Agents
Beyond Self-Talk: A Communication-Centric Survey of LLM-Based Multi-Agent Systems
Yan, Bingyu, Zhang, Xiaoming, Zhang, Litian, Zhang, Lian, Zhou, Ziyi, Miao, Dezhuang, Li, Chaozhuo
Large Language Models (LLMs) have recently demonstrated remarkable capabilities in reasoning, planning, and decision-making. Building upon these strengths, researchers have begun incorporating LLMs into multi-agent systems (MAS), where agents collaborate or compete through natural language interactions to tackle tasks beyond the scope of single-agent setups. In this survey, we present a communication-centric perspective on LLM-based multi-agent systems, examining key system-level features such as architecture design and communication goals, as well as internal mechanisms like communication strategies, paradigms, objects and content. We illustrate how these communication elements interplay to enable collective intelligence and flexible collaboration. Furthermore, we discuss prominent challenges, including scalability, security, and multimodal integration, and propose directions for future work to advance research in this emerging domain. Ultimately, this survey serves as a catalyst for further innovation, fostering more robust, scalable, and intelligent multi-agent systems across diverse application domains.
{\mu}RL: Discovering Transient Execution Vulnerabilities Using Reinforcement Learning
Tol, M. Caner, Derya, Kemal, Sunar, Berk
We propose using reinforcement learning to address the challenges of discovering microarchitectural vulnerabilities, such as Spectre and Meltdown, which exploit subtle interactions in modern processors. Traditional methods like random fuzzing fail to efficiently explore the vast instruction space and often miss vulnerabilities that manifest under specific conditions. To overcome this, we introduce an intelligent, feedback-driven approach using RL. Our RL agents interact with the processor, learning from real-time feedback to prioritize instruction sequences more likely to reveal vulnerabilities, significantly improving the efficiency of the discovery process. We also demonstrate that RL systems adapt effectively to various microarchitectures, providing a scalable solution across processor generations. By automating the exploration process, we reduce the need for human intervention, enabling continuous learning that uncovers hidden vulnerabilities. Additionally, our approach detects subtle signals, such as timing anomalies or unusual cache behavior, that may indicate microarchitectural weaknesses. This proposal advances hardware security testing by introducing a more efficient, adaptive, and systematic framework for protecting modern processors. When unleashed on Intel Skylake-X and Raptor Lake microarchitectures, our RL agent was indeed able to generate instruction sequences that cause significant observable byte leakages through transient execution without generating any $\mu$code assists, faults or interrupts. The newly identified leaky sequences stem from a variety of Intel instructions, e.g. including SERIALIZE, VERR/VERW, CLMUL, MMX-x87 transitions, LSL+RDSCP and LAR. These initial results give credence to the proposed approach.
Causal Mean Field Multi-Agent Reinforcement Learning
Ma, Hao, Pu, Zhiqiang, Pan, Yi, Liu, Boyin, Gao, Junlong, Guo, Zhenyu
Scalability remains a challenge in multi-agent reinforcement learning and is currently under active research. A framework named mean-field reinforcement learning (MFRL) could alleviate the scalability problem by employing the Mean Field Theory to turn a many-agent problem into a two-agent problem. However, this framework lacks the ability to identify essential interactions under nonstationary environments. Causality contains relatively invariant mechanisms behind interactions, though environments are nonstationary. Therefore, we propose an algorithm called causal mean-field Q-learning (CMFQ) to address the scalability problem. CMFQ is ever more robust toward the change of the number of agents though inheriting the compressed representation of MFRL's action-state space. Firstly, we model the causality behind the decision-making process of MFRL into a structural causal model (SCM). Then the essential degree of each interaction is quantified via intervening on the SCM. Furthermore, we design the causality-aware compact representation for behavioral information of agents as the weighted sum of all behavioral information according to their causal effects. We test CMFQ in a mixed cooperative-competitive game and a cooperative game. The result shows that our method has excellent scalability performance in both training in environments containing a large number of agents and testing in environments containing much more agents.
