Goto

Collaborating Authors

 Optimization


Spline-Based Minimum-Curvature Trajectory Optimization for Autonomous Racing

arXiv.org Artificial Intelligence

We propose a novel B-spline trajectory optimization method for autonomous racing. We consider the unavailability of sophisticated race car and race track dynamics in early-stage autonomous motorsports development and derive methods that work with limited dynamics data and additional conservative constraints. We formulate a minimum-curvature optimization problem with only the spline control points as optimization variables. We then compare the current state-of-the-art method with our optimization result, which achieves a similar level of optimality with a 90% reduction on the decision variable dimension, and in addition offers mathematical smoothness guarantee and flexible manipulation options. We concurrently reduce the problem computation time from seconds to milliseconds for a long race track, enabling future online adaptation of the previously offline technique.


Staged Contact Optimization: Combining Contact-Implicit and Multi-Phase Hybrid Trajectory Optimization

arXiv.org Artificial Intelligence

Trajectory optimization problems for legged robots are commonly formulated with fixed contact schedules. These multi-phase Hybrid Trajectory Optimization (HTO) methods result in locally optimal trajectories, but the result depends heavily upon the predefined contact mode sequence. Contact-Implicit Optimization (CIO) offers a potential solution to this issue by allowing the contact mode to be determined throughout the trajectory by the optimization solver. However, CIO suffers from long solve times and convergence issues. This work combines the benefits of these two methods into one algorithm: Staged Contact Optimization (SCO). SCO tightens constraints on contact in stages, eventually fixing them to allow robust and fast convergence to a feasible solution. Results on a planar biped and spatial quadruped demonstrate speed and optimality improvements over CIO and HTO. These properties make SCO well suited for offline trajectory generation or as an effective tool for exploring the dynamic capabilities of a robot.


Exact Pareto Optimal Search for Multi-Task Learning and Multi-Criteria Decision-Making

arXiv.org Artificial Intelligence

Given multiple non-convex objective functions and objective-specific weights, Chebyshev scalarization (CS) is a well-known approach to obtain an Exact Pareto Optimal (EPO), i.e., a solution on the Pareto front (PF) that intersects the ray defined by the inverse of the weights. First-order optimizers that use the CS formulation to find EPO solutions encounter practical problems of oscillations and stagnation that affect convergence. Moreover, when initialized with a PO solution, they do not guarantee a controlled trajectory that lies completely on the PF. These shortcomings lead to modeling limitations and computational inefficiency in multi-task learning (MTL) and multi-criteria decision-making (MCDM) methods that utilize CS for their underlying non-convex multi-objective optimization (MOO). To address these shortcomings, we design a new MOO method, EPO Search. We prove that EPO Search converges to an EPO solution and empirically illustrate its computational efficiency and robustness to initialization. When initialized on the PF, EPO Search can trace the PF and converge to the required EPO solution at a linear rate of convergence. Using EPO Search we develop new algorithms: PESA-EPO for approximating the PF in a posteriori MCDM, and GP-EPO for preference elicitation in interactive MCDM; experiments on benchmark datasets confirm their advantages over competing alternatives. EPO Search scales linearly with the number of decision variables which enables its use for training deep networks. Empirical results on real data from personalized medicine, e-commerce and hydrometeorology demonstrate the efficacy of EPO Search for deep MTL.


On the Use of the Kantorovich-Rubinstein Distance for Dimensionality Reduction

arXiv.org Machine Learning

The goal of this thesis is to study the use of the Kantorovich-Rubinstein distance as to build a descriptor of sample complexity in classification problems. The idea is to use the fact that the Kantorovich-Rubinstein distance is a metric in the space of measures that also takes into account the geometry and topology of the underlying metric space. We associate to each class of points a measure and thus study the geometrical information that we can obtain from the Kantorovich-Rubinstein distance between those measures. We show that a large Kantorovich-Rubinstein distance between those measures allows to conclude that there exists a 1-Lipschitz classifier that classifies well the classes of points. We also discuss the limitation of the Kantorovich-Rubinstein distance as a descriptor.


Uncertainty-aware 3D Object-Level Mapping with Deep Shape Priors

arXiv.org Artificial Intelligence

3D object-level mapping is a fundamental problem in robotics, which is especially challenging when object CAD models are unavailable during inference. In this work, we propose a framework that can reconstruct high-quality object-level maps for unknown objects. Our approach takes multiple RGB-D images as input and outputs dense 3D shapes and 9-DoF poses (including 3 scale parameters) for detected objects. The core idea of our approach is to leverage a learnt generative model for shape categories as a prior and to formulate a probabilistic, uncertainty-aware optimization framework for 3D reconstruction. We derive a probabilistic formulation that propagates shape and pose uncertainty through two novel loss functions. Unlike current state-of-the-art approaches, we explicitly model the uncertainty of the object shapes and poses during our optimization, resulting in a high-quality object-level mapping system. Moreover, the resulting shape and pose uncertainties, which we demonstrate can accurately reflect the true errors of our object maps, can also be useful for downstream robotics tasks such as active vision. We perform extensive evaluations on indoor and outdoor real-world datasets, achieving achieves substantial improvements over state-of-the-art methods. Our code will be available at https://github.com/TRAILab/UncertainShapePose.


