Agents
AgentAlign: Misalignment-Adapted Multi-Agent Perception for Resilient Inter-Agent Sensor Correlations
Meng, Zonglin, Zhang, Yun, Zheng, Zhaoliang, Zhao, Zhihao, Ma, Jiaqi
Cooperative perception has attracted wide attention given its capability to leverage shared information across connected automated vehicles (CAVs) and smart infrastructures to address sensing occlusion and range limitation issues. However, existing research overlooks the fragile multi-sensor correlations in multi-agent settings, as the heterogeneous agent sensor measurements are highly susceptible to environmental factors, leading to weakened inter-agent sensor interactions. The varying operational conditions and other real-world factors inevitably introduce multifactorial noise and consequentially lead to multi-sensor misalignment, making the deployment of multi-agent multi-modality perception particularly challenging in the real world. In this paper, we propose AgentAlign, a real-world heterogeneous agent cross-modality feature alignment framework, to effectively address these multi-modality misalignment issues. Our method introduces a cross-modality feature alignment space (CFAS) and heterogeneous agent feature alignment (HAFA) mechanism to harmonize multi-modality features across various agents dynamically. Additionally, we present a novel V2XSet-noise dataset that simulates realistic sensor imperfections under diverse environmental conditions, facilitating a systematic evaluation of our approach's robustness. Extensive experiments on the V2X-Real and V2XSet-Noise benchmarks demonstrate that our framework achieves state-of-the-art performance, underscoring its potential for real-world applications in cooperative autonomous driving. The controllable V2XSet-Noise dataset and generation pipeline will be released in the future.
Google introduces AI agent that aces 15-day weather forecasts
In the 1960s, weather scientists found that the chaotic nature of Earth's atmosphere would put a limit on how far into the future their forecasts might peer. Two weeks seemed to be the limit. Still, by the early 2000s, the great difficulty of the undertaking kept reliable forecasts restricted to about a week. Now, a new artificial intelligence tool from DeepMind, a Google company in London that develops AI applications, has smashed through the old barriers and achieved what its makers call unmatched skill and speed in devising 15-day weather forecasts. They report in the journal Nature on Wednesday that their new model can, among other things, outperform the world's best forecasts meant to track deadly storms and save lives.
Path-based summary explanations for graph recommenders (extended version)
Karidi, Danae Pla, Pitoura, Evaggelia
Path-based explanations provide intrinsic insights into graph-based recommendation models. However, most previous work has focused on explaining an individual recommendation of an item to a user. In this paper, we propose summary explanations, i.e., explanations that highlight why a user or a group of users receive a set of item recommendations and why an item, or a group of items, is recommended to a set of users as an effective means to provide insights into the collective behavior of the recommender. We also present a novel method to summarize explanations using efficient graph algorithms, specifically the Steiner Tree and the Prize-Collecting Steiner Tree. Our approach reduces the size and complexity of summary explanations while preserving essential information, making explanations more comprehensible for users and more useful to model developers. Evaluations across multiple metrics demonstrate that our summaries outperform baseline explanation methods in most scenarios, in a variety of quality aspects.
InfiniteWorld: A Unified Scalable Simulation Framework for General Visual-Language Robot Interaction
Ren, Pengzhen, Li, Min, Luo, Zhen, Song, Xinshuai, Chen, Ziwei, Liufu, Weijia, Yang, Yixuan, Zheng, Hao, Xu, Rongtao, Huang, Zitong, Ding, Tongsheng, Xie, Luyang, Zhang, Kaidong, Fu, Changfei, Liu, Yang, Lin, Liang, Zheng, Feng, Liang, Xiaodan
Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified interfaces, which has led to inefficiencies in research. To address this, we introduce InfiniteWorld, a unified and scalable simulator for general vision-language robot interaction built on Nvidia Isaac Sim. InfiniteWorld encompasses a comprehensive set of physics asset construction methods and generalized free robot interaction benchmarks. Specifically, we first built a unified and scalable simulation framework for embodied learning that integrates a series of improvements in generation-driven 3D asset construction, Real2Sim, automated annotation framework, and unified 3D asset processing. This framework provides a unified and scalable platform for robot interaction and learning. In addition, to simulate realistic robot interaction, we build four new general benchmarks, including scene graph collaborative exploration and open-world social mobile manipulation. The former is often overlooked as an important task for robots to explore the environment and build scene knowledge, while the latter simulates robot interaction tasks with different levels of knowledge agents based on the former. They can more comprehensively evaluate the embodied agent's capabilities in environmental understanding, task planning and execution, and intelligent interaction. We hope that this work can provide the community with a systematic asset interface, alleviate the dilemma of the lack of high-quality assets, and provide a more comprehensive evaluation of robot interactions.