Robust Optimization with Diffusion Models for Green Security
Kong, Lingkai, Wang, Haichuan, Pan, Yuqi, Kim, Cheol Woo, Song, Mingxiao, Nguyen, Alayna, Wang, Tonghan, Xu, Haifeng, Tambe, Milind
In green security, defenders must forecast adversarial behavior, such as poaching, illegal logging, and illegal fishing, to plan effective patrols. These behavior are often highly uncertain and complex. Prior work has leveraged game theory to design robust patrol strategies to handle uncertainty, but existing adversarial behavior models primarily rely on Gaussian processes or linear models, which lack the expressiveness needed to capture intricate behavioral patterns. To address this limitation, we propose a conditional diffusion model for adversary behavior modeling, leveraging its strong distribution-fitting capabilities. To the best of our knowledge, this is the first application of diffusion models in the green security domain. Integrating diffusion models into game-theoretic optimization, however, presents new challenges, including a constrained mixed strategy space and the need to sample from an unnormalized distribution to estimate utilities. To tackle these challenges, we introduce a mixed strategy of mixed strategies and employ a twisted Sequential Monte Carlo (SMC) sampler for accurate sampling. Theoretically, our algorithm is guaranteed to converge to an epsilon equilibrium with high probability using a finite number of iterations and samples. Empirically, we evaluate our approach on both synthetic and real-world poaching datasets, demonstrating its effectiveness.
Getting SMARTER for Motion Planning in Autonomous Driving Systems
Alban, Montgomery, Ahmadi, Ehsan, Goebel, Randy, Rasouli, Amir
Motion planning is a fundamental problem in autonomous driving and perhaps the most challenging to comprehensively evaluate because of the associated risks and expenses of real-world deployment. Therefore, simulations play an important role in efficient development of planning algorithms. To be effective, simulations must be accurate and realistic, both in terms of dynamics and behavior modeling, and also highly customizable in order to accommodate a broad spectrum of research frameworks. In this paper, we introduce SMARTS 2.0, the second generation of our motion planning simulator which, in addition to being highly optimized for large-scale simulation, provides many new features, such as realistic map integration, vehicle-to-vehicle (V2V) communication, traffic and pedestrian simulation, and a broad variety of sensor models. Moreover, we present a novel benchmark suite for evaluating planning algorithms in various highly challenging scenarios, including interactive driving, such as turning at intersections, and adaptive driving, in which the task is to closely follow a lead vehicle without any explicit knowledge of its intention. Each scenario is characterized by a variety of traffic patterns and road structures. We further propose a series of common and task-specific metrics to effectively evaluate the performance of the planning algorithms. At the end, we evaluate common motion planning algorithms using the proposed benchmark and highlight the challenges the proposed scenarios impose. The new SMARTS 2.0 features and the benchmark are publicly available at github.com/huawei-noah/SMARTS.
Efficient Inverse Multiagent Learning
Goktas, Denizalp, Greenwald, Amy, Zhao, Sadie, Koppel, Alec, Ganesh, Sumitra
In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these problems as generative-adversarial (i.e., min-max) optimization problems, for which we develop polynomial-time algorithms to solve, the former of which relies on an exact first-order oracle, and the latter, a stochastic one. We extend our approach to solve inverse multiagent simulacral learning in polynomial time and number of samples. In these problems, we seek a simulacrum, meaning parameters and an associated equilibrium that replicate the given observations in expectation. We find that our approach outperforms the widely-used ARIMA method in predicting prices in Spanish electricity markets based on time-series data.
Multi-Agent Risks from Advanced AI
Hammond, Lewis, Chan, Alan, Clifton, Jesse, Hoelscher-Obermaier, Jason, Khan, Akbir, McLean, Euan, Smith, Chandler, Barfuss, Wolfram, Foerster, Jakob, Gavenčiak, Tomáš, Han, The Anh, Hughes, Edward, Kovařík, Vojtěch, Kulveit, Jan, Leibo, Joel Z., Oesterheld, Caspar, de Witt, Christian Schroeder, Shah, Nisarg, Wellman, Michael, Bova, Paolo, Cimpeanu, Theodor, Ezell, Carson, Feuillade-Montixi, Quentin, Franklin, Matija, Kran, Esben, Krawczuk, Igor, Lamparth, Max, Lauffer, Niklas, Meinke, Alexander, Motwani, Sumeet, Reuel, Anka, Conitzer, Vincent, Dennis, Michael, Gabriel, Iason, Gleave, Adam, Hadfield, Gillian, Haghtalab, Nika, Kasirzadeh, Atoosa, Krier, Sébastien, Larson, Kate, Lehman, Joel, Parkes, David C., Piliouras, Georgios, Rahwan, Iyad
The rapid development of advanced AI agents and the imminent deployment of many instances of these agents will give rise to multi-agent systems of unprecedented complexity. These systems pose novel and under-explored risks. In this report, we provide a structured taxonomy of these risks by identifying three key failure modes (miscoordination, conflict, and collusion) based on agents' incentives, as well as seven key risk factors (information asymmetries, network effects, selection pressures, destabilising dynamics, commitment problems, emergent agency, and multi-agent security) that can underpin them. We highlight several important instances of each risk, as well as promising directions to help mitigate them. By anchoring our analysis in a range of real-world examples and experimental evidence, we illustrate the distinct challenges posed by multi-agent systems and their implications for the safety, governance, and ethics of advanced AI.
