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 Optimization


Bigraph Matching Weighted with Learnt Incentive Function for Multi-Robot Task Allocation

arXiv.org Artificial Intelligence

Most real-world Multi-Robot Task Allocation (MRTA) problems require fast and efficient decision-making, which is often achieved using heuristics-aided methods such as genetic algorithms, auction-based methods, and bipartite graph matching methods. These methods often assume a form that lends better explainability compared to an end-to-end (learnt) neural network based policy for MRTA. However, deriving suitable heuristics can be tedious, risky and in some cases impractical if problems are too complex. This raises the question: can these heuristics be learned? To this end, this paper particularly develops a Graph Reinforcement Learning (GRL) framework to learn the heuristics or incentives for a bipartite graph matching approach to MRTA. Specifically a Capsule Attention policy model is used to learn how to weight task/robot pairings (edges) in the bipartite graph that connects the set of tasks to the set of robots. The original capsule attention network architecture is fundamentally modified by adding encoding of robots' state graph, and two Multihead Attention based decoders whose output are used to construct a LogNormal distribution matrix from which positive bigraph weights can be drawn. The performance of this new bigraph matching approach augmented with a GRL-derived incentive is found to be at par with the original bigraph matching approach that used expert-specified heuristics, with the former offering notable robustness benefits. During training, the learned incentive policy is found to get initially closer to the expert-specified incentive and then slightly deviate from its trend.


Streamlining in the Riemannian Realm: Efficient Riemannian Optimization with Loopless Variance Reduction

arXiv.org Artificial Intelligence

In this study, we investigate stochastic optimization on Riemannian manifolds, focusing on the crucial variance reduction mechanism used in both Euclidean and Riemannian settings. Riemannian variance-reduced methods usually involve a double-loop structure, computing a full gradient at the start of each loop. Determining the optimal inner loop length is challenging in practice, as it depends on strong convexity or smoothness constants, which are often unknown or hard to estimate. Motivated by Euclidean methods, we introduce the Riemannian Loopless SVRG (R-LSVRG) and PAGE (R-PAGE) methods. These methods replace the outer loop with probabilistic gradient computation triggered by a coin flip in each iteration, ensuring simpler proofs, efficient hyperparameter selection, and sharp convergence guarantees. Using R-PAGE as a framework for non-convex Riemannian optimization, we demonstrate its applicability to various important settings. For example, we derive Riemannian MARINA (R-MARINA) for distributed settings with communication compression, providing the best theoretical communication complexity guarantees for non-convex distributed optimization over Riemannian manifolds. Experimental results support our theoretical findings.


Anderson acceleration for iteratively reweighted $\ell_1$ algorithm

arXiv.org Artificial Intelligence

Iteratively reweighted L1 (IRL1) algorithm is a common algorithm for solving sparse optimization problems with nonconvex and nonsmooth regularization. The development of its acceleration algorithm, often employing Nesterov acceleration, has sparked significant interest. Nevertheless, the convergence and complexity analysis of these acceleration algorithms consistently poses substantial challenges. Recently, Anderson acceleration has gained prominence owing to its exceptional performance for speeding up fixed-point iteration, with numerous recent studies applying it to gradient-based algorithms. Motivated by the powerful impact of Anderson acceleration, we propose an Anderson-accelerated IRL1 algorithm and establish its local linear convergence rate. We extend this convergence result, typically observed in smooth settings, to a nonsmooth scenario. Importantly, our theoretical results do not depend on the Kurdyka-Lojasiewicz condition, a necessary condition in existing Nesterov acceleration-based algorithms. Furthermore, to ensure global convergence, we introduce a globally convergent Anderson accelerated IRL1 algorithm by incorporating a classical nonmonotone line search condition. Experimental results indicate that our algorithm outperforms existing Nesterov acceleration-based algorithms.


