Ontologies
TiFi: Taxonomy Induction for Fictional Domains [Extended version]
Chu, Cuong Xuan, Razniewski, Simon, Weikum, Gerhard
Taxonomies are important building blocks of structured knowledge bases, and their construction from text sources and Wikipedia has received much attention. In this paper we focus on the construction of taxonomies for fictional domains, using noisy category systems from fan wikis or text extraction as input. Such fictional domains are archetypes of entity universes that are poorly covered by Wikipedia, such as also enterprise-specific knowledge bases or highly specialized verticals. Our fiction-targeted approach, called TiFi, consists of three phases: (i) category cleaning, by identifying candidate categories that truly represent classes in the domain of interest, (ii) edge cleaning, by selecting subcategory relationships that correspond to class subsumption, and (iii) top-level construction, by mapping classes onto a subset of high-level WordNet categories. A comprehensive evaluation shows that TiFi is able to construct taxonomies for a diverse range of fictional domains such as Lord of the Rings, The Simpsons or Greek Mythology with very high precision and that it outperforms state-of-the-art baselines for taxonomy induction by a substantial margin.
AI Knowledge Map: how to classify AI technologies โ Francesco Corea โ Medium
I have been in the space of artificial intelligence for a while, and I am aware that multiple classifications, distinctions, landscapes, and infographics exist to represent and track the different ways to think about AI. However, I am not a big fan of those categorization exercises, mainly because I tend to think that the effort of classifying dynamic data points into predetermined fix boxes is often not worth the benefits of having such a "clear" framework (it is a generalization of course, cause sometimes they are extremely useful). When it comes specifically to artificial intelligence, I do also think that many of the categorizations out there are either incomplete or unable to capture strong fundamental links and aspects of this new AI wave. So let me first tell you the rationale for this post. Working with strategic innovation agency Chรดra, we wanted to create a visual tool for people to grasp at a glance the complexity and depth of this toolbox, as well as laying down a map that could help people orientating in the AI jungle.
Human-centric Transfer Learning Explanation via Knowledge Graph [Extended Abstract]
Geng, Yuxia, Chen, Jiaoyan, Jimenez-Ruiz, Ernesto, Chen, Huajun
Transfer learning which aims at utilizing knowledge learned from one problem (source domain) to solve another different but related problem (target domain) has attracted wide research attentions. However, the current transfer learning methods are mostly uninterpretable, especially to people without ML expertise. In this extended abstract, we brief introduce two knowledge graph (KG) based frameworks towards human understandable transfer learning explanation. The first one explains the transferability of features learned by Convolutional Neural Network (CNN) from one domain to another through pre-training and fine-tuning, while the second justifies the model of a target domain predicted by models from multiple source domains in zero-shot learning (ZSL). Both methods utilize KG and its reasoning capability to provide rich and human understandable explanations to the transfer procedure.
Intelligent Information for the Enterprise: Smartlogic
Founded in 2006, Smartlogic is a leading San Jose, CA-based computer software company. Smartlogic's Semaphore is an enterprise-grade semantic platform that allows organizations to realize the business value of their information. Bringing structure to the unstructured, Semaphore scales to manage organizational volumes, and supports industry-standard semantic vocabularies. Its model-driven, rule-based semantic approach solves complex business problems that traditional technologies cannot. It integrates into and enhances the capabilities of existing technology to improve time to value for new opportunities.
Ontology and Data Science
If you are new to the word ontology don't worry, I'm going to give a primer on what it is, and then why it matters for the data world. I'll be explicit in the difference between philosophical ontology and the ontology related to information and data in computer science. In simple words, one can say that ontology is the study of what there is. But there is another part to that definition that will help us in the following sections, and that is ontology is usually also taken to encompass problems about the most general features and relations of the entities which do exist. Ontology open new doors for what there is too.
IEDM, an Ontology for Irradiation Experiment Data Management
Gkotse, Blerina, Jouvelot, Pierre, Ravotti, Federico
Irradiation experiments (IE) are an essential step in the development of High-Energy Physics (HEP) particle accelerators and detectors. They assess the radiation hardness of materials used in HEP experimental devices by simulating, in a short time, the common long-term degradation effects due to their bombardment by high-energy particles. IEs are also used in other scientific and industrial fields such as medicine (e.g., for cancer treatment, medical imaging, etc.), space/avionics (e.g., for radiation testing of payload equipment) as well as in industry (e.g., for food sterilization). Usually carried out with ionizing radiation, these complex processes require highly specialized infrastructures: the irradiation facilities. Currently, hundreds of such facilities exist worldwide. To help develop best practices and promote computer-assisted handling and management of IEs, we introduce IEDM, a new OWL-based Irradiation Experiment Data Management ontology. This paper provides an overview of the classes and properties of IEDM. Since one of the key design choices for IEDM was to maximize the reuse of existing foundational ontologies such as the Ontology of Scientific Experiments (EXPO), the Ontology of Units of Measure (OM) and the Friend-of-a-Friend Ontology (FOAF), we discuss the methodological issues of the integration of IEDM with these imported ontologies. We illustrate the use of IEDM via an actual IE recently performed at IRRAD, the CERN proton irradiation facility. Finally, we discuss other motivations for this work, including the use of IEDM for the generation of user interfaces for IE management, and their impact on our methodology.
In Between Years. The Year of the Graph Newsletter: January 2019
In between years, or zwischen den Jahren, is a German expression for the period between Christmas and New Year. This is traditionally a time of year when not much happens, and this playful expression lingers itself in between the literal and the metaphoric. As the first edition of the Year of the Graph newsletter is here, a short retrospective may be due in addition to the usual updates. When we called 2018 the Year of the Graph, we did not have to wait for the Gartners of the world to verify what we saw coming. We can without a doubt say this has been the Year Graphs went mainstream.
Proceedings of the 2nd Symposium on Problem-solving, Creativity and Spatial Reasoning in Cognitive Systems, ProSocrates 2017
Olteteanu, Ana-Maria, Falomir, Zoe
Cognitive scientists of the embodied cognition tradition have been providing evidence that a large part of our creative reasoning and problemsolving processes are carried out by means of conceptual metaphor and blending, grounded on our bodily experience with the world. In this talk I shall aim at fleshing out a mathematical model that has been proposed in the last decades for expressing and exploring conceptual metaphor and blending with greater precision than has previously been done. In particular, I shall focus on the notion of aptness of a metaphor or blend and on the validity of metaphorical entailment. Towards this end, I shall use a generalisation of the category-theoretic notion of colimit for modelling conceptual metaphor and blending in combination with the idea of reasoning at a distance as modelled in the Barwise-Seligman theory of information flow. I shall illustrate the adequacy of the proposed model with an example of creative reasoning about space and time for solving a classical brainteaser. Furthermore, I shall argue for the potential applicability of such mathematical model for ontology engineering, computational creativity, and problem-solving in general.
Can machines have common sense? โ Moral Robots โ Medium
The Cyc project (initially planned from 1984 to 1994) is the world's longest-lived AI project. The idea was to create a machine with "common sense," and it was predicted that about 10 years should suffice to see significant results. That didn't quite work out, and today, after 35 years, the project is still going on -- although by now very few experts still believe in the promises made by Cyc's developers. Common sense is more than just explaining the meaning of words. For example, we have already seen how "sibling" or "daughter" can be explained in Prolog with a dictionary-like definition.