Goto

Collaborating Authors

 Agents


Learning Collusion in Episodic, Inventory-Constrained Markets

arXiv.org Artificial Intelligence

Pricing algorithms have demonstrated the capability to learn tacit collusion that is largely unaddressed by current regulations. Their increasing use in markets, including oligopolistic industries with a history of collusion, calls for closer examination by competition authorities. In this paper, we extend the study of tacit collusion in learning algorithms from basic pricing games to more complex markets characterized by perishable goods with fixed supply and sell-by dates, such as airline tickets, perishables, and hotel rooms. We formalize collusion within this framework and introduce a metric based on price levels under both the competitive (Nash) equilibrium and collusive (monopolistic) optimum. Since no analytical expressions for these price levels exist, we propose an efficient computational approach to derive them. Through experiments, we demonstrate that deep reinforcement learning agents can learn to collude in this more complex domain. Additionally, we analyze the underlying mechanisms and structures of the collusive strategies these agents adopt.


Claude AI tool can now carry out jobs like filling forms and booking trips, says creator

The Guardian

An artificial intelligence startup backed by Amazon and Google says it has created an AI agent that can carry out tasks on the computer such as moving a mouse cursor and typing text. US company Anthropic said its AI model, called Claude, could now perform computing tasks including filling out forms, planning an outing and building a website. Autonomous AI agents are viewed by tech firms and investors as a potentially lucrative avenue of development for a technology whose capabilities have stunned users but can cost billions of dollars to build and operate. Anthropic, a competitor to ChatGPT owner OpenAI, is making the Claude 3.5 Sonnet model available to developers but admitted it can be prone to errors. "At this stage, it is still experimental – at times cumbersome and error-prone," the company said.


PyTSC: A Unified Platform for Multi-Agent Reinforcement Learning in Traffic Signal Control

arXiv.org Artificial Intelligence

Effective Traffic Signal Control (TSC) is fundamental to urban traffic management, responsible for guiding the movement of vehicles through intersections by controlling traffic lights. The primary goals of TSC are to minimize traffic congestion, enhance traffic flow, and improve safety for both vehicles and pedestrians. Poor TSC optimization leads to increased congestion, fuel consumption, and pollution. Longer wait times at signals lead to increased fuel consumption, which not only exacerbates environmental issues through higher emissions but also results in economic losses due to delays. Moreover, inefficient TSC negatively impacts the quality of life in urban areas, contributing to increased noise and air pollution.


Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent

arXiv.org Artificial Intelligence

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow players to take multiple actions per turn rather than a single action. The extension enables the use of multi-step intent, which we hypothesize will improve performance in long-horizon tasks. To synthesize cooperative policies for the agent in this extended game, we propose an approach featuring a memory module for a running probabilistic belief of the environment dynamics and an online planning algorithm called IntentMCTS. This algorithm strategically selects the next action by leveraging any communicated multi-step intent via reward augmentation while considering the current belief. Agent-to-agent simulations in the Gnomes at Night testbed demonstrate that IntentMCTS requires fewer steps and control switches than baseline methods. A human-agent user study corroborates these findings, showing an 18.52% higher success rate compared to the heuristic baseline and a 5.56% improvement over the single-step prior work. Participants also report lower cognitive load, frustration, and higher satisfaction with the IntentMCTS agent partner.


Personalized Instance-based Navigation Toward User-Specific Objects in Realistic Environments

arXiv.org Artificial Intelligence

In the last years, the research interest in visual navigation towards objects in indoor environments has grown significantly. This growth can be attributed to the recent availability of large navigation datasets in photo-realistic simulated environments, like Gibson and Matterport3D. However, the navigation tasks supported by these datasets are often restricted to the objects present in the environment at acquisition time. Also, they fail to account for the realistic scenario in which the target object is a user-specific instance that can be easily confused with similar objects and may be found in multiple locations within the environment. To address these limitations, we propose a new task denominated Personalized Instance-based Navigation (PIN), in which an embodied agent is tasked with locating and reaching a specific personal object by distinguishing it among multiple instances of the same category. The task is accompanied by PInNED, a dedicated new dataset composed of photo-realistic scenes augmented with additional 3D objects. In each episode, the target object is presented to the agent using two modalities: a set of visual reference images on a neutral background and manually annotated textual descriptions. Through comprehensive evaluations and analyses, we showcase the challenges of the PIN task as well as the performance and shortcomings of currently available methods designed for object-driven navigation, considering modular and end-to-end agents. Where is my Teddy Bear?


IBGP: Imperfect Byzantine Generals Problem for Zero-Shot Robustness in Communicative Multi-Agent Systems

arXiv.org Artificial Intelligence

As large language model (LLM) agents increasingly integrate into our infrastructure, their robust coordination and message synchronization become vital. The Byzantine Generals Problem (BGP) is a critical model for constructing resilient multi-agent systems (MAS) under adversarial attacks. It describes a scenario where malicious agents with unknown identities exist in the system-situations that, in our context, could result from LLM agents' hallucinations or external attacks. In BGP, the objective of the entire system is to reach a consensus on the action to be taken. Traditional BGP requires global consensus among all agents; however, in practical scenarios, global consensus is not always necessary and can even be inefficient. Therefore, there is a pressing need to explore a refined version of BGP that aligns with the local coordination patterns observed in MAS. We refer to this refined version as Imperfect BGP (IBGP) in our research, aiming to address this discrepancy. To tackle this issue, we propose a framework that leverages consensus protocols within general MAS settings, providing provable resilience against communication attacks and adaptability to changing environments, as validated by empirical results. Additionally, we present a case study in a sensor network environment to illustrate the practical application of our protocol.


