Case-Based Reasoning
Plan-Based Character Diversity
Coman, Alexandra (Lehigh University) | Munoz-Avila, Hector (Lehigh University)
Non-player character diversity enriches game environments increasing their replay value. We propose a method for obtaining character behavior diversity based on the diversity of plans enacted by characters, and demonstrate this method in a scenario in which characters have multiple choices. Using case-based planning techniques, we reuse plans for varied character behavior, which simulate different personality traits.
On Case Base Formation in Real-Time Heuristic Search
Bulitko, Vadim (University of Alberta) | Rayner, Chris (University of Alberta) | Lawrence, Ramon (University of British Columbia)
Real-time heuristic search algorithms obey a constant limit on planning time per move. Agents using these algorithms can execute each move as it is computed, suggesting a strong potential for application to real-time video-game AI. Recently, a breakthrough in real-time heuristic search performance was achieved through the use of case-based reasoning. In this framework, the agent optimally solves a set of problems and stores their solutions in a case base. Then, given any new problem, it seeks a similar case in the case base and uses its solution as an aid to solve the problem at hand. A number of ad hoc approaches to the case base formation problem have been proposed and empirically shown to perform well. In this paper, we investigate a theoretically driven approach to solving the problem. We mathematically relate properties of a case base to the suboptimality of the solutions it produces and subsequently develop an algorithm that addresses these properties directly. An empirical evaluation shows our new algorithm outperforms the existing state of the art on contemporary video-game pathfinding benchmarks.
Multi-Agents Dynamic Case Based Reasoning and The Inverse Longest Common Sub-Sequence And Individualized Follow-up of Learners in The CEHL
Zouhair, Abdelhamid, En-Naimi, El Mokhtar, Amami, Benaissa, Boukachour, Hadhoum, Person, Patrick, Bertelle, Cyrille
In E-learning, there is still the problem of knowing how to ensure an individualized and continuous learner's follow-up during learning process, indeed among the numerous tools proposed, very few systems concentrate on a real time learner's follow-up. Our work in this field develops the design and implementation of a Multi-Agents System Based on Dynamic Case Based Reasoning which can initiate learning and provide an individualized follow-up of learner. When interacting with the platform, every learner leaves his/her traces in the machine. These traces are stored in a basis under the form of scenarios which enrich collective past experience. The system monitors, compares and analyses these traces to keep a constant intelligent watch and therefore detect difficulties hindering progress and/or avoid possible dropping out. The system can support any learning subject. The success of a case-based reasoning system depends critically on the performance of the retrieval step used and, more specifically, on similarity measure used to retrieve scenarios that are similar to the course of the learner (traces in progress). We propose a complementary similarity measure, named Inverse Longest Common Sub-Sequence (ILCSS). To help and guide the learner, the system is equipped with combined virtual and human tutors.
A Real-Time Decision Support System for High Cost Oil-Well Drilling Operations
Gundersen, Odd Erik (Verdande Technology) | Sรธrmo, Frode (Verdande Technology) | Aamodt, Agnar (Norwegian Unversity of Science and Technology) | Skalle, Pรฅl ( Norwegian University of Science and Technology )
In this paper we present DrillEdge โ a commercial and award winning software system that monitors oil-well drilling operations in order to reduce non-productive time (NPT). DrillEdge utilizes case-based reasoning with temporal representations on streaming real-time data, pattern matching and agent systems to predict problems and give advice on how to mitigate the problems. The methods utilized, the architecture, the GUI and development cost in addition to two case studies are documented.
Lessons Learned From a Rational Reconstruction of Minstrel
Tearse, Brandon Robert (University of California, Santa Cruz) | Mawhorter, Peter (University of California, Santa Cruz) | Mateas, Michael (University of California, Santa Cruz) | Wardrip-Fruin, Noah (University of California, Santa Cruz)
Scott Turner's 1993 Minstrel system was a high water mark in story generation, harnessing the concept of imaginative recall to generate creative stories. Using case-based reasoning and an author level planning system, Minstrel models human creative processes. However, the algorithmic and representational commitments made in Minstrel were never subject to principled and quantitative analysis. By rationally reconstructing Minstrel, we are able to investigate Turner's computational model of creativity and learn new lessons about his architecture. We find that Minstrel's original performance was tied to a well-groomed case library, but by modifying several components of the algorithm we can create a more general version which can construct stories using a sparser and less structured case library. Through a rational reconstruction of Minstrel, we both learn new architectural and algorithmic lessons about Minstrelโs computational model of creativity as well as make his architecture available to the contemporary research community for further experimentation.