To Stand on the Shoulders of Giants: Should We Protect Initial Discoveries in Multi-Agent Exploration?
Lampert, Hodaya, Meir, Reshef, Teodorescu, Kinneret
Exploring new ideas is a fundamental aspect of research and development (R\&D), which often occurs in competitive environments. Most ideas are subsequent, i.e. one idea today leads to more ideas tomorrow. According to one approach, the best way to encourage exploration is by granting protection on discoveries to the first innovator. Correspondingly, only the one who made the first discovery can use the new knowledge and benefit from subsequent discoveries, which in turn should increase the initial motivation to explore. An alternative approach to promote exploration favors the \emph{sharing of knowledge} from discoveries among researchers allowing explorers to use each others' discoveries to develop further knowledge, as in the open-source community. With no protection, all explorers have access to all existing discoveries and new directions are explored faster. We present a game theoretic analysis of an abstract research-and-application game which clarifies the expected advantages and disadvantages of the two approaches under full information. We then compare the theoretical predictions with the observed behavior of actual players in the lab who operate under partial information conditions in both worlds. Our main experimental finding is that the no protection approach leads to \emph{more} investment efforts overall, in contrast to theoretical prediction and common economic wisdom, but in line with a familiar cognitive bias known as `underweighting of rare events'.
Explainable Distributed Constraint Optimization Problems
Rachmut, Ben, Vasileiou, Stylianos Loukas, Weinstein, Nimrod Meir, Zivan, Roie, Yeoh, William
The Distributed Constraint Optimization Problem (DCOP) formulation is a powerful tool to model cooperative multi-agent problems that need to be solved distributively. A core assumption of existing approaches is that DCOP solutions can be easily understood, accepted, and adopted, which may not hold, as evidenced by the large body of literature on Explainable AI. In this paper, we propose the Explainable DCOP (X-DCOP) model, which extends a DCOP to include its solution and a contrastive query for that solution. We formally define some key properties that contrastive explanations must satisfy for them to be considered as valid solutions to X-DCOPs as well as theoretical results on the existence of such valid explanations. To solve X-DCOPs, we propose a distributed framework as well as several optimizations and suboptimal variants to find valid explanations. We also include a human user study that showed that users, not surprisingly, prefer shorter explanations over longer ones. Our empirical evaluations showed that our approach can scale to large problems, and the different variants provide different options for trading off explanation lengths for smaller runtimes. Thus, our model and algorithmic contributions extend the state of the art by reducing the barrier for users to understand DCOP solutions, facilitating their adoption in more real-world applications.
Human-Artificial Interaction in the Age of Agentic AI: A System-Theoretical Approach
Borghoff, Uwe M., Bottoni, Paolo, Pareschi, Remo
This paper presents a novel perspective on human-computer interaction (HCI), framing it as a dynamic interplay between human and computational agents within a networked system. Going beyond traditional interface-based approaches, we emphasize the importance of coordination and communication among heterogeneous agents with different capabilities, roles, and goals. A key distinction is made between multi-agent systems (MAS) and Centaurian systems, which represent two different paradigms of human-AI collaboration. MAS maintain agent autonomy, with structured protocols enabling cooperation, while Centau-rian systems deeply integrate human and AI capabilities, creating unified decision-making entities. To formalize these interactions, we introduce a framework for communication spaces, structured into surface, observation, and computation layers, ensuring seamless integration between MAS and Centaurian architectures, where colored Petri nets effectively represent structured Cen-taurian systems and high-level reconfigurable networks address the dynamic nature of MAS. Our research has practical applications in autonomous robotics, human-in-the-loop decision making, and AI-driven cognitive architectures, and provides a foundation for next-generation hybrid intelligence systems that balance structured coordination with emergent behavior. Keywords: multi-agent systems centaurian systems communication spaces satellite and swarm robots large action models (LAMs). 1 Introduction Agentic AI systems--capable of iterative planning, autonomous task decomposition, and continuous learning--are rapidly reshaping the landscape of human-computer interaction (HCI). Recent advances in Large Language Models (LLMs) and advanced conversational agents have revitalized the field of multi-agent systems, whose roots in Artificial Intelligence predate the current rise of generative AI. Historically, multi-agent systems relied on agents with relatively constrained capabilities; however, the emergence of powerful, conversationally Corresponding author: uwe.borghoff@unibw.de