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Skillearn: Machine Learning Inspired by Humans' Learning Skills

arXiv.org Artificial Intelligence

Humans, as the most powerful learners on the planet, have accumulated a lot of learning skills, such as learning through tests, interleaving learning, self-explanation, active recalling, to name a few. These learning skills and methodologies enable humans to learn new topics more effectively and efficiently. We are interested in investigating whether humans' learning skills can be borrowed to help machines to learn better. Specifically, we aim to formalize these skills and leverage them to train better machine learning (ML) models. To achieve this goal, we develop a general framework -- Skillearn, which provides a principled way to represent humans' learning skills mathematically and use the formally-represented skills to improve the training of ML models. In two case studies, we apply Skillearn to formalize two learning skills of humans: learning by passing tests and interleaving learning, and use the formalized skills to improve neural architecture search. Experiments on various datasets show that trained using the skills formalized by Skillearn, ML models achieve significantly better performance.


A Statistical Test for Probabilistic Fairness

arXiv.org Machine Learning

Algorithms are now routinely used to make consequential decisions that affect human lives. Examples include college admissions, medical interventions or law enforcement. While algorithms empower us to harness all information hidden in vast amounts of data, they may inadvertently amplify existing biases in the available datasets. This concern has sparked increasing interest in fair machine learning, which aims to quantify and mitigate algorithmic discrimination. Indeed, machine learning models should undergo intensive tests to detect algorithmic biases before being deployed at scale. In this paper, we use ideas from the theory of optimal transport to propose a statistical hypothesis test for detecting unfair classifiers. Leveraging the geometry of the feature space, the test statistic quantifies the distance of the empirical distribution supported on the test samples to the manifold of distributions that render a pre-trained classifier fair. We develop a rigorous hypothesis testing mechanism for assessing the probabilistic fairness of any pre-trained logistic classifier, and we show both theoretically as well as empirically that the proposed test is asymptotically correct. In addition, the proposed framework offers interpretability by identifying the most favorable perturbation of the data so that the given classifier becomes fair.


Efficient Automatic CASH via Rising Bandits

arXiv.org Machine Learning

The Combined Algorithm Selection and Hyperparameter optimization (CASH) is one of the most fundamental problems in Automatic Machine Learning (AutoML). The existing Bayesian optimization (BO) based solutions turn the CASH problem into a Hyperparameter Optimization (HPO) problem by combining the hyperparameters of all machine learning (ML) algorithms, and use BO methods to solve it. As a result, these methods suffer from the low-efficiency problem due to the huge hyperparameter space in CASH. To alleviate this issue, we propose the alternating optimization framework, where the HPO problem for each ML algorithm and the algorithm selection problem are optimized alternately. In this framework, the BO methods are used to solve the HPO problem for each ML algorithm separately, incorporating a much smaller hyperparameter space for BO methods. Furthermore, we introduce Rising Bandits, a CASH-oriented Multi-Armed Bandits (MAB) variant, to model the algorithm selection in CASH. This framework can take the advantages of both BO in solving the HPO problem with a relatively small hyperparameter space and the MABs in accelerating the algorithm selection. Moreover, we further develop an efficient online algorithm to solve the Rising Bandits with provably theoretical guarantees. The extensive experiments on 30 OpenML datasets demonstrate the superiority of the proposed approach over the competitive baselines.


Reset-Free Lifelong Learning with Skill-Space Planning

arXiv.org Artificial Intelligence

The objective of lifelong reinforcement learning (RL) is to optimize agents which can continuously adapt and interact in changing environments. However, current RL approaches fail drastically when environments are non-stationary and interactions are non-episodic. We propose Lifelong Skill Planning (LiSP), an algorithmic framework for non-episodic lifelong RL based on planning in an abstract space of higher-order skills. We learn the skills in an unsupervised manner using intrinsic rewards and plan over the learned skills using a learned dynamics model. Moreover, our framework permits skill discovery even from offline data, thereby reducing the need for excessive real-world interactions. We demonstrate empirically that LiSP successfully enables long-horizon planning and learns agents that can avoid catastrophic failures even in challenging non-stationary and non-episodic environments derived from gridworld and MuJoCo benchmarks.


Adaptive Sequential SAA for Solving Two-stage Stochastic Linear Programs

arXiv.org Machine Learning

We present adaptive sequential SAA (sample average approximation) algorithms to solve large-scale two-stage stochastic linear programs. The iterative algorithm framework we propose is organized into \emph{outer} and \emph{inner} iterations as follows: during each outer iteration, a sample-path problem is implicitly generated using a sample of observations or ``scenarios," and solved only \emph{imprecisely}, to within a tolerance that is chosen \emph{adaptively}, by balancing the estimated statistical error against solution error. The solutions from prior iterations serve as \emph{warm starts} to aid efficient solution of the (piecewise linear convex) sample-path optimization problems generated on subsequent iterations. The generated scenarios can be independent and identically distributed (iid), or dependent, as in Monte Carlo generation using Latin-hypercube sampling, antithetic variates, or randomized quasi-Monte Carlo. We first characterize the almost-sure convergence (and convergence in mean) of the optimality gap and the distance of the generated stochastic iterates to the true solution set. We then characterize the corresponding iteration complexity and work complexity rates as a function of the sample size schedule, demonstrating that the best achievable work complexity rate is Monte Carlo canonical and analogous to the generic $\mathcal{O}(\epsilon^{-2})$ optimal complexity for non-smooth convex optimization. We report extensive numerical tests that indicate favorable performance, due primarily to the use of a sequential framework with an optimal sample size schedule, and the use of warm starts. The proposed algorithm can be stopped in finite-time to return a solution endowed with a probabilistic guarantee on quality.


