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Faithful, Unfaithful or Ambiguous? Multi-Agent Debate with Initial Stance for Summary Evaluation

arXiv.org Artificial Intelligence

Faithfulness evaluators based on large language models (LLMs) are often fooled by the fluency of the text and struggle with identifying errors in the summaries. We propose an approach to summary faithfulness evaluation in which multiple LLM-based agents are assigned initial stances (regardless of what their belief might be) and forced to come up with a reason to justify the imposed belief, thus engaging in a multi-round debate to reach an agreement. The uniformly distributed initial assignments result in a greater diversity of stances leading to more meaningful debates and ultimately more errors identified. Furthermore, by analyzing the recent faithfulness evaluation datasets, we observe that naturally, it is not always the case for a summary to be either faithful to the source document or not. We therefore introduce a new dimension, ambiguity, and a detailed taxonomy to identify such special cases. Experiments demonstrate our approach can help identify ambiguities, and have even a stronger performance on non-ambiguous summaries.


SkyRover: A Modular Simulator for Cross-Domain Pathfinding

arXiv.org Artificial Intelligence

Unmanned Aerial Vehicles (UAVs) and Automated Guided Vehicles (AGVs) increasingly collaborate in logistics, surveillance, inspection tasks and etc. However, existing simulators often focus on a single domain, limiting cross-domain study. This paper presents the SkyRover, a modular simulator for UAV-AGV multi-agent pathfinding (MAPF). SkyRover supports realistic agent dynamics, configurable 3D environments, and convenient APIs for external solvers and learning methods. By unifying ground and aerial operations, it facilitates cross-domain algorithm design, testing, and benchmarking. Experiments highlight SkyRover's capacity for efficient pathfinding and high-fidelity simulations in UAV-AGV coordination. Project is available at https://sites.google.com/view/mapf3d/home.


Few is More: Task-Efficient Skill-Discovery for Multi-Task Offline Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

As a data-driven approach, offline MARL learns superior policies solely from offline datasets, ideal for domains rich in historical data but with high interaction costs and risks. However, most existing methods are task-specific, requiring retraining for new tasks, leading to redundancy and inefficiency. To address this issue, in this paper, we propose a task-efficient multi-task offline MARL algorithm, Skill-Discovery Conservative Q-Learning (SD-CQL). Unlike existing offline skill-discovery methods, SD-CQL discovers skills by reconstructing the next observation. It then evaluates fixed and variable actions separately and employs behavior-regularized conservative Q-learning to execute the optimal action for each skill. This approach eliminates the need for local-global alignment and enables strong multi-task generalization from limited small-scale source tasks. Substantial experiments on StarCraftII demonstrates the superior generalization performance and task-efficiency of SD-CQL. It achieves the best performance on $\textbf{10}$ out of $14$ task sets, with up to $\textbf{65%}$ improvement on individual task sets, and is within $4\%$ of the best baseline on the remaining four.


Learning to Coordinate with Experts

arXiv.org Machine Learning

When deployed in dynamic environments, AI agents will inevitably encounter challenges that exceed their individual capabilities. Leveraging assistance from expert agents-whether human or AI-can significantly enhance safety and performance in such situations. However, querying experts is often costly, necessitating the development of agents that can efficiently request and utilize expert guidance. In this paper, we introduce a fundamental coordination problem called Learning to Yield and Request Control (YRC), where the objective is to learn a strategy that determines when to act autonomously and when to seek expert assistance. We consider a challenging practical setting in which an agent does not interact with experts during training but must adapt to novel environmental changes and expert interventions at test time. To facilitate empirical research, we introduce YRC-Bench, an open-source benchmark featuring diverse domains. YRC-Bench provides a standardized Gym-like API, simulated experts, evaluation pipeline, and implementation of competitive baselines. Towards tackling the YRC problem, we propose a novel validation approach and investigate the performance of various learning methods across diverse environments, yielding insights that can guide future research.


Review for NeurIPS paper: Joint Policy Search for Multi-agent Collaboration with Imperfect Information

Neural Information Processing Systems

Additional Feedback: Questions/Comments - There is a slight inconsistency between Equations (1) and (3), where in (1) you have A(I(h)) and in (3) you have A(h) - Line 142 - What is meant by the notation with a bar over the v? I don't see this introduced anywhere. This is a bit confusing, since your main theorem involves the difference between two overbar v quantities. It seems like this might be the value of the root node under the policy, but that is not explicitly stated anywhere. It looks like you use the CFR1k strategy as a starting point for JPS. Do you experiment with using the other strategies (BAD and A2C) as starting points?


Review for NeurIPS paper: Joint Policy Search for Multi-agent Collaboration with Imperfect Information

Neural Information Processing Systems

This paper presents the concept of policy density change for collaborative imperfect information games. All the reviewers agree that the idea is novel, appreciating the results in small games and in a much larger game of bridge (in particular, a comparison vs. WBridge5). There are several problems identified that the reviewers agree to be characterized as minor enough to be address in the final copy. As noted, there are problems with the comparison to WBridge5 and the authors have agreed to change their claim as a result. Clarifications on the connections to CFR and subgame decomposition should be made.


