Agents
LIDDIA: Language-based Intelligent Drug Discovery Agent
Averly, Reza, Baker, Frazier N., Ning, Xia
Drug discovery is a long, expensive, and complex process, relying heavily on human medicinal chemists, who can spend years searching the vast space of potential therapies. Recent advances in artificial intelligence for chemistry have sought to expedite individual drug discovery tasks; however, there remains a critical need for an intelligent agent that can navigate the drug discovery process. Towards this end, we introduce LIDDiA, an autonomous agent capable of intelligently navigating the drug discovery process in silico. By leveraging the reasoning capabilities of large language models, LIDDiA serves as a low-cost and highly-adaptable tool for autonomous drug discovery. We comprehensively examine LIDDiA, demonstrating that (1) it can generate molecules meeting key pharmaceutical criteria on over 70% of 30 clinically relevant targets, (2) it intelligently balances exploration and exploitation in the chemical space, and (3) it can identify promising novel drug candidates on EGFR, a critical target for cancers.
Exploring Personalized Health Support through Data-Driven, Theory-Guided LLMs: A Case Study in Sleep Health
Wang, Xingbo, Griffith, Janessa, Adler, Daniel A., Castillo, Joey, Choudhury, Tanzeem, Wang, Fei
Despite the prevalence of sleep-tracking devices, many individuals struggle to translate data into actionable improvements in sleep health. Current methods often provide data-driven suggestions but may not be feasible and adaptive to real-life constraints and individual contexts. We present HealthGuru, a novel large language model-powered chatbot to enhance sleep health through data-driven, theory-guided, and adaptive recommendations with conversational behavior change support. HealthGuru's multi-agent framework integrates wearable device data, contextual information, and a contextual multi-armed bandit model to suggest tailored sleep-enhancing activities. The system facilitates natural conversations while incorporating data-driven insights and theoretical behavior change techniques. Our eight-week in-the-wild deployment study with 16 participants compared HealthGuru to a baseline chatbot. Results show improved metrics like sleep duration and activity scores, higher quality responses, and increased user motivation for behavior change with HealthGuru. We also identify challenges and design considerations for personalization and user engagement in health chatbots.
Poster: SpiderSim: Multi-Agent Driven Theoretical Cybersecurity Simulation for Industrial Digitalization
Li, Jiaqi, Guo, Xizhong, Zhao, Yang, Zhang, Lvyang, Zhai, Lidong
--Rapid industrial digitalization has created intricate cybersecurity demands that necessitate effective validation methods. While cyber ranges and simulation platforms are widely deployed, they frequently face limitations in scenario diversity and creation efficiency. At its core, our platform introduces three key innovations: a structured framework for unified scenario modeling, a multi-agent collaboration mechanism for automated generation, and modular atomic security capabilities for flexible scenario composition. Built on solid theoretical foundations and released as open-source software, SpiderSim facilitates broader research and development in automated security testing for industrial digitalization. The rapid advancement of industrial digitalization has introduced unprecedented cybersecurity challenges across manufacturing, energy, transportation, and other sectors.
Parameterized Complexity of Hedonic Games with Enemy-Oriented Preferences
Durand, Martin, Erlacher, Laurin, Vistisen, Johanne Müller, Simola, Sofia
Hedonic games model settings in which a set of agents have to be partitioned into groups which we call coalitions. In the enemy aversion model, each agent has friends and enemies, and an agent prefers to be in a coalition with as few enemies as possible and, subject to that, as many friends as possible. A partition should be stable, i.e., no subset of agents prefer to be together rather than being in their assigned coalition under the partition. We look at two stability concepts: core stability and strict core stability. This yields several algorithmic problems: determining whether a (strictly) core stable partition exists, finding such a partition, and checking whether a given partition is (strictly) core stable. Several of these problems have been shown to be NP-complete, or even beyond NP. This motivates the study of parameterized complexity. We conduct a thorough computational study using several parameters: treewidth, number of friends, number of enemies, partition size, and coalition size. We give polynomial algorithms for restricted graph classes as well as FPT algorithms with respect to the number of friends an agent may have and the treewidth of the graph representing the friendship or enemy relations. We show W[1]-hardness or para-NP-hardness with respect to the other parameters. We conclude this paper with results in the setting in which agents can have neutral relations with each other, including hardness-results for very restricted cases.
Causes and Strategies in Multiagent Systems
Kerkhove, Sylvia S., Alechina, Natasha, Dastani, Mehdi
Causality plays an important role in daily processes, human reasoning, and artificial intelligence. There has however not been much research on causality in multi-agent strategic settings. In this work, we introduce a systematic way to build a multi-agent system model, represented as a concurrent game structure, for a given structural causal model. In the obtained so-called causal concurrent game structure, transitions correspond to interventions on agent variables of the given causal model. The Halpern and Pearl framework of causality is used to determine the effects of a certain value for an agent variable on other variables. The causal concurrent game structure allows us to analyse and reason about causal effects of agents' strategic decisions. We formally investigate the relation between causal concurrent game structures and the original structural causal models.