Towards Effective GenAI Multi-Agent Collaboration: Design and Evaluation for Enterprise Applications
Shu, Raphael, Das, Nilaksh, Yuan, Michelle, Sunkara, Monica, Zhang, Yi
AI agents powered by large language models (LLMs) have shown strong capabilities in problem solving. Through combining many intelligent agents, multi-agent collaboration has emerged as a promising approach to tackle complex, multi-faceted problems that exceed the capabilities of single AI agents. However, designing the collaboration protocols and evaluating the effectiveness of these systems remains a significant challenge, especially for enterprise applications. This report addresses these challenges by presenting a comprehensive evaluation of coordination and routing capabilities in a novel multi-agent collaboration framework. We evaluate two key operational modes: (1) a coordination mode enabling complex task completion through parallel communication and payload referencing, and (2) a routing mode for efficient message forwarding between agents. We benchmark on a set of handcrafted scenarios from three enterprise domains, which are publicly released with the report. For coordination capabilities, we demonstrate the effectiveness of inter-agent communication and payload referencing mechanisms, achieving end-to-end goal success rates of 90%. Our analysis yields several key findings: multi-agent collaboration enhances goal success rates by up to 70% compared to single-agent approaches in our benchmarks; payload referencing improves performance on code-intensive tasks by 23%; latency can be substantially reduced with a routing mechanism that selectively bypasses agent orchestration. These findings offer valuable guidance for enterprise deployments of multi-agent systems and advance the development of scalable, efficient multi-agent collaboration frameworks.
Breaking Event Rumor Detection via Stance-Separated Multi-Agent Debate
Zhang, Mingqing, Gong, Haisong, Liu, Qiang, Wu, Shu, Wang, Liang
The rapid spread of rumors on social media platforms during breaking events severely hinders the dissemination of the truth. Previous studies reveal that the lack of annotated resources hinders the direct detection of unforeseen breaking events not covered in yesterday's news. Leveraging large language models (LLMs) for rumor detection holds significant promise. However, it is challenging for LLMs to provide comprehensive responses to complex or controversial issues due to limited diversity. In this work, we propose the Stance Separated Multi-Agent Debate (S2MAD) to address this issue. Specifically, we firstly introduce Stance Separation, categorizing comments as either supporting or opposing the original claim. Subsequently, claims are classified as subjective or objective, enabling agents to generate reasonable initial viewpoints with different prompt strategies for each type of claim. Debaters then follow specific instructions through multiple rounds of debate to reach a consensus. If a consensus is not reached, a judge agent evaluates the opinions and delivers a final verdict on the claim's veracity. Extensive experiments conducted on two real-world datasets demonstrate that our proposed model outperforms state-of-the-art methods in terms of performance and effectively improves the performance of LLMs in breaking event rumor detection.
Enhancing LLMs for Impression Generation in Radiology Reports through a Multi-Agent System
Zeng, Fang, Lyu, Zhiliang, Li, Quanzheng, Li, Xiang
In radiology workflow, radiologists traditionally interpret imaging studies and manually draft detailed reports, including an "impression" section that summarizes clinically significant findings and possible diagnosis, which is a vital part of the report for referring physicians and patient care. This process is time-consuming and subject to variability impacted by the radiologist's knowledge and experience [1]. Automated impression generation has the potential to improve report consistency, reduce radiologist workload, and enhance the overall quality of radiology reports [2]. Such a feature is especially needed with the recent growth in the demands for medical imaging, which are straining radiologists, leading to possible burnout and impacting their ability to provide timely and precise reports [3]. Large Language Models (LLMs) have shown exceptional capabilities in understanding and generating text that is coherent and contextually relevant, making them promising tools for auto-generating impressions from findings in radiology reports. A few studies have investigated LLMs' ability for the impression summarization task [2, 4, 5, 6, 7, 8], demonstrating the potential of LLMs to revolutionize radiology workflow by automating the report generation process. Various techniques, such as prompt engineering, model fine-tuning, and retrieval-augmented generation (RAG) [6], have been used to improve their performance and mitigate the limitations of LLMs, including hallucinations and insufficient domain knowledge. However, current approaches often lack the ability to integrate these techniques together within a unified framework and the scalability to incorporate new techniques and/or requirements in impression generation.