RL-MSA: a Reinforcement Learning-based Multi-line bus Scheduling Approach

arXiv.org Artificial Intelligence

Multiple Line Bus Scheduling Problem (MLBSP) is vital to save operational cost of bus company and guarantee service quality for passengers. Existing approaches typically generate a bus scheduling scheme in an offline manner and then schedule buses according to the scheme. In practice, uncertain events such as traffic congestion occur frequently, which may make the pre-determined bus scheduling scheme infeasible. In this paper, MLBSP is modeled as a Markov Decision Process (MDP). A Reinforcement Learning-based Multi-line bus Scheduling Approach (RL-MSA) is proposed for bus scheduling at both the offline and online phases. At the offline phase, deadhead decision is integrated into bus selection decision for the first time to simplify the learning problem. At the online phase, deadhead decision is made through a time window mechanism based on the policy learned at the offline phase. We develop several new and useful state features including the features for control points, bus lines and buses. A bus priority screening mechanism is invented to construct bus-related features. Considering the interests of both the bus company and passengers, a reward function combining the final reward and the step-wise reward is devised. Experiments at the offline phase demonstrate that the number of buses used of RL-MSA is decreased compared with offline optimization approaches. At the online phase, RL-MSA can cover all departure times in a timetable (i.e., service quality) without increasing the number of buses used (i.e., operational cost).


Design and Control of Delta: Deformable Multilinked Multirotor with Rolling Locomotion Ability in Terrestrial Domain

arXiv.org Artificial Intelligence

In recent years, multiple types of locomotion methods for robots have been developed and enabled to adapt to multiple domains. In particular, aerial robots are useful for exploration in several situations, taking advantage of its three-dimensional mobility. Moreover, some aerial robots have achieved manipulation tasks in the air. However, energy consumption for flight is large and thus locomotion ability on the ground is also necessary for aerial robots to do tasks for long time. Therefore, in this work, we aim to develop deformable multirotor robot capable of rolling movement with its entire body and achieve motions on the ground and in the air. In this paper, we first describe the design methodology of a deformable multilinked air-ground hybrid multirotor. We also introduce its mechanical design and rotor configuration based on control stability. Then, thrust control method for locomotion in air and ground domains is described. Finally, we show the implemented prototype of the proposed robot and evaluate through experiments in air and terrestrial domains. To the best of our knowledge, this is the first time to achieve the rolling locomotion by multilink structured mutltrotor.


Don't Forget What I did?: Assessing Client Contributions in Federated Learning

arXiv.org Artificial Intelligence

Federated Learning (FL) is a collaborative machine learning (ML) approach, where multiple clients participate in training an ML model without exposing the private data. Fair and accurate assessment of client contributions is an important problem in FL to facilitate incentive allocation and encouraging diverse clients to participate in a unified model training. Existing methods for assessing client contribution adopts co-operative game-theoretic concepts, such as Shapley values, but under simplified assumptions. In this paper, we propose a history-aware game-theoretic framework, called FLContrib, to assess client contributions when a subset of (potentially non-i.i.d.) clients participate in each epoch of FL training. By exploiting the FL training process and linearity of Shapley value, we develop FLContrib that yields a historical timeline of client contributions as FL training progresses over epochs. Additionally, to assess client contribution under limited computational budget, we propose a scheduling procedure that considers a two-sided fairness criteria to perform expensive Shapley value computation only in a subset of training epochs. In experiments, we demonstrate a controlled trade-off between the correctness and efficiency of client contributions assessed via FLContrib. To demonstrate the benefits of history-aware client contributions, we apply FLContrib to detect dishonest clients conducting data poisoning in FL training.


Better Understandings and Configurations in MaxSAT Local Search Solvers via Anytime Performance Analysis

arXiv.org Artificial Intelligence

Though numerous solvers have been proposed for the MaxSAT problem, and the benchmark environment such as MaxSAT Evaluations provides a platform for the comparison of the state-of-the-art solvers, existing assessments were usually evaluated based on the quality, e.g., fitness, of the best-found solutions obtained within a given running time budget. However, concerning solely the final obtained solutions regarding specific time budgets may restrict us from comprehending the behavior of the solvers along the convergence process. This paper demonstrates that Empirical Cumulative Distribution Functions can be used to compare MaxSAT local search solvers' anytime performance across multiple problem instances and various time budgets. The assessment reveals distinctions in solvers' performance and displays that the (dis)advantages of solvers adjust along different running times. This work also exhibits that the quantitative and high variance assessment of anytime performance can guide machines, i.e., automatic configurators, to search for better parameter settings. Our experimental results show that the hyperparameter optimization tool, i.e., SMAC, generally achieves better parameter settings of local search when using the anytime performance as the cost function, compared to using the fitness of the best-found solutions.


