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Reviews: Policy Gradient With Value Function Approximation For Collective Multiagent Planning

Neural Information Processing Systems

The paper presents a policy gradient algorithm for a multiagent cooperative problem, modeled in a formalism (CDEC-POMDP) whose dynamics, like congestion games, depend on groups of agents rather than individuals. This paper follows the theme of several similar advances in theis field of complex multiagent planning, using factored models to propose practical/tractable approximations. The novelty here is the use of parameterized policies and training algorithms inspired by reinforcement learning (policy gradients). The work is well-motivated, relevant, and particularly well-presented. The theoretical results are new and important.


Reviews: Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

Neural Information Processing Systems

Specifically, it shows the connection by defining a new variant of an actor-critic algorithm that performs an exhaustive policy evaluation at each stage (denoted as policy-iteration-actor-critic), together with an adaptive learning rate. Then, under this setting, it is said that the actor-critic algorithm basically minimizes regret and converges to a Nash equilibrium. The paper suggests a few new versions of policy gradient update rules (Q-based Policy Gradient, Regret Policy Gradient, and Regret Matching Policy Gradient) and evaluates them on multi-agent zero-sum imperfect information games. To my understanding, Q-Based Policy Gradient is basically an advantage actor-critic algorithm (up to a transformation of the learned baseline) 3. The authors mention a "reasonable parameter sweep" over the hyperparameters. I'm curious to know the stability of the proposed actor-critic algorithms over the different trials 4. The paper should be proofread again.


Reviews: Tomography of the London Underground: a Scalable Model for Origin-Destination Data

Neural Information Processing Systems

I thank the authors for the clarification in their rebuttal. It is even more clear that the authors should better contrast their work with aggregate approaches such as Dan Sheldon's collective graphical models (e.g., Sheldon and Dietterich (2011), Kumar et al. 2013, Bernstein and Sheldon 2016). Part of the confusion came from some of the modeling choices: In equation (1) the travel times added by one station is Poisson distributed?! Poisson is often used for link loads (how many people there are in a given station), not to model time. Is the quantization of time too coarse for a continuous-time model? Wouldn't a phase-type distribution(e.g., Erlang) be a better choice for time? Such modeling choices must be explained.



Reviews: Dynamic Safe Interruptibility for Decentralized Multi-Agent Reinforcement Learning

Neural Information Processing Systems

This paper presents an extension of the safe interruptibility (SInt) framework to the multi-agent case. The authors argue that the original definition of safe interruptibility is difficult to use in this case and give a more constrained/informed one called'dynamic safe interruptibility' (DSInt) based on whether the update rule depends on the interruption probability. The joint action case is considered first and it is shown that DSInt can be achieved. The case of independent learners is then considered, with a first result showing that independent Q-learners do not satisfy the conditions of the definition of DSInt. The authors finally propose a model where the agents are aware of each others interruptions, and interrupted observations are pruned from the sequence, and claim that this model verify the definition of DSInt.


Reviews: VAIN: Attentional Multi-agent Predictive Modeling

Neural Information Processing Systems

This paper extends interaction networks (INs) with an attentional mechanism so that it scales linearly (as opposed to quadratically in vanilla INs) with the number of agents in a multi-agent predictive modeling setting: the embedding network is evaluated once per agent rather than once for every interaction. This allows to model higher-order interactions between agents in a computationally efficient way. The method is evaluated on two new non-physical tasks of predicting chess piece selection and soccer player movements. The paper proposes a simple and elegant attentional extension of Interaction Networks, and convincingly shows the benefit of the approach with two interesting experiments. The idea is not groundbreaking but seems sufficiently novel, especially in light of its effectiveness.


Reviews: Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols

Neural Information Processing Systems

Increasing my score based on the authors rebuttal. The argument that the proposed method can complement human-bot training makes sense. Also, it seems RL baseline experiments were exhaustive. But the argument about the learnt language being compositional should be toned down since there is not enough evidence to support it. Old reviews: The paper proposes to use Gumbel-softmax for training sender and receiver agents in a referential game like Lazaridou (2016).