Promoting Cooperation in the Public Goods Game using Artificial Intelligent Agents
Hintze, Arend, Adami, Christoph
The tragedy of the commons illustrates a fundamental social dilemma where individual rational actions lead to collectively undesired outcomes, threatening the sustainability of shared resources. Strategies to escape this dilemma, however, are in short supply. In this study, we explore how artificial intelligence (AI) agents can be leveraged to enhance cooperation in public goods games, moving beyond traditional regulatory approaches to using AI as facilitators of cooperation. We investigate three scenarios: (1) Mandatory Cooperation Policy for AI Agents, where AI agents are institutionally mandated always to cooperate; (2) Player-Controlled Agent Cooperation Policy, where players evolve control over AI agents' likelihood to cooperate; and (3) Agents Mimic Players, where AI agents copy the behavior of players. Using a computational evolutionary model with a population of agents playing public goods games, we find that only when AI agents mimic player behavior does the critical synergy threshold for cooperation decrease, effectively resolving the dilemma. This suggests that we can leverage AI to promote collective well-being in societal dilemmas by designing AI agents to mimic human players.
SLA Management in Reconfigurable Multi-Agent RAG: A Systems Approach to Question Answering
Iannelli, Michael, Kuchipudi, Sneha, Dvorak, Vera
Retrieval Augmented Generation (RAG) enables Large Language Models (LLMs) to generalize to new information by decoupling reasoning capabilities from static knowledge bases. Traditional RAG enhancements have explored vertical scaling -- assigning subtasks to specialized modules -- and horizontal scaling -- replicating tasks across multiple agents -- to improve performance. However, real-world applications impose diverse Service Level Agreements (SLAs) and Quality of Service (QoS) requirements, involving trade-offs among objectives such as reducing cost, ensuring answer quality, and adhering to specific operational constraints. In this work, we present a systems-oriented approach to multi-agent RAG tailored for real-world Question Answering (QA) applications. By integrating task-specific non-functional requirements -- such as answer quality, cost, and latency -- into the system, we enable dynamic reconfiguration to meet diverse SLAs. Our method maps these Service Level Objectives (SLOs) to system-level parameters, allowing the generation of optimal results within specified resource constraints. We conduct a case study in the QA domain, demonstrating how dynamic re-orchestration of a multi-agent RAG system can effectively manage the trade-off between answer quality and cost. By adjusting the system based on query intent and operational conditions, we systematically balance performance and resource utilization. This approach allows the system to meet SLOs for various query types, showcasing its practicality for real-world applications.
TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
Long, Qian, Li, Zhi, Gong, Ran, Wu, Ying Nian, Terzopoulos, Demetri, Gao, Xiaofeng
Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich environments replete with dynamic interactions to understand multi-modal observations and task specifications. To evaluate the performance of generalizable multi-modal collaborative agents, we present TeamCraft, a multi-modal multi-agent benchmark built on top of the open-world video game Minecraft. The benchmark features 55,000 task variants specified by multi-modal prompts, procedurally-generated expert demonstrations for imitation learning, and carefully designed protocols to evaluate model generalization capabilities. We also perform extensive analyses to better understand the limitations and strengths of existing approaches. Our results indicate that existing models continue to face significant challenges in generalizing to novel goals, scenes, and unseen numbers of agents. These findings underscore the need for further research in this area. The TeamCraft platform and dataset are publicly available at https://github.com/teamcraft-bench/teamcraft.