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 Object-Oriented Architecture




Supplementary Material for HandMeThat: Human-Robot Communication in Physical and Social Environments Y anming Wan

Neural Information Processing Systems

In Section A, we provide the detailed information for HandMeThat data generation and its textual interface. In Section B, we summarize the statistics of the dataset. Recall that HandMeThat uses an object-centric representation for states. "Location" consists of all non-movable entities. Each class (except for "location") is composed of multiple subclasses, and each subclass contains In total, there are 155 object categories. Each object category is also associated with several attributes.


3D Object Proposals for Accurate Object Class Detection

Neural Information Processing Systems

The goal of this paper is to generate high-quality 3D object proposals in the context of autonomous driving. Our method exploits stereo imagery to place proposals in the form of 3D bounding boxes. We formulate the problem as minimizing an energy function encoding object size priors, ground plane as well as several depth informed features that reason about free space, point cloud densities and distance to the ground. Our experiments show significant performance gains over existing RGB and RGB-D object proposal methods on the challenging KITTI benchmark. Combined with convolutional neural net (CNN) scoring, our approach outperforms all existing results on all three KITTI object classes.


AimBot: A Simple Auxiliary Visual Cue to Enhance Spatial Awareness of Visuomotor Policies

arXiv.org Artificial Intelligence

In this paper, we propose AimBot, a lightweight visual augmentation technique that provides explicit spatial cues to improve visuomotor policy learning in robotic manipulation. AimBot overlays shooting lines and scope reticles onto multi-view RGB images, offering auxiliary visual guidance that encodes the end-effector's state. The overlays are computed from depth images, camera extrinsics, and the current end-effector pose, explicitly conveying spatial relationships between the gripper and objects in the scene. AimBot incurs minimal computational overhead (less than 1 ms) and requires no changes to model architectures, as it simply replaces original RGB images with augmented counterparts. Despite its simplicity, our results show that AimBot consistently improves the performance of various visuomotor policies in both simulation and real-world settings, highlighting the benefits of spatially grounded visual feedback.


Formal Concept Analysis: a Structural Framework for Variability Extraction and Analysis

arXiv.org Artificial Intelligence

Formal Concept Analysis (FCA) is a mathematical framework for knowledge representation and discovery. It performs a hierarchical clustering over a set of objects described by attributes, resulting in conceptual structures in which objects are organized depending on the attributes they share. These conceptual structures naturally highlight commonalities and variabilities among similar objects by categorizing them into groups which are then arranged by similarity, making it particularly appropriate for variability extraction and analysis. Despite the potential of FCA, determining which of its properties can be leveraged for variability-related tasks (and how) is not always straightforward, partly due to the mathematical orientation of its foundational literature. This paper attempts to bridge part of this gap by gathering a selection of properties of the framework which are essential to variability analysis, and how they can be used to interpret diverse variability information within the resulting conceptual structures.


MAG-Nav: Language-Driven Object Navigation Leveraging Memory-Reserved Active Grounding

arXiv.org Artificial Intelligence

Visual navigation in unknown environments based solely on natural language descriptions is a key capability for intelligent robots. In this work, we propose a navigation framework built upon off-the-shelf Visual Language Models (VLMs), enhanced with two human-inspired mechanisms: perspective-based active grounding, which dynamically adjusts the robot's viewpoint for improved visual inspection, and historical memory backtracking, which enables the system to retain and re-evaluate uncertain observations over time. Unlike existing approaches that passively rely on incidental visual inputs, our method actively optimizes perception and leverages memory to resolve ambiguity, significantly improving vision-language grounding in complex, unseen environments. Our framework operates in a zero-shot manner, achieving strong generalization to diverse and open-ended language descriptions without requiring labeled data or model fine-tuning. Experimental results on Habitat-Matterport 3D (HM3D) show that our method outperforms state-of-the-art approaches in language-driven object navigation. We further demonstrate its practicality through real-world deployment on a quadruped robot, achieving robust and effective navigation performance.


