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 Belief Revision


SAT Encodings for Distance-Based Belief Merging Operators

AAAI Conferences

We present SAT encoding schemes for distance-based belief merging operators relying on the (possibly weighted) drastic distance or the Hamming distance between interpretations, and using sum, GMax (leximax) or GMin (leximin) as aggregation function. In order to evaluate these encoding schemes, we generated benchmarks of a time-tabling problem and translated them into belief merging instances. Then, taking advantage of these schemes, we compiled the merged bases of the resulting instances into query-equivalent CNF formulae. Experiments have shown the benefits which can be gained by considering the SAT encoding schemes we pointed out. Especially, thanks to them, we succeeded in computing query-equivalent formulae for merging instances based on hundreds of variables, which are out of reach of previous implementations.


Preferential Structures for Comparative Probabilistic Reasoning

AAAI Conferences

Qualitative and quantitative approaches to reasoning about uncertainty can lead to different logical systems for formalizing such reasoning, even when the language for expressing uncertainty is the same. In the case of reasoning about relative likelihood, with statements of the form φ 􏰂≥ ψ expressing that φ is at least as likely as ψ, a standard qualitative approach using preordered preferential structures yields a dramatically different logical system than a quantitative approach using probability measures. In fact, the standard preferential approach validates principles of reasoning that are incorrect from a probabilistic point of view. However, in this paper we show that a natural modification of the preferential approach yields exactly the same logical system as a probabilistic approach — not using single probability measures, but rather sets of probability measures. Thus, the same preferential structures used in the study of non-monotonic logics and belief revision may be used in the study of comparative probabilistic reasoning based on imprecise probabilities.


Dynamic Goal Recognition Using Windowed Action Sequences

AAAI Conferences

In goal recognition, the basic problem domain consists of the following: Recent advances in robotics and artificial intelligence have brought a variety of assistive robots designed to help humans - a set E of environment fluents; accomplish their goals. However, many have limited autonomy and lack the ability to seamlessly integrate with - a state S that is a value assignment to those fluents; human teams. One capability that can facilitate such humanrobot - a set A of actions that describe potential transitions between teaming is the robot's ability to recognize its teammates' states (with preconditions and effects defined over goals, and react appropriately. This function permits E, and parameterized over a set of environment objects the robot to actively assist the team and avoid performing O); and redundant or counterproductive actions.


Achieving the KS threshold in the general stochastic block model with linearized acyclic belief propagation

Neural Information Processing Systems

The stochastic block model (SBM) has long been studied in machine learning and network science as a canonical model for clustering and community detection. In the recent years, new developments have demonstrated the presence of threshold phenomena for this model, which have set new challenges for algorithms. For the detection problem in symmetric SBMs, Decelle et al. conjectured that the so-called Kesten-Stigum (KS) threshold can be achieved efficiently. This was proved for two communities, but remained open for three and more communities. We prove this conjecture here, obtaining a general result that applies to arbitrary SBMs with linear size communities. The developed algorithm is a linearized acyclic belief propagation (ABP) algorithm, which mitigates the effects of cycles while provably achieving the KS threshold in O(n ln n) time. This extends prior methods by achieving universally the KS threshold while reducing or preserving the computational complexity. ABP is also connected to a power iteration method on a generalized nonbacktracking operator, formalizing the spectral-message passing interplay described in Krzakala et al., and extending results from Bordenave et al.


Constraints Based Convex Belief Propagation

Neural Information Processing Systems

Inference in Markov random fields subject to consistency structure is a fundamental problem that arises in many real-life applications. In order to enforce consistency, classical approaches utilize consistency potentials or encode constraints over feasible instances. Unfortunately this comes at the price of a serious computational bottleneck. In this paper we suggest to tackle consistency by incorporating constraints on beliefs. This permits derivation of a closed-form message-passing algorithm which we refer to as the Constraints Based Convex Belief Propagation (CBCBP). Experiments show that CBCBP outperforms the standard approach while being at least an order of magnitude faster.


The Linearization of Belief Propagation on Pairwise Markov Networks

arXiv.org Artificial Intelligence

Belief Propagation (BP) is a widely used approximation for exact probabilistic inference in graphical models, such as Markov Random Fields (MRFs). In graphs with cycles, however, no exact convergence guarantees for BP are known, in general. For the case when all edges in the MRF carry the same symmetric, doubly stochastic potential, recent works have proposed to approximate BP by linearizing the update equations around default values, which was shown to work well for the problem of node classification. The present paper generalizes all prior work and derives an approach that approximates loopy BP on any pairwise MRF with the problem of solving a linear equation system. This approach combines exact convergence guarantees and a fast matrix implementation with the ability to model heterogenous networks. Experiments on synthetic graphs with planted edge potentials show that the linearization has comparable labeling accuracy as BP for graphs with weak potentials, while speeding-up inference by orders of magnitude.


The "Your Actual Belief" Edition

Slate

Next week we're going to discuss the very controversial awards season contender, Nate Parker's The Birth of a Nation. Are you planning to see it in theaters? Record and send us a voice memo at slaterepresent@gmail.com or leave us a message at 646-580-1748 and your thoughts might get shared on next week's episode.



A Generalized Multidimensional Evaluation Framework for Player Goal Recognition

AAAI Conferences

Recent years have seen a growing interest in player modeling, which supports the creation of player-adaptive digital games. A central problem of player modeling is goal recognition, which aims to recognize players’ intentions from observable gameplay behaviors. Player goal recognition offers the promise of enabling games to dynamically adjust challenge levels, perform procedural content generation, and create believable NPC interactions. A growing body of work is investigating a wide range of machine learning-based goal recognition models. In this paper, we introduce GOALIE, a multidimensional framework for evaluating player goal recognition models. The framework integrates multiple metrics for player goal recognition models, including two novel metrics, n-early convergence rate and standardized convergence point . We demonstrate the application of the GOALIE framework with the evaluation of several player goal recognition models, including Markov logic network-based, deep feedforward neural network-based, and long short-term memory network-based goal recognizers on two different educational games. The results suggest that GOALIE effectively captures goal recognition behaviors that are key to next-generation player modeling.


Beliefs propagation in log domain: a neural inspired algorithm for machine learning

#artificialintelligence

In this paper, we consider a variant of belief propagation algorithm in a tree graphical model where computations are carried out in the negative log-likelihood domain. Unlike the min-product algorithm, our goal is not limited to estimating the mode of the marginal distribution. We would like to obtain the entire marginal distribution as the sum-product algorithm does. We applied the algorithm to learn effective users features for A/B testing. We discussed scalable extension to the proposed algorithm for processing large amount of data.The primary goal of a parallel program is to reduce running time comparing to the sequential program by taking full advantage of computing power of multiprocessors.