Agents
Heterogeneous Multi-agent Multi-armed Bandits on Stochastic Block Models
Xu, Mengfan, Shan, Liren, Ghaffari, Fatemeh, Wang, Xuchuang, Liu, Xutong, Hajiesmaili, Mohammad
We study a novel heterogeneous multi-agent multi-armed bandit problem with a cluster structure induced by stochastic block models, influencing not only graph topology, but also reward heterogeneity. Specifically, agents are distributed on random graphs based on stochastic block models - a generalized Erdos-Renyi model with heterogeneous edge probabilities: agents are grouped into clusters (known or unknown); edge probabilities for agents within the same cluster differ from those across clusters. In addition, the cluster structure in stochastic block model also determines our heterogeneous rewards. Rewards distributions of the same arm vary across agents in different clusters but remain consistent within a cluster, unifying homogeneous and heterogeneous settings and varying degree of heterogeneity, and rewards are independent samples from these distributions. The objective is to minimize system-wide regret across all agents. To address this, we propose a novel algorithm applicable to both known and unknown cluster settings. The algorithm combines an averaging-based consensus approach with a newly introduced information aggregation and weighting technique, resulting in a UCB-type strategy. It accounts for graph randomness, leverages both intra-cluster (homogeneous) and inter-cluster (heterogeneous) information from rewards and graphs, and incorporates cluster detection for unknown cluster settings. We derive optimal instance-dependent regret upper bounds of order $\log{T}$ under sub-Gaussian rewards. Importantly, our regret bounds capture the degree of heterogeneity in the system (an additional layer of complexity), exhibit smaller constants, scale better for large systems, and impose significantly relaxed assumptions on edge probabilities. In contrast, prior works have not accounted for this refined problem complexity, rely on more stringent assumptions, and exhibit limited scalability.
Unsupervised Translation of Emergent Communication
Levy, Ido, Paradise, Orr, Carmeli, Boaz, Meir, Ron, Goldwasser, Shafi, Belinkov, Yonatan
Emergent Communication (EC) provides a unique window into the language systems that emerge autonomously when agents are trained to jointly achieve shared goals. However, it is difficult to interpret EC and evaluate its relationship with natural languages (NL). This study employs unsupervised neural machine translation (UNMT) techniques to decipher ECs formed during referential games with varying task complexities, influenced by the semantic diversity of the environment. Our findings demonstrate UNMT's potential to translate EC, illustrating that task complexity characterized by semantic diversity enhances EC translatability, while higher task complexity with constrained semantic variability exhibits pragmatic EC, which, although challenging to interpret, remains suitable for translation. This research marks the first attempt, to our knowledge, to translate EC without the aid of parallel data.
Approximating Human Strategic Reasoning with LLM-Enhanced Recursive Reasoners Leveraging Multi-agent Hypergames
Trencsenyi, Vince, Mensfelt, Agnieszka, Stathis, Kostas
LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak notion of agency and simplified architectures. We implement a role-based multi-agent strategic interaction framework tailored to sophisticated recursive reasoners, providing the means for systematic in-depth development and evaluation of strategic reasoning. Our game environment is governed by the umpire responsible for facilitating games, from matchmaking through move validation to environment management. Players incorporate state-of-the-art LLMs in their decision mechanism, relying on a formal hypergame-based model of hierarchical beliefs. We use one-shot, 2-player beauty contests to evaluate the recursive reasoning capabilities of the latest LLMs, providing a comparison to an established baseline model from economics and data from human experiments. Furthermore, we introduce the foundations of an alternative semantic measure of reasoning to the k-level theory. Our experiments show that artificial reasoners can outperform the baseline model in terms of both approximating human behaviour and reaching the optimal solution.
EvoFlow: Evolving Diverse Agentic Workflows On The Fly
Zhang, Guibin, Chen, Kaijie, Wan, Guancheng, Chang, Heng, Cheng, Hong, Wang, Kun, Hu, Shuyue, Bai, Lei
The past two years have witnessed the evolution of large language model (LLM)-based multi-agent systems from labor-intensive manual design to partial automation (\textit{e.g.}, prompt engineering, communication topology) and eventually to fully automated design. However, existing agentic automation pipelines often lack LLM heterogeneity and focus on single-objective performance optimization, limiting their potential to combine weaker models for more customized and cost-effective solutions. To address this challenge, we propose EvoFlow, a niching evolutionary algorithm-based framework to automatically search a population of heterogeneous and complexity-adaptive agentic workflows, rather than a single homogeneous, complex workflow. Technically, EvoFlow performs \textit{(1) tag-based retrieval} to extract parent workflows from an agentic population, evolves new workflows through \textit{(2) crossover} and \textit{(3) mutation}, and employs \textit{(4) niching-based selection} to maintain population diversity and quality. Extensive evaluations across seven benchmarks demonstrate that EvoFlow is: \textbf{(I) diverse}, evolving a population of workflows ranging from simple I/O tasks to complex multi-turn interactions; \textbf{(II) high-performing}, outperforming previous handcrafted and automated workflows by $1.23\%\sim29.86\%$; \textbf{(III) economical}, surpassing powerful \llmname{o1-preview} at $12.4\%$ of its inference cost using weaker open-source models.
