Optimization
AUC Maximization in the Era of Big Data and AI: A Survey
Area under the ROC curve, a.k.a. AUC, is a measure of choice for assessing the performance of a classifier for imbalanced data. AUC maximization refers to a learning paradigm that learns a predictive model by directly maximizing its AUC score. It has been studied for more than two decades dating back to late 90s and a huge amount of work has been devoted to AUC maximization since then. Recently, stochastic AUC maximization for big data and deep AUC maximization for deep learning have received increasing attention and yielded dramatic impact for solving real-world problems. However, to the best our knowledge there is no comprehensive survey of related works for AUC maximization. This paper aims to address the gap by reviewing the literature in the past two decades. We not only give a holistic view of the literature but also present detailed explanations and comparisons of different papers from formulations to algorithms and theoretical guarantees. We also identify and discuss remaining and emerging issues for deep AUC maximization, and provide suggestions on topics for future work.
Efficiently Computing Nash Equilibria in Adversarial Team Markov Games
Kalogiannis, Fivos, Anagnostides, Ioannis, Panageas, Ioannis, Vlatakis-Gkaragkounis, Emmanouil-Vasileios, Chatziafratis, Vaggos, Stavroulakis, Stelios
Computing Nash equilibrium policies is a central problem in multi-agent reinforcement learning that has received extensive attention both in theory and in practice. However, provable guarantees have been thus far either limited to fully competitive or cooperative scenarios or impose strong assumptions that are difficult to meet in most practical applications. In this work, we depart from those prior results by investigating infinite-horizon \emph{adversarial team Markov games}, a natural and well-motivated class of games in which a team of identically-interested players -- in the absence of any explicit coordination or communication -- is competing against an adversarial player. This setting allows for a unifying treatment of zero-sum Markov games and Markov potential games, and serves as a step to model more realistic strategic interactions that feature both competing and cooperative interests. Our main contribution is the first algorithm for computing stationary $\epsilon$-approximate Nash equilibria in adversarial team Markov games with computational complexity that is polynomial in all the natural parameters of the game, as well as $1/\epsilon$. The proposed algorithm is particularly natural and practical, and it is based on performing independent policy gradient steps for each player in the team, in tandem with best responses from the side of the adversary; in turn, the policy for the adversary is then obtained by solving a carefully constructed linear program. Our analysis leverages non-standard techniques to establish the KKT optimality conditions for a nonlinear program with nonconvex constraints, thereby leading to a natural interpretation of the induced Lagrange multipliers. Along the way, we significantly extend an important characterization of optimal policies in adversarial (normal-form) team games due to Von Stengel and Koller (GEB `97).
Robot Learning from Demonstration Using Elastic Maps
Hertel, Brendan, Pelland, Matthew, Ahmadzadeh, S. Reza
Learning from Demonstration (LfD) is a popular method of reproducing and generalizing robot skills from human-provided demonstrations. In this paper, we propose a novel optimization-based LfD method that encodes demonstrations as elastic maps. An elastic map is a graph of nodes connected through a mesh of springs. We build a skill model by fitting an elastic map to the set of demonstrations. The formulated optimization problem in our approach includes three objectives with natural and physical interpretations. The main term rewards the mean squared error in the Cartesian coordinate. The second term penalizes the non-equidistant distribution of points resulting in the optimum total length of the trajectory. The third term rewards smoothness while penalizing nonlinearity. These quadratic objectives form a convex problem that can be solved efficiently with local optimizers. We examine nine methods for constructing and weighting the elastic maps and study their performance in robotic tasks. We also evaluate the proposed method in several simulated and real-world experiments using a UR5e manipulator arm, and compare it to other LfD approaches to demonstrate its benefits and flexibility across a variety of metrics.
Learning Object Manipulation Skills from Video via Approximate Differentiable Physics
Petrik, Vladimir, Qureshi, Mohammad Nomaan, Sivic, Josef, Tapaswi, Makarand
We aim to teach robots to perform simple object manipulation tasks by watching a single video demonstration. Towards this goal, we propose an optimization approach that outputs a coarse and temporally evolving 3D scene to mimic the action demonstrated in the input video. Similar to previous work, a differentiable renderer ensures perceptual fidelity between the 3D scene and the 2D video. Our key novelty lies in the inclusion of a differentiable approach to solve a set of Ordinary Differential Equations (ODEs) that allows us to approximately model laws of physics such as gravity, friction, and hand-object or object-object interactions. This not only enables us to dramatically improve the quality of estimated hand and object states, but also produces physically admissible trajectories that can be directly translated to a robot without the need for costly reinforcement learning. We evaluate our approach on a 3D reconstruction task that consists of 54 video demonstrations sourced from 9 actions such as pull something from right to left or put something in front of something. Our approach improves over previous state-of-the-art by almost 30%, demonstrating superior quality on especially challenging actions involving physical interactions of two objects such as put something onto something. Finally, we showcase the learned skills on a Franka Emika Panda robot.
