without any reduction techniques. Moreover, we analyze the convergence properties of VR-SGD for strongly convex problems, which show that VR-SGD attains linear convergence. Different from its counterparts that have no convergence guarantees for non-strongly convex problems, we also provide the convergence guarantees of VR-SGD for this case, and empirically verify that VR-SGD with varying learning rates achieves similar performance to its momentum accelerated variant that has the optimal convergence rate $\mathcal{O}(1/T^2)$. Finally, we apply VR-SGD to solve various machine learning problems, such as convex and non-convex empirical risk minimization, leading eigenvalue computation, and neural networks. Experimental results show that VR-SGD converges significantly faster than SVRG and Prox-SVRG, and usually outperforms state-of-the-art accelerated methods, e.g., Katyusha.


Cakewalk Sampling

arXiv.org Machine Learning

Combinatorial optimization is a common theme in computer science which underlies a considerable variety of problems. In contrast to the continuous setting, combinatorial problems require special solution strategies, and it's hard to come by generic schemes like gradient methods for continuous domains. We follow a standard construction of a parametric sampling distribution that transforms the problem to the continuous domain, allowing us to optimize the expectation of a given objective using estimates of the gradient. In spite of the apparent generality, such constructions are known to suffer from highly variable gradient estimates, and thus require careful tuning that is done in a problem specific manner. We show that a simple trick of converting the objective values to their cumulative probabilities fixes the distribution of the objective, allowing us to derive an online optimization algorithm that can be applied in a generic fashion. As an experimental benchmark we use the task of finding cliques in undirected graphs, and we show that our method, even when blindly applied, consistently outperforms related methods. Notably, on the DIMACS clique benchmark, our method approaches the performance of the best clique finding algorithms without access to the graph structure, and only through objective function evaluations, thus providing significant evidence to the generality and effectivity of our method.


Dynamic Bidding for Advance Commitments in Truckload Brokerage Markets

arXiv.org Machine Learning

Truckload brokerages, a $100 billion/year industry in the U.S., plays the critical role of matching shippers with carriers, often to move loads several days into the future. Brokerages not only have to find companies that will agree to move a load, the brokerage often has to find a price that both the shipper and carrier will agree to. The price not only varies by shipper and carrier, but also by the traffic lanes and other variables such as commodity type. Brokerages have to learn about shipper and carrier response functions by offering a price and observing whether each accepts the quote. We propose a knowledge gradient policy with bootstrap aggregation for high-dimensional contextual settings to guide price experimentation by maximizing the value of information. The learning policy is tested using a newly developed, carefully calibrated fleet simulator that includes a stochastic lookahead policy that simulates fleet movements, as well as the stochastic modeling of driver assignments and the carrier's load commitment policies with advance booking.


Continuous Relaxation of MAP Inference: A Nonconvex Perspective

arXiv.org Machine Learning

In this paper, we study a nonconvex continuous relaxation of MAP inference in discrete Markov random fields (MRFs). We show that for arbitrary MRFs, this relaxation is tight, and a discrete stationary point of it can be easily reached by a simple block coordinate descent algorithm. In addition, we study the resolution of this relaxation using popular gradient methods, and further propose a more effective solution using a multilinear decomposition framework based on the alternating direction method of multipliers (ADMM). Experiments on many real-world problems demonstrate that the proposed ADMM significantly outperforms other nonconvex relaxation based methods, and compares favorably with state of the art MRF optimization algorithms in different settings.