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Developing Simulation Models for Soft Robotic Grippers in Webots

arXiv.org Artificial Intelligence

Robotic simulators provide cost-effective and risk-free virtual environments for studying robotic designs, control algorithms, and sensor integrations. They typically host extensive libraries of sensors and actuators that facilitate rapid prototyping and design evaluations in simulation. The use of the most prominent existing robotic simulators is however limited to simulation of rigid-link robots. On the other hand, there exist dedicated specialized environments for simulating soft robots. This separation limits the study of soft robotic systems, particularly in hybrid scenarios where soft and rigid sub-systems co-exist. In this work, we develop a lightweight open-source digital twin of a commercially available soft gripper, directly integrated within the robotic simulator Webots. We use a Rigid-Link-Discretization (RLD) model to simulate the soft gripper. Using a Particle Swarm Optimization (PSO) approach, we identify the parameters of the RLD model based on the kinematics and dynamics of the physical system and show the efficacy of our modeling approach in validation experiments. All software and experimental details are available on github: https://github.com/anonymousgituser1/Robosoft2025


Quality of Control based Resource Dimensioning for Collaborative Edge Robotics

arXiv.org Artificial Intelligence

With the increasing focus on flexible automation, which emphasizes systems capable of adapting to varied tasks and conditions, exploring future deployments of cloud and edge-based network infrastructures in robotic systems becomes crucial. This work, examines how wireless solutions could support the shift from rigid, wired setups toward more adaptive, flexible automation in industrial environments. We provide a quality of control (QoC) based abstraction for robotic workloads, parameterized on loop latency and reliability, and jointly optimize system performance. The setup involves collaborative robots working on distributed tasks, underscoring how wireless communication can enable more dynamic coordination in flexible automation systems. We use our abstraction to optimally maximize the QoC ensuring efficient operation even under varying network conditions. Additionally, our solution allocates the communication resources in time slots, optimizing the balance between communication and control costs. Our simulation results highlight that minimizing the delay in the system may not always ensure the best QoC but can lead to substantial gains in QoC if delays are sometimes relaxed, allowing more packets to be delivered reliably.


StoryAgent: Customized Storytelling Video Generation via Multi-Agent Collaboration

arXiv.org Artificial Intelligence

The advent of AI-Generated Content (AIGC) has spurred research into automated video generation to streamline conventional processes. However, automating storytelling video production, particularly for customized narratives, remains challenging due to the complexity of maintaining subject consistency across shots. While existing approaches like Mora and AesopAgent integrate multiple agents for Story-to-Video (S2V) generation, they fall short in preserving protagonist consistency and supporting Customized Storytelling Video Generation (CSVG). To address these limitations, we propose StoryAgent, a multi-agent framework designed for CSVG. StoryAgent decomposes CSVG into distinct subtasks assigned to specialized agents, mirroring the professional production process. Notably, our framework includes agents for story design, storyboard generation, video creation, agent coordination, and result evaluation. Leveraging the strengths of different models, StoryAgent enhances control over the generation process, significantly improving character consistency. Specifically, we introduce a customized Image-to-Video (I2V) method, LoRA-BE, to enhance intra-shot temporal consistency, while a novel storyboard generation pipeline is proposed to maintain subject consistency across shots. Extensive experiments demonstrate the effectiveness of our approach in synthesizing highly consistent storytelling videos, outperforming state-of-the-art methods. Our contributions include the introduction of StoryAgent, a versatile framework for video generation tasks, and novel techniques for preserving protagonist consistency.


FactorSim: Generative Simulation via Factorized Representation

arXiv.org Artificial Intelligence

Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike previous work, we introduce FACTORSIM that generates full simulations in code from language input that can be used to train agents. Exploiting the structural modularity specific to coded simulations, we propose to use a factored partially observable Markov decision process representation that allows us to reduce context dependence during each step of the generation. For evaluation, we introduce a generative simulation benchmark that assesses the generated simulation code's accuracy and effectiveness in facilitating zero-shot transfers in reinforcement learning settings. We show that FACTORSIM outperforms existing methods in generating simulations regarding prompt alignment (e.g., accuracy), zero-shot transfer abilities, and human evaluation. We also demonstrate its effectiveness in generating robotic tasks.


