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Measuring Responsibility in Multi-Agent Systems

arXiv.org Artificial Intelligence

We introduce a family of quantitative measures of responsibility in multi-agent planning, building upon the concepts of causal responsibility proposed by Parker et al.~[ParkerGL23]. These concepts are formalised within a variant of probabilistic alternating-time temporal logic. Unlike existing approaches, our framework ascribes responsibility to agents for a given outcome by linking probabilities between behaviours and responsibility through three metrics, including an entropy-based measurement of responsibility. This latter measure is the first to capture the causal responsibility properties of outcomes over time, offering an asymptotic measurement that reflects the difficulty of achieving these outcomes. Our approach provides a fresh understanding of responsibility in multi-agent systems, illuminating both the qualitative and quantitative aspects of agents' roles in achieving or preventing outcomes.


Unlocking the Potential of Global Human Expertise

arXiv.org Artificial Intelligence

Solving societal problems on a global scale requires the collection and processing of ideas and methods from diverse sets of international experts. As the number and diversity of human experts increase, so does the likelihood that elements in this collective knowledge can be combined and refined to discover novel and better solutions. However, it is difficult to identify, combine, and refine complementary information in an increasingly large and diverse knowledge base. This paper argues that artificial intelligence (AI) can play a crucial role in this process. An evolutionary AI framework, termed RHEA, fills this role by distilling knowledge from diverse models created by human experts into equivalent neural networks, which are then recombined and refined in a population-based search. The framework was implemented in a formal synthetic domain, demonstrating that it is transparent and systematic. It was then applied to the results of the XPRIZE Pandemic Response Challenge, in which over 100 teams of experts across 23 countries submitted models based on diverse methodologies to predict COVID-19 cases and suggest non-pharmaceutical intervention policies for 235 nations, states, and regions across the globe. Building upon this expert knowledge, by recombining and refining the 169 resulting policy suggestion models, RHEA discovered a broader and more effective set of policies than either AI or human experts alone, as evaluated based on real-world data. The results thus suggest that AI can play a crucial role in realizing the potential of human expertise in global problem-solving.


PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks

arXiv.org Artificial Intelligence

We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation in the loop for grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with real humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction.


Building Multi-Agent Copilot towards Autonomous Agricultural Data Management and Analysis

arXiv.org Artificial Intelligence

Current agricultural data management and analysis paradigms are to large extent traditional, in which data collecting, curating, integration, loading, storing, sharing and analyzing still involve too much human effort and know-how. The experts, researchers and the farm operators need to understand the data and the whole process of data management pipeline to make fully use of the data. The essential problem of the traditional paradigm is the lack of a layer of orchestrational intelligence which can understand, organize and coordinate the data processing utilities to maximize data management and analysis outcome. The emerging reasoning and tool mastering abilities of large language models (LLM) make it a potentially good fit to this position, which helps a shift from the traditional user-driven paradigm to AI-driven paradigm. In this paper, we propose and explore the idea of a LLM based copilot for autonomous agricultural data management and analysis. Based on our previously developed platform of Agricultural Data Management and Analytics (ADMA), we build a proof-of-concept multi-agent system called ADMA Copilot, which can understand user's intent, makes plans for data processing pipeline and accomplishes tasks automatically, in which three agents: a LLM based controller, an input formatter and an output formatter collaborate together. Different from existing LLM based solutions, by defining a meta-program graph, our work decouples control flow and data flow to enhance the predictability of the behaviour of the agents. Experiments demonstrates the intelligence, autonomy, efficacy, efficiency, extensibility, flexibility and privacy of our system. Comparison is also made between ours and existing systems to show the superiority and potential of our system.


Transformer Guided Coevolution: Improved Team Formation in Multiagent Adversarial Games

arXiv.org Artificial Intelligence

Researchers have addressed the team selection problem in multiagent team formation using evolutionary computation-based approaches We consider the problem of team formation within multiagent adversarial [14, 31], albeit for non-adversarial settings like search and games. We propose BERTeam, a novel algorithm that uses reconnaissance. In this paper, we consider the use of a transformer a transformer-based deep neural network with Masked Language based neural network to predict the set of agents which form a team. Model training to select the best team of players from a trained population. We name this technique BERTeam, and investigate its suitability We integrate this with coevolutionary deep reinforcement for team formation in multiagent adversarial games.


