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 Optimization


A Data-driven Region Generation Framework for Spatiotemporal Transportation Service Management

arXiv.org Artificial Intelligence

MAUP (modifiable areal unit problem) is a fundamental problem for spatial data management and analysis. As an instantiation of MAUP in online transportation platforms, region generation (i.e., specifying the areal unit for service operations) is the first and vital step for supporting spatiotemporal transportation services such as ride-sharing and freight transport. Most existing region generation methods are manually specified (e.g., fixed-size grids), suffering from poor spatial semantic meaning and inflexibility to meet service operation requirements. In this paper, we propose RegionGen, a data-driven region generation framework that can specify regions with key characteristics (e.g., good spatial semantic meaning and predictability) by modeling region generation as a multi-objective optimization problem. First, to obtain good spatial semantic meaning, RegionGen segments the whole city into atomic spatial elements based on road networks and obstacles (e.g., rivers). Then, it clusters the atomic spatial elements into regions by maximizing various operation characteristics, which is formulated as a multi-objective optimization problem. For this optimization problem, we propose a multi-objective co-optimization algorithm. Extensive experiments verify that RegionGen can generate more suitable regions than traditional methods for spatiotemporal service management.


Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated Agents

arXiv.org Artificial Intelligence

In this paper, we introduce a generalization of the standard Stackelberg Games (SGs) framework: Calibrated Stackelberg Games (CSGs). In CSGs, a principal repeatedly interacts with an agent who (contrary to standard SGs) does not have direct access to the principal's action but instead best-responds to calibrated forecasts about it. CSG is a powerful modeling tool that goes beyond assuming that agents use ad hoc and highly specified algorithms for interacting in strategic settings and thus more robustly addresses real-life applications that SGs were originally intended to capture. Along with CSGs, we also introduce a stronger notion of calibration, termed adaptive calibration, that provides fine-grained any-time calibration guarantees against adversarial sequences. We give a general approach for obtaining adaptive calibration algorithms and specialize them for finite CSGs. In our main technical result, we show that in CSGs, the principal can achieve utility that converges to the optimum Stackelberg value of the game both in finite and continuous settings, and that no higher utility is achievable. Two prominent and immediate applications of our results are the settings of learning in Stackelberg Security Games and strategic classification, both against calibrated agents.


Stochastic Population Update Can Provably Be Helpful in Multi-Objective Evolutionary Algorithms

arXiv.org Artificial Intelligence

Evolutionary algorithms (EAs) have been widely and successfully applied to solve multi-objective optimization problems, due to their nature of population-based search. Population update is a key component in multi-objective EAs (MOEAs), and it is performed in a greedy, deterministic manner. That is, the next-generation population is formed by selecting the first population-size ranked solutions (based on some selection criteria, e.g., non-dominated sorting, crowdedness and indicators) from the collections of the current population and newly-generated solutions. In this paper, we question this practice. We analytically present that introducing randomness into the population update procedure in MOEAs can be beneficial for the search. More specifically, we prove that the expected running time of a well-established MOEA (SMS-EMOA) for solving a commonly studied bi-objective problem, OneJumpZeroJump, can be exponentially decreased if replacing its deterministic population update mechanism by a stochastic one. Empirical studies also verify the effectiveness of the proposed stochastic population update method. This work is an attempt to challenge a common practice for the population update in MOEAs. Its positive results, which might hold more generally, should encourage the exploration of developing new MOEAs in the area.


Scaling Multi-Objective Security Games Provably via Space Discretization Based Evolutionary Search

arXiv.org Artificial Intelligence

In the field of security, multi-objective security games (MOSGs) allow defenders to simultaneously protect targets from multiple heterogeneous attackers. MOSGs aim to simultaneously maximize all the heterogeneous payoffs, e.g., life, money, and crime rate, without merging heterogeneous attackers. In real-world scenarios, the number of heterogeneous attackers and targets to be protected may exceed the capability of most existing state-of-the-art methods, i.e., MOSGs are limited by the issue of scalability. To this end, this paper proposes a general framework called SDES based on many-objective evolutionary search to scale up MOSGs to large-scale targets and heterogeneous attackers. SDES consists of four consecutive key components, i.e., discretization, optimization, evaluation, and refinement. Specifically, SDES first discretizes the originally high-dimensional continuous solution space to the low-dimensional discrete one by the maximal indifference property in game theory. This property helps evolutionary algorithms (EAs) bypass the high-dimensional step function and ensure a well-convergent Pareto front. Then, a many-objective EA is used for optimization in the low-dimensional discrete solution space to obtain a well-spaced Pareto front. To evaluate solutions, SDES restores solutions back to the original space via greedily optimizing a novel divergence measurement. Finally, the refinement in SDES boosts the optimization performance with acceptable cost. Theoretically, we prove the optimization consistency and convergence of SDES. Experiment results show that SDES is the first linear-time MOSG algorithm for both large-scale attackers and targets. SDES is able to solve up to 20 attackers and 100 targets MOSG problems, while the state-of-the-art (SOTA) methods can only solve up to 8 attackers and 25 targets ones. Ablation study verifies the necessity of all components in SDES.


