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When Digital Twin Meets 6G: Concepts, Obstacles, and Research Prospects

arXiv.org Artificial Intelligence

The convergence of digital twin technology and the emerging 6G network presents both challenges and numerous research opportunities. This article explores the potential synergies between digital twin and 6G, highlighting the key challenges and proposing fundamental principles for their integration. We discuss the unique requirements and capabilities of digital twin in the context of 6G networks, such as sustainable deployment, real-time synchronization, seamless migration, predictive analytic, and closed-loop control. Furthermore, we identify research opportunities for leveraging digital twin and artificial intelligence to enhance various aspects of 6G, including network optimization, resource allocation, security, and intelligent service provisioning. This article aims to stimulate further research and innovation at the intersection of digital twin and 6G, paving the way for transformative applications and services in the future.


Foundation Models for Music: A Survey

arXiv.org Artificial Intelligence

In recent years, foundation models (FMs) such as large language models (LLMs) and latent diffusion models (LDMs) have profoundly impacted diverse sectors, including music. This comprehensive review examines state-of-the-art (SOTA) pre-trained models and foundation models in music, spanning from representation learning, generative learning and multimodal learning. We first contextualise the significance of music in various industries and trace the evolution of AI in music. By delineating the modalities targeted by foundation models, we discover many of the music representations are underexplored in FM development. Then, emphasis is placed on the lack of versatility of previous methods on diverse music applications, along with the potential of FMs in music understanding, generation and medical application. By comprehensively exploring the details of the model pre-training paradigm, architectural choices, tokenisation, finetuning methodologies and controllability, we emphasise the important topics that should have been well explored, like instruction tuning and in-context learning, scaling law and emergent ability, as well as long-sequence modelling etc. A dedicated section presents insights into music agents, accompanied by a thorough analysis of datasets and evaluations essential for pre-training and downstream tasks. Finally, by underscoring the vital importance of ethical considerations, we advocate that following research on FM for music should focus more on such issues as interpretability, transparency, human responsibility, and copyright issues. The paper offers insights into future challenges and trends on FMs for music, aiming to shape the trajectory of human-AI collaboration in the music realm.


Can we only use guideline instead of shot in prompt?

arXiv.org Artificial Intelligence

Currently, prompting techniques can be mainly divided into two categories:1)shot method implicitly inspires the model to answer the question by mimicing the steps in the given example, e.g., the few-shot CoT. 2) Guideline method explicitly instructs the model to reason by following guidelines, which contains succinct and concise task-specific knowledge. Shot method is prone to difficulties in terms of selection of shots type, the number of shots, and the design of the reasoning steps, so a question arises: can we only use guideline instead of shot in the prompt? To this end, we propose the FGT framework to automatically learn task-specific guidelines from dataset consisting of Feedback, Guideline, and Tree-gather agents. First, the feedback agent is designed to evaluate the outcomes, both right and wrong, of each Q&A to gather insights guiding more effective optimization strategies. Next, the guideline agent is tasked with deriving guidelines from each piece of feedback and storing them in local memory. Lastly, the tree-gather agent aggregates all guidelines hierarchically through a tree structure, ultimately obtaining all unduplicated guidelines from a global perspective. In addition, we induce the model to generate intermediate processes to ensure the reasoning consistent with the guidelines. Experimental results demonstrate that our approach achieves superior performance across multiple tasks, thereby highlighting the effectiveness of using the guidelines in prompt.