PolicySimEval: A Benchmark for Evaluating Policy Outcomes through Agent-Based Simulation
Kang, Jiaju, Han, Puyu, Zhang, Tian, Gong, Luqi
With the growing adoption of agent-based models in policy evaluation, a pressing question arises: Can such systems effectively simulate and analyze complex social scenarios to inform policy decisions? Addressing this challenge could significantly enhance the policy-making process, offering researchers and practitioners a systematic way to validate, explore, and refine policy outcomes. To advance this goal, we introduce PolicySimEval, the first benchmark designed to evaluate the capability of agent-based simulations in policy assessment tasks. PolicySimEval aims to reflect the real-world complexities faced by social scientists and policymakers. The benchmark is composed of three categories of evaluation tasks: (1) 20 comprehensive scenarios that replicate end-to-end policy modeling challenges, complete with annotated expert solutions; (2) 65 targeted sub-tasks that address specific aspects of agent-based simulation (e.g., agent behavior calibration); and (3) 200 auto-generated tasks to enable large-scale evaluation and method development. Experiments show that current state-of-the-art frameworks struggle to tackle these tasks effectively, with the highest-performing system achieving only 24.5\% coverage rate on comprehensive scenarios, 15.04\% on sub-tasks, and 14.5\% on auto-generated tasks. These results highlight the difficulty of the task and the gap between current capabilities and the requirements for real-world policy evaluation.
Generative AI-Enhanced Cooperative MEC of UAVs and Ground Stations for Unmanned Surface Vehicles
You, Jiahao, Jia, Ziye, Dong, Chao, Wu, Qihui, Han, Zhu
The increasing deployment of unmanned surface vehicles (USVs) require computational support and coverage in applications such as maritime search and rescue. Unmanned aerial vehicles (UAVs) can offer low-cost, flexible aerial services, and ground stations (GSs) can provide powerful supports, which can cooperate to help the USVs in complex scenarios. However, the collaboration between UAVs and GSs for USVs faces challenges of task uncertainties, USVs trajectory uncertainties, heterogeneities, and limited computational resources. To address these issues, we propose a cooperative UAV and GS based robust multi-access edge computing framework to assist USVs in completing computational tasks. Specifically, we formulate the optimization problem of joint task offloading and UAV trajectory to minimize the total execution time, which is in the form of mixed integer nonlinear programming and NP-hard to tackle. Therefore, we propose the algorithm of generative artificial intelligence-enhanced heterogeneous agent proximal policy optimization (GAI-HAPPO). The proposed algorithm integrates GAI models to enhance the actor network ability to model complex environments and extract high-level features, thereby allowing the algorithm to predict uncertainties and adapt to dynamic conditions. Additionally, GAI stabilizes the critic network, addressing the instability of multi-agent reinforcement learning approaches. Finally, extensive simulations demonstrate that the proposed algorithm outperforms the existing benchmark methods, thus highlighting the potentials in tackling intricate, cross-domain issues in the considered scenarios.
Human Decision-making is Susceptible to AI-driven Manipulation
Sabour, Sahand, Liu, June M., Liu, Siyang, Yao, Chris Z., Cui, Shiyao, Zhang, Xuanming, Zhang, Wen, Cao, Yaru, Bhat, Advait, Guan, Jian, Wu, Wei, Mihalcea, Rada, Althoff, Tim, Lee, Tatia M. C., Huang, Minlie
Artificial Intelligence (AI) systems are increasingly intertwined with daily life, assisting users in executing various tasks and providing guidance on decision-making. This integration introduces risks of AI-driven manipulation, where such systems may exploit users' cognitive biases and emotional vulnerabilities to steer them toward harmful outcomes. Through a randomized controlled trial with 233 participants, we examined human susceptibility to such manipulation in financial (e.g., purchases) and emotional (e.g., conflict resolution) decision-making contexts. Participants interacted with one of three AI agents: a neutral agent (NA) optimizing for user benefit without explicit influence, a manipulative agent (MA) designed to covertly influence beliefs and behaviors, or a strategy-enhanced manipulative agent (SEMA) employing explicit psychological tactics to reach its hidden objectives. By analyzing participants' decision patterns and shifts in their preference ratings post-interaction, we found significant susceptibility to AI-driven manipulation. Particularly, across both decision-making domains, participants interacting with the manipulative agents shifted toward harmful options at substantially higher rates (financial, MA: 62.3%, SEMA: 59.6%; emotional, MA: 42.3%, SEMA: 41.5%) compared to the NA group (financial, 35.8%; emotional, 12.8%). Notably, our findings reveal that even subtle manipulative objectives (MA) can be as effective as employing explicit psychological strategies (SEMA) in swaying human decision-making. By revealing the potential for covert AI influence, this study highlights a critical vulnerability in human-AI interactions, emphasizing the need for ethical safeguards and regulatory frameworks to ensure responsible deployment of AI technologies and protect human autonomy.
