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PlotEdit: Natural Language-Driven Accessible Chart Editing in PDFs via Multimodal LLM Agents

arXiv.org Artificial Intelligence

Chart visualizations, while essential for data interpretation and communication, are predominantly accessible only as images in PDFs, lacking source data tables and stylistic information. To enable effective editing of charts in PDFs or digital scans, we present PlotEdit - a novel multi-agent framework for natural language-driven end-to-end chart image editing via self-reflective LLM agents. PlotEdit orchestrates five LLM agents: (1) Chart2Table for data table extraction, (2) Chart2Vision for style attribute identification, (3) Chart2Code for retrieving rendering code, (4) Instruction Decomposition Agent for parsing user requests into executable steps, and (5) Multimodal Editing Agent for implementing nuanced chart component modifications--all coordinated through multimodal feedback to maintain visual fidelity. PlotEdit outperforms existing baselines on the ChartCraft dataset across style, layout, format, and data-centric edits, enhancing accessibility for visually challenged users and improving novice productivity.


Hallucination Mitigation using Agentic AI Natural Language-Based Frameworks

arXiv.org Artificial Intelligence

Hallucinations remain a significant challenge in current Generative AI models, undermining trust in AI systems and their reliability. This study investigates how orchestrating multiple specialized Artificial Intelligent Agents can help mitigate such hallucinations, with a focus on systems leveraging Natural Language Processing (NLP) to facilitate seamless agent interactions. To achieve this, we design a pipeline that introduces over three hundred prompts, purposefully crafted to induce hallucinations, into a front-end agent. The outputs are then systematically reviewed and refined by second- and third-level agents, each employing distinct large language models and tailored strategies to detect unverified claims, incorporate explicit disclaimers, and clarify speculative content. Additionally, we introduce a set of novel Key Performance Indicators (KPIs) specifically designed to evaluate hallucination score levels. A dedicated fourth-level AI agent is employed to evaluate these KPIs, providing detailed assessments and ensuring accurate quantification of shifts in hallucination-related behaviors. A core component of this investigation is the use of the OVON (Open Voice Network) framework, which relies on universal NLP-based interfaces to transfer contextual information among agents. Through structured JSON messages, each agent communicates its assessment of the hallucination likelihood and the reasons underlying questionable content, thereby enabling the subsequent stage to refine the text without losing context. The results demonstrate that employing multiple specialized agents capable of interoperating with each other through NLP-based agentic frameworks can yield promising outcomes in hallucination mitigation, ultimately bolstering trust within the AI community.


Federated Deep Reinforcement Learning for Energy Efficient Multi-Functional RIS-Assisted Low-Earth Orbit Networks

arXiv.org Artificial Intelligence

In this paper, a novel network architecture that deploys the multi-functional reconfigurable intelligent surface (MF-RIS) in low-Earth orbit (LEO) is proposed. Unlike traditional RIS with only signal reflection capability, the MF-RIS can reflect, refract, and amplify signals, as well as harvest energy from wireless signals. Given the high energy demands in shadow regions where solar energy is unavailable, MF-RIS is deployed in LEO to enhance signal coverage and improve energy efficiency (EE). To address this, we formulate a long-term EE optimization problem by determining the optimal parameters for MF-RIS configurations, including amplification and phase-shifts, energy harvesting ratios, and LEO transmit beamforming. To address the complex non-convex and non-linear problem, a federated learning enhanced multi-agent deep deterministic policy gradient (FEMAD) scheme is designed. Multi-agent DDPG of each agent can provide the optimal action policy from its interaction to environments, whereas federated learning enables the hidden information exchange among multi-agents. In numerical results, we can observe significant EE improvements compared to the other benchmarks, including centralized deep reinforcement learning as well as distributed multi-agent deep deterministic policy gradient (DDPG). Additionally, the proposed LEO-MF-RIS architecture has demonstrated its effectiveness, achieving the highest EE performance compared to the scenarios of fixed/no energy harvesting in MF-RIS, traditional reflection-only RIS, and deployment without RISs/MF-RISs.


Revival: Collaborative Artistic Creation through Human-AI Interactions in Musical Creativity

arXiv.org Artificial Intelligence

Revival is an innovative live audiovisual performance and music improvisation by our artist collective K-Phi-A, blending human and AI musicianship to create electronic music with audio-reactive visuals. The performance features real-time co-creative improvisation between a percussionist, an electronic music artist, and AI musical agents. Trained in works by deceased composers and the collective's compositions, these agents dynamically respond to human input and emulate complex musical styles. An AI-driven visual synthesizer, guided by a human VJ, produces visuals that evolve with the musical landscape. Revival showcases the potential of AI and human collaboration in improvisational artistic creation.