Do you want to play a game? Learning to play Tic-Tac-Toe in Hypermedia Environments

arXiv.org Artificial Intelligence

We demonstrate the integration of Transfer Learning into a hypermedia Multi-Agent System using the Multi-Agent MicroServices (MAMS) architectural style. Agents use RDF knowledge stores to reason over information and apply Reinforcement Learning techniques to learn how to interact with a Tic-Tac-Toe API. Agents form advisor-advisee relationships in order to speed up individual learning and exploit and learn from data on the Web.


MatPilot: an LLM-enabled AI Materials Scientist under the Framework of Human-Machine Collaboration

arXiv.org Artificial Intelligence

The rapid evolution of artificial intelligence, particularly large language models, presents unprecedented opportunities for materials science research. We proposed and developed an AI materials scientist named MatPilot, which has shown encouraging abilities in the discovery of new materials. The core strength of MatPilot is its natural language interactive human-machine collaboration, which augments the research capabilities of human scientist teams through a multi-agent system. MatPilot integrates unique cognitive abilities, extensive accumulated experience, and ongoing curiosity of human-beings with the AI agents' capabilities of advanced abstraction, complex knowledge storage and high-dimensional information processing. It could generate scientific hypotheses and experimental schemes, and employ predictive models and optimization algorithms to drive an automated experimental platform for experiments. It turns out that our system demonstrates capabilities for efficient validation, continuous learning, and iterative optimization.


MA-DV2F: A Multi-Agent Navigation Framework using Dynamic Velocity Vector Field

arXiv.org Artificial Intelligence

In this paper we propose MA-DV2F: Multi-Agent Dynamic Velocity Vector Field. It is a framework for simultaneously controlling a group of vehicles in challenging environments. DV2F is generated for each vehicle independently and provides a map of reference orientation and speed that a vehicle must attain at any point on the navigation grid such that it safely reaches its target. The field is dynamically updated depending on the speed and proximity of the ego-vehicle to other agents. This dynamic adaptation of the velocity vector field allows prevention of imminent collisions. Experimental results show that MA-DV2F outperforms concurrent methods in terms of safety, computational efficiency and accuracy in reaching the target when scaling to a large number of vehicles. Project page for this work can be found here: https://yininghase.github.io/MA-DV2F/


Optimal Execution with Reinforcement Learning

arXiv.org Artificial Intelligence

This study investigates the development of an optimal execution strategy through reinforcement learning, aiming to determine the most effective approach for traders to buy and sell inventory within a limited time frame. Our proposed model leverages input features derived from the current state of the limit order book. To simulate this environment and overcome the limitations associated with relying on historical data, we utilize the multi-agent market simulator ABIDES, which provides a diverse range of depth levels within the limit order book. We present a custom MDP formulation followed by the results of our methodology and benchmark the performance against standard execution strategies. Our findings suggest that the reinforcement learning-based approach demonstrates significant potential.


Individual Regret in Cooperative Stochastic Multi-Armed Bandits

arXiv.org Machine Learning

We study the regret in stochastic Multi-Armed Bandits (MAB) with multiple agents that communicate over an arbitrary connected communication graph. We show a near-optimal individual regret bound of $\tilde{O}(\sqrt{AT/m}+A)$, where $A$ is the number of actions, $T$ the time horizon, and $m$ the number of agents. In particular, assuming a sufficient number of agents, we achieve a regret bound of $\tilde{O}(A)$, which is independent of the sub-optimality gaps and the diameter of the communication graph. To the best of our knowledge, our study is the first to show an individual regret bound in cooperative stochastic MAB that is independent of the graph's diameter and applicable to non-fully-connected communication graphs.


Receding Hamiltonian-Informed Optimal Neural Control and State Estimation for Closed-Loop Dynamical Systems

arXiv.org Artificial Intelligence

This paper formalizes Hamiltonian-Informed Optimal Neural (Hion) controllers, a novel class of neural network-based controllers for dynamical systems and explicit non-linear model predictive control. Hion controllers estimate future states and compute optimal control inputs using Pontryagin's Maximum Principle. The proposed framework allows for customization of transient behavior, addressing limitations of existing methods. The Taylored Multi-Faceted Approach for Neural ODE and Optimal Control (T-mano) architecture facilitates training and ensures accurate state estimation. Optimal control strategies are demonstrated for both linear and non-linear dynamical systems.