Co-Learning: Code Learning for Multi-Agent Reinforcement Collaborative Framework with Conversational Natural Language Interfaces

arXiv.org Artificial Intelligence

Online question-and-answer (Q\&A) systems based on the Large Language Model (LLM) have progressively diverged from recreational to professional use. This paper proposed a Multi-Agent framework with environmentally reinforcement learning (E-RL) for code correction called Code Learning (Co-Learning) community, assisting beginners to correct code errors independently. It evaluates the performance of multiple LLMs from an original dataset with 702 error codes, uses it as a reward or punishment criterion for E-RL; Analyzes input error codes by the current agent; selects the appropriate LLM-based agent to achieve optimal error correction accuracy and reduce correction time. Experiment results showed that 3\% improvement in Precision score and 15\% improvement in time cost as compared with no E-RL method respectively. Our source code is available at: https://github.com/yuqian2003/Co_Learning


Performance-Aware Self-Configurable Multi-Agent Networks: A Distributed Submodular Approach for Simultaneous Coordination and Network Design

arXiv.org Artificial Intelligence

We introduce the first, to our knowledge, rigorous approach that enables multi-agent networks to self-configure their communication topology to balance the trade-off between scalability and optimality during multi-agent planning. We are motivated by the future of ubiquitous collaborative autonomy where numerous distributed agents will be coordinating via agent-to-agent communication to execute complex tasks such as traffic monitoring, event detection, and environmental exploration. But the explosion of information in such large-scale networks currently curtails their deployment due to impractical decision times induced by the computational and communication requirements of the existing near-optimal coordination algorithms. To overcome this challenge, we present the AlterNAting COordination and Network-Design Algorithm (Anaconda), a scalable algorithm that also enjoys near-optimality guarantees. Subject to the agents' bandwidth constraints, Anaconda enables the agents to optimize their local communication neighborhoods such that the action-coordination approximation performance of the network is maximized. Compared to the state of the art, Anaconda is an anytime self-configurable algorithm that quantifies its suboptimality guarantee for any type of network, from fully disconnected to fully centralized, and that, for sparse networks, is one order faster in terms of decision speed. To develop the algorithm, we quantify the suboptimality cost due to decentralization, i.e., due to communication-minimal distributed coordination. We also employ tools inspired by the literature on multi-armed bandits and submodular maximization subject to cardinality constraints. We demonstrate Anaconda in simulated scenarios of area monitoring and compare it with a state-of-the-art algorithm.


Two-Timescale Synchronization and Migration for Digital Twin Networks: A Multi-Agent Deep Reinforcement Learning Approach

arXiv.org Artificial Intelligence

Digital twins (DTs) have emerged as a promising enabler for representing the real-time states of physical worlds and realizing self-sustaining systems. In practice, DTs of physical devices, such as mobile users (MUs), are commonly deployed in multi-access edge computing (MEC) networks for the sake of reducing latency. To ensure the accuracy and fidelity of DTs, it is essential for MUs to regularly synchronize their status with their DTs. However, MU mobility introduces significant challenges to DT synchronization. Firstly, MU mobility triggers DT migration which could cause synchronization failures. Secondly, MUs require frequent synchronization with their DTs to ensure DT fidelity. Nonetheless, DT migration among MEC servers, caused by MU mobility, may occur infrequently. Accordingly, we propose a two-timescale DT synchronization and migration framework with reliability consideration by establishing a non-convex stochastic problem to minimize the long-term average energy consumption of MUs. We use Lyapunov theory to convert the reliability constraints and reformulate the new problem as a partially observable Markov decision-making process (POMDP). Furthermore, we develop a heterogeneous agent proximal policy optimization with Beta distribution (Beta-HAPPO) method to solve it. Numerical results show that our proposed Beta-HAPPO method achieves significant improvements in energy savings when compared with other benchmarks.


GenAgent: Build Collaborative AI Systems with Automated Workflow Generation -- Case Studies on ComfyUI

arXiv.org Artificial Intelligence

Much previous AI research has focused on developing monolithic models to maximize their intelligence and capability, with the primary goal of enhancing performance on specific tasks. In contrast, this paper explores an alternative approach: collaborative AI systems that use workflows to integrate models, data sources, and pipelines to solve complex and diverse tasks. We introduce GenAgent, an LLM-based framework that automatically generates complex workflows, offering greater flexibility and scalability compared to monolithic models. The core innovation of GenAgent lies in representing workflows with code, alongside constructing workflows with collaborative agents in a step-by-step manner. We implement GenAgent on the ComfyUI platform and propose a new benchmark, OpenComfy. The results demonstrate that GenAgent outperforms baseline approaches in both run-level and task-level evaluations, showing its capability to generate complex workflows with superior effectiveness and stability. The project page of this work is available at https://xxyqwq.github.io/GenAgent.


