Agents
Dual Ensembled Multiagent Q-Learning with Hypernet Regularizer
Yang, Yaodong, Chen, Guangyong, Tang, Hongyao, Liu, Furui, Deng, Danruo, Heng, Pheng Ann
Overestimation in single-agent reinforcement learning has been extensively studied. In contrast, overestimation in the multiagent setting has received comparatively little attention although it increases with the number of agents and leads to severe learning instability. Previous works concentrate on reducing overestimation in the estimation process of target Q-value. They ignore the follow-up optimization process of online Q-network, thus making it hard to fully address the complex multiagent overestimation problem. To solve this challenge, in this study, we first establish an iterative estimation-optimization analysis framework for multiagent value-mixing Q-learning. Our analysis reveals that multiagent overestimation not only comes from the computation of target Q-value but also accumulates in the online Q-network's optimization. Motivated by it, we propose the Dual Ensembled Multiagent Q-Learning with Hypernet Regularizer algorithm to tackle multiagent overestimation from two aspects. First, we extend the random ensemble technique into the estimation of target individual and global Q-values to derive a lower update target. Second, we propose a novel hypernet regularizer on hypernetwork weights and biases to constrain the optimization of online global Q-network to prevent overestimation accumulation. Extensive experiments in MPE and SMAC show that the proposed method successfully addresses overestimation across various tasks.
MASTER: A Multi-Agent System with LLM Specialized MCTS
Gan, Bingzheng, Zhao, Yufan, Zhang, Tianyi, Huang, Jing, Li, Yusu, Teo, Shu Xian, Zhang, Changwang, Shi, Wei
Large Language Models (LLM) are increasingly being explored for problem-solving tasks. However, their strategic planning capability is often viewed with skepticism. Recent studies have incorporated the Monte Carlo Tree Search (MCTS) algorithm to augment the planning capacity of LLM. Despite its potential, MCTS relies on extensive sampling simulations to approximate the true reward distribution, which leads to two primary issues. Firstly, MCTS is effective for tasks like the Game of Go, where simulation results can yield objective rewards (e.g., 1 for a win and 0 for a loss). However, for tasks such as question answering, the result of a simulation is the answer to the question, which cannot yield an objective reward without the ground truth. Secondly, obtaining statistically significant reward estimations typically requires a sample size exceeding 30 simulations, resulting in excessive token usage and time consumption. To address these challenges, we present the Multi-Agent System with Tactical Execution and Reasoning using LLM Specialized MCTS (MASTER), a novel framework that coordinates agent recruitment and communication through LLM specialized MCTS. This system autonomously adjusts the number of agents based on task complexity and ensures focused communication among them. Comprehensive experiments across various tasks demonstrate the effectiveness of our proposed framework. It achieves 76% accuracy on HotpotQA and 80% on WebShop, setting new state-of-the-art performance on these datasets.
CH-MARL: Constrained Hierarchical Multiagent Reinforcement Learning for Sustainable Maritime Logistics
The advent of globalized trade has led to unprecedented growth in the volume and complexity of maritime logistics. As one of the most cost-effective modes of transportation, maritime shipping has become indispensable for connecting economies and supporting international trade. However, this growth comes with substantial environmental and operational challenges. The sector's heavy reliance on fossil fuels contributes significantly to global greenhouse gas (GHG) emissions, accounting for nearly 2.89% of global emissions Smith et al. [2014], [IMO]. Moreover, the International Maritime Organization (IMO) has outlined a strategy to reduce GHG emissions from international shipping by at least 50% by 2050 compared to 2008 levels, aiming for eventual decarbonization [IMO]. These ambitious targets underscore the pressing need for transformative solutions to meet regulatory requirements and societal expectations. Environmental pressures are further compounded by the intricate logistics of coordinating diverse stakeholders, including shipping companies, port authorities, and policymakers, each with unique objectives and constraints.