Decentralized Planning Using Probabilistic Hyperproperties
Pontiggia, Francesco, Macák, Filip, Andriushchenko, Roman, Chiari, Michele, Češka, Milan
Multi-agent planning under stochastic dynamics is usually formalised using decentralized (partially observable) Markov decision processes ( MDPs) and reachability or expected reward specifications. In this paper, we propose a different approach: we use an MDP describing how a single agent operates in an environment and probabilistic hyperproperties to capture desired temporal objectives for a set of decentralized agents operating in the environment. We extend existing approaches for model checking probabilistic hyperproperties to handle temporal formulae relating paths of different agents, thus requiring the self-composition between multiple MDPs. Using several case studies, we demonstrate that our approach provides a flexible and expressive framework to broaden the specification capabilities with respect to existing planning techniques. Additionally, we establish a close connection between a subclass of probabilistic hyperproperties and planning for a particular type of Dec-MDPs, for both of which we show undecidability. This lays the ground for the use of existing decentralized planning tools in the field of probabilistic hyperproperty verification.
Multi-Target Radar Search and Track Using Sequence-Capable Deep Reinforcement Learning
Ewers, Jan-Hendrik, Cormack, David, Gibbs, Joe, Anderson, David
The research addresses sensor task management for radar systems, focusing on efficiently searching and tracking multiple targets using reinforcement learning. The approach develops a 3D simulation environment with an active electronically scanned array radar, using a multi-target tracking algorithm to improve observation data quality. Three neural network architectures were compared including an approach using fated recurrent units with multi-headed self-attention. Two pre-training techniques were applied: behavior cloning to approximate a random search strategy and an auto-encoder to pre-train the feature extractor. Experimental results revealed that search performance was relatively consistent across most methods. The real challenge emerged in simultaneously searching and tracking targets. The multi-headed self-attention architecture demonstrated the most promising results, highlighting the potential of sequence-capable architectures in handling dynamic tracking scenarios. The key contribution lies in demonstrating how reinforcement learning can optimize sensor management, potentially improving radar systems' ability to identify and track multiple targets in complex environments.
MILE: Model-based Intervention Learning
Imitation learning techniques have been shown to be highly effective in real-world control scenarios, such as robotics. However, these approaches not only suffer from compounding error issues but also require human experts to provide complete trajectories. Although there exist interactive methods where an expert oversees the robot and intervenes if needed, these extensions usually only utilize the data collected during intervention periods and ignore the feedback signal hidden in non-intervention timesteps. In this work, we create a model to formulate how the interventions occur in such cases, and show that it is possible to learn a policy with just a handful of expert interventions. Our key insight is that it is possible to get crucial information about the quality of the current state and the optimality of the chosen action from expert feedback, regardless of the presence or the absence of intervention. We evaluate our method on various discrete and continuous simulation environments, a real-world robotic manipulation task, as well as a human subject study. Videos and the code can be found at https://liralab.usc.edu/mile .
Integration of Agentic AI with 6G Networks for Mission-Critical Applications: Use-case and Challenges
Khowaja, Sunder Ali, Dev, Kapal, Pathan, Muhammad Salman, Zeydan, Engin, Debbah, Merouane
We are in a transformative era, and advances in Artificial Intelligence (AI), especially the foundational models, are constantly in the news. AI has been an integral part of many applications that rely on automation for service delivery, and one of them is mission-critical public safety applications. The problem with AI-oriented mission-critical applications is the humanin-the-loop system and the lack of adaptability to dynamic conditions while maintaining situational awareness. Agentic AI (AAI) has gained a lot of attention recently due to its ability to analyze textual data through a contextual lens while quickly adapting to conditions. In this context, this paper proposes an AAI framework for mission-critical applications. We propose a novel framework with a multi-layer architecture to realize the AAI. We also present a detailed implementation of AAI layer that bridges the gap between network infrastructure and missioncritical applications. Our preliminary analysis shows that the AAI reduces initial response time by 5.6 minutes on average, while alert generation time is reduced by 15.6 seconds on average and resource allocation is improved by up to 13.4%. We also show that the AAI methods improve the number of concurrent operations by 40, which reduces the recovery time by up to 5.2 minutes. Finally, we highlight some of the issues and challenges that need to be considered when implementing AAI frameworks.
Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning
Ma, Hao, Wang, Shijie, Pu, Zhiqiang, Zhao, Siyao, Ai, Xiaolin
Guiding the policy of multi-agent reinforcement learning to align with human common sense is a difficult problem, largely due to the complexity of modeling common sense as a reward, especially in complex and long-horizon multi-agent tasks. Recent works have shown the effectiveness of reward shaping, such as potential-based rewards, to enhance policy alignment. The existing works, however, primarily rely on experts to design rule-based rewards, which are often labor-intensive and lack a high-level semantic understanding of common sense. To solve this problem, we propose a hierarchical vision-based reward shaping method. At the bottom layer, a visual-language model (VLM) serves as a generic potential function, guiding the policy to align with human common sense through its intrinsic semantic understanding. To help the policy adapts to uncertainty and changes in long-horizon tasks, the top layer features an adaptive skill selection module based on a visual large language model (vLLM). The module uses instructions, video replays, and training records to dynamically select suitable potential function from a pre-designed pool. Besides, our method is theoretically proven to preserve the optimal policy. Extensive experiments conducted in the Google Research Football environment demonstrate that our method not only achieves a higher win rate but also effectively aligns the policy with human common sense.