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 Optimization


Learning to Use Chopsticks in Diverse Gripping Styles

arXiv.org Artificial Intelligence

Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between the hands, tools and objects. In this paper, we focus on chopsticks-based object relocation tasks, which are common yet demanding. The key to successful chopsticks skills is steady gripping of the sticks that also supports delicate maneuvers. We automatically discover physically valid chopsticks holding poses by Bayesian Optimization (BO) and Deep Reinforcement Learning (DRL), which works for multiple gripping styles and hand morphologies without the need of example data. Given as input the discovered gripping poses and desired objects to be moved, we build physics-based hand controllers to accomplish relocation tasks in two stages. First, kinematic trajectories are synthesized for the chopsticks and hand in a motion planning stage. The key components of our motion planner include a grasping model to select suitable chopsticks configurations for grasping the object, and a trajectory optimization module to generate collision-free chopsticks trajectories. Then we train physics-based hand controllers through DRL again to track the desired kinematic trajectories produced by the motion planner. We demonstrate the capabilities of our framework by relocating objects of various shapes and sizes, in diverse gripping styles and holding positions for multiple hand morphologies. Our system achieves faster learning speed and better control robustness, when compared to vanilla systems that attempt to learn chopstick-based skills without a gripping pose optimization module and/or without a kinematic motion planner.


PUSH: a primal heuristic based on Feasibility PUmp and SHifting

arXiv.org Artificial Intelligence

Since MIP linear problems include both continuous and integer variables, they are proved to belong to the NP-hard class (see [38] for a more detailed analysis), meaning that they are not solvable in polynomial time. The complete exploration of the integer feasible set, whose cardinality grows exponentially with the number of variables, is yet possible to achieve the optimal solution, but for most of the practically significant instances, it would require unacceptable computational effort. In fact, the only way to solve to optimality any mixed-integer problem is to apply some of the well-known Branch and Bound techniques. However, despite combinatorial optimization community provided a great deal of these algorithms, for which the reader should refer to [31, 34, 16], MIP problems complexity is inherent with their belonging to NP-hard class. Therefore, when tackling MIP problems, one either seeks particular structures allowing to bring down the complexity, such as the availability, for a given class of problems, of the optimal formulation or exploits cutting plane generation to dramatically reduce the feasible region dimension. However, we often encounter MIP problems without having any prior knowledge of possible structures and, thus, pursuing the globally optimal solution could be in practice impossible or inefficient, since for our purpose a sub-optimal approximation is considered to be good enough. This makes heuristics one of the most widespread and feasible ways to achieve sub-optimal solutions of MIP problems within an affordable computational time. For the purpose of highlighting the perspective of our research, we can define two classes of MIP heuristics: improvement heuristics and start heuristics.


A Collection of Quality Diversity Optimization Problems Derived from Hyperparameter Optimization of Machine Learning Models

arXiv.org Artificial Intelligence

The goal of Quality Diversity Optimization is to generate a collection of diverse yet high-performing solutions to a given problem at hand. Typical benchmark problems are, for example, finding a repertoire of robot arm configurations or a collection of game playing strategies. In this paper, we propose a set of Quality Diversity Optimization problems that tackle hyperparameter optimization of machine learning models - a so far underexplored application of Quality Diversity Optimization. Our benchmark problems involve novel feature functions, such as interpretability or resource usage of models. To allow for fast and efficient benchmarking, we build upon YAHPO Gym, a recently proposed open source benchmarking suite for hyperparameter optimization that makes use of high performing surrogate models and returns these surrogate model predictions instead of evaluating the true expensive black box function. We present results of an initial experimental study comparing different Quality Diversity optimizers on our benchmark problems. Furthermore, we discuss future directions and challenges of Quality Diversity Optimization in the context of hyperparameter optimization.


