Goto

Collaborating Authors

 Agents


Reliable and Efficient Multi-Agent Coordination via Graph Neural Network Variational Autoencoders

arXiv.org Artificial Intelligence

Multi-agent coordination is crucial for reliable multi-robot navigation in shared spaces such as automated warehouses. In regions of dense robot traffic, local coordination methods may fail to find a deadlock-free solution. In these scenarios, it is appropriate to let a central unit generate a global schedule that decides the passing order of robots. However, the runtime of such centralized coordination methods increases significantly with the problem scale. In this paper, we propose to leverage Graph Neural Network Variational Autoencoders (GNN-VAE) to solve the multi-agent coordination problem at scale faster than through centralized optimization. We formulate the coordination problem as a graph problem and collect ground truth data using a Mixed-Integer Linear Program (MILP) solver. During training, our learning framework encodes good quality solutions of the graph problem into a latent space. At inference time, solution samples are decoded from the sampled latent variables, and the lowest-cost sample is selected for coordination. Finally, the feasible proposal with the highest performance index is selected for the deployment. By construction, our GNN-VAE framework returns solutions that always respect the constraints of the considered coordination problem. Numerical results show that our approach trained on small-scale problems can achieve high-quality solutions even for large-scale problems with 250 robots, being much faster than other baselines. Project page: https://mengyuest.github.io/gnn-vae-coord


Diverse Controllable Diffusion Policy with Signal Temporal Logic

arXiv.org Artificial Intelligence

Generating realistic simulations is critical for autonomous system applications such as self-driving and human-robot interactions. However, driving simulators nowadays still have difficulty in generating controllable, diverse, and rule-compliant behaviors for road participants: Rule-based models cannot produce diverse behaviors and require careful tuning, whereas learning-based methods imitate the policy from data but are not designed to follow the rules explicitly. Besides, the real-world datasets are by nature "single-outcome", making the learning method hard to generate diverse behaviors. In this paper, we leverage Signal Temporal Logic (STL) and Diffusion Models to learn controllable, diverse, and rule-aware policy. We first calibrate the STL on the real-world data, then generate diverse synthetic data using trajectory optimization, and finally learn the rectified diffusion policy on the augmented dataset. We test on the NuScenes dataset and our approach can achieve the most diverse rule-compliant trajectories compared to other baselines, with a runtime 1/17X to the second-best approach. In the closed-loop testing, our approach reaches the highest diversity, rule satisfaction rate, and the least collision rate. Our method can generate varied characteristics conditional on different STL parameters in testing. A case study on human-robot encounter scenarios shows our approach can generate diverse and closed-to-oracle trajectories. The annotation tool, augmented dataset, and code are available at https://github.com/mengyuest/pSTL-diffusion-policy.


Towards Robust Multi-UAV Collaboration: MARL with Noise-Resilient Communication and Attention Mechanisms

arXiv.org Artificial Intelligence

Efficient path planning for unmanned aerial vehicles (UAVs) is crucial in remote sensing and information collection. As task scales expand, the cooperative deployment of multiple UAVs significantly improves information collection efficiency. However, collaborative communication and decision-making for multiple UAVs remain major challenges in path planning, especially in noisy environments. To efficiently accomplish complex information collection tasks in 3D space and address robust communication issues, we propose a multi-agent reinforcement learning (MARL) framework for UAV path planning based on the Counterfactual Multi-Agent Policy Gradients (COMA) algorithm. The framework incorporates attention mechanism-based UAV communication protocol and training-deployment system, significantly improving communication robustness and individual decision-making capabilities in noisy conditions. Experiments conducted on both synthetic and real-world datasets demonstrate that our method outperforms existing algorithms in terms of path planning efficiency and robustness, especially in noisy environments, achieving a 78\% improvement in entropy reduction.


Scalable Multi-Robot Task Allocation and Coordination under Signal Temporal Logic Specifications

arXiv.org Artificial Intelligence

Motion planning with simple objectives, such as collision-avoidance and goal-reaching, can be solved efficiently using modern planners. However, the complexity of the allowed tasks for these planners is limited. On the other hand, signal temporal logic (STL) can specify complex requirements, but STL-based motion planning and control algorithms often face scalability issues, especially in large multi-robot systems with complex dynamics. In this paper, we propose an algorithm that leverages the best of the two worlds. We first use a single-robot motion planner to efficiently generate a set of alternative reference paths for each robot. Then coordination requirements are specified using STL, which is defined over the assignment of paths and robots' progress along those paths. We use a Mixed Integer Linear Program (MILP) to compute task assignments and robot progress targets over time such that the STL specification is satisfied. Finally, a local controller is used to track the target progress. Simulations demonstrate that our method can handle tasks with complex constraints and scales to large multi-robot teams and intricate task allocation scenarios.