Teaching Embodied Reinforcement Learning Agents: Informativeness and Diversity of Language Use

arXiv.org Artificial Intelligence

In real-world scenarios, it is desirable for embodied agents to have the ability to leverage human language to gain explicit or implicit knowledge for learning tasks. Despite recent progress, most previous approaches adopt simple low-level instructions as language inputs, which may not reflect natural human communication. It's not clear how to incorporate rich language use to facilitate task learning. To address this question, this paper studies different types of language inputs in facilitating reinforcement learning (RL) embodied agents. More specifically, we examine how different levels of language informativeness (i.e., feedback on past behaviors and future guidance) and diversity (i.e., variation of language expressions) impact agent learning and inference. Our empirical results based on four RL benchmarks demonstrate that agents trained with diverse and informative language feedback can achieve enhanced generalization and fast adaptation to new tasks. These findings highlight the pivotal role of language use in teaching embodied agents new tasks in an open world. Project website: https://github.com/sled-group/Teachable_RL


Language-Driven Policy Distillation for Cooperative Driving in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

The cooperative driving technology of Connected and Autonomous Vehicles (CAVs) is crucial for improving the efficiency and safety of transportation systems. Learning-based methods, such as Multi-Agent Reinforcement Learning (MARL), have demonstrated strong capabilities in cooperative decision-making tasks. However, existing MARL approaches still face challenges in terms of learning efficiency and performance. In recent years, Large Language Models (LLMs) have rapidly advanced and shown remarkable abilities in various sequential decision-making tasks. To enhance the learning capabilities of cooperative agents while ensuring decision-making efficiency and cost-effectiveness, we propose LDPD, a language-driven policy distillation method for guiding MARL exploration. In this framework, a teacher agent based on LLM trains smaller student agents to achieve cooperative decision-making through its own decision-making demonstrations. The teacher agent enhances the observation information of CAVs and utilizes LLMs to perform complex cooperative decision-making reasoning, which also leverages carefully designed decision-making tools to achieve expert-level decisions, providing high-quality teaching experiences. The student agent then refines the teacher's prior knowledge into its own model through gradient policy updates. The experiments demonstrate that the students can rapidly improve their capabilities with minimal guidance from the teacher and eventually surpass the teacher's performance. Extensive experiments show that our approach demonstrates better performance and learning efficiency compared to baseline methods.


Navigating the Unknown: A Chat-Based Collaborative Interface for Personalized Exploratory Tasks

arXiv.org Artificial Intelligence

The rise of large language models (LLMs) has revolutionized user interactions with knowledge-based systems, enabling chatbots to synthesize vast amounts of information and assist with complex, exploratory tasks. However, LLM-based chatbots often struggle to provide personalized support, particularly when users start with vague queries or lack sufficient contextual information. This paper introduces the Collaborative Assistant for Personalized Exploration (CARE), a system designed to enhance personalization in exploratory tasks by combining a multi-agent LLM framework with a structured user interface. CARE's interface consists of a Chat Panel, Solution Panel, and Needs Panel, enabling iterative query refinement and dynamic solution generation. The multi-agent framework collaborates to identify both explicit and implicit user needs, delivering tailored, actionable solutions. In a within-subject user study with 22 participants, CARE was consistently preferred over a baseline LLM chatbot, with users praising its ability to reduce cognitive load, inspire creativity, and provide more tailored solutions. Our findings highlight CARE's potential to transform LLM-based systems from passive information retrievers to proactive partners in personalized problem-solving and exploration.


QuACK: A Multipurpose Queuing Algorithm for Cooperative $k$-Armed Bandits

arXiv.org Artificial Intelligence

We study the cooperative stochastic $k$-armed bandit problem, where a network of $m$ agents collaborate to find the optimal action. In contrast to most prior work on this problem, which focuses on extending a specific algorithm to the multi-agent setting, we provide a black-box reduction that allows us to extend any single-agent bandit algorithm to the multi-agent setting. Under mild assumptions on the bandit environment, we prove that our reduction transfers the regret guarantees of the single-agent algorithm to the multi-agent setting. These guarantees are tight in subgaussian environments, in that using a near minimax optimal single-player algorithm is near minimax optimal in the multi-player setting up to an additive graph-dependent quantity. Our reduction and theoretical results are also general, and apply to many different bandit settings. By plugging in appropriate single-player algorithms, we can easily develop provably efficient algorithms for many multi-player settings such as heavy-tailed bandits, duelling bandits and bandits with local differential privacy, among others. Experimentally, our approach is competitive with or outperforms specialised multi-agent algorithms.


Anytime-Constrained Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

We introduce anytime constraints to the multi-agent setting with the corresponding solution concept being anytime-constrained equilibrium (ACE). Then, we present a comprehensive theory of anytime-constrained Markov games, which includes (1) a computational characterization of feasible policies, (2) a fixed-parameter tractable algorithm for computing ACE, and (3) a polynomial-time algorithm for approximately computing feasible ACE. Since computing a feasible policy is NP-hard even for two-player zero-sum games, our approximation guarantees are the best possible under worst-case analysis. We also develop the first theory of efficient computation for action-constrained Markov games, which may be of independent interest.