CppFlow: Generative Inverse Kinematics for Efficient and Robust Cartesian Path Planning

arXiv.org Artificial Intelligence

In this work we present CppFlow - a novel and performant planner for the Cartesian Path Planning problem, which finds valid trajectories up to 129x faster than current methods, while also succeeding on more difficult problems where others fail. At the core of the proposed algorithm is the use of a learned, generative Inverse Kinematics solver, which is able to efficiently produce promising entire candidate solution trajectories on the GPU. Precise, valid solutions are then found through classical approaches such as differentiable programming, global search, and optimization. In combining approaches from these two paradigms we get the best of both worlds - efficient approximate solutions from generative AI which are made exact using the guarantees of traditional planning and optimization. We evaluate our system against other state of the art methods on a set of established baselines as well as new ones introduced in this work and find that our method significantly outperforms others in terms of the time to find a valid solution and planning success rate, and performs comparably in terms of trajectory length over time. The work is made open source and available for use upon acceptance.


Towards Geometric Motion Planning for High-Dimensional Systems: Gait-Based Coordinate Optimization and Local Metrics

arXiv.org Artificial Intelligence

Geometric motion planning offers effective and interpretable gait analysis and optimization tools for locomoting systems. However, due to the curse of dimensionality in coordinate optimization, a key component of geometric motion planning, it is almost infeasible to apply current geometric motion planning to high-dimensional systems. In this paper, we propose a gait-based coordinate optimization method that overcomes the curse of dimensionality. We also identify a unified geometric representation of locomotion by generalizing various nonholonomic constraints into local metrics. By combining these two approaches, we take a step towards geometric motion planning for high-dimensional systems. We test our method in two classes of high-dimensional systems - low Reynolds number swimmers and free-falling Cassie - with up to 11-dimensional shape variables. The resulting optimal gait in the high-dimensional system shows better efficiency compared to that of the reduced-order model. Furthermore, we provide a geometric optimality interpretation of the optimal gait.


Optimal and Robust Category-level Perception: Object Pose and Shape Estimation from 2D and 3D Semantic Keypoints

arXiv.org Artificial Intelligence

We consider a category-level perception problem, where one is given 2D or 3D sensor data picturing an object of a given category (e.g., a car), and has to reconstruct the 3D pose and shape of the object despite intra-class variability (i.e., different car models have different shapes). We consider an active shape model, where -- for an object category -- we are given a library of potential CAD models describing objects in that category, and we adopt a standard formulation where pose and shape are estimated from 2D or 3D keypoints via non-convex optimization. Our first contribution is to develop PACE3D* and PACE2D*, the first certifiably optimal solvers for pose and shape estimation using 3D and 2D keypoints, respectively. Both solvers rely on the design of tight (i.e., exact) semidefinite relaxations. Our second contribution is to develop outlier-robust versions of both solvers, named PACE3D# and PACE2D#. Towards this goal, we propose ROBIN, a general graph-theoretic framework to prune outliers, which uses compatibility hypergraphs to model measurements' compatibility. We show that in category-level perception problems these hypergraphs can be built from the winding orders of the keypoints (in 2D) or their convex hulls (in 3D), and many outliers can be filtered out via maximum hyperclique computation. The last contribution is an extensive experimental evaluation. Besides providing an ablation study on simulated datasets and on the PASCAL3D+ dataset, we combine our solver with a deep keypoint detector, and show that PACE3D# improves over the state of the art in vehicle pose estimation in the ApolloScape datasets, and its runtime is compatible with practical applications. We release our code at https://github.com/MIT-SPARK/PACE.


Optimal Pose and Shape Estimation for Category-level 3D Object Perception

arXiv.org Artificial Intelligence

We consider a category-level perception problem, where one is given 3D sensor data picturing an object of a given category (e.g. a car), and has to reconstruct the pose and shape of the object despite intra-class variability (i.e. different car models have different shapes). We consider an active shape model, where -- for an object category -- we are given a library of potential CAD models describing objects in that category, and we adopt a standard formulation where pose and shape estimation are formulated as a non-convex optimization. Our first contribution is to provide the first certifiably optimal solver for pose and shape estimation. In particular, we show that rotation estimation can be decoupled from the estimation of the object translation and shape, and we demonstrate that (i) the optimal object rotation can be computed via a tight (small-size) semidefinite relaxation, and (ii) the translation and shape parameters can be computed in closed-form given the rotation. Our second contribution is to add an outlier rejection layer to our solver, hence making it robust to a large number of misdetections. Towards this goal, we wrap our optimal solver in a robust estimation scheme based on graduated non-convexity. To further enhance robustness to outliers, we also develop the first graph-theoretic formulation to prune outliers in category-level perception, which removes outliers via convex hull and maximum clique computations; the resulting approach is robust to 70%-90% outliers. Our third contribution is an extensive experimental evaluation. Besides providing an ablation study on a simulated dataset and on the PASCAL3D+ dataset, we combine our solver with a deep-learned keypoint detector, and show that the resulting approach improves over the state of the art in vehicle pose estimation in the ApolloScape datasets.


A Survey of Privacy Attacks in Machine Learning

arXiv.org Artificial Intelligence

As machine learning becomes more widely used, the need to study its implications in security and privacy becomes more urgent. Although the body of work in privacy has been steadily growing over the past few years, research on the privacy aspects of machine learning has received less focus than the security aspects. Our contribution in this research is an analysis of more than 40 papers related to privacy attacks against machine learning that have been published during the past seven years. We propose an attack taxonomy, together with a threat model that allows the categorization of different attacks based on the adversarial knowledge, and the assets under attack. An initial exploration of the causes of privacy leaks is presented, as well as a detailed analysis of the different attacks. Finally, we present an overview of the most commonly proposed defenses and a discussion of the open problems and future directions identified during our analysis.