Time-Varying Soft-Maximum Barrier Functions for Safety in Unmapped and Dynamic Environments

arXiv.org Artificial Intelligence

We present a closed-form optimal feedback control method that ensures safety in an a prior unknown and potentially dynamic environment. This article considers the scenario where local perception data (e.g., LiDAR) is obtained periodically, and this data can be used to construct a local control barrier function (CBF) that models a local set that is safe for a period of time into the future. Then, we use a smooth time-varying soft-maximum function to compose the N most recently obtained local CBFs into a single barrier function that models an approximate union of the N most recently obtained local sets. This composite barrier function is used in a constrained quadratic optimization, which is solved in closed form to obtain a safe-and-optimal feedback control. We also apply the time-varying soft-maximum barrier function control to 2 robotic systems (nonholonomic ground robot with nonnegligible inertia, and quadrotor robot), where the objective is to navigate an a priori unknown environment safely and reach a target destination. In these applications, we present a simple approach to generate local CBFs from periodically obtained perception data.


MITHOS: Interactive Mixed Reality Training to Support Professional Socio-Emotional Interactions at Schools

arXiv.org Artificial Intelligence

Teachers in challenging conflict situations often experience shame and self-blame, which relate to the feeling of incompetence but may externalise as anger. Sensing mixed signals fails the contingency rule for developing affect regulation and may result in confusion for students about their own emotions and hinder their emotion regulation. Therefore, being able to constructively regulate emotions not only benefits individual experience of emotions but also fosters effective interpersonal emotion regulation and influences how a situation is managed. MITHOS is a system aimed at training teachers' conflict resolution skills through realistic situative learning opportunities during classroom conflicts. In four stages, MITHOS supports teachers' socio-emotional self-awareness, perspective-taking and positive regard. It provides: a) a safe virtual environment to train free social interaction and receive natural social feedback from reciprocal student-agent reactions, b) spatial situational perspective taking through an avatar, c) individual virtual reflection guidance on emotional experiences through co-regulation processes, and d) expert feedback on professional behavioural strategies. This chapter presents the four stages and their implementation in a semi-automatic Wizard-of-Oz (WoZ) System. The WoZ system affords collecting data that are used for developing the fully automated hybrid (machine learning and model-based) system, and to validate the underlying psychological and conflict resolution models. We present results validating the approach in terms of scenario realism, as well as a systematic testing of the effects of external avatar similarity on antecedents of self-awareness with behavior similarity. The chapter contributes to a common methodology of conducting interdisciplinary research for human-centered and generalisable XR and presents a system designed to support it.


SITUATE: Indoor Human Trajectory Prediction through Geometric Features and Self-Supervised Vision Representation

arXiv.org Artificial Intelligence

Patterns of human motion in outdoor and indoor environments are substantially different due to the scope of the environment and the typical intentions of people therein. While outdoor trajectory forecasting has received significant attention, indoor forecasting is still an underexplored research area. This paper proposes SITUATE, a novel approach to cope with indoor human trajectory prediction by leveraging equivariant and invariant geometric features and a self-supervised vision representation. The geometric learning modules model the intrinsic symmetries and human movements inherent in indoor spaces. This concept becomes particularly important because self-loops at various scales and rapid direction changes often characterize indoor trajectories. On the other hand, the vision representation module is used to acquire spatial-semantic information about the environment to predict users' future locations more accurately. We evaluate our method through comprehensive experiments on the two most famous indoor trajectory forecasting datasets, i.e., TH\"OR and Supermarket, obtaining state-of-the-art performance. Furthermore, we also achieve competitive results in outdoor scenarios, showing that indoor-oriented forecasting models generalize better than outdoor-oriented ones. The source code is available at https://github.com/intelligolabs/SITUATE.