HPO X ELA: Investigating Hyperparameter Optimization Landscapes by Means of Exploratory Landscape Analysis

arXiv.org Artificial Intelligence

Hyperparameter optimization (HPO) is a key component of machine learning models for achieving peak predictive performance. While numerous methods and algorithms for HPO have been proposed over the last years, little progress has been made in illuminating and examining the actual structure of these black-box optimization problems. Exploratory landscape analysis (ELA) subsumes a set of techniques that can be used to gain knowledge about properties of unknown optimization problems. In this paper, we evaluate the performance of five different black-box optimizers on 30 HPO problems, which consist of two-, three- and five-dimensional continuous search spaces of the XGBoost learner trained on 10 different data sets. This is contrasted with the performance of the same optimizers evaluated on 360 problem instances from the black-box optimization benchmark (BBOB). We then compute ELA features on the HPO and BBOB problems and examine similarities and differences. A cluster analysis of the HPO and BBOB problems in ELA feature space allows us to identify how the HPO problems compare to the BBOB problems on a structural meta-level. We identify a subset of BBOB problems that are close to the HPO problems in ELA feature space and show that optimizer performance is comparably similar on these two sets of benchmark problems. We highlight open challenges of ELA for HPO and discuss potential directions of future research and applications.


Tackling Neural Architecture Search With Quality Diversity Optimization

arXiv.org Artificial Intelligence

Neural architecture search (NAS) has been studied extensively and has grown to become a research field with substantial impact. While classical single-objective NAS searches for the architecture with the best performance, multi-objective NAS considers multiple objectives that should be optimized simultaneously, e.g., minimizing resource usage along the validation error. Although considerable progress has been made in the field of multi-objective NAS, we argue that there is some discrepancy between the actual optimization problem of practical interest and the optimization problem that multi-objective NAS tries to solve. We resolve this discrepancy by formulating the multi-objective NAS problem as a quality diversity optimization (QDO) problem and introduce three quality diversity NAS optimizers (two of them belonging to the group of multifidelity optimizers), which search for high-performing yet diverse architectures that are optimal for application-specific niches, e.g., hardware constraints. By comparing these optimizers to their multi-objective counterparts, we demonstrate that quality diversity NAS in general outperforms multi-objective NAS with respect to quality of solutions and efficiency. We further show how applications and future NAS research can thrive on QDO.


Multi-stage warm started optimal motion planning for over-actuated mobile platforms

arXiv.org Artificial Intelligence

This work presents a computationally lightweight motion planner for over-actuated platforms. For this purpose, a general state-space model for mobile platforms with several kinematic chains is defined, which considers non-linearities and constraints. The proposed motion planner is based on a sequential multi-stage approach that takes advantage of the warm start on each step. Firstly, a globally optimal and smooth 2D/3D trajectory is generated using the Fast Marching Method. This trajectory is fed as a warm start to a sequential linear quadratic regulator that is able to generate an optimal motion plan without constraints for all the platform actuators. Finally, a feasible motion plan is generated considering the constraints defined in the model. In this respect, the sequential linear quadratic regulator is employed again, taking the previously generated unconstrained motion plan as a warm start. This novel approach has been deployed into the Exomars Testing Rover of the European Space Agency. This rover is an Ackermann-capable planetary exploration testbed that is equipped with a robotic arm. Several experiments were carried out demonstrating that the proposed approach speeds up the computation time, increasing the success ratio for a martian sample retrieval mission, which can be considered as a representative use case of an over-actuated mobile platform.