Seeding for Success: Skill and Stochasticity in Tabletop Games

arXiv.org Artificial Intelligence

Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of randomness that makes the game interesting and contributes to the player enjoyment of a game, and a level at which the outcome itself is effectively random and the game becomes dull. The optimal level for a game will depend on the design goals and target audience. We introduce a new technique to quantify the level of randomness in game outcome and use it to compare 15 tabletop games and disentangle the different contributions to the overall randomness from specific parts of some games. We further explore the interaction between game randomness and player skill, and how this innate randomness can affect error analysis in common game experiments.


LTL Verification of Memoryful Neural Agents

arXiv.org Artificial Intelligence

We present a framework for verifying Memoryful Neural Multi-Agent Systems (MN-MAS) against full Linear Temporal Logic (LTL) specifications. In MN-MAS, agents interact with a non-deterministic, partially observable environment. Examples of MN-MAS include multi-agent systems based on feed-forward and recurrent neural networks or state-space models. Different from previous approaches, we support the verification of both bounded and unbounded LTL specifications. We leverage well-established bounded model checking techniques, including lasso search and invariant synthesis, to reduce the verification problem to that of constraint solving. To solve these constraints, we develop efficient methods based on bound propagation, mixed-integer linear programming, and adaptive splitting. We evaluate the effectiveness of our algorithms in single and multi-agent environments from the Gymnasium and PettingZoo libraries, verifying unbounded specifications for the first time and improving the verification time for bounded specifications by an order of magnitude compared to the SoA.


ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment

arXiv.org Artificial Intelligence

We aim to develop a goal specification method that is semantically clear, spatially sensitive, and intuitive for human users to guide agent interactions in embodied environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their own camera views rather than the agent's observations. We highlight that behavior cloning alone fails to align the agent's behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x. We show ROCKET-2 can directly interpret goals from human camera views for the first time, paving the way for better human-agent interaction.


AutoEval: A Practical Framework for Autonomous Evaluation of Mobile Agents

arXiv.org Artificial Intelligence

Accurate and systematic evaluation of mobile agents can significantly advance their development and real-world applicability. However, existing benchmarks for mobile agents lack practicality and scalability due to the extensive manual effort required to define task reward signals and implement corresponding evaluation codes. To this end, we propose AutoEval, an autonomous agent evaluation framework that tests a mobile agent without any manual effort. First, we design a Structured Substate Representation to describe the UI state changes while agent execution, such that task reward signals can be automatically generated. Second, we utilize a Judge System that can autonomously evaluate agents' performance given the automatically generated task reward signals. By providing only a task description, our framework evaluates agents with fine-grained performance feedback to that task without any extra manual effort. We implement a prototype of our framework and validate the automatically generated task reward signals, finding over 93% coverage to human-annotated reward signals. Moreover, to prove the effectiveness of our autonomous Judge System, we manually verify its judge results and demonstrate that it achieves 94% accuracy. Finally, we evaluate the state-of-the-art mobile agents using our framework, providing detailed insights into their performance characteristics and limitations.


VisAgent: Narrative-Preserving Story Visualization Framework

arXiv.org Artificial Intelligence

Story visualization is the transformation of narrative elements into image sequences. While existing research has primarily focused on visual contextual coherence, the deeper narrative essence of stories often remains overlooked. This limitation hinders the practical application of these approaches, as generated images frequently fail to capture the intended meaning and nuances of the narrative fully. To address these challenges, we propose VisAgent, a training-free multi-agent framework designed to comprehend and visualize pivotal scenes within a given story. By considering story distillation, semantic consistency, and contextual coherence, VisAgent employs an agentic workflow. In this workflow, multiple specialized agents collaborate to: (i) refine layered prompts based on the narrative structure and (ii) seamlessly integrate \gt{generated} elements, including refined prompts, scene elements, and subject placement, into the final image. The empirically validated effectiveness confirms the framework's suitability for practical story visualization applications.


Target Return Optimizer for Multi-Game Decision Transformer

arXiv.org Artificial Intelligence

Achieving autonomous agents with robust generalization capabilities across diverse games and tasks remains one of the ultimate goals in AI research. Recent advancements in transformer-based offline reinforcement learning, exemplified by the MultiGame Decision Transformer [Lee et al., 2022], have shown remarkable performance across various games or tasks. However, these approaches depend heavily on human expertise, presenting substantial challenges for practical deployment, particularly in scenarios with limited prior game-specific knowledge. In this paper, we propose an algorithm called Multi-Game Target Return Optimizer (MTRO) to autonomously determine game-specific target returns within the Multi-Game Decision Transformer framework using solely offline datasets. MTRO addresses the existing limitations by automating the target return configuration process, leveraging environmental reward information extracted from offline datasets. Notably, MTRO does not require additional training, enabling seamless integration into existing Multi-Game Decision Transformer architectures. Our experimental evaluations on Atari games demonstrate that MTRO enhances the performance of RL policies across a wide array of games, underscoring its potential to advance the field of autonomous agent development.