Learning from Demonstration for Goal-Driven Autonomy
Weber, Ben George (University of California, Santa Cruz) | Mateas, Michael (University of California, Santa Cruz) | Jhala, Arnav (University of California, Santa Cruz)
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, builds explanations for the cause of failures, and formulates new goals to pursue when planning failures arise. While this framework enables the development of agents that can operate in complex and dynamic environments, implementing the logic for each of the subtasks in the model requires substantial domain engineering. We present a method using case-based reasoning and intent recognition in order to build GDA agents that learn from demonstrations. Our approach reduces the amount of domain engineering necessary to implement GDA agents and learns expectations, explanations, and goals from expert demonstrations. We have applied this approach to build an agent for the real-time strategy game StarCraft. Our results show that integrating the GDA conceptual model into the agent greatly improves its win rate.
Detecting Activations over Graphs using Spanning Tree Wavelet Bases
Sharpnack, James, Krishnamurthy, Akshay, Singh, Aarti
We consider the detection of activations over graphs under Gaussian noise, where signals are piece-wise constant over the graph. Despite the wide applicability of such a detection algorithm, there has been little success in the development of computationally feasible methods with proveable theoretical guarantees for general graph topologies. We cast this as a hypothesis testing problem, and first provide a universal necessary condition for asymptotic distinguishability of the null and alternative hypotheses. We then introduce the spanning tree wavelet basis over graphs, a localized basis that reflects the topology of the graph, and prove that for any spanning tree, this approach can distinguish null from alternative in a low signal-to-noise regime. Lastly, we improve on this result and show that using the uniform spanning tree in the basis construction yields a randomized test with stronger theoretical guarantees that in many cases matches our necessary conditions. Specifically, we obtain near-optimal performance in edge transitive graphs, $k$-nearest neighbor graphs, and $\epsilon$-graphs.
Emerging Applications for Intelligent Diabetes Management
Marling, Cindy (Ohio University) | Wiley, Matthew (University of California, Riverside) | Bunescu, Razvan (Ohio University) | Shubrook, Jay (Ohion University) | Schwartz, Frank (Ohio University)
Diabetes management is a difficult task for patients, who must monitor and control their blood glucose levels in order to avoid serious diabetic complications. It is a difficult task for physicians, who must manually interpret large volumes of blood glucose data to tailor therapy to the needs of each patient. This paper describes three emerging applications that employ AI to ease this task: (1) case-based decision support for diabetes management; (2) machine learning classification of blood glucose plots; and (3) support vector regression for blood glucose prediction. The first application provides decision support by detecting blood glucose control problems and recommending therapeutic adjustments to correct them. The second provides an automated screen for excessive glycemic variability. The third aims to build a hypoglycemia predictor that could alert patients to dangerously low blood glucose levels in time to take preventive action. All are products of the 4 Diabetes Support SystemTM project, which uses AI to promote the health and wellbeing of people with type 1 diabetes. These emerging applications could potentially benefit 20 million patients who are at risk for devastating complications, thereby improving quality of life and reducing health care cost expenditures.
On the Difficulty of Nearest Neighbor Search
He, Junfeng, Kumar, Sanjiv, Chang, Shih-Fu
Fast approximate nearest neighbor (NN) search in large databases is becoming popular. Several powerful learning-based formulations have been proposed recently. However, not much attention has been paid to a more fundamental question: how difficult is (approximate) nearest neighbor search in a given data set? And which data properties affect the difficulty of nearest neighbor search and how? This paper introduces the first concrete measure called Relative Contrast that can be used to evaluate the influence of several crucial data characteristics such as dimensionality, sparsity, and database size simultaneously in arbitrary normed metric spaces. Moreover, we present a theoretical analysis to prove how the difficulty measure (relative contrast) determines/affects the complexity of Local Sensitive Hashing, a popular approximate NN search method. Relative contrast also provides an explanation for a family of heuristic hashing algorithms with good practical performance based on PCA. Finally, we show that most of the previous works in measuring NN search meaningfulness/difficulty can be derived as special asymptotic cases for dense vectors of the proposed measure.