Convergence of block coordinate descent with diminishing radius for nonconvex optimization

arXiv.org Machine Learning

Block coordinate descent (BCD), also known as nonlinear Gauss-Seidel, is a simple iterative algorithm for nonconvex optimization that sequentially minimizes the objective function in each block coordinate while the other coordinates are held fixed. It is known that block-wise convexity of the objective is not enough to guarantee convergence of BCD to the stationary points and some additional regularity condition is needed. In this work, we provide a simple modification of BCD that has guaranteed global convergence to the stationary points for block-wise convex objective function without additional conditions. Our idea is to restrict the parameter search within a diminishing radius to promote stability of iterates, and then to show that such auxiliary constraint vanishes in the limit. As an application, we provide a modified alternating least squares algorithm for nonnegative CP tensor factorization that is guaranteed to converge to the stationary points of reconstruction error function. We also provide some experimental validation of our result.


Sobolev Wasserstein GAN

arXiv.org Machine Learning

Wasserstein GANs (WGANs), built upon the Kantorovich-Rubinstein (KR) duality of Wasserstein distance, is one of the most theoretically sound GAN models. However, in practice it does not always outperform other variants of GANs. This is mostly due to the imperfect implementation of the Lipschitz condition required by the KR duality. Extensive work has been done in the community with different implementations of the Lipschitz constraint, which, however, is still hard to satisfy the restriction perfectly in practice. In this paper, we argue that the strong Lipschitz constraint might be unnecessary for optimization. Instead, we take a step back and try to relax the Lipschitz constraint. Theoretically, we first demonstrate a more general dual form of the Wasserstein distance called the Sobolev duality, which relaxes the Lipschitz constraint but still maintains the favorable gradient property of the Wasserstein distance. Moreover, we show that the KR duality is actually a special case of the Sobolev duality. Based on the relaxed duality, we further propose a generalized WGAN training scheme named Sobolev Wasserstein GAN (SWGAN), and empirically demonstrate the improvement of SWGAN over existing methods with extensive experiments.


Recent Developments in Boolean Matrix Factorization

arXiv.org Artificial Intelligence

Boolean matrix factorization (BMF) is a variant of the standard matrix factorization problem in the Boolean semiring: given a binary matrix, the task is to find two smaller binary matrices so that their product, taken over the Boolean semiring, is as close to the original matrix as possible. Because the matrix product is not done over a field but over a semiring, many standard matrix factorization techniques fail to work. Indeed, finding the best Boolean factorization is computationally hard. The computational hardness of the problem has not prevented people from studying it. In psychometrics, some of the first algorithms appeared in the 1980's (see Bฤ›lohlรกvek and Trnecka (2018)). Even before that, mathematicians studying combinatorics had studied the "Boolean linear algebra" (Kim, 1982; Monson et al., 1995).


When Do Curricula Work?

arXiv.org Machine Learning

Inspired by human learning, researchers have proposed ordering examples during training based on their difficulty. Both curriculum learning, exposing a network to easier examples early in training, and anti-curriculum learning, showing the most difficult examples first, have been suggested as improvements to the standard i.i.d. training. In this work, we set out to investigate the relative benefits of ordered learning. We first investigate the \emph{implicit curricula} resulting from architectural and optimization bias and find that samples are learned in a highly consistent order. Next, to quantify the benefit of \emph{explicit curricula}, we conduct extensive experiments over thousands of orderings spanning three kinds of learning: curriculum, anti-curriculum, and random-curriculum -- in which the size of the training dataset is dynamically increased over time, but the examples are randomly ordered. We find that for standard benchmark datasets, curricula have only marginal benefits, and that randomly ordered samples perform as well or better than curricula and anti-curricula, suggesting that any benefit is entirely due to the dynamic training set size. Inspired by common use cases of curriculum learning in practice, we investigate the role of limited training time budget and noisy data in the success of curriculum learning. Our experiments demonstrate that curriculum, but not anti-curriculum can indeed improve the performance either with limited training time budget or in existence of noisy data.


Efficient semidefinite-programming-based inference for binary and multi-class MRFs

arXiv.org Machine Learning

Probabilistic inference in pairwise Markov Random Fields (MRFs), i.e. computing the partition function or computing a MAP estimate of the variables, is a foundational problem in probabilistic graphical models. Semidefinite programming relaxations have long been a theoretically powerful tool for analyzing properties of probabilistic inference, but have not been practical owing to the high computational cost of typical solvers for solving the resulting SDPs. In this paper, we propose an efficient method for computing the partition function or MAP estimate in a pairwise MRF by instead exploiting a recently proposed coordinate-descent-based fast semidefinite solver. We also extend semidefinite relaxations from the typical binary MRF to the full multi-class setting, and develop a compact semidefinite relaxation that can again be solved efficiently using the solver. We show that the method substantially outperforms (both in terms of solution quality and speed) the existing state of the art in approximate inference, on benchmark problems drawn from previous work. We also show that our approach can scale to large MRF domains such as fully-connected pairwise CRF models used in computer vision.