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Neural Cellular Automata for Decentralized Sensing using a Soft Inductive Sensor Array for Distributed Manipulator Systems

arXiv.org Artificial Intelligence

In Distributed Manipulator Systems (DMS), decentralization is a highly desirable property as it promotes robustness and facilitates scalability by distributing computational burden and eliminating singular points of failure. However, current DMS typically utilize a centralized approach to sensing, such as single-camera computer vision systems. This centralization poses a risk to system reliability and offers a significant limiting factor to system size. In this work, we introduce a decentralized approach for sensing and in a Distributed Manipulator Systems using Neural Cellular Automata (NCA). Demonstrating a decentralized sensing in a hardware implementation, we present a novel inductive sensor board designed for distributed sensing and evaluate its ability to estimate global object properties, such as the geometric center, through local interactions and computations. Experiments demonstrate that NCA-based sensing networks accurately estimate object position at 0.24 times the inter sensor distance. They maintain resilience under sensor faults and noise, and scale seamlessly across varying network sizes. These findings underscore the potential of local, decentralized computations to enable scalable, fault-tolerant, and noise-resilient object property estimation in DMS


Verbalized Bayesian Persuasion

arXiv.org Artificial Intelligence

Information design (ID) explores how a sender influence the optimal behavior of receivers to achieve specific objectives. While ID originates from everyday human communication, existing game-theoretic and machine learning methods often model information structures as numbers, which limits many applications to toy games. This work leverages LLMs and proposes a verbalized framework in Bayesian persuasion (BP), which extends classic BP to real-world games involving human dialogues for the first time. Specifically, we map the BP to a verbalized mediator-augmented extensive-form game, where LLMs instantiate the sender and receiver. To efficiently solve the verbalized game, we propose a generalized equilibrium-finding algorithm combining LLM and game solver. The algorithm is reinforced with techniques including verbalized commitment assumptions, verbalized obedience constraints, and information obfuscation. Numerical experiments in dialogue scenarios, such as recommendation letters, courtroom interactions, and law enforcement, validate that our framework can both reproduce theoretical results in classic BP and discover effective persuasion strategies in more complex natural language and multi-stage scenarios.


A Hybrid Swarm Intelligence Approach for Optimizing Multimodal Large Language Models Deployment in Edge-Cloud-based Federated Learning Environments

arXiv.org Artificial Intelligence

The combination of Federated Learning (FL), Multimodal Large Language Models (MLLMs), and edge-cloud computing enables distributed and real-time data processing while preserving privacy across edge devices and cloud infrastructure. However, the deployment of MLLMs in FL environments with resource-constrained edge devices presents significant challenges, including resource management, communication overhead, and non-IID data. To address these challenges, we propose a novel hybrid framework wherein MLLMs are deployed on edge devices equipped with sufficient resources and battery life, while the majority of training occurs in the cloud. To identify suitable edge devices for deployment, we employ Particle Swarm Optimization (PSO), and Ant Colony Optimization (ACO) is utilized to optimize the transmission of model updates between edge and cloud nodes. This proposed swarm intelligence-based framework aims to enhance the efficiency of MLLM training by conducting extensive training in the cloud and fine-tuning at the edge, thereby reducing energy consumption and communication costs. Our experimental results show that the proposed method significantly improves system performance, achieving an accuracy of 92%, reducing communication cost by 30%, and enhancing client participation compared to traditional FL methods. These results make the proposed approach highly suitable for large-scale edge-cloud computing systems.


Federated Linear Dueling Bandits

arXiv.org Artificial Intelligence

Contextual linear dueling bandits have recently garnered significant attention due to their widespread applications in important domains such as recommender systems and large language models. Classical dueling bandit algorithms are typically only applicable to a single agent. However, many applications of dueling bandits involve multiple agents who wish to collaborate for improved performance yet are unwilling to share their data. This motivates us to draw inspirations from federated learning, which involves multiple agents aiming to collaboratively train their neural networks via gradient descent (GD) without sharing their raw data. Previous works have developed federated linear bandit algorithms which rely on closed-form updates of the bandit parameters (e.g., the linear function parameter) to achieve collaboration. However, in linear dueling bandits, the linear function parameter lacks a closed-form expression and its estimation requires minimizing a loss function. This renders these previous methods inapplicable. In this work, we overcome this challenge through an innovative and principled combination of online gradient descent (for minimizing the loss function to estimate the linear function parameters) and federated learning, hence introducing the first federated linear dueling bandit algorithms. Through rigorous theoretical analysis, we prove that our algorithms enjoy a sub-linear upper bound on its cumulative regret. We also use empirical experiments to demonstrate the effectiveness of our algorithms and the practical benefit of collaboration.


Position: Towards a Responsible LLM-empowered Multi-Agent Systems

arXiv.org Artificial Intelligence

The rise of Agent AI and Large Language Model-powered Multi-Agent Systems (LLM-MAS) has underscored the need for responsible and dependable system operation. Tools like LangChain and Retrieval-Augmented Generation have expanded LLM capabilities, enabling deeper integration into MAS through enhanced knowledge retrieval and reasoning. However, these advancements introduce critical challenges: LLM agents exhibit inherent unpredictability, and uncertainties in their outputs can compound across interactions, threatening system stability. To address these risks, a human-centered design approach with active dynamic moderation is essential. Such an approach enhances traditional passive oversight by facilitating coherent inter-agent communication and effective system governance, allowing MAS to achieve desired outcomes more efficiently.