Covariance Matrix Adaptation MAP-Annealing

arXiv.org Artificial Intelligence

Single-objective optimization algorithms search for the single highest-quality solution with respect to an objective. Quality diversity (QD) optimization algorithms, such as Covariance Matrix Adaptation MAP-Elites (CMA-ME), search for a collection of solutions that are both high-quality with respect to an objective and diverse with respect to specified measure functions. However, CMA-ME suffers from three major limitations highlighted by the QD community: prematurely abandoning the objective in favor of exploration, struggling to explore flat objectives, and having poor performance for low-resolution archives. We propose a new quality diversity algorithm, Covariance Matrix Adaptation MAP-Annealing (CMA-MAE), that addresses all three limitations. We provide theoretical justifications for the new algorithm with respect to each limitation. Our theory informs our experiments, which support the theory and show that CMA-MAE achieves state-of-the-art performance and robustness.


L-SVRG and L-Katyusha with Adaptive Sampling

arXiv.org Artificial Intelligence

Stochastic gradient-based optimization methods, such as L-SVRG and its accelerated variant L-Katyusha (Kovalev et al., 2020), are widely used to train machine learning models. The theoretical and empirical performance of L-SVRG and L-Katyusha can be improved by sampling observations from a non-uniform distribution (Qian et al., 2021). However, designing a desired sampling distribution requires prior knowledge of smoothness constants, which can be computationally intractable to obtain in practice when the dimension of the model parameter is high. To address this issue, we propose an adaptive sampling strategy for L-SVRG and L-Katyusha that can learn the sampling distribution with little computational overhead, while allowing it to change with iterates, and at the same time does not require any prior knowledge of the problem parameters. We prove convergence guarantees for L-SVRG and L-Katyusha for convex objectives when the sampling distribution changes with iterates. Our results show that even without prior information, the proposed adaptive sampling strategy matches, and in some cases even surpasses, the performance of the sampling scheme in Qian et al. (2021). Extensive simulations support our theory and the practical utility of the proposed sampling scheme on real data.


Riemannian Low-Rank Model Compression for Federated Learning with Over-the-Air Aggregation

arXiv.org Artificial Intelligence

Low-rank model compression is a widely used technique for reducing the computational load when training machine learning models. However, existing methods often rely on relaxing the low-rank constraint of the model weights using a regularized nuclear norm penalty, which requires an appropriate hyperparameter that can be difficult to determine in practice. Furthermore, existing compression techniques are not directly applicable to efficient over-the-air (OTA) aggregation in federated learning (FL) systems for distributed Internet-of-Things (IoT) scenarios. In this paper, we propose a novel manifold optimization formulation for low-rank model compression in FL that does not relax the low-rank constraint. Our optimization is conducted directly over the low-rank manifold, guaranteeing that the model is exactly low-rank. We also introduce a consensus penalty in the optimization formulation to support OTA aggregation. Based on our optimization formulation, we propose an alternating Riemannian optimization algorithm with a precoder that enables efficient OTA aggregation of low-rank local models without sacrificing training performance. Additionally, we provide convergence analysis in terms of key system parameters and conduct extensive experiments with real-world datasets to demonstrate the effectiveness of our proposed Riemannian low-rank model compression scheme compared to various state-of-the-art baselines.


When Decentralized Optimization Meets Federated Learning

arXiv.org Artificial Intelligence

Federated learning is a new learning paradigm for extracting knowledge from distributed data. Due to its favorable properties in preserving privacy and saving communication costs, it has been extensively studied and widely applied to numerous data analysis applications. However, most existing federated learning approaches concentrate on the centralized setting, which is vulnerable to a single-point failure. An alternative strategy for addressing this issue is the decentralized communication topology. In this article, we systematically investigate the challenges and opportunities when renovating decentralized optimization for federated learning. In particular, we discussed them from the model, data, and communication sides, respectively, which can deepen our understanding about decentralized federated learning.


Latent Optimal Paths by Gumbel Propagation for Variational Bayesian Dynamic Programming

arXiv.org Artificial Intelligence

We propose a unified approach to obtain structured sparse optimal paths in the latent space of a variational autoencoder (VAE) using dynamic programming and Gumbel propagation. We solve the classical optimal path problem by a probability softening solution, called the stochastic optimal path, and transform a wide range of DP problems into directed acyclic graphs in which all possible paths follow a Gibbs distribution. We show the equivalence of the Gibbs distribution to a message-passing algorithm by the properties of the Gumbel distribution and give all the ingredients required for variational Bayesian inference. Our approach obtaining latent optimal paths enables end-to-end training for generative tasks in which models rely on the information of unobserved structural features. We validate the behavior of our approach and showcase its applicability in two real-world applications: text-to-speech and singing voice synthesis.


Searching for Optimal Per-Coordinate Step-sizes with Multidimensional Backtracking

arXiv.org Artificial Intelligence

The backtracking line-search is an effective technique to automatically tune the step-size in smooth optimization. It guarantees similar performance to using the theoretically optimal step-size. Many approaches have been developed to instead tune per-coordinate step-sizes, also known as diagonal preconditioners, but none of the existing methods are provably competitive with the optimal per-coordinate stepsizes. We propose multidimensional backtracking, an extension of the backtracking line-search to find good diagonal preconditioners for smooth convex problems. Our key insight is that the gradient with respect to the step-sizes, also known as hypergradients, yields separating hyperplanes that let us search for good preconditioners using cutting-plane methods. As black-box cutting-plane approaches like the ellipsoid method are computationally prohibitive, we develop an efficient algorithm tailored to our setting. Multidimensional backtracking is provably competitive with the best diagonal preconditioner and requires no manual tuning.