Uncertainty Quantification for Collaborative Object Detection Under Adversarial Attacks
Huang, Huiqun, Chen, Cong, Monteuuis, Jean-Philippe, Petit, Jonathan, Miao, Fei
Collaborative Object Detection (COD) and collaborative perception can integrate data or features from various entities, and improve object detection accuracy compared with individual perception. However, adversarial attacks pose a potential threat to the deep learning COD models, and introduce high output uncertainty. With unknown attack models, it becomes even more challenging to improve COD resiliency and quantify the output uncertainty for highly dynamic perception scenes such as autonomous vehicles. In this study, we propose the Trusted Uncertainty Quantification in Collaborative Perception framework (TUQCP). TUQCP leverages both adversarial training and uncertainty quantification techniques to enhance the adversarial robustness of existing COD models. More specifically, TUQCP first adds perturbations to the shared information of randomly selected agents during object detection collaboration by adversarial training. TUQCP then alleviates the impacts of adversarial attacks by providing output uncertainty estimation through learning-based module and uncertainty calibration through conformal prediction. Our framework works for early and intermediate collaboration COD models and single-agent object detection models. We evaluate TUQCP on V2X-Sim, a comprehensive collaborative perception dataset for autonomous driving, and demonstrate a 80.41% improvement in object detection accuracy compared to the baselines under the same adversarial attacks. TUQCP demonstrates the importance of uncertainty quantification to COD under adversarial attacks.
A Minimax Approach to Ad Hoc Teamwork
Villin, Victor, Buening, Thomas Kleine, Dimitrakakis, Christos
We propose a minimax-Bayes approach to Ad Hoc Teamwork (AHT) that optimizes policies against an adversarial prior over partners, explicitly accounting for uncertainty about partners at time of deployment. Unlike existing methods that assume a specific distribution over partners, our approach improves worst-case performance guarantees. Extensive experiments, including evaluations on coordinated cooking tasks from the Melting Pot suite, show our method's superior robustness compared to self-play, fictitious play, and best response learning. Our work highlights the importance of selecting an appropriate training distribution over teammates to achieve robustness in AHT.
Multi-Agent Design: Optimizing Agents with Better Prompts and Topologies
Zhou, Han, Wan, Xingchen, Sun, Ruoxi, Palangi, Hamid, Iqbal, Shariq, Vuliฤ, Ivan, Korhonen, Anna, Arฤฑk, Sercan ร.
Large language models, employed as multiple agents that interact and collaborate with each other, have excelled at solving complex tasks. The agents are programmed with prompts that declare their functionality, along with the topologies that orchestrate interactions across agents. Designing prompts and topologies for multi-agent systems (MAS) is inherently complex. To automate the entire design process, we first conduct an in-depth analysis of the design space aiming to understand the factors behind building effective MAS. We reveal that prompts together with topologies play critical roles in enabling more effective MAS design. Based on the insights, we propose Multi-Agent System Search (MASS), a MAS optimization framework that efficiently exploits the complex MAS design space by interleaving its optimization stages, from local to global, from prompts to topologies, over three stages: 1) block-level (local) prompt optimization; 2) workflow topology optimization; 3) workflow-level (global) prompt optimization, where each stage is conditioned on the iteratively optimized prompts/topologies from former stages. We show that MASS-optimized multi-agent systems outperform a spectrum of existing alternatives by a substantial margin. Based on the MASS-found systems, we finally propose design principles behind building effective multi-agent systems.
PatchPilot: A Stable and Cost-Efficient Agentic Patching Framework
Li, Hongwei, Tang, Yuheng, Wang, Shiqi, Guo, Wenbo
Recent research builds various patching agents that combine large language models (LLMs) with non-ML tools and achieve promising results on the state-of-the-art (SOTA) software patching benchmark, SWE-Bench. Based on how to determine the patching workflows, existing patching agents can be categorized as agent-based planning methods, which rely on LLMs for planning, and human-based planning methods, which follow a pre-defined workflow. At a high level, agent-based planning methods achieve high patching performance but with a high cost and limited stability. Human-based planning methods, on the other hand, are more stable and efficient but have key workflow limitations that compromise their patching performance. In this paper, we propose PatchPilot, an agentic patcher that strikes a balance between patching efficacy, stability, and cost-efficiency. PatchPilot proposes a novel human-based planning workflow with five components: reproduction, localization, generation, validation, and refinement (where refinement is unique to PatchPilot). We introduce novel and customized designs to each component to optimize their effectiveness and efficiency. Through extensive experiments on the SWE-Bench benchmarks, PatchPilot shows a superior performance than existing open-source methods while maintaining low cost (less than 1$ per instance) and ensuring higher stability. We also conduct a detailed ablation study to validate the key designs in each component.