FALCON: FLOP-Aware Combinatorial Optimization for Neural Network Pruning

arXiv.org Artificial Intelligence

The increasing computational demands of modern neural networks present deployment challenges on resource-constrained devices. Network pruning offers a solution to reduce model size and computational cost while maintaining performance. However, most current pruning methods focus primarily on improving sparsity by reducing the number of nonzero parameters, often neglecting other deployment costs such as inference time, which are closely related to the number of floating-point operations (FLOPs). In this paper, we propose FALCON, a novel combinatorial-optimization-based framework for network pruning that jointly takes into account model accuracy (fidelity), FLOPs, and sparsity constraints. A main building block of our approach is an integer linear program (ILP) that simultaneously handles FLOP and sparsity constraints. We present a novel algorithm to approximately solve the ILP. We propose a novel first-order method for our optimization framework which makes use of our ILP solver. Using problem structure (e.g., the low-rank structure of approx. Hessian), we can address instances with millions of parameters. Our experiments demonstrate that FALCON achieves superior accuracy compared to other pruning approaches within a fixed FLOP budget. For instance, for ResNet50 with 20% of the total FLOPs retained, our approach improves the accuracy by 48% relative to state-of-the-art. Furthermore, in gradual pruning settings with re-training between pruning steps, our framework outperforms existing pruning methods, emphasizing the significance of incorporating both FLOP and sparsity constraints for effective network pruning.


Quadruped-Frog: Rapid Online Optimization of Continuous Quadruped Jumping

arXiv.org Artificial Intelligence

Legged robots are becoming increasingly agile in exhibiting dynamic behaviors such as running and jumping. Usually, such behaviors are either optimized and engineered offline (i.e. the behavior is designed for before it is needed), either through model-based trajectory optimization, or through deep learning-based methods involving millions of timesteps of simulation interactions. Notably, such offline-designed locomotion controllers cannot perfectly model the true dynamics of the system, such as the motor dynamics. In contrast, in this paper, we consider a quadruped jumping task that we rapidly optimize online. We design foot force profiles parameterized by only a few parameters which we optimize for directly on hardware with Bayesian Optimization. The force profiles are tracked at the joint level, and added to Cartesian PD impedance control and Virtual Model Control to stabilize the jumping motions. After optimization, which takes only a handful of jumps, we show that this control architecture is capable of diverse and omnidirectional jumps including forward, lateral, and twist (turning) jumps, even on uneven terrain, enabling the Unitree Go1 quadruped to jump 0.5 m high, 0.5 m forward, and jump-turn over 2 rad. Video results can be found at https://youtu.be/SvfVNQ90k_w.


An Efficient Learning-based Solver Comparable to Metaheuristics for the Capacitated Arc Routing Problem

arXiv.org Artificial Intelligence

Recently, neural networks (NN) have made great strides in combinatorial optimization. However, they face challenges when solving the capacitated arc routing problem (CARP) which is to find the minimum-cost tour covering all required edges on a graph, while within capacity constraints. In tackling CARP, NN-based approaches tend to lag behind advanced metaheuristics, since they lack directed arc modeling and efficient learning methods tailored for complex CARP. In this paper, we introduce an NN-based solver to significantly narrow the gap with advanced metaheuristics while exhibiting superior efficiency. First, we propose the direction-aware attention model (DaAM) to incorporate directionality into the embedding process, facilitating more effective one-stage decision-making. Second, we design a supervised reinforcement learning scheme that involves supervised pre-training to establish a robust initial policy for subsequent reinforcement fine-tuning. It proves particularly valuable for solving CARP that has a higher complexity than the node routing problems (NRPs). Finally, a path optimization method is proposed to adjust the depot return positions within the path generated by DaAM. Experiments illustrate that our approach surpasses heuristics and achieves decision quality comparable to state-of-the-art metaheuristics for the first time while maintaining superior efficiency.