Coupling Agent-Based Simulations and VR universes: the case of GAMA and Unity
Drogoul, Alexis, Taillandier, Patrick, Brugière, Arthur, Martinez, Louis, Sillano, Léon, Lesquoy, Baptiste, Nghi, Huynh Quang
Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while ABMs prioritize scientific analysis and understanding and VR aims for immersive entertainment, they both simulate artificial worlds and can benefit from closer integration. Coupling both approaches indeed opens interesting possibilities for research and development in various fields, and in particular education, at the heart of the SIMPLE project, an EU-funded project on the development of digital tools for awareness raising on environmental issues. However, existing tools often present limitations, including technical complexity, limited functionalities, and lack of interoperability. To address these challenges, we introduce a novel framework for linking GAMA, a popular ABM platform, with Unity, a widely used game engine. This framework enables seamless data exchange, real-time visualization, and user interaction within VR environments, allowing researchers to leverage the strengths of both ABMs and VR for more impactful and engaging simulations. We demonstrate the capabilities of our framework through two prototypes built to highlight its potential in representing and interacting with complex socio-environmental system models. We conclude by emphasizing the importance of continued collaboration between the ABM and VR communities to develop robust, user-friendly tools, paving the way for a new era of collaborative research and immersive experiences in simulations.
A Near-optimal, Scalable and Corruption-tolerant Framework for Stochastic Bandits: From Single-Agent to Multi-Agent and Beyond
We investigate various stochastic bandit problems in the presence of adversarial corruption. A seminal contribution to this area is the BARBAR~\citep{gupta2019better} algorithm, which is both simple and efficient, tolerating significant levels of corruption with nearly no degradation in performance. However, its regret upper bound exhibits a complexity of $O(KC)$, while the lower bound is $\Omega(C)$. In this paper, we enhance the BARBAR algorithm by proposing a novel framework called BARBAT, which eliminates the factor of $K$ and achieves an optimal regret bound up to a logarithmic factor. We also demonstrate how BARBAT can be extended to various settings, including graph bandits, combinatorial semi-bandits, batched bandits and multi-agent bandits. In comparison to the Follow-The-Regularized-Leader (FTRL) family of methods, which provide a best-of-both-worlds guarantee, our approach is more efficient and parallelizable. Notably, FTRL-based methods face challenges in scaling to batched and multi-agent settings.
Multi-Agent Performative Prediction Beyond the Insensitivity Assumption: A Case Study for Mortgage Competition
Wang, Guanghui, Acharya, Krishna, Lakshmikanthan, Lokranjan, Muthukumar, Vidya, Ziani, Juba
Performative prediction models account for feedback loops in decision-making processes where predictions influence future data distributions. While existing work largely assumes insensitivity of data distributions to small strategy changes, this assumption usually fails in real-world competitive (i.e. multi-agent) settings. For example, in Bertrand-type competitions, a small reduction in one firm's price can lead that firm to capture the entire demand, while all others sharply lose all of their customers. We study a representative setting of multi-agent performative prediction in which insensitivity assumptions do not hold, and investigate the convergence of natural dynamics. To do so, we focus on a specific game that we call the ''Bank Game'', where two lenders compete over interest rates and credit score thresholds. Consumers act similarly as to in a Bertrand Competition, with each consumer selecting the firm with the lowest interest rate that they are eligible for based on the firms' credit thresholds. Our analysis characterizes the equilibria of this game and demonstrates that when both firms use a common and natural no-regret learning dynamic -- exponential weights -- with proper initialization, the dynamics always converge to stable outcomes despite the general-sum structure. Notably, our setting admits multiple stable equilibria, with convergence dependent on initial conditions. We also provide theoretical convergence results in the stochastic case when the utility matrix is not fully known, but each learner can observe sufficiently many samples of consumers at each time step to estimate it, showing robustness to slight mis-specifications. Finally, we provide experimental results that validate our theoretical findings.