Towards Principled Multi-Agent Task Agnostic Exploration

arXiv.org Artificial Intelligence

In reinforcement learning, we typically refer to task-agnostic exploration when we aim to explore the environment without access to the task specification a priori. In a single-agent setting the problem has been extensively studied and mostly understood. A popular approach cast the task-agnostic objective as maximizing the entropy of the state distribution induced by the agent's policy, from which principles and methods follows. In contrast, little is known about task-agnostic exploration in multi-agent settings, which are ubiquitous in the real world. How should different agents explore in the presence of others? In this paper, we address this question through a generalization to multiple agents of the problem of maximizing the state distribution entropy. First, we investigate alternative formulations, highlighting respective positives and negatives. Then, we present a scalable, decentralized, trust-region policy search algorithm to address the problem in practical settings. Finally, we provide proof of concept experiments to both corroborate the theoretical findings and pave the way for task-agnostic exploration in challenging multi-agent settings.


TRADES: Generating Realistic Market Simulations with Diffusion Models

arXiv.org Artificial Intelligence

Financial markets are complex systems characterized by high statistical noise, nonlinearity, and constant evolution. Thus, modeling them is extremely hard. We address the task of generating realistic and responsive Limit Order Book (LOB) market simulations, which are fundamental for calibrating and testing trading strategies, performing market impact experiments, and generating synthetic market data. Previous works lack realism, usefulness, and responsiveness of the generated simulations. To bridge this gap, we propose a novel TRAnsformer-based Denoising Diffusion Probabilistic Engine for LOB Simulations (TRADES). TRADES generates realistic order flows conditioned on the state of the market, leveraging a transformer-based architecture that captures the temporal and spatial characteristics of high-frequency market data. There is a notable absence of quantitative metrics for evaluating generative market simulation models in the literature. To tackle this problem, we adapt the predictive score, a metric measured as an MAE, by training a stock price predictive model on synthetic data and testing it on real data. We compare TRADES with previous works on two stocks, reporting an x3.27 and x3.47 improvement over SoTA according to the predictive score, demonstrating that we generate useful synthetic market data for financial downstream tasks. We assess TRADES's market simulation realism and responsiveness, showing that it effectively learns the conditional data distribution and successfully reacts to an experimental agent, giving sprout to possible calibrations and evaluations of trading strategies and market impact experiments. We developed DeepMarket, the first open-source Python framework for market simulation with deep learning. Our repository includes a synthetic LOB dataset composed of TRADES's generates simulations. We release the code at github.com/LeonardoBerti00/DeepMarket.


AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society

arXiv.org Artificial Intelligence

Understanding human behavior and society is a central focus in social sciences, with the rise of generative social science marking a significant paradigmatic shift. By leveraging bottom-up simulations, it replaces costly and logistically challenging traditional experiments with scalable, replicable, and systematic computational approaches for studying complex social dynamics. Recent advances in large language models (LLMs) have further transformed this research paradigm, enabling the creation of human-like generative social agents and realistic simulacra of society. In this paper, we propose AgentSociety, a large-scale social simulator that integrates LLM-driven agents, a realistic societal environment, and a powerful large-scale simulation engine. Based on the proposed simulator, we generate social lives for over 10k agents, simulating their 5 million interactions both among agents and between agents and their environment. Furthermore, we explore the potential of AgentSociety as a testbed for computational social experiments, focusing on four key social issues: polarization, the spread of inflammatory messages, the effects of universal basic income policies, and the impact of external shocks such as hurricanes. These four issues serve as valuable cases for assessing AgentSociety's support for typical research methods -- such as surveys, interviews, and interventions -- as well as for investigating the patterns, causes, and underlying mechanisms of social issues. The alignment between AgentSociety's outcomes and real-world experimental results not only demonstrates its ability to capture human behaviors and their underlying mechanisms, but also underscores its potential as an important platform for social scientists and policymakers.


Decentralised multi-agent coordination for real-time railway traffic management

arXiv.org Artificial Intelligence

The real-time Railway Traffic Management Problem (rtRTMP) is a challenging optimisation problem in railway transportation. It involves the efficient management of train movements while minimising delay propagation caused by unforeseen perturbations due to, e.g, temporary speed limitations or signal failures. This paper re-frames the rtRTMP as a multi-agent coordination problem and formalises it as a Distributed Constraint Optimisation Problem (DCOP) to explore its potential for decentralised solutions. We propose a novel coordination algorithm that extends the widely known Distributed Stochastic Algorithm (DSA), allowing trains to self-organise and resolve scheduling conflicts. The performance of our algorithm is compared to a classical DSA through extensive simulations on a synthetic dataset reproducing diverse problem configurations. Results show that our approach achieves significant improvements in solution quality and convergence speed, demonstrating its effectiveness and scalability in managing large-scale railway networks. Beyond the railway domain, this framework can have broader applicability in autonomous systems, such as self-driving vehicles or inter-satellite coordination.