OPTIMA: Optimized Policy for Intelligent Multi-Agent Systems Enables Coordination-Aware Autonomous Vehicles

arXiv.org Artificial Intelligence

Coordination among connected and autonomous vehicles (CAVs) is advancing due to developments in control and communication technologies. However, much of the current work is based on oversimplified and unrealistic task-specific assumptions, which may introduce vulnerabilities. This is critical because CAVs not only interact with their environment but are also integral parts of it. Insufficient exploration can result in policies that carry latent risks, highlighting the need for methods that explore the environment both extensively and efficiently. This work introduces OPTIMA, a novel distributed reinforcement learning framework for cooperative autonomous vehicle tasks. OPTIMA alternates between thorough data sampling from environmental interactions and multi-agent reinforcement learning algorithms to optimize CAV cooperation, emphasizing both safety and efficiency. Our goal is to improve the generality and performance of CAVs in highly complex and crowded scenarios. Furthermore, the industrial-scale distributed training system easily adapts to different algorithms, reward functions, and strategies.


Enabling Novel Mission Operations and Interactions with ROSA: The Robot Operating System Agent

arXiv.org Artificial Intelligence

The advancement of robotic systems has revolutionized numerous industries, yet their operation often demands specialized technical knowledge, limiting accessibility for non-expert users. This paper introduces ROSA (Robot Operating System Agent), an AI-powered agent that bridges the gap between the Robot Operating System (ROS) and natural language interfaces. By leveraging state-of-the-art language models and integrating open-source frameworks, ROSA enables operators to interact with robots using natural language, translating commands into actions and interfacing with ROS through well-defined tools. ROSA's design is modular and extensible, offering seamless integration with both ROS1 and ROS2, along with safety mechanisms like parameter validation and constraint enforcement to ensure secure, reliable operations. While ROSA is originally designed for ROS, it can be extended to work with other robotics middle-wares to maximize compatibility across missions. ROSA enhances human-robot interaction by democratizing access to complex robotic systems, empowering users of all expertise levels with multi-modal capabilities such as speech integration and visual perception. Ethical considerations are thoroughly addressed, guided by foundational principles like Asimov's Three Laws of Robotics, ensuring that AI integration promotes safety, transparency, privacy, and accountability. By making robotic technology more user-friendly and accessible, ROSA not only improves operational efficiency but also sets a new standard for responsible AI use in robotics and potentially future mission operations. This paper introduces ROSA's architecture and showcases initial mock-up operations in JPL's Mars Yard, a laboratory, and a simulation using three different robots. The core ROSA library is available as open-source.


Physics-Informed Regularization for Domain-Agnostic Dynamical System Modeling

arXiv.org Artificial Intelligence

Learning complex physical dynamics purely from data is challenging due to the intrinsic properties of systems to be satisfied. Incorporating physics-informed priors, such as in Hamiltonian Neural Networks (HNNs), achieves high-precision modeling for energy-conservative systems. However, real-world systems often deviate from strict energy conservation and follow different physical priors. To address this, we present a framework that achieves high-precision modeling for a wide range of dynamical systems from the numerical aspect, by enforcing Time-Reversal Symmetry (TRS) via a novel regularization term. It helps preserve energies for conservative systems while serving as a strong inductive bias for non-conservative, reversible systems. While TRS is a domain-specific physical prior, we present the first theoretical proof that TRS loss can universally improve modeling accuracy by minimizing higher-order Taylor terms in ODE integration, which is numerically beneficial to various systems regardless of their properties, even for irreversible systems. By integrating the TRS loss within neural ordinary differential equation models, the proposed model TREAT demonstrates superior performance on diverse physical systems. It achieves a significant 11.5% MSE improvement in a challenging chaotic triple-pendulum scenario, underscoring TREAT's broad applicability and effectiveness. Code and further details are available at here.