Learning to Solve Soft-Constrained Vehicle Routing Problems with Lagrangian Relaxation

arXiv.org Artificial Intelligence

Vehicle Routing Problems (VRPs) in real-world applications often come with various constraints, therefore bring additional computational challenges to exact solution methods or heuristic search approaches. The recent idea to learn heuristic move patterns from sample data has become increasingly promising to reduce solution developing costs. However, using learning-based approaches to address more types of constrained VRP remains a challenge. The difficulty lies in controlling for constraint violations while searching for optimal solutions. To overcome this challenge, we propose a Reinforcement Learning based method to solve soft-constrained VRPs by incorporating the Lagrangian relaxation technique and using constrained policy optimization. We apply the method on three common types of VRPs, the Travelling Salesman Problem with Time Windows (TSPTW), the Capacitated VRP (CVRP) and the Capacitated VRP with Time Windows (CVRPTW), to show the generalizability of the proposed method. After comparing to existing RL-based methods and open-source heuristic solvers, we demonstrate its competitive performance in finding solutions with a good balance in travel distance, constraint violations and inference speed.


Improved Policy Optimization for Online Imitation Learning

arXiv.org Artificial Intelligence

We consider online imitation learning (OIL), where the task is to find a policy that imitates the behavior of an expert via active interaction with the environment. We aim to bridge the gap between the theory and practice of policy optimization algorithms for OIL by analyzing one of the most popular OIL algorithms, DAGGER. Specifically, if the class of policies is sufficiently expressive to contain the expert policy, we prove that DAGGER achieves constant regret. Unlike previous bounds that require the losses to be strongly-convex, our result only requires the weaker assumption that the losses be strongly-convex with respect to the policy's sufficient statistics (not its parameterization). In order to ensure convergence for a wider class of policies and losses, we augment DAGGER with an additional regularization term. In particular, we propose a variant of Follow-the-Regularized-Leader (FTRL) and its adaptive variant for OIL and develop a memory-efficient implementation, which matches the memory requirements of FTL. Assuming that the loss functions are smooth and convex with respect to the parameters of the policy, we also prove that FTRL achieves constant regret for any sufficiently expressive policy class, while retaining $O(\sqrt{T})$ regret in the worst-case. We demonstrate the effectiveness of these algorithms with experiments on synthetic and high-dimensional control tasks.


Distributed Riemannian Optimization with Lazy Communication for Collaborative Geometric Estimation

arXiv.org Artificial Intelligence

We present the first distributed optimization algorithm with lazy communication for collaborative geometric estimation, the backbone of modern collaborative simultaneous localization and mapping (SLAM) and structure-from-motion (SfM) applications. Our method allows agents to cooperatively reconstruct a shared geometric model on a central server by fusing individual observations, but without the need to transmit potentially sensitive information about the agents themselves (such as their locations). Furthermore, to alleviate the burden of communication during iterative optimization, we design a set of communication triggering conditions that enable agents to selectively upload a targeted subset of local information that is useful to global optimization. Our approach thus achieves significant communication reduction with minimal impact on optimization performance. As our main theoretical contribution, we prove that our method converges to first-order critical points with a global sublinear convergence rate. Numerical evaluations on bundle adjustment problems from collaborative SLAM and SfM datasets show that our method performs competitively against existing distributed techniques, while achieving up to 78% total communication reduction.


NAUTS: Negotiation for Adaptation to Unstructured Terrain Surfaces

arXiv.org Artificial Intelligence

When robots operate in real-world off-road environments with unstructured terrains, the ability to adapt their navigational policy is critical for effective and safe navigation. However, off-road terrains introduce several challenges to robot navigation, including dynamic obstacles and terrain uncertainty, leading to inefficient traversal or navigation failures. To address these challenges, we introduce a novel approach for adaptation by negotiation that enables a ground robot to adjust its navigational behaviors through a negotiation process. Our approach first learns prediction models for various navigational policies to function as a terrain-aware joint local controller and planner. Then, through a new negotiation process, our approach learns from various policies' interactions with the environment to agree on the optimal combination of policies in an online fashion to adapt robot navigation to unstructured off-road terrains on the fly. Additionally, we implement a new optimization algorithm that offers the optimal solution for robot negotiation in real-time during execution. Experimental results have validated that our method for adaptation by negotiation outperforms previous methods for robot navigation, especially over unseen and uncertain dynamic terrains.