Agents
Implementing Systemic Thinking for Automatic Schema Matching: An Agent-Based Modeling Approach
Assoudi, Hicham, Lounis, Hakim
Several approaches are proposed to deal with the problem of the Automatic Schema Matching (ASM). The challenges and difficulties caused by the complexity and uncertainty characterizing both the process and the outcome of Schema Matching motivated us to investigate how bio-inspired emerging paradigm can help with understanding, managing, and ultimately overcoming those challenges. In this paper, we explain how we approached Automatic Schema Matching as a systemic and Complex Adaptive System (CAS) and how we modeled it using the approach of Agent-Based Modeling and Simulation (ABMS). This effort gives birth to a tool (prototype) for schema matching called Reflex-SMAS. A set of experiments demonstrates the viability of our approach on two main aspects: (i) effectiveness (increasing the quality of the found matchings) and (ii) efficiency (reducing the effort required for this efficiency). Our approach represents a significant paradigm-shift, in the field of Automatic Schema Matching.
Integrated Offline and Online Learning to Solve a Large Class of Scheduling Problems
Liu, Anbang, Chen, Zhi-Long, Jiang, Jinyang, Chen, Xi
In this paper, we develop a unified machine learning (ML) approach to predict high-quality solutions for single-machine scheduling problems with a non-decreasing min-sum objective function with or without release times. Our ML approach is novel in three major aspects. First, our approach is developed for the entire class of the aforementioned problems. To achieve this, we exploit the fact that the entire class of the problems considered can be formulated as a time-indexed formulation in a unified manner. We develop a deep neural network (DNN) which uses the cost parameters in the time-indexed formulation as the inputs to effectively predict a continuous solution to this formulation, based on which a feasible discrete solution is easily constructed. The second novel aspect of our approach lies in how the DNN model is trained. In view of the NP-hard nature of the problems, labels (i.e., optimal solutions) are hard to generate for training. To overcome this difficulty, we generate and utilize a set of special instances, for which optimal solutions can be found with little computational effort, to train the ML model offline. The third novel idea we employ in our approach is that we develop an online single-instance learning approach to fine tune the parameters in the DNN for a given online instance, with the goal of generating an improved solution for the given instance. To this end, we develop a feasibility surrogate that approximates the objective value of a given instance as a continuous function of the outputs of the DNN, which then enables us to derive gradients and update the learnable parameters in the DNN. Numerical results show that our approach can efficiently generate high-quality solutions for a variety of single-machine scheduling min-sum problems with up to 1000 jobs.
Unattainability of Common Knowledge in Asymmetric Games with Imperfect Information
Farestam, Fabian, Gurov, Dilian
In this paper, we present a conceptual model game to examine the dynamics of asymmetric interactions in games with imperfect information. The game involves two agents with starkly contrasting capabilities: one agent can take actions but has no information of the state of the game, whereas the other agent has perfect information of the state but cannot act or observe the other agent's actions. This duality manifests an extreme form of asymmetry, and how differing abilities influence the possibility of attaining common knowledge. Using Kripke structures and epistemic logic we demonstrate that, under these conditions, common knowledge of the current game state becomes unattainable. Our findings advance the discussion on the strategic limitations of knowledge in environments where information and action are unevenly distributed.
HIVEX: A High-Impact Environment Suite for Multi-Agent Research (extended version)
Games have been vital test beds for the rapid development of Agent-based research. Remarkable progress has been achieved in the past, but it is unclear if the findings equip for real-world problems. While pressure grows, some of the most critical ecological challenges can find mitigation and prevention solutions through technology and its applications. Most real-world domains include multi-agent scenarios and require machine-machine and human-machine collaboration. Open-source environments have not advanced and are often toy scenarios, too abstract or not suitable for multi-agent research. By mimicking real-world problems and increasing the complexity of environments, we hope to advance state-of-the-art multi-agent research and inspire researchers to work on immediate real-world problems. Here, we present HIVEX, an environment suite to benchmark multi-agent research focusing on ecological challenges. HIVEX includes the following environments: Wind Farm Control, Wildfire Resource Management, Drone-Based Reforestation, Ocean Plastic Collection, and Aerial Wildfire Suppression. We provide environments, training examples, and baselines for the main and sub-tasks. All trained models resulting from the experiments of this work are hosted on Hugging Face. We also provide a leaderboard on Hugging Face and encourage the community to submit models trained on our environment suite.
Implicit Coordination using Active Epistemic Inference
Bramblett, Lauren, Reasoner, Jonathan, Bezzo, Nicola
A Multi-robot system (MRS) provides significant advantages for intricate tasks such as environmental monitoring, underwater inspections, and space missions. However, addressing potential communication failures or the lack of communication infrastructure in these fields remains a challenge. A significant portion of MRS research presumes that the system can maintain communication with proximity constraints, but this approach does not solve situations where communication is either non-existent, unreliable, or poses a security risk. Some approaches tackle this issue using predictions about other robots while not communicating, but these methods generally only permit agents to utilize first-order reasoning, which involves reasoning based purely on their own observations. In contrast, to deal with this problem, our proposed framework utilizes Theory of Mind (ToM), employing higher-order reasoning by shifting a robot's perspective to reason about a belief of others observations. Our approach has two main phases: i) an efficient runtime plan adaptation using active inference to signal intentions and reason about a robot's own belief and the beliefs of others in the system, and ii) a hierarchical epistemic planning framework to iteratively reason about the current MRS mission state. The proposed framework outperforms greedy and first-order reasoning approaches and is validated using simulations and experiments with heterogeneous robotic systems.
