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 Optimization


Learning Soft Constraints From Constrained Expert Demonstrations

arXiv.org Artificial Intelligence

Inverse reinforcement learning (IRL) methods assume that the expert data is generated by an agent optimizing some reward function. However, in many settings, the agent may optimize a reward function subject to some constraints, where the constraints induce behaviors that may be otherwise difficult to express with just a reward function. We consider the setting where the reward function is given, and the constraints are unknown, and propose a method that is able to recover these constraints satisfactorily from the expert data. While previous work has focused on recovering hard constraints, our method can recover cumulative soft constraints that the agent satisfies on average per episode. In IRL fashion, our method solves this problem by adjusting the constraint function iteratively through a constrained optimization procedure, until the agent behavior matches the expert behavior. We demonstrate our approach on synthetic environments, robotics environments and real world highway driving scenarios.


Logarithmic-Regret Quantum Learning Algorithms for Zero-Sum Games

arXiv.org Artificial Intelligence

We propose the first online quantum algorithm for zero-sum games with $\tilde O(1)$ regret under the game setting. Moreover, our quantum algorithm computes an $\varepsilon$-approximate Nash equilibrium of an $m \times n$ matrix zero-sum game in quantum time $\tilde O(\sqrt{m+n}/\varepsilon^{2.5})$, yielding a quadratic improvement over classical algorithms in terms of $m, n$. Our algorithm uses standard quantum inputs and generates classical outputs with succinct descriptions, facilitating end-to-end applications. As an application, we obtain a fast quantum linear programming solver. Technically, our online quantum algorithm "quantizes" classical algorithms based on the optimistic multiplicative weight update method. At the heart of our algorithm is a fast quantum multi-sampling procedure for the Gibbs sampling problem, which may be of independent interest.


A Distributed Online Optimization Strategy for Cooperative Robotic Surveillance

arXiv.org Artificial Intelligence

In this paper, we propose a distributed algorithm to control a team of cooperating robots aiming to protect a target from a set of intruders. Specifically, we model the strategy of the defending team by means of an online optimization problem inspired by the emerging distributed aggregative framework. In particular, each defending robot determines its own position depending on (i) the relative position between an associated intruder and the target, (ii) its contribution to the barycenter of the team, and (iii) collisions to avoid with its teammates. We highlight that each agent is only aware of local, noisy measurements about the location of the associated intruder and the target. Thus, in each robot, our algorithm needs to (i) locally reconstruct global unavailable quantities and (ii) predict its current objective functions starting from the local measurements. The effectiveness of the proposed methodology is corroborated by simulations and experiments on a team of cooperating quadrotors.


Efficient Alternating Minimization Solvers for Wyner Multi-View Unsupervised Learning

arXiv.org Artificial Intelligence

In this work, we adopt Wyner common information framework for unsupervised multi-view representation learning. Within this framework, we propose two novel formulations that enable the development of computational efficient solvers based on the alternating minimization principle. The first formulation, referred to as the {\em variational form}, enjoys a linearly growing complexity with the number of views and is based on a variational-inference tight surrogate bound coupled with a Lagrangian optimization objective function. The second formulation, i.e., the {\em representational form}, is shown to include known results as special cases. Here, we develop a tailored version from the alternating direction method of multipliers (ADMM) algorithm for solving the resulting non-convex optimization problem. In the two cases, the convergence of the proposed solvers is established in certain relevant regimes. Furthermore, our empirical results demonstrate the effectiveness of the proposed methods as compared with the state-of-the-art solvers. In a nutshell, the proposed solvers offer computational efficiency, theoretical convergence guarantees (local minima), scalable complexity with the number of views, and exceptional accuracy as compared with the state-of-the-art techniques. Our focus here is devoted to the discrete case and our results for continuous distributions are reported elsewhere.


DiffMimic: Efficient Motion Mimicking with Differentiable Physics

arXiv.org Artificial Intelligence

Motion mimicking is a foundational task in physics-based character animation. However, most existing motion mimicking methods are built upon reinforcement learning (RL) and suffer from heavy reward engineering, high variance, and slow convergence with hard explorations. Specifically, they usually take tens of hours or even days of training to mimic a simple motion sequence, resulting in poor scalability. In this work, we leverage differentiable physics simulators (DPS) and propose an efficient motion mimicking method dubbed DiffMimic. Our key insight is that DPS casts a complex policy learning task to a much simpler state matching problem. In particular, DPS learns a stable policy by analytical gradients with ground-truth physical priors hence leading to significantly faster and stabler convergence than RL-based methods. Moreover, to escape from local optima, we utilize a Demonstration Replay mechanism to enable stable gradient backpropagation in a long horizon. Extensive experiments on standard benchmarks show that DiffMimic has a better sample efficiency and time efficiency than existing methods (e.g., DeepMimic). Notably, DiffMimic allows a physically simulated character to learn Backflip after 10 minutes of training and be able to cycle it after 3 hours of training, while the existing approach may require about a day of training to cycle Backflip. More importantly, we hope DiffMimic can benefit more differentiable animation systems with techniques like differentiable clothes simulation in future research.