Understanding Adversarial Imitation Learning in Small Sample Regime: A Stage-coupled Analysis
Xu, Tian, Li, Ziniu, Yu, Yang, Luo, Zhi-Quan
Imitation learning learns a policy from expert trajectories. While the expert data is believed to be crucial for imitation quality, it was found that a kind of imitation learning approach, adversarial imitation learning (AIL), can have exceptional performance. With as little as only one expert trajectory, AIL can match the expert performance even in a long horizon, on tasks such as locomotion control. There are two mysterious points in this phenomenon. First, why can AIL perform well with only a few expert trajectories? Second, why does AIL maintain good performance despite the length of the planning horizon? In this paper, we theoretically explore these two questions. For a total-variation-distance-based AIL (called TV-AIL), our analysis shows a horizon-free imitation gap $\mathcal O(\{\min\{1, \sqrt{|\mathcal S|/N} \})$ on a class of instances abstracted from locomotion control tasks. Here $|\mathcal S|$ is the state space size for a tabular Markov decision process, and $N$ is the number of expert trajectories. We emphasize two important features of our bound. First, this bound is meaningful in both small and large sample regimes. Second, this bound suggests that the imitation gap of TV-AIL is at most 1 regardless of the planning horizon. Therefore, this bound can explain the empirical observation. Technically, we leverage the structure of multi-stage policy optimization in TV-AIL and present a new stage-coupled analysis via dynamic programming
Optimization with Python: Complete Pyomo Bootcamp A-Z
Mathematical Optimization is getting more and more popular in most quantitative disciplines, such as engineering, management, economics, and operations research. Furthermore, Python is one of the most famous programming languages that is getting more attention nowadays. Therefore, we decided to create a course for mastering the development of optimization problems in the Python environment. Since this course is designed for all levels (from beginner to advanced), we start from the beginning that you need to formulate a problem. Therefore, after finishing this course, you will be able to find and formulate decision variables, objective function, constraints and define your parameters.
Learning Skill-based Industrial Robot Tasks with User Priors
Mayr, Matthias, Hvarfner, Carl, Chatzilygeroudis, Konstantinos, Nardi, Luigi, Krueger, Volker
Robot skills systems are meant to reduce robot setup time for new manufacturing tasks. Yet, for dexterous, contact-rich tasks, it is often difficult to find the right skill parameters. One strategy is to learn these parameters by allowing the robot system to learn directly on the task. For a learning problem, a robot operator can typically specify the type and range of values of the parameters. Nevertheless, given their prior experience, robot operators should be able to help the learning process further by providing educated guesses about where in the parameter space potential optimal solutions could be found. Interestingly, such prior knowledge is not exploited in current robot learning frameworks. We introduce an approach that combines user priors and Bayesian optimization to allow fast optimization of robot industrial tasks at robot deployment time. We evaluate our method on three tasks that are learned in simulation as well as on two tasks that are learned directly on a real robot system. Additionally, we transfer knowledge from the corresponding simulation tasks by automatically constructing priors from well-performing configurations for learning on the real system. To handle potentially contradicting task objectives, the tasks are modeled as multi-objective problems. Our results show that operator priors, both user-specified and transferred, vastly accelerate the discovery of rich Pareto fronts, and typically produce final performance far superior to proposed baselines.
A Recursive Partitioning Approach for Dynamic Discrete Choice Modeling in High Dimensional Settings
Barzegary, Ebrahim, Yoganarasimhan, Hema
Dynamic discrete choice models are widely employed to answer substantive and policy questions in settings where individuals' current choices have future implications. However, estimation of these models is often computationally intensive and/or infeasible in high-dimensional settings. Indeed, even specifying the structure for how the utilities/state transitions enter the agent's decision is challenging in high-dimensional settings when we have no guiding theory. In this paper, we present a semi-parametric formulation of dynamic discrete choice models that incorporates a high-dimensional set of state variables, in addition to the standard variables used in a parametric utility function. The high-dimensional variable can include all the variables that are not the main variables of interest but may potentially affect people's choices and must be included in the estimation procedure, i.e., control variables. We present a data-driven recursive partitioning algorithm that reduces the dimensionality of the high-dimensional state space by taking the variation in choices and state transition into account. Researchers can then use the method of their choice to estimate the problem using the discretized state space from the first stage. Our approach can reduce the estimation bias and make estimation feasible at the same time. We present Monte Carlo simulations to demonstrate the performance of our method compared to standard estimation methods where we ignore the high-dimensional explanatory variable set.
Robust Training under Label Noise by Over-parameterization
Liu, Sheng, Zhu, Zhihui, Qu, Qing, You, Chong
Recently, over-parameterized deep networks, with increasingly more network parameters than training samples, have dominated the performances of modern machine learning. However, when the training data is corrupted, it has been well-known that over-parameterized networks tend to overfit and do not generalize. In this work, we propose a principled approach for robust training of over-parameterized deep networks in classification tasks where a proportion of training labels are corrupted. The main idea is yet very simple: label noise is sparse and incoherent with the network learned from clean data, so we model the noise and learn to separate it from the data. Specifically, we model the label noise via another sparse over-parameterization term, and exploit implicit algorithmic regularizations to recover and separate the underlying corruptions. Remarkably, when trained using such a simple method in practice, we demonstrate state-of-the-art test accuracy against label noise on a variety of real datasets. Furthermore, our experimental results are corroborated by theory on simplified linear models, showing that exact separation between sparse noise and low-rank data can be achieved under incoherent conditions. The work opens many interesting directions for improving over-parameterized models by using sparse over-parameterization and implicit regularization.
A Screening Strategy for Structured Optimization Involving Nonconvex $\ell_{q,p}$ Regularization
Li, Tiange, Yang, Xiangyu, Wang, Hao
In this paper, we develop a simple yet effective screening rule strategy to improve the computational efficiency in solving structured optimization involving nonconvex $\ell_{q,p}$ regularization. Based on an iteratively reweighted $\ell_1$ (IRL1) framework, the proposed screening rule works like a preprocessing module that potentially removes the inactive groups before starting the subproblem solver, thereby reducing the computational time in total. This is mainly achieved by heuristically exploiting the dual subproblem information during each iteration.Moreover, we prove that our screening rule can remove all inactive variables in a finite number of iterations of the IRL1 method. Numerical experiments illustrate the efficiency of our screening rule strategy compared with several state-of-the-art algorithms.