Countering Autonomous Cyber Threats

arXiv.org Artificial Intelligence

With the capability to write convincing and fluent natural language and generate code, Foundation Models present dual-use concerns broadly and within the cyber domain specifically. Generative AI has already begun to impact cyberspace through a broad illicit marketplace for assisting malware development and social engineering attacks through hundreds of malicious-AI-as-a-services tools. More alarming is that recent research has shown the potential for these advanced models to inform or independently execute offensive cyberspace operations. However, these previous investigations primarily focused on the threats posed by proprietary models due to the until recent lack of strong open-weight model and additionally leave the impacts of network defenses or potential countermeasures unexplored. Critically, understanding the aptitude of downloadable models to function as offensive cyber agents is vital given that they are far more difficult to govern and prevent their misuse. As such, this work evaluates several state-of-the-art FMs on their ability to compromise machines in an isolated network and investigates defensive mechanisms to defeat such AI-powered attacks. Using target machines from a commercial provider, the most recently released downloadable models are found to be on par with a leading proprietary model at conducting simple cyber attacks with common hacking tools against known vulnerabilities. To mitigate such LLM-powered threats, defensive prompt injection (DPI) payloads for disrupting the malicious cyber agent's workflow are demonstrated to be effective. From these results, the implications for AI safety and governance with respect to cybersecurity is analyzed.


ShapefileGPT: A Multi-Agent Large Language Model Framework for Automated Shapefile Processing

arXiv.org Artificial Intelligence

Vector data is one of the two core data structures in geographic information science (GIS), essential for accurately storing and representing geospatial information. Shapefile, the most widely used vector data format, has become the industry standard supported by all major geographic information systems. However, processing this data typically requires specialized GIS knowledge and skills, creating a barrier for researchers from other fields and impeding interdisciplinary research in spatial data analysis. Moreover, while large language models (LLMs) have made significant advancements in natural language processing and task automation, they still face challenges in handling the complex spatial and topological relationships inherent in GIS vector data. To address these challenges, we propose ShapefileGPT, an innovative framework powered by LLMs, specifically designed to automate Shapefile tasks. ShapefileGPT utilizes a multi-agent architecture, in which the planner agent is responsible for task decomposition and supervision, while the worker agent executes the tasks. We developed a specialized function library for handling Shapefiles and provided comprehensive API documentation, enabling the worker agent to operate Shapefiles efficiently through function calling. For evaluation, we developed a benchmark dataset based on authoritative textbooks, encompassing tasks in categories such as geometric operations and spatial queries. ShapefileGPT achieved a task success rate of 95.24%, outperforming the GPT series models. In comparison to traditional LLMs, ShapefileGPT effectively handles complex vector data analysis tasks, overcoming the limitations of traditional LLMs in spatial analysis. This breakthrough opens new pathways for advancing automation and intelligence in the GIS field, with significant potential in interdisciplinary data analysis and application contexts.


Guide for Defense (G4D): Dynamic Guidance for Robust and Balanced Defense in Large Language Models

arXiv.org Artificial Intelligence

With the extensive deployment of Large Language Models (LLMs), ensuring their safety has become increasingly critical. However, existing defense methods often struggle with two key issues: (i) inadequate defense capabilities, particularly in domain-specific scenarios like chemistry, where a lack of specialized knowledge can lead to the generation of harmful responses to malicious queries. (ii) over-defensiveness, which compromises the general utility and responsiveness of LLMs. To mitigate these issues, we introduce a multi-agents-based defense framework, Guide for Defense (G4D), which leverages accurate external information to provide an unbiased summary of user intentions and analytically grounded safety response guidance. Extensive experiments on popular jailbreak attacks and benign datasets show that our G4D can enhance LLM's robustness against jailbreak attacks on general and domain-specific scenarios without compromising the model's general functionality.


Scalable Offline Reinforcement Learning for Mean Field Games

arXiv.org Artificial Intelligence

Reinforcement learning algorithms for mean-field games offer a scalable framework for optimizing policies in large populations of interacting agents. Existing methods often depend on online interactions or access to system dynamics, limiting their practicality in real-world scenarios where such interactions are infeasible or difficult to model. In this paper, we present Offline Munchausen Mirror Descent (Off-MMD), a novel mean-field RL algorithm that approximates equilibrium policies in mean-field games using purely offline data. By leveraging iterative mirror descent and importance sampling techniques, Off-MMD estimates the mean-field distribution from static datasets without relying on simulation or environment dynamics. Additionally, we incorporate techniques from offline reinforcement learning to address common issues like Q-value overestimation, ensuring robust policy learning even with limited data coverage. Our algorithm scales to complex environments and demonstrates strong performance on benchmark tasks like crowd exploration or navigation, highlighting its applicability to real-world multi-agent systems where online experimentation is infeasible. We empirically demonstrate the robustness of Off-MMD to low-quality datasets and conduct experiments to investigate its sensitivity to hyperparameter choices.