IntellAgent: A Multi-Agent Framework for Evaluating Conversational AI Systems

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are transforming artificial intelligence, evolving into task-oriented systems capable of autonomous planning and execution. One of the primary applications of LLMs is conversational AI systems, which must navigate multi-turn dialogues, integrate domain-specific APIs, and adhere to strict policy constraints. However, evaluating these agents remains a significant challenge, as traditional methods fail to capture the complexity and variability of real-world interactions. We introduce IntellAgent, a scalable, open-source multi-agent framework designed to evaluate conversational AI systems comprehensively. IntellAgent automates the creation of diverse, synthetic benchmarks by combining policy-driven graph modeling, realistic event generation, and interactive user-agent simulations. This innovative approach provides fine-grained diagnostics, addressing the limitations of static and manually curated benchmarks with coarse-grained metrics. IntellAgent represents a paradigm shift in evaluating conversational AI. By simulating realistic, multi-policy scenarios across varying levels of complexity, IntellAgent captures the nuanced interplay of agent capabilities and policy constraints. Unlike traditional methods, it employs a graph-based policy model to represent relationships, likelihoods, and complexities of policy interactions, enabling highly detailed diagnostics. IntellAgent also identifies critical performance gaps, offering actionable insights for targeted optimization. Its modular, open-source design supports seamless integration of new domains, policies, and APIs, fostering reproducibility and community collaboration. Our findings demonstrate that IntellAgent serves as an effective framework for advancing conversational AI by addressing challenges in bridging research and deployment. The framework is available at https://github.com/plurai-ai/intellagent


Rethinking Individual Global Max in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

In cooperative multi-agent reinforcement learning, centralized training and decentralized execution (CTDE) has achieved remarkable success. Individual Global Max (IGM) decomposition, which is an important element of CTDE, measures the consistency between local and joint policies. The majority of IGM-based research focuses on how to establish this consistent relationship, but little attention has been paid to examining IGM's potential flaws. In this work, we reveal that the IGM condition is a lossy decomposition, and the error of lossy decomposition will accumulated in hypernetwork-based methods. To address the above issue, we propose to adopt an imitation learning strategy to separate the lossy decomposition from Bellman iterations, thereby avoiding error accumulation.


The Sensory Neuron as a Transformer: Permutation-Invariant Neural Networks for Reinforcement Learning

Neural Information Processing Systems

In complex systems, we often observe complex global behavior emerge from a collection of agents interacting with each other in their environment, with each individual agent acting only on locally available information, without knowing the full picture. Such systems have inspired development of artificial intelligence algorithms in areas such as swarm optimization and cellular automata. Motivated by the emergence of collective behavior from complex cellular systems, we build systems that feed each sensory input from the environment into distinct, but identical neural networks, each with no fixed relationship with one another. We show that these sensory networks can be trained to integrate information received locally, and through communication via an attention mechanism, can collectively produce a globally coherent policy. Moreover, the system can still perform its task even if the ordering of its inputs is randomly permuted several times during an episode.


Exponential Lower Bounds for Fictitious Play in Potential Games

Neural Information Processing Systems

Fictitious Play (FP) is a simple and natural dynamic for repeated play with many applications in game theory and multi-agent reinforcement learning. It was introduced by Brown and its convergence properties for two-player zero-sum games was established later by Robinson. Potential games [Monderer and Shapley 1996] is another class of games which exhibit the FP property [Monderer and Shapley 1996], i.e., FP dynamics converges to a Nash equilibrium if all agents follows it. In this work, we focus on the rate of convergence of FP when applied to potential games and more specifically identical payoff games. We prove that FP can take exponential time (in the number of strategies) to reach a Nash equilibrium, even if the game is restricted to \textit{two agents}.


Scalable Multi-agent Covering Option Discovery based on Kronecker Graphs

Neural Information Processing Systems

Covering option discovery has been developed to improve the exploration of RL in single-agent scenarios with sparse reward signals, through connecting the most distant states in the embedding space provided by the Fiedler vector of the state transition graph. Given that joint state space grows exponentially with the number of agents in multi-agent systems, existing researches still relying on single-agent option discovery either become prohibitive or fail to directly discover joint options that improve the connectivity of the joint state space. In this paper, we show how to directly compute multi-agent options with collaborative exploratory behaviors while still enjoying the ease of decomposition. Our key idea is to approximate the joint state space as a Kronecker graph, based on which we can directly estimate its Fiedler vector using the Laplacian spectrum of individual agents' transition graphs. Further, considering that directly computing the Laplacian spectrum is intractable for tasks with infinite-scale state spaces, we further propose a deep learning extension of our method by estimating eigenfunctions through NN-based representation learning techniques.


Higher-Order Uncoupled Dynamics Do Not Lead to Nash Equilibrium - Except When They Do

Neural Information Processing Systems

The framework of multi-agent learning explores the dynamics of how an agent's strategies evolve in response to the evolving strategies of other agents. Of particular interest is whether or not agent strategies converge to well known solution concepts such as Nash Equilibrium (NE). In "higher order'' learning, agent dynamics include auxiliary states that can capture phenomena such as path dependencies. We introduce higher-order gradient play dynamics that resemble projected gradient ascent with auxiliary states. The dynamics are "payoff based'' and "uncoupled'' in that each agent's dynamics depend on its own evolving payoff and has no explicit dependence on the utilities of other agents.