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LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Cooperative multi-agent reinforcement learning (MARL) has made prominent progress in recent years. For training efficiency and scalability, most of the MARL algorithms make all agents share the same policy or value network. However, in many complex multi-agent tasks, different agents are expected to possess specific abilities to handle different subtasks. In those scenarios, sharing parameters indiscriminately may lead to similar behavior across all agents, which will limit the exploration efficiency and degrade the final performance. To balance the training complexity and the diversity of agent behavior, we propose a novel framework to learn dynamic subtask assignment (LDSA) in cooperative MARL. Specifically, we first introduce a subtask encoder to construct a vector representation for each subtask according to its identity.


Amazon Dreams of AI Agents That Do the Shopping for You

WIRED

Amazon might not have ChatGPT, but it has a roadmap that includes developing even more advanced forms of artificial intelligence--including AI agents that are hell-bent on helping you buy stuff. The ecommerce company is already sprinkling ChatGPT-like AI over its website and apps--today announcing, among other enhancements, AI-generated shopping guides for hundreds of different product categories. Executives at the company say its engineers are also exploring more ambitious AI services, including autonomous AI shopping agents that recommend goods to a customer or even add items to their cart. We're working on it, prototyping it, and when we think it's good enough, we'll release it in whatever form makes sense," says Trishul Chilimbi, a VP and distinguished scientist at Amazon who works on applying the company's core AI to its products and services. Chilimbi says the first step toward AI agents will likely be chatbots that proactively recommend products based on what they know of your habits and interests, as well as a grasp of broader trends.


Learning Fairness in Multi-Agent Systems

Neural Information Processing Systems

Fairness is essential for human society, contributing to stability and productivity. Similarly, fairness is also the key for many multi-agent systems. Taking fairness into multi-agent learning could help multi-agent systems become both efficient and stable. However, learning efficiency and fairness simultaneously is a complex, multi-objective, joint-policy optimization. To tackle these difficulties, we propose FEN, a novel hierarchical reinforcement learning model.


Unsupervised Emergence of Egocentric Spatial Structure from Sensorimotor Prediction

Neural Information Processing Systems

Despite its omnipresence in robotics application, the nature of spatial knowledge and the mechanisms that underlie its emergence in autonomous agents are still poorly understood. Recent theoretical works suggest that the Euclidean structure of space induces invariants in an agent's raw sensorimotor experience. We hypothesize that capturing these invariants is beneficial for sensorimotor prediction and that, under certain exploratory conditions, a motor representation capturing the structure of the external space should emerge as a byproduct of learning to predict future sensory experiences. We propose a simple sensorimotor predictive scheme, apply it to different agents and types of exploration, and evaluate the pertinence of these hypotheses. We show that a naive agent can capture the topology and metric regularity of its sensor's position in an egocentric spatial frame without any a priori knowledge, nor extraneous supervision.


Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity

Neural Information Processing Systems

Model-based reinforcement learning (RL), which finds an optimal policy using an empirical model, has long been recognized as one of the cornerstones of RL. It is especially suitable for multi-agent RL (MARL), as it naturally decouples the learning and the planning phases, and avoids the non-stationarity problem when all agents are improving their policies simultaneously using samples. Though intuitive and widely-used, the sample complexity of model-based MARL algorithms has been investigated relatively much less often. In this paper, we aim to address the fundamental open question about the sample complexity of model-based MARL. We study arguably the most basic MARL setting: two-player discounted zero-sum Markov games, given only access to a generative model of state transition.


Mutual-Information Regularized Multi-Agent Policy Iteration

Neural Information Processing Systems

Despite the success of cooperative multi-agent reinforcement learning algorithms, most of them focus on a single team composition, which prevents them from being used in more realistic scenarios where dynamic team composition is possible. While some studies attempt to solve this problem via multi-task learning in a fixed set of team compositions, there is still a risk of overfitting to the training set, which may lead to catastrophic performance when facing dramatically varying team compositions during execution. To address this problem, we propose to use mutual information (MI) as an augmented reward to prevent individual policies from relying too much on team-related information and encourage agents to learn policies that are robust in different team compositions. Optimizing this MI-augmented objective in an off-policy manner can be intractable due to the existence of dynamic marginal distribution. To alleviate this problem, we first propose a multi-agent policy iteration algorithm with a fixed marginal distribution and prove its convergence and optimality.


Efficient Multi-agent Communication via Self-supervised Information Aggregation

Neural Information Processing Systems

Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). To obtain meaningful information for decision-making, previous works typically combine raw messages generated by teammates with local information as inputs for policy. However, neglecting the aggregation of multiple messages poses great inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), with which agents can aggregate the received messages into compact representations with high relevance to augment the local policy.


LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement Learning

Neural Information Processing Systems

A great challenge in cooperative decentralized multi-agent reinforcement learning (MARL) is generating diversified behaviors for each individual agent when receiving only a team reward. Prior studies have paid much effort on reward shaping or designing a centralized critic that can discriminatively credit the agents. In this paper, we propose to merge the two directions and learn each agent an intrinsic reward function which diversely stimulates the agents at each time step. Specifically, the intrinsic reward for a specific agent will be involved in computing a distinct proxy critic for the agent to direct the updating of its individual policy. Meanwhile, the parameterized intrinsic reward function will be updated towards maximizing the expected accumulated team reward from the environment so that the objective is consistent with the original MARL problem. The proposed method is referred to as learning individual intrinsic reward (LIIR) in MARL.


Queue Up Your Regrets: Achieving the Dynamic Capacity Region of Multiplayer Bandits

Neural Information Processing Systems

Consider N cooperative agents such that for T turns, each agent n takes an action a_{n} and receives a stochastic reward r_{n}\left(a_{1},\ldots,a_{N}\right) . Agents cannot observe the actions of other agents and do not know even their own reward function. The agents can communicate with their neighbors on a connected graph G with diameter d\left(G\right) . We want each agent n to achieve an expected average reward of at least \lambda_{n} over time, for a given quality of service (QoS) vector \boldsymbol{\lambda} . By giving up on immediate reward, knowing that the other agents will compensate later, agents can improve their achievable capacity region.


Fault-Tolerant Federated Reinforcement Learning with Theoretical Guarantee

Neural Information Processing Systems

The growing literature of Federated Learning (FL) has recently inspired Federated Reinforcement Learning (FRL) to encourage multiple agents to federatively build a better decision-making policy without sharing raw trajectories. Despite its promising applications, existing works on FRL fail to I) provide theoretical analysis on its convergence, and II) account for random system failures and adversarial attacks. Towards this end, we propose the first FRL framework the convergence of which is guaranteed and tolerant to less than half of the participating agents being random system failures or adversarial attackers. We prove that the sample efficiency of the proposed framework is guaranteed to improve with the number of agents and is able to account for such potential failures or attacks. All theoretical results are empirically verified on various RL benchmark tasks.