Open Scene Graphs for Open-World Object-Goal Navigation

arXiv.org Artificial Intelligence

How can we build general-purpose robot systems for open-world semantic navigation, e.g., searching a novel environment for a target object specified in natural language? To tackle this challenge, we introduce OSG Navigator, a modular system composed of foundation models, for open-world Object-Goal Navigation (ObjectNav). Foundation models provide enormous semantic knowledge about the world, but struggle to organise and maintain spatial information effectively at scale. Key to OSG Navigator is the Open Scene Graph representation, which acts as spatial memory for OSG Navigator. It organises spatial information hierarchically using OSG schemas, which are templates, each describing the common structure of a class of environments. OSG schemas can be automatically generated from simple semantic labels of a given environment, e.g., "home" or "supermarket". They enable OSG Navigator to adapt zero-shot to new environment types. We conducted experiments using both Fetch and Spot robots in simulation and in the real world, showing that OSG Navigator achieves state-of-the-art performance on ObjectNav benchmarks and generalises zero-shot over diverse goals, environments, and robot embodiments.


$NavA^3$: Understanding Any Instruction, Navigating Anywhere, Finding Anything

arXiv.org Artificial Intelligence

Embodied navigation is a fundamental capability of embodied intelligence, enabling robots to move and interact within physical environments. However, existing navigation tasks primarily focus on predefined object navigation or instruction following, which significantly differs from human needs in real-world scenarios involving complex, open-ended scenes. To bridge this gap, we introduce a challenging long-horizon navigation task that requires understanding high-level human instructions and performing spatial-aware object navigation in real-world environments. Existing embodied navigation methods struggle with such tasks due to their limitations in comprehending high-level human instructions and localizing objects with an open vocabulary. In this paper, we propose $NavA^3$, a hierarchical framework divided into two stages: global and local policies. In the global policy, we leverage the reasoning capabilities of Reasoning-VLM to parse high-level human instructions and integrate them with global 3D scene views. This allows us to reason and navigate to regions most likely to contain the goal object. In the local policy, we have collected a dataset of 1.0 million samples of spatial-aware object affordances to train the NaviAfford model (PointingVLM), which provides robust open-vocabulary object localization and spatial awareness for precise goal identification and navigation in complex environments. Extensive experiments demonstrate that $NavA^3$ achieves SOTA results in navigation performance and can successfully complete longhorizon navigation tasks across different robot embodiments in real-world settings, paving the way for universal embodied navigation. The dataset and code will be made available. Project website: https://NavigationA3.github.io/.


Think Before You Segment: An Object-aware Reasoning Agent for Referring Audio-Visual Segmentation

arXiv.org Artificial Intelligence

Referring Audio-Visual Segmentation (Ref-AVS) aims to segment target objects in audible videos based on given reference expressions. Prior works typically rely on learning latent embeddings via multimodal fusion to prompt a tunable SAM/SAM2 decoder for segmentation, which requires strong pixel-level supervision and lacks interpretability. From a novel perspective of explicit reference understanding, we propose TGS-Agent, which decomposes the task into a Think-Ground-Segment process, mimicking the human reasoning procedure by first identifying the referred object through multimodal analysis, followed by coarse-grained grounding and precise segmentation. To this end, we first propose Ref-Thinker, a multimodal language model capable of reasoning over textual, visual, and auditory cues. We construct an instruction-tuning dataset with explicit object-aware think-answer chains for Ref-Thinker fine-tuning. The object description inferred by Ref-Thinker is used as an explicit prompt for Grounding-DINO and SAM2, which perform grounding and segmentation without relying on pixel-level supervision. Additionally, we introduce R\textsuperscript{2}-AVSBench, a new benchmark with linguistically diverse and reasoning-intensive references for better evaluating model generalization. Our approach achieves state-of-the-art results on both standard Ref-AVSBench and proposed R\textsuperscript{2}-AVSBench. Code will be available at https://github.com/jasongief/TGS-Agent.