Fully Data-driven but Interpretable Human Behavioural Modelling with Differentiable Discrete Choice Model
Makinoshima, Fumiyasu, Mitomi, Tatsuya, Makihara, Fumiya, Segawa, Eigo
Discrete choice models are essential for modelling various decision-making processes in human behaviour. However, the specification of these models has depended heavily on domain knowledge from experts, and the fully automated but interpretable modelling of complex human behaviours has been a long-standing challenge. In this paper, we introduce the differentiable discrete choice model (Diff-DCM), a fully data-driven method for the interpretable modelling, learning, prediction, and control of complex human behaviours, which is realised by differentiable programming. Solely from input features and choice outcomes without any prior knowledge, Diff-DCM can estimate interpretable closed-form utility functions that reproduce observed behaviours. Comprehensive experiments with both synthetic and real-world data demonstrate that Diff-DCM can be applied to various types of data and requires only a small amount of computational resources for the estimations, which can be completed within tens of seconds on a laptop without any accelerators. In these experiments, we also demonstrate that, using its differentiability, Diff-DCM can provide useful insights into human behaviours, such as an optimal intervention path for effective behavioural changes. This study provides a strong basis for the fully automated and reliable modelling, prediction, and control of human behaviours.
'Virtual employees' could join workforce as soon as this year, OpenAI boss says
Virtual employees could join workforces this year and transform how companies work, according to the chief executive of OpenAI. The first artificial intelligence agents may start working for organisations this year, wrote Sam Altman, as AI firms push for uses that generate returns on substantial investment in the technology. Microsoft, the biggest backer of the company behind ChatGPT, has already announced the introduction of AI agents โ tools that can carry out tasks autonomously โ with the blue-chip consulting firm McKinsey among the early adopters. "We believe that, in 2025, we may see the first AI agents'join the workforce' and materially change the output of companies," wrote Altman in a blogpost published on Monday. OpenAI is reportedly planning to launch an AI agent codenamed "Operator" this month, after Microsoft announced its Copilot Studio product and rival Anthropic launched the Claude 3.5 Sonnet AI model, which can carry out tasks on the computer such as moving a mouse cursor and typing text.
Probably Correct Optimal Stable Matching for Two-Sided Markets Under Uncertainty
Athanasopoulos, Andreas, George, Anne-Marie, Dimitrakakis, Christos
We consider a learning problem for the stable marriage model under unknown preferences for the left side of the market. We focus on the centralized case, where at each time step, an online platform matches the agents, and obtains a noisy evaluation reflecting their preferences. Our aim is to quickly identify the stable matching that is left-side optimal, rendering this a pure exploration problem with bandit feedback. We specifically aim to find Probably Correct Optimal Stable Matchings and present several bandit algorithms to do so. Our findings provide a foundational understanding of how to efficiently gather and utilize preference information to identify the optimal stable matching in two-sided markets under uncertainty. An experimental analysis on synthetic data complements theoretical results on sample complexities for the proposed methods.
Effects of Robot Competency and Motion Legibility on Human Correction Feedback
Wang, Shuangge, Wang, Anjiabei, Goncharova, Sofiya, Scassellati, Brian, Fitzgerald, Tesca
As robot deployments become more commonplace, people are likely to take on the role of supervising robots (i.e., correcting their mistakes) rather than directly teaching them. Prior works on Learning from Corrections (LfC) have relied on three key assumptions to interpret human feedback: (1) people correct the robot only when there is significant task objective divergence; (2) people can accurately predict if a correction is necessary; and (3) people trade off precision and physical effort when giving corrections. In this work, we study how two key factors (robot competency and motion legibility) affect how people provide correction feedback and their implications on these existing assumptions. We conduct a user study ($N=60$) under an LfC setting where participants supervise and correct a robot performing pick-and-place tasks. We find that people are more sensitive to suboptimal behavior by a highly competent robot compared to an incompetent robot when the motions are legible ($p=0.0015$) and predictable ($p=0.0055$). In addition, people also tend to withhold necessary corrections ($p < 0.0001$) when supervising an incompetent robot and are more prone to offering unnecessary ones ($p = 0.0171$) when supervising a highly competent robot. We also find that physical effort positively correlates with correction precision, providing empirical evidence to support this common assumption. We also find that this correlation is significantly weaker for an incompetent robot with legible motions than an incompetent robot with predictable motions ($p = 0.0075$). Our findings offer insights for accounting for competency and legibility when designing robot interaction behaviors and learning task objectives from corrections.
Revisiting Communication Efficiency in Multi-Agent Reinforcement Learning from the Dimensional Analysis Perspective
Sun, Chuxiong, He, Peng, Wang, Rui, Zheng, Changwen
In this work, we introduce a novel perspective, i.e., dimensional analysis, to address the challenge of communication efficiency in Multi-Agent Reinforcement Learning (MARL). Our findings reveal that simply optimizing the content and timing of communication at sending end is insufficient to fully resolve communication efficiency issues. Even after applying optimized and gated messages, dimensional redundancy and confounders still persist in the integrated message embeddings at receiving end, which negatively impact communication quality and decision-making. To address these challenges, we propose Dimensional Rational Multi-Agent Communication (DRMAC), designed to mitigate both dimensional redundancy and confounders in MARL. DRMAC incorporates a redundancy-reduction regularization term to encourage the decoupling of information across dimensions within the learned representations of integrated messages. Additionally, we introduce a dimensional mask that dynamically adjusts gradient weights during training to eliminate the influence of decision-irrelevant dimensions. We evaluate DRMAC across a diverse set of multi-agent tasks, demonstrating its superior performance over existing state-of-the-art methods in complex scenarios. Furthermore, the plug-and-play nature of DRMAC's key modules highlights its generalizable performance, serving as a valuable complement rather than a replacement for existing multi-agent communication strategies.