Polynomial-Time Solvers for the Discrete $\infty$-Optimal Transport Problems

arXiv.org Artificial Intelligence

In this note, we propose polynomial-time algorithms solving the Monge and Kantorovich formulations of the $\infty$-optimal transport problem in the discrete and finite setting. It is the first time, to the best of our knowledge, that efficient numerical methods for these problems have been proposed.


OpenBox: A Python Toolkit for Generalized Black-box Optimization

arXiv.org Artificial Intelligence

Black-box optimization (BBO) has a broad range of applications, including automatic machine learning, experimental design, and database knob tuning. However, users still face challenges when applying BBO methods to their problems at hand with existing software packages in terms of applicability, performance, and efficiency. This paper presents OpenBox, an open-source BBO toolkit with improved usability. It implements user-friendly inferfaces and visualization for users to define and manage their tasks. The modular design behind OpenBox facilitates its flexible deployment in existing systems. Experimental results demonstrate the effectiveness and efficiency of OpenBox over existing systems. The source code of OpenBox is available at https://github.com/PKU-DAIR/open-box.


Killing Two Birds with One Stone: Quantization Achieves Privacy in Distributed Learning

arXiv.org Artificial Intelligence

Communication efficiency and privacy protection are two critical issues in distributed machine learning. Existing methods tackle these two issues separately and may have a high implementation complexity that constrains their application in a resource-limited environment. We propose a comprehensive quantization-based solution that could simultaneously achieve communication efficiency and privacy protection, providing new insights into the correlated nature of communication and privacy. Specifically, we demonstrate the effectiveness of our proposed solutions in the distributed stochastic gradient descent (SGD) framework by adding binomial noise to the uniformly quantized gradients to reach the desired differential privacy level but with a minor sacrifice in communication efficiency. We theoretically capture the new trade-offs between communication, privacy, and learning performance.


Tight Convergence Rate Bounds for Optimization Under Power Law Spectral Conditions

arXiv.org Artificial Intelligence

Performance of optimization on quadratic problems sensitively depends on the low-lying part of the spectrum. For large (effectively infinite-dimensional) problems, this part of the spectrum can often be naturally represented or approximated by power law distributions, resulting in power law convergence rates for iterative solutions of these problems by gradient-based algorithms. In this paper, we propose a new spectral condition providing tighter upper bounds for problems with power law optimization trajectories. We use this condition to build a complete picture of upper and lower bounds for a wide range of optimization algorithms -- Gradient Descent, Steepest Descent, Heavy Ball, and Conjugate Gradients -- with an emphasis on the underlying schedules of learning rate and momentum. In particular, we demonstrate how an optimally accelerated method, its schedule, and convergence upper bound can be obtained in a unified manner for a given shape of the spectrum. Also, we provide first proofs of tight lower bounds for convergence rates of Steepest Descent and Conjugate Gradients under spectral power laws with general exponents. Our experiments show that the obtained convergence bounds and acceleration strategies are not only relevant for exactly quadratic optimization problems, but also fairly accurate when applied to the training of neural networks.


DECONET: an Unfolding Network for Analysis-based Compressed Sensing with Generalization Error Bounds

arXiv.org Artificial Intelligence

We present a new deep unfolding network for analysis-sparsity-based Compressed Sensing. The proposed network coined Decoding Network (DECONET) jointly learns a decoder that reconstructs vectors from their incomplete, noisy measurements and a redundant sparsifying analysis operator, which is shared across the layers of DECONET. Moreover, we formulate the hypothesis class of DECONET and estimate its associated Rademacher complexity. Then, we use this estimate to deliver meaningful upper bounds for the generalization error of DECONET. Finally, the validity of our theoretical results is assessed and comparisons to state-of-the-art unfolding networks are made, on both synthetic and real-world datasets. Experimental results indicate that our proposed network outperforms the baselines, consistently for all datasets, and its behaviour complies with our theoretical findings.