Self-Organizing Interaction Spaces: A Framework for Engineering Pervasive Applications in Mobile and Distributed Environments

arXiv.org Artificial Intelligence

The rapid adoption of pervasive and mobile computing has led to an unprecedented rate of data production and consumption by mobile applications at the network edge. These applications often require interactions such as data exchange, behavior coordination, and collaboration, which are typically mediated by cloud servers. While cloud computing has been effective for distributed systems, challenges like latency, cost, and intermittent connectivity persist. With the advent of 5G technology, features like location-awareness and device-to-device (D2D) communication enable a more distributed and adaptive architecture. This paper introduces Self-Organizing Interaction Spaces (SOIS), a novel framework for engineering pervasive applications. SOIS leverages the dynamic and heterogeneous nature of mobile nodes, allowing them to form adaptive organizational structures based on their individual and social contexts. The framework provides two key abstractions for modeling and programming pervasive applications using an organizational mindset and mechanisms for adapting dynamic organizational structures. Case examples and performance evaluations of a simulated mobile crowd-sensing application demonstrate the feasibility and benefits of SOIS. Results highlight its potential to enhance efficiency and reduce reliance on traditional cloud models, paving the way for innovative solutions in mobile and distributed environments.


Strategic Classification with Randomised Classifiers

arXiv.org Machine Learning

We consider the problem of strategic classification, where a learner must build a model to classify agents based on features that have been strategically modified. Previous work in this area has concentrated on the case when the learner is restricted to deterministic classifiers. In contrast, we perform a theoretical analysis of an extension to this setting that allows the learner to produce a randomised classifier. We show that, under certain conditions, the optimal randomised classifier can achieve better accuracy than the optimal deterministic classifier, but under no conditions can it be worse. When a finite set of training data is available, we show that the excess risk of Strategic Empirical Risk Minimisation over the class of randomised classifiers is bounded in a similar manner as the deterministic case. In both the deterministic and randomised cases, the risk of the classifier produced by the learner converges to that of the corresponding optimal classifier as the volume of available training data grows. Moreover, this convergence happens at the same rate as in the i.i.d. case. Our findings are compared with previous theoretical work analysing the problem of strategic classification. We conclude that randomisation has the potential to alleviate some issues that could be faced in practice without introducing any substantial downsides.


Advanced Architectures Integrated with Agentic AI for Next-Generation Wireless Networks

arXiv.org Artificial Intelligence

This paper investigates a range of cutting-edge technologies and architectural innovations aimed at simplifying network operations, reducing operational expenditure (OpEx), and enabling the deployment of new service models. The focus is on (i) Proposing novel, more efficient 6G architectures, with both Control and User planes enabling the seamless expansion of services, while addressing long-term 6G network evolution. (ii) Exploring advanced techniques for constrained artificial intelligence (AI) operations, particularly the design of AI agents for real-time learning, optimizing energy consumption, and the allocation of computational resources. (iii) Identifying technologies and architectures that support the orchestration of backend services using serverless computing models across multiple domains, particularly for vertical industries. (iv) Introducing optically-based, ultra-high-speed, low-latency network architectures, with fast optical switching and real-time control, replacing conventional electronic switching to reduce power consumption by an order of magnitude.


Building a Cognitive Twin Using a Distributed Cognitive System and an Evolution Strategy

arXiv.org Artificial Intelligence

Approximately at the same time, based on the ideas This work proposes an approach that uses an evolutionary presented by Newell, Rosenbloom and Laird (1989), Laird algorithm along traditional Machine Learning methods released early versions of the SOAR cognitive architecture to build a digital, distributed cognitive agent capable of (Laird and Rosenbloom, 1996; Laird, 2012). By the end of emulating the potential actions (input-output behavior) of the 1990s, a large group of researchers involved in the Simulation a user while allowing further analysis and experimentation of Adaptive Behavior shaped the concept of Cognitive - at a certain level - of its internal structures. We focus Architecture as an essential set of structures and processes on the usage of simple devices and the automation of this necessary for the generation of a computational, cognitive building process, rather than manually designing the agent.


Simulating Rumor Spreading in Social Networks using LLM Agents

arXiv.org Artificial Intelligence

With the rise of social media, misinformation has become increasingly prevalent, fueled largely by the spread of rumors. This study explores the use of Large Language Model (LLM) agents within a novel framework to simulate and analyze the dynamics of rumor propagation across social networks. To this end, we design a variety of LLM-based agent types and construct four distinct network structures to conduct these simulations. Our framework assesses the effectiveness of different network constructions and agent behaviors in influencing the spread of rumors. Our results demonstrate that the framework can simulate rumor spreading across more than one hundred agents in various networks with thousands of edges. The evaluations indicate that network structure, personas, and spreading schemes can significantly influence rumor dissemination, ranging from no spread to affecting 83\% of agents in iterations, thereby offering a realistic simulation of rumor spread in social networks.