Planning with affordances: Integrating learned affordance models and symbolic planning
Intelligent agents working in real-world environments must be able to learn about the environment and its capabilities which enable them to take actions to change to the state of the world to complete a complex multi-step task in a photorealistic environment. Learning about the environment is especially important to perform various multiple-step tasks without having to redefine an agent's action set for different tasks or environment settings. In our work, we augment an existing task and motion planning framework with learned affordance models of objects in the world to enable planning and executing multi-step tasks using learned models. Each task can be seen as changing the current state of the world to a given goal state. The affordance models provide us with what actions are possible and how to perform those actions in any given state. A symbolic planning algorithm uses this information and the starting and goal state to create a feasible plan to reach the desired goal state to complete a given task. We demonstrate our approach in a virtual 3D photorealistic environment, AI2-Thor, and evaluate it on real-world tasks. Our results show that our agent quickly learns how to interact with the environment and is well prepared to perform tasks such as "Moving an object out of the way to reach the desired location." In real-world environments, the ability to come up with multi-step plans for a particular task is an important skill for an intelligent agent. Moreover, it is equally important that the agent be able to interact with the environment to execute this plan. For example, for efficient navigation of an environment, the agent must generate multi-step plans, including navigating through different rooms while clearing out any objects blocking the path. However, the agent must also be able to interact with the environment correctly for actions such as opening the door or picking up an object that is blocking the way.
Gap-Dependent Bounds for Federated $Q$-learning
Zhang, Haochen, Zheng, Zhong, Xue, Lingzhou
We present the first gap-dependent analysis of regret and communication cost for on-policy federated $Q$-Learning in tabular episodic finite-horizon Markov decision processes (MDPs). Existing FRL methods focus on worst-case scenarios, leading to $\sqrt{T}$-type regret bounds and communication cost bounds with a $\log T$ term scaling with the number of agents $M$, states $S$, and actions $A$, where $T$ is the average total number of steps per agent. In contrast, our novel framework leverages the benign structures of MDPs, such as a strictly positive suboptimality gap, to achieve a $\log T$-type regret bound and a refined communication cost bound that disentangles exploration and exploitation. Our gap-dependent regret bound reveals a distinct multi-agent speedup pattern, and our gap-dependent communication cost bound removes the dependence on $MSA$ from the $\log T$ term. Notably, our gap-dependent communication cost bound also yields a better global switching cost when $M=1$, removing $SA$ from the $\log T$ term.
MAGNNET: Multi-Agent Graph Neural Network-based Efficient Task Allocation for Autonomous Vehicles with Deep Reinforcement Learning
Ratnabala, Lavanya, Fedoseev, Aleksey, Peter, Robinroy, Tsetserukou, Dzmitry
This paper addresses the challenge of decentralized task allocation within heterogeneous multi-agent systems operating under communication constraints. We introduce a novel framework that integrates graph neural networks (GNNs) with a centralized training and decentralized execution (CTDE) paradigm, further enhanced by a tailored Proximal Policy Optimization (PPO) algorithm for multi-agent deep reinforcement learning (MARL). Our approach enables unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) to dynamically allocate tasks efficiently without necessitating central coordination in a 3D grid environment. The framework minimizes total travel time while simultaneously avoiding conflicts in task assignments. For the cost calculation and routing, we employ reservation-based A* and R* path planners. Experimental results revealed that our method achieves a high 92.5% conflict-free success rate, with only a 7.49% performance gap compared to the centralized Hungarian method, while outperforming the heuristic decentralized baseline based on greedy approach. Additionally, the framework exhibits scalability with up to 20 agents with allocation processing of 2.8 s and robustness in responding to dynamically generated tasks, underscoring its potential for real-world applications in complex multi-agent scenarios.