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Mind the Gaps: Logical English, Prolog, and Multi-agent Systems for Autonomous Vehicles

arXiv.org Artificial Intelligence

In this paper, we present a modular system for representing and reasoning with legal aspects of traffic rules for autonomous vehicles. We focus on a subset of the United Kingdom's Highway Code (HC) related to junctions. As human drivers and automated vehicles (AVs) will interact on the roads, especially in urban environments, we claim that an accessible, unitary, high-level computational model should exist and be applicable to both users. Autonomous vehicles introduce a shift in liability that should not bring disadvantages or increased burden on human drivers. We develop a system "in silico" of the model. The proposed system is built of three main components: a natural language interface, using Logical English, which encodes the rules; an internal representation of the rules in Prolog; and an multi-agent-based simulation environment, built in NetLogo. The three components interact: Logical English is translated into and out of Prolog (along with some support code); Prolog and NetLogo interface via predicates. Such a modular approach enables the different components to carry different "burdens" in the overall system; it also allows swapping of modules. Given NetLogo, we can visualize the effect of the modeled rules as well as validate the system with a simple dynamic running scenario. Designated agents monitor the behaviour of the vehicles for compliance and record potential violations where they occur. The information on potential violations is then utilized by Validators, to determine whether the violation is punishable, differentiating between exceptions and cases.


Game Theory Meets Large Language Models: A Systematic Survey

arXiv.org Artificial Intelligence

Game theory establishes a fundamental framework for analyzing strategic interactions among rational decision-makers. The rapid advancement of large language models (LLMs) has sparked extensive research exploring the intersection of these two fields. Specifically, game-theoretic methods are being applied to evaluate and enhance LLM capabilities, while LLMs themselves are reshaping classic game models. This paper presents a comprehensive survey of the intersection of these fields, exploring a bidirectional relationship from three perspectives: (1) Establishing standardized game-based benchmarks for evaluating LLM behavior; (2) Leveraging game-theoretic methods to improve LLM performance through algorithmic innovations; (3) Characterizing the societal impacts of LLMs through game modeling. Among these three aspects, we also highlight how the equilibrium analysis for traditional game models is impacted by LLMs' advanced language understanding, which in turn extends the study of game theory. Finally, we identify key challenges and future research directions, assessing their feasibility based on the current state of the field. By bridging theoretical rigor with emerging AI capabilities, this survey aims to foster interdisciplinary collaboration and drive progress in this evolving research area.


Safe Multi-agent Satellite Servicing with Control Barrier Functions

arXiv.org Artificial Intelligence

The use of control barrier functions under uncertain pose information of multiple small servicing agents is analyzed for a satellite servicing application. The application consists of modular servicing agents deployed towards a tumbling space object from a mothership. Relative position and orientation of each agent is obtained via fusion of relative range and inertial measurement sensors. The control barrier functions are utilized to avoid collisions with other agents for the application of simultaneously relocating servicing agents on a tumbling body. A differential collision detection and avoidance framework using the polytopic hull of the tumbling space object is utilized to safely guide the agents away from the tumbling object.


Evaluating and Improving Graph-based Explanation Methods for Multi-Agent Coordination

arXiv.org Artificial Intelligence

Graph Neural Networks (GNNs), developed by the graph learning community, have been adopted and shown to be highly effective in multi-robot and multi-agent learning. Inspired by this successful cross-pollination, we investigate and characterize the suitability of existing GNN explanation methods for explaining multi-agent coordination. We find that these methods have the potential to identify the most-influential communication channels that impact the team's behavior. Informed by our initial analyses, we propose an attention entropy regularization term that renders GAT-based policies more amenable to existing graph-based explainers. Intuitively, minimizing attention entropy incentivizes agents to limit their attention to the most influential or impactful agents, thereby easing the challenge faced by the explainer. We theoretically ground this intuition by showing that minimizing attention entropy increases the disparity between the explainer-generated subgraph and its complement. Evaluations across three tasks and three team sizes i) provides insights into the effectiveness of existing explainers, and ii) demonstrates that our proposed regularization consistently improves explanation quality without sacrificing task performance.


Learning Fair Policies for Infectious Diseases Mitigation using Path Integral Control

arXiv.org Artificial Intelligence

Infectious diseases pose major public health challenges to society, highlighting the importance of designing effective policies to reduce economic loss and mortality. In this paper, we propose a framework for sequential decision-making under uncertainty to design fairness-aware disease mitigation policies that incorporate various measures of unfairness. Specifically, our approach learns equitable vaccination and lockdown strategies based on a stochastic multi-group SIR model. To address the challenges of solving the resulting sequential decision-making problem, we adopt the path integral control algorithm as an efficient solution scheme. Through a case study, we demonstrate that our approach effectively improves fairness compared to conventional methods and provides valuable insights for policymakers.


On the existence of EFX allocations in multigraphs

arXiv.org Artificial Intelligence

We study the problem of "fairly" dividing indivisible goods to several agents that have valuation set functions over the sets of goods. As fair we consider the allocations that are envy-free up to any good (EFX), i.e., no agent envies any proper subset of the goods given to any other agent. The existence or not of EFX allocations is a major open problem in Fair Division, and there are only positive results for special cases. [George Christodoulou, Amos Fiat, Elias Koutsoupias, Alkmini Sgouritsa 2023] introduced a restriction on the agents' valuations according to a graph structure: the vertices correspond to agents and the edges to goods, and each vertex/agent has zero marginal value (or in other words, they are indifferent) for the edges/goods that are not adjacent to them. The existence of EFX allocations has been shown for simple graphs with general monotone valuations [George Christodoulou, Amos Fiat, Elias Koutsoupias, Alkmini Sgouritsa 2023], and for multigraphs for restricted additive valuations [Alireza Kaviani, Masoud Seddighin, Amir Mohammad Shahrezaei 2024]. In this work, we push the state-of-the-art further, and show that the EFX allocations always exists in multigraphs and general monotone valuations if any of the following three conditions hold: either (a) the multigraph is bipartite, or (b) each agent has at most $\lceil \frac{n}{4} \rceil -1$ neighbors, where $n$ is the total number of agents, or (c) the shortest cycle with non-parallel edges has length at least 6.


A Scoresheet for Explainable AI

arXiv.org Artificial Intelligence

Explainability is important for the transparency of autonomous and intelligent systems and for helping to support the development of appropriate levels of trust. There has been considerable work on developing approaches for explaining systems and there are standards that specify requirements for transparency. However, there is a gap: the standards are too high-level and do not adequately specify requirements for explainability. This paper develops a scoresheet that can be used to specify explainability requirements or to assess the explainability aspects provided for particular applications. The scoresheet is developed by considering the requirements of a range of stakeholders and is applicable to Multiagent Systems as well as other AI technologies. We also provide guidance for how to use the scoresheet and illustrate its generality and usefulness by applying it to a range of applications.


Suture Thread Modeling Using Control Barrier Functions for Autonomous Surgery

arXiv.org Artificial Intelligence

Automating surgical systems enhances precision and safety while reducing human involvement in high-risk environments. A major challenge in automating surgical procedures like suturing is accurately modeling the suture thread, a highly flexible and compliant component. Existing models either lack the accuracy needed for safety critical procedures or are too computationally intensive for real time execution. In this work, we introduce a novel approach for modeling suture thread dynamics using control barrier functions (CBFs), achieving both realism and computational efficiency. Thread like behavior, collision avoidance, stiffness, and damping are all modeled within a unified CBF and control Lyapunov function (CLF) framework. Our approach eliminates the need to calculate complex forces or solve differential equations, significantly reducing computational overhead while maintaining a realistic model suitable for both automation and virtual reality surgical training systems. The framework also allows visual cues to be provided based on the thread's interaction with the environment, enhancing user experience when performing suture or ligation tasks. The proposed model is tested on the MagnetoSuture system, a minimally invasive robotic surgical platform that uses magnetic fields to manipulate suture needles, offering a less invasive solution for surgical procedures.


Asynchronous Cooperative Multi-Agent Reinforcement Learning with Limited Communication

arXiv.org Artificial Intelligence

Communication is crucial in cooperative multi-agent systems with partial observability, as it enables a better understanding of the environment and improves coordination. In extreme environments such as those underwater or in space, the frequency of communication between agents is often limited [1, 2]. For example, a satellite may not be able to reliably receive and react to messages from other satellites synchronously due to limited onboard power and communication delays. In these scenarios, agents aim to establish a communication protocol that allows them to operate independently while still receiving sufficient information to effectively coordinate with nearby agents. Multi-agent reinforcement learning (MARL) has emerged as a popular approach for addressing cooperative navigation challenges involving multiple agents.


Robust Event-Triggered Integrated Communication and Control with Graph Information Bottleneck Optimization

arXiv.org Artificial Intelligence

Integrated communication and control serves as a critical ingredient in Multi-Agent Reinforcement Learning. However, partial observability limitations will impair collaboration effectiveness, and a potential solution is to establish consensus through well-calibrated latent variables obtained from neighboring agents. Nevertheless, the rigid transmission of less informative content can still result in redundant information exchanges. Therefore, we propose a Consensus-Driven Event-Based Graph Information Bottleneck (CDE-GIB) method, which integrates the communication graph and information flow through a GIB regularizer to extract more concise message representations while avoiding the high computational complexity of inner-loop operations. To further minimize the communication volume required for establishing consensus during interactions, we also develop a variable-threshold event-triggering mechanism. By simultaneously considering historical data and current observations, this mechanism capably evaluates the importance of information to determine whether an event should be triggered. Experimental results demonstrate that our proposed method outperforms existing state-of-the-art methods in terms of both efficiency and adaptability.